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dojango
2018-11-03, 07:52 PM
IC thread (http://www.giantitp.com/forums/showthread.php?572945-Travels-amongst-the-Border-Princes-(WFRP-2e)-IC)

https://i.imgur.com/7yTx5FV.png

Towns & Villages:

C2: Faucon Pass: Fortified village. Southern end of the caravan route back to the Empire & Bretonnia.
C5: Courville: Divided village.
D13: Castle Bremcote: Duke Bremcote makes his seat here.
E20: Stralwald: Halfling village. Recently conquered by Duke Bremcote.

M12: Monteche
O15: Nirena

U4: Dusty Ending
U7: Balanrog
X7: Khandmark
U10: Krulava Falls

U12: Dunwich
V15: Sullivan's Gulch
U17: Sauveil
S19: Edgemire
J19: Inselberg

F22: Taal's Crossing
I22: Appeldel: Halfling village.

M18: Vayonne
N22: Alderford
L24: Al Iskadu
Q26: Innsmouth

U19: Riverbend
W23: Aberwald
R24: Greenstone Pillar
W26: Mirello

N4: Daggerblock: Volcano-worshipping cultists.
Y4: Sigmar's Rest
I15: Darmholm


NPC Catalogue:
George Beaumont: Caravan Master RIP

Bremcote
Linus Springer, Merchant
Bernice Springer, Merchant's Daughter
Albrecht Stangl, Barber-surgeon
Sir Laurens Bremcote, Knight of Bremcote son of Duke Radulf
Sir Patrocles Leclair, Knight of Bremcote & close friend of Sir Laurens
Duke Radulf Bremcote, Duke of Bremcote
Sir Denis Bremcote, son & heir of the Duke of Bremcote.
Lady Oriolda Bremcote: Youngest Daughter
Spymistress Marzina Le Houet
Stablemistress Lena Ithronel Inasys (elven exile)
Laurette Peletier, Regular Mistress
Destiny Silverstring: Halfling minstrel. Owns 'the Singing Pike' Inn.
Elodie: Rescued village girl
Leonard Nafisse: Bretonnian "knight"
Juan Sebastian Morillo: Estalian Diestro
Florian Chastain: The friendly knight

Stralwald
Belisarius Goodchild: Village Leader
Paulus Goodchild: Innkeeper of the Dusk Spiral. Finest apple pie in the land.
Goodman Woodbury: Human villager
Brice Riverhopper: Patriarch of the Riverhopper clan.
Oscar Riverhopper: Gretchen's husband
Waleran Riverhopper: Missing
Hallaran Whitefeet: Elderly halfling farmer
Reuben Talbot, Human Hunter
Bert Willows, halfling farmer (former outlaw)
Flora Goodchild: Daughter of Paulus

Bandit Camp
Colten the Club: Leader of the raid. RIP
Tick: Weasel
Toby Morris: Veteran bandit. RIP
Berry Hornwood: Halfling slave
Myrtle Hornwood: Halfling slave
'Lord Rufus', Runner, Altdorf Rick, Tilean Rick: Old bandits
Figs: Camp follower, overseer

I will keep the first post updated with pertinent info, also will update the map as it becomes explored.

Discord link (https://discord.gg/sfnWY7w)
Rickon Demedus (https://forums.giantitp.com/showsinglepost.php?p=24750614&postcount=518)

Haval
2018-11-03, 09:07 PM
https://pin.it/6mifu7ncux4zau


Gabriele 'Gabby' Markus
Human (Ostlander)
Mercenary (ex Hunter)


Gabby is a skinny girl of about 20 with shoulder length black hair and dark skin. Since she's been on the road a long time, her clothing carries the dirt of the countryside on it and she probably hasn't washed recently. This was both to save money but also because in her experience it's easier to travel alone while looking like a peasant. To that same end her sword is stashed in her bedroll, although her knife and longbow are carried openly. She wears a large brown hooded cloak to protect her from the weather and to cover her identity and age as much as possible. Under it she wears a set of well worn men's clothing and a coat adapted from bear fur.



Age: 20
Gender: Female
Hair: Jet black hair
Eyes: Black
Distinguishing Marks: Bronze Skin
Height: 5'5"
Weight: 100lbs (Skinny)
Star sign: The Gloaming (Sign of Illusion and Mystery)
Religion: Sigmar
Birthplace: Wolfenburg, Ostland
Doooom: The Beast of Brass shall claim thy soul

Enemy of the State: Defended her family from opportunist soldiers in the refugee camps and killed an officer

Family
Grandma was a Estelian bounty hunter before settling down, Gabriele carries her sword
Father, a former Kislevan soldier is missing
Mother, a former camp follower has remarried
Stepfather is an Innkeeper in Salkalten
Klaus is her older brother, 23 - Stevedore
Linus is her younger brother, 16 - also in Salkalten


WS: 32 (+10 advances) - 42
BS: 37 (+5 free advance, +2 advance, Marksman) - 57
S: 30 (+5 advance) - 35
T: 31 (+5 advance, Very Resilient) - 41
Ag: 33 (+5 Lightning Reflexes, +10 advances) - 48
Int: 33 (+5 advance) -38
Wp: 32 (+5 Coolheaded) (+5 advance) - 37
Fel: 32

A: 1 (+1 advance) - 2
W: 15/15 (+3 advance) (+1 Hardy)
5 wounds taken on the left arm from a lizard bite
8 wounds on the leg from a bandit

StrB: 3
TB: 4
M: 4
Mag
IP: 1 (from Stralwald)
FP: 3 (+1 as recruiting post)
-used 1 in a gossip test after the snakeskin
(Shallya's mercy on T)

Experience: -/2200 (?)


Hunter
BS +15 (taken 3)
T +5 (taken 1)
Ag +10 (taken 2)
Int +5 (taken 1)
W +3 (taken 3)

Mercenary
WS +10 (taken 2)
BS +10
S +5 (taken 1)
T +5
Ag +5
Wp +5 (taken 1)
A +1 (taken 1)
W +2



Common Knowledge (Empire) (Int) (+10 to common knowledge tests involving Ostland)
Concealment (Ag)
Dodge Blow (Ag)
Follow Trail (Int)
Gamble (Int)
Gossip (Fel)
Haggle (Fel)
Outdoor Survival (Int)
Perception (Int)
Search (Int)
Secret Signs (Ranger) (Int)
Silent Move (Ag)
Speak Language (Reikspiel) (Int)

Basic
Animal Care (Int)
Charm (Fel)
Command (Fel)
Consume Alcohol (T)
Disguise (Fel)
Drive (Str)
Evaluate (Int)
Intimidate (Str)
Ride
Row (Str)
Scale Sheer Surface (Str)
Swim (Str)





Acute Hearing: (+20 Per tests involving hearing)
Coolheaded: (+5 Wp)
Disarm:
Hardy (+1 W)
Lightning Reflexes: (+5 Ag)
Marksman: (+5 BS)
Sharpshooter You can make aimed shots at +20 rather than +10
Specialist Weapon (Longbow:
Quick Draw:
Rover: (+10 to Silent Move and Concealment tests in rural locations)
Rapid Reload: (Halve reload times)
Very Resilient: +5 T



Common clothing consisting of a shirt, breeches, and worn boots,
a tattered cloak,
a dagger tucked in a belt,
a sling
a bag
containing a blanket, a wooden tankard, a wooden cutlery set,
a sword
purse with 12 GC (-3s)
Longbow with 10 Arrows (-1)
2 Animal Traps
Antitoxin kit

And see money notes for expenses

Mercenary Gear
Crossbow with 10 bolts
Shield
Medium Armour (Mail Shirt Leather Jack)
Healing Draught

Colten's gun -



12 gold originally - 6 gold from Bernice - 2 s for the hares - 40 gold from Alyssa = 46gc 2s

Expenses
Fishing line 3s
Bath x 2 2s
Inn x 4 40s
Light drinking x 2 4p
20 Arrows x 2 4s
Common Clothing 1gc
Best Clothing 8gc
Poor Clothing x 3 30s
-12gc, 19s, 4p

Pie?
2 Beers at Stralwald

Plus food costs

Gave 1 silver to Berry

8gc for a month's wages after the battle of stralwald

Room at the Barrel and 1-2 beers after the castle dinner

Lost 1 silver playing darts

a letter of credit with the Tesoro Bank for 50 Tilean crowns

Galeazzo mercenary pay
https://forums.giantitp.com/showthread.php?641001-Travels-amongst-the-Border-Princes-II-(WFRP-2e)-IC/page10

Le Houet pay
7gc 16s
https://forums.giantitp.com/showsinglepost.php?p=25897337&postcount=1094






Why are you in the Border Princes?

Gabriele left Ostland in a hurry after a violent encounter with a group of deserters on the road to Salkalten. The soldiers had intended to rob her and her family but she and her brothers were able to drive them off with their bows. Later she heard that one of the men she had killed was an officer and she was accused of murder. As she drifted south she tried to disappear amongst the northern refugees who sought a safer life in the southern Empire. There were frankly too many soldiers for her to be entirely comfortable and too many people in the cities generally. Places like Altdorf were nice enough to visit but to live there she would need to learn the sort of work that she had no interest in doing. In the countryside she could at least look after herself.

Somewhere around Nuln she heard a discussion in a tavern of the Border Princes and the wealth that was there to be made for anyone willing to cross the mountains. The idea of seeing what was outside the Empire appealed to her, and currently she has no reason to stay. Even if the stories of all the wealth to made in the Border Princes are a lie, she is confident enough to believe that there will be a demand for anyone able to handle themselves as a tracker and scout.


Where are you from?

Gabriele was born in Wolfenburg the capital of Ostland to lower middle class parents but moved to the cheaper village of Grenzburg when she was very young. Having seen the ruins of Wolfenburg after the war, she is very grateful for that now. Grenzburg was a village on the edges of the Forest of Shadows that grew up around a Sigmarite monastery and her parents opened a store there to cater to travelers on the Wolfenburg road.

What is your family like?

Gabriele's immediate family were traders but had a more adventurous youth that she admires. Her Kislevite father was a former soldier in the Tsarina's armies, but her mother and grandma lived a life on the road and in military camps. Grandma Elena, from which Gabriele has inherited a name and her appearance, was a much traveled former mercenary from Estalia. Before her death a few years ago she had taught Gabriele how to use a bow. Her mother was born in a military camp and grew up on the road, but has tried to leave all this behind since she married and became a trader.

During the war Gabriele's father went missing attempting to defend the village from raiders during the evacuation. Gabriele has never seen him since. After their time in the Wurzen refugee camp, her mother and younger brother have headed north to take shelter with a family friend in Salkalten. Gabriele was less than happy with this decision as she viewed it as giving up any chance of seeing her Dad again.

What is your social class?

The Markus family was lower middle class by career but was doing less well financially in the last few years. Gabriele doesn't have much of an education due to her families lack of money.

What did you do before becoming an adventurer?

In Grenzburg she supplemented her families income by hunting and sometimes selling the meat and pelts. During and after the war she's been struggling to get by.

Why did you become an adventurer?

Gabriele was going to go with her family to look after them on the road north, but due to an encounter with soldiers she ended up killing an officer. Her mother advised her to flee Ostland before someone came looking.

How religious are you?

Grew up around a Sigmarite monastery where she attended services in the church. Was less interested until the invasion where her family was saved by Sigmarite Templars. Now sees Sigmar as important due to it's opposition to Chaos.

Friends and Enemies

-Her dog Yuri and a handful people her own age from Grenzberg or the Wurzen refugee camp
-Anyone connected to the officer she killed.

What are your prized possessions?

All of her weapons are gained from various relations. Her dog was gained from her father.

Who are you loyal to?

Her family even when they frustrate her. The Church of Sigmar and to a lesser extent anyone who opposes Chaos.

Who do you love / hate?



Notes
-Born in Wolfenberg the capital of Ostland but moved to the cheaper countryside when she was younger, something that Gabriele is grateful for now following the war.
-Grandma taught her how to shoot before she died
-Dad helped defend the village when everyone evacuated. No one has seen him since and he is presumed dead
- Mum and little brother have taken shelter with an old friend in Salkalten who has enough money to put them up.
-Gabriele has heard they intend to marry and is unhappy about it
-Was going to go with them because it's at least better then the refugee camps, but the incident involving (Enemy of the State) happened and she was forced to leave Ostland in a hurry.
-Subsequently has drifted far enough south to decide to make the crossing into the border princes. She's at home in the wilderness and can at least get work hunting game.

Family Notes
-Grandma Elena was an Estelian Bounty Hunter (ex Bodyguard, ex Diestro) who settled down with an Engineer (ex Student) in the capital of Ostland




xp around Nov 2018 - 200? (Caravan attack)
Maybe 600 around May 2019 (Red Temple)
Another 600xp in IC 1 - Nov 2019 (Volcano cult)
400 xp in June 2021 (Stralwald)
400 xp in August 2022 (Dwarf mines)
400xp in October 2023 (Post return from Inselberg)
-2200xp

xp: 2200 spent / 400

Free Advance +5 BS
+5 Ag (100)
Marksman (100)
Very Resilient (100)
+5 T (100)
+5 Ag (100)
+5 Int (100)
+5 BS (100)
+1 W (100)
+5 BS (100)
+2 W (200)
Hardy (100)
Mercenary Career (200)
-1400

+10 WS (200)
Dodge Blow (100)
+5 Str (100)
+1 A (100)
+5 Wp (100)
Sharpshooter (100)
Ride (100)

Gamble 100xp
Haggle 100xp
Disarm 100xp
Quick Draw 100xp




Ale cost
Arrows



1 GC for mine bribe

Gambling losses - 7 silver Aug 23

rs2excelsior
2018-11-03, 11:23 PM
Torendil Starcaller
Elf Apprentice Wizard



Profile


WS
BS
S
T
Ag
Int
WP
Fel


28
45
28
31
47
52
51
35


A
W
SB
TB
M
Mag
IP
FP


1
11
2
3
5
1
0
3


Shallya's Mercy on WP
Ranald's Trust on Int

Skills
Academic Knowledge (Magic) (Int)
Channeling (WP)
Common Knowledge (Elves) (Int)
Magical Sense (WP)
Perception (Int)
Read/Write (Int)
Search (Int)
Speak Arcane Language (Magick) (Int)
Speak Language (Classical) (Int)
Speak Language (Eltharin) (Int)
Speak Language (Reikspiel) (Int)

Talents
Aethyric Attunement: +10 Channeling and Magical Sense
Coolheaded: +5 WP
Excellent Vision: +10 Perception (sight), Lip Reading
Fast Hands: +20 WS for touch spells
Night Vision: can see 30 yds in natural darkness (starlight)
Petty Magic (Arcane): may cast arcane petty magic spells
Savvy: +5 Int


Advance Scheme


WS
BS
S
T
Ag
Int
WP
Fel


-
-
-
-
+5*
+10**
+15***
+5


A
W
SB
TB
M
Mag
IP
FP


-
+2**
-
-
-
+1*
-
-



Career History

Apprentice Wizard


Gear
Simple Clothing
Dagger
Backpack
Wooden Tankard
Wooden Cutlery Set
Short Sword (Hand Weapon)
Quarterstaff
Printed Book
55 gold crowns, 14 silver shillings

Miscellaneous Info
Height: 6'3"
Weight: 130lb
Hair Color: Corn
Eye Color: Green
Siblings: 2 (younger sister, younger brother)
Star Sign: Rhya's Cauldron (Mercy, Death, and Creation)
Age: 60
Birthplace: City of Altdorf

Torendil was born to a pair of reasonably accomplished Elven mages working in the Imperial city of Altdorf, doing minor tasks on behalf of the Empire. He showed an aptitude for magic at a young age, and his parents apprenticed him out to another Elven loremaster, Sarihel. Under her tutelage, he learned the basics of magic quickly (for an elf, at least), and rapidly mastered the basics of magic. After gaining a grasp of the basics, his teacher sent him out into the world, to gain some practical experience with the application of magic, before returning to complete his training.

At least, that is what he will tell people. In reality, almost every bit of it is a fabrication. He did show a talent for magic fairly young, and he was tutored by the elf Sarihel, but that is the extent of it. His parents were simple traders, not wizards, and the small family hovered just above actual poverty most of the time. Sarihel agreed to tutor him mostly on charity, and while he did show progress, it was nowhere near as rapid as Torendil likes to make out. Upon gaining a grasp of the basic magics, Torendil was ready to move on to more advanced magics immediately, and Sarihel refused. She said he had attained proficiency but not mastery, and that progressing too quickly would only spell disaster. Torendil saw no more to be gained from rote practice of the same simple incantations. A heated argument was had, in which Sarihel told her impudent student that a quick trip out in the "real world," away from the safe confines of a wizards' study, would show him his grasp of magic wasn't as complete as he liked to think--so Torendil obliged. He left immediately, storming out on his own.

He was quickly faced with the issue of not being able to support himself, especially as he was both a mage and an outsider--double reason for most Imperial folk to be wary of him. And so he finds himself out among the Border Princes, taking what pay he can and practicing his magic on his own as best he can.

Arrogant to a fault, Torendil tends to overestimate his own capabilities and command of the magical arts. He feels the simple work of travelling alongside caravans to be beneath him, but hasn't found many other options. If all goes as expected, he plans to strike out into the world, perhaps save the day and defeat some foul band of orks or raiders using his immense magical prowess, and return with a few new spells under his belt--surely, then, he can convince the loremaster to train him more fully. The thought has barely crossed his mind that he might in fact not be as proficient as he thinks...

em.
2018-11-04, 12:34 AM
Here we go:




Name: Wertha Durrbei
Career: Militia Women
Age: 34
Birthplace: Steingart, Wissenland
Height: 6ft
Weight: 120
Hair: Ash Blond
Eyes: Green
Marks: Broken Nose
Handedness: Right
Starsign: The Bonesaw
Doom: Beware the Blind Maiden, for her scales shalt weight thy Soul.

https://ibb.co/mqdOO0

Weapon Skill: 35
Ballistic Skill: 41
Strength (S): 34
Toughness (T): 41
Agility (Ag): 42
Intelligence (Int): 34
Will Power (WP): 29
Fellowship (Fel): 32
Attacks (A): 1
Wounds (W): 13

Strength Bonus: 2
Toughness Bonus: 3

Movement:4
Magic: 0
Insanity Points: 0

Fate Points: 3



Talents: Ambidexterous, Sixth Sense, Rapid Reload, Strike Mighty Blow, Talented (Gossip)
Skills: Animal Care, Dodge Blow, Drive, Common Knowledge (the Empire, Wissenland [+10]), Gossip, Speak Language (Reikspiel), Outdoor Survival, Perception, Search, Trade (Merchant)



Gear: Bow with 10 Arrows, Light Armour (Leather Jack and Leather Skullcap), Uniform.
Encumbrance: 175 / 360


XP: 300/300

Advances:
Wo-man Mode: +5% Ballistic Skill, Fate Point
Free Advance: +5% Ballistic Skill
Agility: +5%
Toughness: +5%



Where are you from?

Wertha is originally from the small town of Steingart in the north-east of Wissenland.

What is your family like?

She has two siblings with whom she has a cordial relationship: one remarried and moved to Nuln with her husband, whilst the other is involved in Farming in Steingart. Both her parents have passed away into Morr's Garden, but she had a particularly close relationship with her father, who was a Cooper.

What is your social class?

Lower-middle class - both her own and her family's fortunes have declined in the last decade or so.

What did you do before you became and adventurer?

Wetha ran a small dry-goods store supplying travellers heading east, and those barges which came through travelling west with Ore from the mountains.

Why did you become an adventurer?

Her store was burned down in an goblin raid which had come down from the mountains, making it's way past patrols and over the rolling steppes. Despite managing to acquit herself well with bow and arrow, courtesy of summers spent hunting bird and beast, she saw the results of ten years hard work burnt to a cinder. A hard-headed women, she knew she would never recover financially without being willing to take some serious risks, and so when a merchant caravan rolled through several days later, Wertha bundled up her gear from that terrible night and said her goodbyes.

How religious are you?

Despite the Wissenland stereotypes, Wertha is not overly religions - though she pays attention to the Gods as needed, so that they do not pay overmuch attention to her.

Who are your best friends & worst enemies?
What are your prized possessions?
Who are you loyal to?
Who do you love and/or hate?

RossN
2018-11-04, 05:55 AM
http://www.gibberlings3.net/images/npcportraits/nikosh.jpg


Name: Carl Greenarrow

Career: Soldier
Race: Halfling
Age: 54
Star Sign: The Bonesaw - Sign of Skill and Learning
Birthplace: The Moot
Appearance: 3'8", 95 lbs, black hair, brown eyes, ragged ear.

WS:(28) BS: (53) S:(26) T:(24) Ag:(41) Int:(36) WP:(36) Fel:(43)
A:1 W: 11 4 SB:2 TB: 2 M: 4 Mag: 0 IP: 0 FP: 3

Skills: Academic Knowledge (Genealogy/Heraldry), Common Knowledge (Halflings), Gossip, Speak Language (Halfling),
Speak Language (Reikspiel), Trade (Cook), Heal, Common Knowledge (the Empire), Perception, Dodge Blow, Drive, Gamble, Intimidate.

Talents: Night Vision, Resistance to Chaos, Specialist Weapon Group (Sling), Marksman, Quick Draw, Sharpshooter, Specialist Weapon Group (Gunpowder), Rapid Reload, Mighty Shot

Trappings: Firearm with ammunition for 10 shots, Shield, Light Armour (Full Leather Armour), Uniform, Common clothing consisting of a shirt, breeches, and worn boots, a tattered cloak, a dagger tucked in a boot or belt, a sling bag or a backpack containing a blanket, a wooden tankard, a wooden cutlery set, a hand weapon (sword), a sling and a purse holding 13 GC.

XP:
Earned: 200
Spent: 200
Current: 0

Advances:
WS: +5% (Free Advance)
BS: +5%
Wound


Background: Carl Greenarrow is an unusual Halfling, his posture one of military bearing rather than slouching or lolling like many of his people. He wears the off-white with dark green piping uniform of Von Kreidel's Marksmen and speaks with knowledge of such battles as Zweigersdorf and Baron Hochner's Folly. His voice, though carrying a trace of the Mootish accent and high pitched by human standards is crisp and efficient. If it were possible for him to do so he would proudly sport a moustache like so many of the commanders of the Reikland State Troops (and he has spent more than a few shillings on pedlars tonics designed to sprout hair on his upper lip, as yet to no avail.) In many ways he behaves and speaks like a gentleman and officer of Reikland - which should come as no surprise as that was very much his ambition until he was drummed out of the Army in mysterious circumstances, that may have been connected to his passion for gambling.

Carl is still very much a soldier and looking to earn his fame fortune in the Border Princes as a sellsword. Though he's a reasonably good hand to hand combatant for a Halfling Carl truly shines as a marksman, whether with his beloved handgun, a crossbow, common bow or even (in desperation) the humble sling.

rax
2018-11-04, 07:47 AM
Severin Cinderhill

https://i.postimg.cc/8kwZTC93/Messenger1.jpg

Race: Halfling
Career: Scout (ex-Messenger)

Main Profile



WS

BS

S

T

Ag

Int

WP

Fel



26

43

21

27

47

34

33

42



+20

+20

+10

+10

+15

+20

+15

-



46

63

31

32

62

44

43

42



Secondary Profile



A

W

SB

TB

M

Mag

IP

FP



1

10

2

2

4

0

0

3



+1

+6

-

-

-

-

-

-



2

12

3

3

4

0

2

3



Fortune Points (remaining/total): 3/3

Current Wounds: 12/12

Skills: Academic Knowledge (Genealogy/Heraldry) (Int), Animal Care (Int), Common Knowledge (Border Princes, the Empire, Halflings) (Int), Concealment (Ag), Dodge Blow (Ag), Follow Trail (Int), Gossip +10 (Fel), Navigation (Int), Outdoor Survival (Int), Perception (Int), Ride (Ag), Secret Signs (Scout) (Int), Silent Move (Ag), Speak Language (Halfling, Reikspiel +10) (Int), Swim (S), Trade (Cook) (Int)

Talents: Mighty Shot (+1 damage with missile weapons), Night Vision (see 30 yards in natural darkness but not total darkness), Orientation (+10 to Navigation tests), Rapid Reload (reload times reduced by half action), Resistance to Chaos (+10 to WP tests to resist magic and other Chaos effects; immune to mutation; cannot become spellcaster), Resistance to Magic (+10 to WP tests to resist magic), Seasoned Traveller (+10 to Common Knowledge and Speak Language tests), Specialist Weapon Group (Sling), Sure Shot (ignore 1 AP on hit with ranged attack)

Armour: Leather Cap, Leather Jack, Leather Leggings, Brigandine (Studded Leather Jerkin), Helmet

Armour Points: Head 3, Arms 1, Body 2, Legs 1

Weapons: Mace (Damage 3), GC Dwarf-made Dagger (Damage 0), Shield (Damage 0; Defensive: +10 when parrying, Special: -10 to ranged attacks against shield bearer), Sling (Damage 4, Range 16/32, Reload Free; can be used in one hand) with 20 rocks

Trappings: Common Clothing x2, Good Clothing, Cloak, Backpack containing Blanket, Metal Cutlery Set, and Pewter Tankard, Tinderbox, Map Case, 10 Yards of Rope, Pony (Bertrand) with Saddle and Harness, Purse holding 59 gc, 12 s, 20 p, Pouch holding 57 gc, 32 s

Background
Born in the town of Streissen, Averland, Severin Cinderhill comes from a long line of free thinkers. Like many in Streissen, he cleaved to radical ideals and joined a conspiracy to free his home from the rule of the Elector Count. He even joined the Messengers' Guild with the aim of gathering intelligence to help the cause. But that was twenty years ago, and his revolutionary spirit has dampened considerably in the intervening years.

Not that any of that matters much any more – Severin is no longer a member of the Messengers' Guild. Six months ago, a witness he was escorting was abducted and killed. In the aftermath, evidence came to light suggesting that Severin had sold the location of the witness to his enemies, a crime for which he faced expulsion from the guild and being barred from ever working as a messenger again. Severin protested, insisting that he was being set up, but to no avail – after twenty years of loyal service, he was out on his ear.

And so here he is, slowly guiding his pony through the passes to the Border Princes, hoping to start afresh where no one has ever heard of Severin Cinderhill – and probably wouldn't care even if they had.
Personality
Tough and dependable, Severin doesn't frighten easily and is always willing to muck in and do his part, but he also understands that the world is an inherently unfair place, especially when it comes to the Little Folk. This makes him pragmatic when things aren't going his way. While he certainly isn't prone to despair, when faced with strong opposition he's more likely to step aside than he is to take a stand. After all, there's a whole wide world out there, with plenty of places to go where one's current troubles can't or won't follow.
Appearance
Fifty-two years old, Severin stands 4'2” tall and weighs 125 lbs., making him an unusually tall and solidly built Halfling. His features are unexpectedly harsh as well – with a square jaw, a flattened nose, and a knife scar that runs from beneath his left eye to his chin, Severin has been mistaken for a pint-sized street brawler more than once. The impression is only slightly softened by his light brown hair, friendly smile, and clear blue eyes.

Severin likes the colour blue, so his tunics are often that colour, but since he spends a lot of time outdoors and riding, he is usually found decked out in durable leather riding gear topped off with a wide-brimmed hat. In his time on the roads of the Empire he's also seen enough violence to always keep a weapon close at hand. His favourite is a Tilean bar mace he calls Kneecapper.
Experience and Advances
Shallya's Mercy on Strength (=21)
Ranald's Luck on WS (=26)
+1 Fate Point (=3)

Experience (current/total): 0/3,000

Messenger
+5 WS (free)
+5 BS
+5 T
+10 Ag
+5 Int
+5 WP
+2 W
Gossip +10

Scout
New Career
+1 A
Dodge Blow
Mighty Shot
Rapid Reload
+20 BS
+15 Ag
Common Knowledge (Border Princes)
Concealment
Silent Move
+10 Int
+15 WS
+10 WP
Follow Trail
+20 WS
+10 S
Sure Shot

Advances to complete Scout: +5 T, +10 Int, +5 WP, +4 W; Charm Animal, Secret Tongue (Ranger Tongue); Specialist Weapon (Crossbow)
Other advances: Animal Care +10, Navigation +10, Perception +10, Ride +10
Other Notes
Star Sign: The Big Cross, Sign of Clarity
Foretelling of Doom: Thrice haunted, you shall die

Family: Older brother (Bobbit Cinderhill, Ferryman), younger sister (Fulrose Follyfoot, Burgher)

dojango
2018-11-04, 11:08 PM
Don't see a roll for em.'s shot, so here it is. Shot v. 41 [roll0]. [roll1]. Ulric's fury if applicable. [roll2], [roll3]

Ionbound
2018-11-05, 07:56 AM
Name: Alyssa Rosenstern
Age: 21
Race: Human
Career: Ex-Thief, Dilettante
Star Sign: Dragomas the Drake

Hair Color: Corn
Eye Color: Pale Grey
WS: 34
BS: 30
S: 42
T: 44
Ag: 40
Int: 29
WP: 33
Fel: 41

A: 1
W: 14/14
SB: 3
TB: 3
M: 4
Mag: 0
IP: 3
FP: 2/3
Charm (Fel)
Concealment (Ag)
Common Knowledge (Border Princes, the Empire) (Int)
Disguise (Fel)
Evaluate (Int)
Pick Lock (Ag)
Perception (Int)
Read/Write (Int)
Search (Int)
Secret Signs (Thieves) (Int)
Silent Move (Ag)
Night Vision-You can see 30 years through natural darkness; Must have some form of illumination such as starlight.
Strong Minded-Do not make insanity tests until 8 insanity.
Streetwise-+10 to Charm and Gossip tests when dealing with the criminal underworld.
Trapfinding-+10 to Perception and Pick Lock tests related to finding and disarming traps
Etiquette-+10 to Charm and Gossip tests when dealing with nobility
Hand Weapon(Sword): Enc 50, Ordinary, 3 damage
Light Armor: Enc 40, 1 AP

Common Clothing
Backpack
Blanket
Wooden Cutlery
Wooden Tankard
Sack
Lockpick
10 yard rope
3 Books:
Writing Kit

85 GC
EXP Spent: 1600
EXP Remaining: 0

WS: +5/+5
BS: +5/+5
S: +5/+5
T: +5/+5
Ag: +15/+15
Int: +5/+5
WP: +5/+5
Fel: +10/+10

A: +0/+0
W: +2/+2
SB: +0/+0
TB: +0/+0
M: +0/+0
Mag: +0/+0
FP: +0/+0

Academic Knowledge (Any 1)
Blather
Common Knowledge (any 2)
Evaluate
Navigation
Perception
Read/Write
Secret Language (any one)
Speak Language (any 2)
Trade (Artist or Calligrapher or Cartographer)

Etiquette
Alyssa Rosenstern is a survivor, despite her upbringing. As a girl, she was the second daughter of a Talabheim noble family. Brought up to be married off into some other family, Alyssa was relatively content with her lot in life. Luxury, leisure, and contentment were hers, at the cost of personal agency. However, fate had other plans. As Alyssa came into adulthood, her father died under mysterious circumstances, and a mysterious long-lost aunt arrived to stay with the family. Of course, said aunt was in fact of no relation to the Rosenterns, and was in fact a Lahmian vampire infiltrating Talabheim's nobility. Alyssa was, eventually, confronted with this when she was cornered by the Lahmian and offered the Blood Kiss. Playing on the vampire's arrogance, Alyssa was able to buy herself enough time to slip away into the night and escape. Too fearful for her own safety to call upon the Witch Hunters, Alyssa did what all exiled nobles do, make their way towards the Border Princes. To make ends meet along the way, she turned to theft, surprised at her adeptness. Going from town to town, running confidence schemes to make money to pay for the carriage ride between town to town. Months of travel forged Alyssa through trial by fire from a young noblewoman with no worldly experience to a skilled thief and swift talker, ready to face the threats of the Borderlands and perhaps one day return to Talabheim and root out the corruption that had taken her family.

rax
2018-11-05, 02:01 PM
It occurs to me that things are not going swimmingly in the IC thread right now. Unless someone with a little capacity for hand-to-hand combat gets stuck in and starts helping the guards, there's a good chance we're going down in flames here. If the guards get taken out, we're likely to lose the whole caravan.

I'd volunteer Severin, but even though his WS isn't terrible, his Strength and Toughness are, so it's a big risk for him to wade in.

RossN
2018-11-05, 02:19 PM
Yes, we do seem very poor at hand to hand. Two thirds of us have a WS below 30%. :smalleek: :smallfrown:

em.
2018-11-05, 03:55 PM
Managed to take another mutant. :smallsmile:

Ionbound
2018-11-05, 10:28 PM
Yes, we do seem very poor at hand to hand. Two thirds of us have a WS below 30%. :smalleek: :smallfrown:

Yeah my rolls did suck, but I do plan on getting a relative high WS in my career path.

dojango
2018-11-05, 10:32 PM
Mutants fighting Alyssa: [roll0], [roll1]. Mutant archers: [roll2], [roll3], [roll4].
George: [roll5], guards, [roll6], drovers [roll7]

dojango
2018-11-05, 10:37 PM
[roll0] for damage

Haval
2018-11-05, 11:16 PM
One day I will have a WFRP character with Dodge Blow :smallsmile:



How does Gabriele have the second best WS at 32. On the plus side, our average BS is quite good.

rax
2018-11-06, 02:01 AM
@dojango
You keep referring to George, but I was under that impression that he's the caravan master and that he got taken out right at the beginning of the ambush? Are you thinking of Linus the merchant?

And regarding Bernice, the merchant's daughter - what age is she? Since she's armed, I assume she's not a child?

Ionbound
2018-11-06, 10:28 AM
I feel like thieves should get dodge blow but they don't. Ow my head.

RossN
2018-11-06, 10:35 AM
I feel like thieves should get dodge blow but they don't. Ow my head.

Some of the Careers are strange like that - Entertainer covers theatre actors and playwrights (among others obviously) but doesn't have 'read/write' even as an optional skill.

rax
2018-11-06, 01:14 PM
How does Gabriele have the second best WS at 32. On the plus side, our average BS is quite good.Because she's travelling with a plague of Halflings. :smallamused:

@dojango

and 5 to Gabriele. If you want to dodge go ahead and roll it and we can retcon it in!Quick question. Gabriele was hit by an archer, right? Are you houseruling Dodge Blow to work against ranged attacks? In the rulebook only melee attacks can be parried or dodged.

dojango
2018-11-06, 03:44 PM
@dojango
You keep referring to George, but I was under that impression that he's the caravan master and that he got taken out right at the beginning of the ambush? Are you thinking of Linus the merchant?

And regarding Bernice, the merchant's daughter - what age is she? Since she's armed, I assume she's not a child?

Good catch. She's an adult, helping her dad out. Were you friendly with them during the trip?

As far as dodge goes, they keep changing it from system to system. Was playing RT where you can dodge ranged attacks. If the rules for this say no, that makes it easier. And it cuts both ways...

rax
2018-11-06, 03:47 PM
Good catch. She's an adult, helping her dad out. Were you friendly with them during the trip?

As far as dodge goes, they keep changing it from system to system. Was playing RT where you can dodge ranged attacks. If the rules for this say no, that makes it easier. And it cuts both ways...It certainly makes ambushes real nasty, yes. :smallredface:

I figure Severin was friendly to everyone during the trip, but he's probably spent a little extra time chatting up the merchant and Bernice. Doesn't hurt to make friends with the guy with the money.

rs2excelsior
2018-11-06, 04:30 PM
Messed up my casting roll code, attempt two:

[roll0]

RossN
2018-11-07, 08:13 AM
Are the mutant archers still alive and fighting?

dojango
2018-11-07, 09:28 AM
two of them are alive, you think they're hit, but not down. They're reloading and aiming.

RossN
2018-11-07, 12:06 PM
Okay thanks to my Fortunte Point that sling shot hit one of the archers. :smallsmile:

If you think Carl could tell the difference from where he was he'd have aimed for the more injured mutant. If he cant tell the difference it would just have been the nearest.

dojango
2018-11-07, 10:07 PM
With three people on one mutant, you all get a 20% bonus to hit it.

Archers: [roll0], [roll1] TN 41

dojango
2018-11-07, 10:09 PM
Oh right, damage too, [roll0]

Ionbound
2018-11-08, 09:12 AM
Perception: [roll0] vs 12

rax
2018-11-08, 02:20 PM
Well, looks like Carl is the resident healer of the group. :smallbiggrin: Might he be able to diagnose/aid the injured?

Haval
2018-11-08, 02:24 PM
Passed Perception in the IC. I'll try Follow Trail as well.
vs. Int 33
[roll0]

RossN
2018-11-08, 03:20 PM
Well, looks like Carl is the resident healer of the group. :smallbiggrin: Might he be able to diagnose/aid the injured?

Starting with himself. I'm down to 1 Wound! :smalleek:

dojango
2018-11-08, 05:58 PM
It is funny that soldiers get heal, but I suppose poor medical care is a staple of the Early Modern Age.

dojango
2018-11-08, 11:15 PM
FYI, you're at the top of the square marked C1 on the map. The village in C2 is Faucon Pass.

RossN
2018-11-09, 08:25 AM
Carl with try and at least patch himself up a little.

Heal: [roll0] vs. 36
FP re-roll if needed: [roll1] vs. 36

Who else needs healing?

Edit: Not a wonderful start. :smallfrown:

Haval
2018-11-09, 10:22 AM
Who else needs healing?


Gabriele and Alyssa I think.

rax
2018-11-09, 11:49 AM
A muleskinner, Linus the merchant, and George the caravan master are in worst shape it seems.

Ionbound
2018-11-10, 09:43 AM
Yeah healing would be nice. I'm on 4 wounds.

RossN
2018-11-10, 10:37 AM
Okay guess here goes nothing:

Muleskinner
Heal: [roll0]
Wounds healed (if only lightly wounded): [roll1]

Linus
Heal: [roll2]
Wounds healed (if only lightly wounded): [roll3]

George
Heal: [roll4]
Wounds healed (if only lightly wounded): [roll5]

Alyssa
Heal: [roll6]
Wounds healed (if only lightly wounded): [roll7]

Gabriele
Heal: [roll8]
Wounds healed (if only lightly wounded): [roll9]

Edit: wow... told you there went nothing. :smalleek: :smallfrown:

Ionbound
2018-11-10, 10:17 PM
Oof. That looks unfortunate.

Haval
2018-11-10, 11:01 PM
Acute Hearing is a lot more useful in this game.

I'm going to assume the tracks are mutants even if I'm paranoid they're not ooc.

Haval
2018-11-11, 09:20 PM
In case I need rolls to help here.

Passed Perception with Acute Hearing bonus in the last post

Follow Trail vs. Int 33
[roll0]
If I need to Fortune Point
[roll1]

FP:3/4

dojango
2018-11-11, 11:07 PM
You don't need to roll follow trail again, you succeeded admirably with the first roll.

em.
2018-11-12, 05:14 PM
Right, apologies about the absence - but I am back! (Long few days of travel. :smallyuk:)

rax
2018-11-12, 05:15 PM
No post from me today, I'm afraid. Consider Severin to be mulling over his options until tomorrow evening. :smallsmile:

dojango
2018-11-13, 04:11 PM
No post from me today, I'm afraid. Consider Severin to be mulling over his options until tomorrow evening. :smallsmile:

Do you have any ideas about delaying action? Tip some debris in their way or something? Fake alarms to distract them?

rax
2018-11-13, 05:16 PM
Assuming I'm getting the geography right, Severin is above the mutants, who are moving through a ravine. If so, I was considering just using his sling to attack, hopefully pinning them down for a short time. Another option could be to cause some sort of rockslide - perhaps he and Bertrand could work together to roll a boulder down in front of them?

dojango
2018-11-13, 06:00 PM
What's the pony's strength? You could do a test at his strength to see how successful you are at that.

dojango
2018-11-13, 09:45 PM
So yeah, it should be pretty straightforward to create some sort of disturbance to slow down the mutants. In the absence of any other ideas, i'll do a quick roll against the pony's strength to see how big of a delay you can create. [roll0]

Haval
2018-11-13, 09:59 PM
Ninja'ed. I'll add to that post.

dojango
2018-11-15, 07:23 PM
So you guys want to ambush them? There's three baddies, and they don't know you're there yet, but they did hear a noise, so they are suspicious.

rs2excelsior
2018-11-16, 10:46 AM
I think an ambush is our best bet, yes.I'll post my actions now.

RossN
2018-11-16, 12:25 PM
I have to admit I hadn't expected going after the girl to be quite this involved. Carl is too badly wounded to have been much use anyway I suppose but I'm anxious to get moving I again.

em.
2018-11-16, 01:38 PM
I shall continue toi kee pthe caravan secure, as it's too late to change my mind now :p

rax
2018-11-16, 04:45 PM
We shall endeavour not to drag it out. :smallredface:

em.
2018-11-16, 09:40 PM
We shall endeavour not to drag it out. :smallredface:

Easy, just visit judgement upon the foul mutants as Sigmar commands :3

dojango
2018-11-16, 10:18 PM
There's no way the mutants are beating your initiative, so take another round before they manage to react.

Ionbound
2018-11-20, 12:45 PM
Apologies for my absence. I've had a long past few days, but I'm ready to get back into it.

rax
2018-11-20, 01:56 PM
Yay! XP! Do we got to spend them straight away or do we wait until the end of the adventure/story arc?

dojango
2018-11-21, 05:25 AM
Yay! XP! Do we got to spend them straight away or do we wait until the end of the adventure/story arc?

Spend it now, there's not really any point to 'banking it' in this system, since everything costs 100 except switching to a basic career. Just edit the original character sheet & also let me know what you're planning your next career to be so we can work towards that as part of the story.

RossN
2018-11-21, 05:53 AM
Yay XP! :smallbiggrin:

Good job with the rescue guys! I'm sorry I couldn't be more help there but sitting on 1 Wound and with a Toughness in the 20s... :smalleek:

rax
2018-11-21, 06:08 AM
I guess you know where you need to put your XP then. :smallwink:

rax
2018-11-21, 02:03 PM
Spend it now, there's not really any point to 'banking it' in this system, since everything costs 100 except switching to a basic career. Just edit the original character sheet & also let me know what you're planning your next career to be so we can work towards that as part of the story.Done. I plan to head into Scout next. I've updated the Experience and Advances section of Severin's character sheet with the advances he's purchased and a planned career progression.

rs2excelsior
2018-11-21, 03:31 PM
Whoo, XP! We came out of that scraped up, but I think things turned out fairly well all things considered. With how freely Torendil was tossing magic around, I'm surprised it hasn't blown up in his face a bit more. I expect it will eventually--which will take him down a notch and get him to be a little more careful with it.

As far as careers go, I am currently planning on continuing up the wizard line (I think Journeyman Wizard is the next one up).

dojango
2018-11-21, 04:18 PM
Regrettably there are no wagons. Three (now two) mule trains laden with goods.

rs2excelsior
2018-11-21, 04:37 PM
Ah, okay, I'll edit.

Haval
2018-11-21, 08:43 PM
Spend it now, there's not really any point to 'banking it' in this system, since everything costs 100 except switching to a basic career. Just edit the original character sheet & also let me know what you're planning your next career to be so we can work towards that as part of the story.

Not sure. Maybe Soldier or Targeteer

RossN
2018-11-22, 07:13 AM
I guess you know where you need to put your XP then. :smallwink:

Sadly (and strangely) the Soldier career has no Toughness advances.

While its a bit early to be thinking Careers maybe a sideways move into Barber-Surgeon wouldn't be a terrible idea actually. We could obviously do with a proper healer type!

Ionbound
2018-11-22, 11:15 AM
Yeah! Also yeah, Alyssa was really pushing it. I'm kinda glad she survived her adventure with only 4 wounds left.

Haval
2018-11-22, 01:12 PM
Oh yeah, we can go into other careers as well can't we.

From Lexicanum
'Ostlanders are prone to heavy drinking, and booze is a cultural remedy to fear, in these grim dark times and living so close to the chaos of the north, many Ostlanders will spend their entire lives inebriated.'

dojango
2018-11-28, 02:26 PM
Shall we head over to the fort to meet the knight?

rax
2018-11-28, 03:33 PM
That seems to be the general idea, after varying amounts of cleaning up. Severin doesn't have any alternate clothes, so he'll have to settle for washing off the travel dust in a water trough or something.

em.
2018-11-28, 09:15 PM
Sorry for delay - forgot laptop charger on small trip!

Haval
2018-11-29, 03:42 PM
Shall we head over to the fort to meet the knight?

I think so. Although Gabriele will take a bath at some point if it's an option.

Ionbound
2018-11-30, 03:27 PM
^^^ Same with Alyssa. She's going to want to look as courtly as possible before meeting anyone important.

Ionbound
2018-12-05, 06:12 PM
Apologies for my absence for the last week. Exams week has been approaching and I've had a lot of work to do. I'll do my best to post ASAP.

rax
2018-12-09, 06:59 AM
Severin springs for one of the private rooms. Since they're probably human-sized, he'll suggest double-bunking if Carl feels like it - no need to waste a good bed when two halflings can fit comfortably.

If Carl isn't interested, he's happy to have one of the big folk sleep on the floor. It should at least beat sleeping in the common room.

rax
2018-12-11, 03:31 PM
@rs2excelsior

Torendil seems a little annoyed that there are only two private rooms left and they will likely have to share rooms. Still, there would be a roof over their heads--a marked improvement over the past few weeks. He makes sure they have the other room reserved, nurses a single ale while keeping mostly to himself, and goes to bed early. He won't necessarily suggest that they share rooms, but won't balk if someone else makes the suggestion, either.Ahem. See above - Severin already called dibs on one of the rooms, Gabriele nabbed the other one. If Torendil wants to bunk with one of us he'll have to ask...nicely. :smallwink:

rs2excelsior
2018-12-11, 04:34 PM
Alright, I'll edit when I get back in. I checked the last few posts and didn't see that the other one had been taken, must have missed it.

rax
2018-12-11, 04:42 PM
It's cool. I didn't think it merited an IC post, so I only wrote about it here. Easy to miss.

rax
2018-12-13, 02:19 PM
Meh, let's use a Fortune Point on that Gossip check: [roll0] vs. Fel 42

...Nope, unless that first check was Routine (+10) or better.

RossN
2018-12-15, 08:47 PM
Apologies for the lull in posting, bit distracted.

To be honest I'm not sure Carl should be on this expedition - he's only on two wounds.

Haval
2018-12-15, 11:56 PM
To be honest I'm not sure Carl should be on this expedition - he's only on two wounds.

I think that Doctor came with us if that helps.


I don't think it matters that much but I spoilered that post until the rest of you catch up.

rax
2018-12-16, 05:07 PM
@dojango

Do you need to respond to Haval IC or can we assume that the rest of us have caught up to her?

dojango
2018-12-16, 11:29 PM
@dojango

Do you need to respond to Haval IC or can we assume that the rest of us have caught up to her?

Yeah, you guys can catch up with her soon, I don't think she's ranging too far ahead, since she's on foot

Ionbound
2018-12-20, 09:59 AM
Wow, those rolls. I'm kinda glad Alyssa slipped that one by.

dojango
2018-12-20, 09:17 PM
Wow, those rolls. I'm kinda glad Alyssa slipped that one by.

With a roll like that, you can find out anything the servants know... anything you are looking for in particular?

dojango
2018-12-21, 12:05 PM
As an aside, I'm going away to a cabin in the woods with the fam for Christmas. If we don't go all Donner party out there, I'll be back after Christmas.

rax
2018-12-22, 07:16 PM
See you later then! And Merry Christmas too.

Ionbound
2018-12-23, 08:48 AM
Merry Christmas! And as for what Alyssa wants to know...Hmm. Basically all the details of courtly life at the castle. Who's doing what (and who), who's friendly, who a newcomer should avoid, best ways to get in good with Leclair and the Duke, stuff like that.

Haval
2019-01-05, 06:41 AM
OOC: Haval, I think you may have picked the wrong colour for your post. :smallwink:

Yeah. Still recovering from Christmas and most of my characters are blue. Fixed :smallsmile:

Haval
2019-01-13, 11:21 PM
Can I roll Silent Move conditionally on no one stopping me first.

Trying to look for sentries that can be shot first if necessary.

vs. Ag 43 (+10 for Rover)
[roll0]
Using FP if needed
[roll1]

dojango
2019-01-14, 05:36 AM
Can I roll Silent Move conditionally on no one stopping me first.

Trying to look for sentries that can be shot first if necessary.

vs. Ag 43 (+10 for Rover)
[roll0]
Using FP if needed
[roll1]

You certainly can roll silent move...

Haval
2019-01-14, 11:08 PM
:smallfrown:

Maybe I can at least fail away from anyone else.

rax
2019-01-15, 04:21 AM
Don't worry. Just lead them in the direction of our war party and try not to get eaten before we get there. :smallbiggrin:

rax
2019-01-18, 06:14 PM
@dojango
Severin is just riding quietly along with the knights, trying to keep them moving if they show signs of going too slow. Let me know when we're getting near the mutant camp.

Haval
2019-01-20, 12:26 PM
If there's only four of them I'll probably take a shot at them. I don't have to kill them, just keep them distracted for long enough for the others to get closer.

I'll post after work.

dojango
2019-01-20, 12:40 PM
@dojango
Severin is just riding quietly along with the knights, trying to keep them moving if they show signs of going too slow. Let me know when we're getting near the mutant camp.

You guys are getting close, perhaps a mile away.

rax
2019-01-21, 01:59 PM
@dojango
Severin will be keeping an eye open for ambushes, so feel free to roll Perception checks whenever's appropriate.

I do have an idea for how to make the coming encounter slightly more favourable for the soldiers, and it could be argued that it's something that Severin might come up with on his own as a precaution, but really I only though of it after reading your IC post about the mutants sending out archers. Would you be okay with me suggesting it in IC anyway?

dojango
2019-01-23, 11:32 PM
@dojango
Severin will be keeping an eye open for ambushes, so feel free to roll Perception checks whenever's appropriate.

I do have an idea for how to make the coming encounter slightly more favourable for the soldiers, and it could be argued that it's something that Severin might come up with on his own as a precaution, but really I only though of it after reading your IC post about the mutants sending out archers. Would you be okay with me suggesting it in IC anyway?

Of course!

Haval
2019-02-01, 07:53 AM
I think that's Ulric's fury with a head shot.

vs. BS 47
[roll0]

Any extra damage
[roll1]

So 20 damage total if that works

rax
2019-02-01, 07:46 PM
Whoops! Forgot to roll initiative in the IC thread.

[roll0]

dojango
2019-02-04, 10:02 PM
[roll0]
[roll1]
[roll2]
[roll3]

Mutants shoot at Alyssa

rax
2019-02-06, 12:46 PM
Hmm, that damage roll was too good to waste, even though the Ulric's Fury roll failed. I'll use an FP to re-roll the initial attack.

[roll0] vs. BS 48

Bugger.

dojango
2019-02-10, 11:23 PM
[roll0] v. 31, [roll1] for damage

dojango
2019-02-10, 11:24 PM
[roll0][roll1] v. 31, [roll2][roll3] for damage.

Messed up that last roll.

dojango
2019-02-15, 11:21 PM
[roll0] v 31, [roll1] v. 41. Gabriele is being charged...

dojango
2019-02-15, 11:22 PM
[roll0] for damage

Haval
2019-02-17, 06:19 PM
[roll0] v 31, [roll1] v. 41. Gabriele is being charged...

Well at least they're split up...

Will probably have to disengage depending on how badly she gets hurt.

Ionbound
2019-02-17, 08:30 PM
Sorry about not posting. Been pretty busy w/ work.

dojango
2019-02-17, 08:55 PM
Sorry about not posting. Been pretty busy w/ work.

It's cool. Rolled for you in the last round and you got like 8 dmg on the mutant with your dagger.

Ionbound
2019-02-17, 09:23 PM
Nice. And I got Ulric's Fury here too!

[roll0] vs 29
[roll1]

rs2excelsior
2019-02-18, 08:24 PM
I'm hoping these mutants have poor willpower--hopefully this'll take a bit of pressure off the front line, and the casting number is a bit lower than the magic dart.

It feels like I'm just repeating actions a lot, but as of right now I don't have a lot of options--and not all of those are useful in combat.

Also, just so folks know, I started up a new job today, so I might be slow posting while I adjust to the schedule. I'm still around though!

dojango
2019-02-19, 09:38 PM
[roll0] v. 31 WP. First is for Drop 2nd is for morale

rs2excelsior
2019-03-01, 09:30 PM
So... can magic attacks get Ulric's Fury? I can't remember right off.

dojango
2019-03-01, 09:45 PM
The Ulric’s Fury rule applies to damage from spells as well. However,
rather than make a Weapon Skill Test to determine if extra damage is
caused, a spellcaster makes a Will Power Test instead.

Looks like it does

rs2excelsior
2019-03-01, 10:29 PM
Awesome

WP (41)
[roll0]

extra damage:
[roll1]

possibly even more damage:
[roll2]
[roll3]
[roll4]

Haval
2019-03-03, 08:03 PM
WP to not shoot the mutant in the back.
vs. 37
[roll0]

Ionbound
2019-03-03, 09:45 PM
Sorry for taking so long to post. I'm under a great deal of stress right now because of work.

dojango
2019-03-05, 03:35 PM
No worries, it happens.

rs2excelsior
2019-03-10, 08:03 PM
So, I'm not really well versed in WH lore. I assume the kind of magic that could create things like this is pretty rare, yes? Would I have any guesses as to who might have done it? I'd imagine it's pretty unlikely this is the doing of the mutants.

Haval
2019-03-10, 08:55 PM
I have suspicions, but in the Border Princes it could be a lot of things.

dojango
2019-03-10, 09:10 PM
So, I'm not really well versed in WH lore. I assume the kind of magic that could create things like this is pretty rare, yes? Would I have any guesses as to who might have done it? I'd imagine it's pretty unlikely this is the doing of the mutants.

Super rare, yeah. Elves don't think very highly of 'human magic' and so the notion that a human could be responsible for this would be a little terrifying... but it doesn't seem elvish, so...

That reminds me. Assuming you are going to keep down the path of magic, which type were you interested in?

rs2excelsior
2019-03-11, 07:27 AM
That reminds me. Assuming you are going to keep down the path of magic, which type were you interested in?

I definitely do plan to continue up the magic careers (until Torendil is actually as good as he thinks he is or something goes horribly wrong and breaks his mind), but I haven't 100% decided which route. Fire and Heavens both seem to fit pretty well, and Metal looks interesting too. I'm still sorting out which route to go.

dojango
2019-03-13, 08:34 AM
So, do you guys want to brave the depths of the Red Temple? It's up to you. The NPCs are split on the matter and will allow you to make the decision.

Haval
2019-03-13, 10:35 AM
Cautiously in favour of having a look as Gabriele has no reason to know what the carvings mean. We can always leave if it gets dangerous. I'm not going to insist on it though.

dojango
2019-03-13, 05:05 PM
Cautiously in favour of having a look as Gabriele has no reason to know what the carvings mean. We can always leave if it gets dangerous. I'm not going to insist on it though.

Give me a perception test for peeking in from the entrance.

Haval
2019-03-13, 05:07 PM
Perception vs. Int 33
[roll0]

rax
2019-03-13, 06:10 PM
Can Severin test too? If yes:

Perception [roll0] vs. Int 34

rs2excelsior
2019-03-13, 07:06 PM
Torendil's said his piece and is probably mentally debating whether it was a bad idea, but he's committed. He's said he's in favor of going in and isn't going to say otherwise now.

Haval
2019-03-13, 07:22 PM
This is presumably why we need a fifth regular for tie breaking purposes.

dojango
2019-03-13, 08:24 PM
Once things get rolling a bit we can totally split the party if need be. Seems to work well enough in the other WFRP game.

Haval
2019-03-16, 12:43 PM
Follow Trail vs. Int 33
[roll0]

dojango
2019-03-19, 08:16 PM
[roll0] for loose change.

rax
2019-03-31, 10:17 AM
Hey, an actual chance at Ulric's Fury...and Severin totally whiffed it. I suppose I could use an FP and re-roll, but unless it's the butchest mutant in the Border Princes, two solid strikes should hopefully be enough for an incapacitating crit.

Also, I just noticed I've been rolling the extra damage for Ulric's Fury wrong the whole time - it's a straight 1d10 extra, not the standard damage roll. Good thing Severin hasn't managed an Ulric's Fury so far... :smalleek:

dojango
2019-04-03, 02:43 PM
They are in melee now.

rax
2019-04-03, 04:25 PM
Which means Severin's attack was a miss, if there isn't a secret positive modifier to be applied.

I could spend a Fortune Point for an extra Aim half action, which would make it a hit, but the damage was paltry. Or, if you're okay with it, I could change my post and have Severin prep for melee. Or I can just leave it as is.

Which would be your preference as GM?

dojango
2019-04-04, 10:29 AM
Up to you, would your character fire into melee willy-nilly, or is he more likely to charge in and start stabbing?

rax
2019-04-04, 04:21 PM
Severin doesn't want to risk hitting his allies (he's not all that likely to hurt them, but still), so under the circumstances he'd probably go for melee, engaging very carefully and preferably against outnumbered foes. In any case, he has to switch weapons before going into melee, so he's not likely to move into melee range this round.

rax
2019-04-09, 11:52 AM
If the corridor is only wide enough for three melee combatants, and Alyssa just stabbed one of the mutants, does that mean no one else can get into melee for now?

dojango
2019-04-09, 01:28 PM
if the corridor is only wide enough for three melee combatants, and alyssa just stabbed one of the mutants, does that mean no one else can get into melee for now?

mm
mkk
mmm
a

So room for two more up in there

rs2excelsior
2019-04-11, 06:56 PM
Woo, big hit! Rolling for Ulric's Fury! (Hoeth's Fury?)

vs. WP (41): [roll0]
extra damage: [roll1]

Ah, no extra damage, looks like. Still a big hit.

Now here's hoping Torendil doesn't summon something unpleasant from the aether? This very well might be the painful learning experience he needs to start learning to be more careful with his magic.

dojango
2019-04-12, 02:56 PM
Well, we're doing the chaos die thing while we're in this place soaked with evil magic, so let's see if we get any unpleasantness. [roll0].

dojango
2019-04-12, 09:55 PM
[roll0] mutant attack! Alyssa, Severin, Gabriele
[roll1] Mutant damage!

Haval
2019-04-13, 12:04 PM
That's not good. I might have to burn fate. I'll work it out after work.

Haval
2019-04-13, 08:24 PM
Hmm. First time I've really looked at the critical rules. I was on 8 from before we entered the tunnels, so a +1 roll on the critical table to see what happens. I think it could have been worse.

rax
2019-04-14, 04:56 AM
Maybe not even as bad as that. I think the 9 damage is before subtracting Gabriele's TB? If so, she's heavily wounded, but no crit.

Haval
2019-04-14, 09:19 PM
Maybe not even as bad as that. I think the 9 damage is before subtracting Gabriele's TB? If so, she's heavily wounded, but no crit.

6 wounds in that case. She probably shouldn't be getting into any more sword fights for the moment.

dojango
2019-04-16, 01:16 PM
A successful perception roll will be beneficial, yes.

rax
2019-04-16, 02:04 PM
Then I'll give it another shot: Perception test [roll0] vs. Int 34

Severin has now used 2 of 3 FP for the day.

Edit: Bugger. :smallannoyed:

rs2excelsior
2019-04-19, 09:23 PM
Lore question: I assume Torendil's attitude toward Witch Hunters is reasonable? The description says they tend to go after mutants and chaos cultists, but I imagine from the name hedge witches would also be among their targets, and while I think an elf wizard would generally be left alone, he would be uneasy around someone whose purpose in life is to hunt down magic users. Especially given his own attitude toward magic and the "backwardness" of the Imperials who react with fear and distrust towards it.

dojango
2019-04-19, 11:24 PM
Lore question: I assume Torendil's attitude toward Witch Hunters is reasonable? The description says they tend to go after mutants and chaos cultists, but I imagine from the name hedge witches would also be among their targets, and while I think an elf wizard would generally be left alone, he would be uneasy around someone whose purpose in life is to hunt down magic users. Especially given his own attitude toward magic and the "backwardness" of the Imperials who react with fear and distrust towards it.

In the Empire, they have a license to kill and they're not afraid to use it. While elves are, in theory, beyond their jurisdiction, you're not in the Empire any more, are you? Outside the Empire they don't have any legal authority, but in the Border Lands, most authority comes at the point of a sword anyway. So a fear of them is reasonable.

Surgeon roll to heal Gabriele: [roll0]

https://i.imgur.com/nmJT6Fc.png?1

Here's a crude map of the ruin so far. The ? is where Severin heard the voice from.

rax
2019-04-21, 09:39 AM
Away at family Easter event. Aiming to post tonight.

dojango
2019-04-21, 08:17 PM
Yeah, only a few soldiers braved the inside. The rest were outside setting up camp and disposing of the bodies from the earlier fight.

Haval
2019-04-22, 07:28 PM
If I wasn't hurt as bad I would consider going back inside as long as I had someone with armour to stand behind.

As it is I'll probably stay out here and rely on anyone who goes back in to explain everything later.

rax
2019-04-23, 02:50 PM
If both Gabriele and Alyssa elect to stay outside, then they'd have an opportunity to speak some more to the servants and Albrecht, or just look around the outside in more detail. But splitting the party isn't ideal, I admit.

Would Alyssa consider going back inside if she can borrow a bow from one of the soldiers? A regular bow takes no special training to use and would let her stay back and still contribute to any fighting if needed.

dojango
2019-04-23, 05:32 PM
I don't mind if you guys split up. Lets you cover more ground, as it were. Hoping to get a response from Torendil to see where he wants to go.

Ionbound
2019-04-23, 09:02 PM
Yeah, Alyssa would be happy to go back in with a bow and an army in front of her. She just doesn't want to fight whatever is in there without overwhelming odds on her side.

Ionbound
2019-04-25, 04:39 PM
Oh god, Alyssa is going to end up getting a reputation for bravery despite just wanting to get out of dangerous situations as fast as possible. Reminds me of someone :smallbiggrin:

Haval
2019-04-25, 09:07 PM
I'll stay outside if dojango doesn't mind a split, because I'm not sure how paranoid I ought to be about what's in there. On 2 wounds and 0 fortune points.

rs2excelsior
2019-04-26, 09:25 PM
Yeah, sorry my posting's been spotty. Still adjusting to working full time, sometimes I get home and I'm too tired to process posting. I've got an IC post coming up--Torendil will press on with the others.

rax
2019-04-27, 03:47 PM
The latest IC post mentions sounds coming from the eastern tunnel, where our fight took place, but in the map above, that would be the tunnel on the left, i.e. to the west. Is north actually at the bottom of the map?

dojango
2019-04-27, 11:16 PM
ah, just got east and west mixed up. never the twain shall meet.

rax
2019-05-24, 05:27 PM
Dammit. Managed to muck up the attack rolls again.

Half Action: Aim (+10 BS)
Half Action: Standard attack with sling [roll0] vs. 58 (BS 48+10)

dojango
2019-05-26, 08:54 AM
Smoking them out is a good idea, so rather than fight out a battle blow by blow, the idea works and the smoke-poisoned, slightly charred mutants are no match for you guys.

dojango
2019-05-26, 09:42 AM
Would you guys object if I brought in 2 more players?

rax
2019-05-26, 10:38 AM
Huzzah! Victory!

I have no problems with bringing in 2 more players. I'd check in with Haval if he's still up for the game, though. We both play in a Rogue Trader game here on the boards and he's active there. He also hasn't struck me as the sort to just ghost on a game. I don't know rs2excelsior, so I couldn't say whether it's likely he's abandoned the game or not.

dojango
2019-05-26, 11:17 AM
Yeah, I didn't really have anything planned for hanging outside with the wounded, so Gabriele's mostly been talking with the doctor and Sir Leclair, which is not as interesting as looting a forbidden temple.

Haval
2019-05-26, 11:45 AM
I don't have a problem with new players and I'm here as long as Dojango wants to keep going.

I try not to disapear but it's happened before unfortunately. I don't mind parking Gabriele for a bit if it's easier. I'm about to go up to six games again so it's not like I have nothing to write.

dojango
2019-05-26, 11:49 AM
I would like you to continue, so if you still want to, please do! We will reunite the group soon; I will say that all the mutants are dead so it's time for looting & uncovering long forbidden horrors.

DrK
2019-05-26, 04:57 PM
Hey all.
Looking at joining you all as a new PC.
- Random rolls for race/class in case the random made me sad
race [roll0], class [roll1]
stats [roll2] [roll3] [roll4] [roll5] [roll6] [roll7] [roll8] [roll9]
Fate [roll10] wounds [roll11]

Mada
2019-05-26, 04:59 PM
Hello! I'm planning to be joining soon at the invitation of dojango.

Todays my 14 hour work day so I may roll something up when I get to it or I'll do it tomorrow morning my time.

Glad to be joining you!

DrK
2019-05-26, 05:01 PM
Oh, and the ever fun 2 random talents [roll0] and [roll1]

dojango
2019-05-26, 06:24 PM
If you want to be from the borderlands you can swap out for the common knowledge skills, and if you want to be from this region, let me know and I can give you a bit of the local color. Map's on the first post of both threads. Extra experience will be 800 to catch up with the 3 other players.

Mada
2019-05-26, 07:41 PM
Would an initiate be welcome?
Or id enjoy going diwn the bretonnisn grail knight route if thats cool...
Or are we rolling classes?

dojango
2019-05-26, 08:23 PM
Rolling is traditional. If you want me to roll a class/race combo you can have an extra fate point, otherwise traditionally you pick a race and roll two careers and pick the one you want. It only costs 200 xp to switch into another entry level career if you want to do that route.

Mada
2019-05-26, 09:53 PM
Going a human.
[roll0]
Stats
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
[roll8]
Wounds
[roll9]
Fate
[roll10]

Mada
2019-05-26, 09:54 PM
Fate redo, whoops
[roll0]

Mada
2019-05-26, 09:56 PM
Ajsbgjkabfud sorry for spam

[roll0]

Career opt 2

[roll1]

rs2excelsior
2019-05-26, 11:21 PM
Hey guys, sorry I've been quiet for a while! I don't plan on abandoning the game, if y'all are okay with my sometimes sporadic posting :/ I am working full-time now, and some days when I get back in it's tough getting together the energy to make posts here. I will endeavour to do better in the future.

Mada
2019-05-27, 12:18 AM
[roll0]
[roll1]

Forgot about talents... sorry all.

DrK
2019-05-27, 12:34 AM
Second career roll [roll0]
First was a squire which is interesting.

DrK
2019-05-27, 08:35 AM
Conrad Hess

https://vignette.wikia.nocookie.net/warhammerfb/images/6/67/ConradArt-2.png/revision/latest?cb=20180708154712

Race: Human
Career: Initiate (Of Sigmar)

Main Profile



WS

BS

S

T

Ag

Int

WP

Fel



33

26

36

32

35

30

31

34



+5*

+5*

-

+5*

-

+10*

+10**

+10**



38

31

36

37

35

35

41

44



Secondary Profile



A

W

SB

TB

M

Mag

IP

FP



1

11

3

3

4

0

0

3



-

+2*

-

-

-

-

-

-



1

12

3

3

4

0

0

3



Fortune Points (used/total): 0/3

Current Wounds: 11/11

Skills:
Common Knowledge (The Empire)(Dwarf) Int, Gossip Fel, Speak Language (Reikspeil) +10(Classical) Int, Academic Knowledge (History)(Theology) Int, Charm Fel, Heal Int, Perception Int Read/Write Int,

Talents:
Savvy (+5 Int), Warrior Born (+5 WS), Very Strong (+5WS), Public Speaking (x10 Charm effects)

Armour: Leather Cap, Leather Jack, Mail Shirt

Armour Points: Head 1, Arms 1, Body 3, Legs 0

Weapons:
Hammer (Hand Weapon, SB)
Dagger (SB-3)
Shield (SB-2, Defensive, -10% BS attacks)

Trappings: Common Clothing, Cloak, Backpack containing Blanket, Wooden Cutlery Set, and Wooden Tankard, Religion symbol (twin tailed comet), Robes, Pouch holding 25 gc, 10 s

Background

Conrad was born in Wissenburg, to a moderately prosperous merchant. With no real head for number he was summarily sent to the Priesthood where he became an Initiate of the Twin Tail Comet and fervent follower of Sigmar. After serving his initiate he accompanied a force of the Baroness's soldiers heading into lost Solland province to claim some new ground. There the force was beset by mutants, beasts and all manner or misfortune.

In the chaos and misery Conrad saw men die bereft of honour and glory and was shaken to the core. Seeking a new start he headed south with a merchant caravan and ended up in the Border Princes where he has heard tell of mutants being hunted down, worthy work for a follower of the Heldenhammer.




Personality





Appearance





Experience and Advances

Shallya's Mercy on Strength (31)

Experience (current/total): 0/800

Initiate
WS +5 (free)
T +5
BS +5
Int +5
WP +10
Fel +10
W +1
[To get W+2, Int +10]

Planned Progression
Initiate --> Priest --> Warrior Priest
Other Notes
Star Sign: Gnuthus The Ox (Dutiful service)

Family: Parents: Dead - died during the Red Flux epidemic 3 years ago

rax
2019-05-27, 09:59 AM
If you want to be from the borderlands you can swap out for the common knowledge skills, and if you want to be from this region, let me know and I can give you a bit of the local color. Map's on the first post of both threads. Extra experience will be 800 to catch up with the 3 other players.We have 800 xp? There's only 200 xp worth of advances on Severin...:smallconfused:

dojango
2019-05-27, 10:57 AM
you'll have an additional 600 xp soon enough...

Yeah, so the room with the barricade, the staircases in the kitchens, and the mystery door in the throne room remain unexplored. The soldiers will toss the rooms for valuables. Sir Laurens will probably make then split the proceeds, but so far pickings have been meager.

rax
2019-05-27, 03:36 PM
+600 XP? Yay us!

Since we're standing right there, I vote we check out the barricaded room first.

Mada
2019-05-27, 11:07 PM
I rolled the same talent twice
[roll0]

Mada
2019-05-27, 11:59 PM
Name: Victor Laurent
Race: Human
Current Career: Demagogue
Previous Career: Mediator
Main Profile



WS

BS

S

T

Ag

Int

WP

Fel



34

25

31

32

34

33

29

40



+10

+10

-

+10

+15

+20**

+15**

+30**



34

25

31

32

34

43

39

50



Secondary Profile



A

W

SB

TB

M

Mag

IP

FP



1

13

3

3

4

0

0

3



+1

+4**

-

-

-

-

-

-



1

15

3

3

4

0

0

3



Fortune Points (used/total): 0/3

Current Wounds: 13/13

Skills:
Animal Care Int, Common Knowledge (Bretonnia) Int, Evaluate Int Gossip(+10) Fel, Haggle Fel, Intimidate S, Speak Language (Reikspeil)(Breton) Int, Charm Fel, Perception Int

Talents:
Suave (+5 Fel), Public Speaking (x10 Charm effects), Resistance to Poison (+10 to T to resist poison), Strong-Minded (No Insanity Checks until 8 insanity), Dealmaker (+10 to evaluate and haggle checks), Seasoned Traveller (+10 to common knowledge and speak language tests)

Armour: Leather Skullcap, Leather Jack,

Armour Points: Head 1, Arms 1, Body 1, Legs 0

Weapons:
Hand Weapon (Sword)

Trappings: Common Clothing, Backpack containing Blanket, Wooden Cutlery Set, and Wooden Tankard, Pouch holding 10 gc

Background

Victor was born in Montfort in Bretonnia working as a peasant mediator, eventually his influence grew that he was a trusted public speaker and was able to invoke a riot against a local noble abusing his power.
Once ousted as the key member of inciting a riot, he was defined as an outlaw by the noble and fled Bretonnia, finding himself now looking for work as a freelance demagogue in the Border Princes.

Personality




Appearance
Blonde, short hair, blue eyed, 5'10", 140lb.




Experience and Advances

Experience (current/total): 0/800

Mediator
Int +5(free)
Int +5 (100xp)
WP +10 (200xp)
Fel +10 (200xp)
W +2 (200xp)

Demagogue (100xp)

Planned Progression
Mediator ----> Demagogue ----> ?
Other Notes
Star Sign: The Greased Goat (Denied Passions)

Family: Parents: Mother: peasant harlot in Montfort
Father: Could be any number of men.
Uncle: Father figure, petty blacksmith in Montfort.
Brother: Helps uncle with his blacksmith business.

dojango
2019-05-28, 09:00 PM
DrK and Mada, are your characters ready?

Mada
2019-05-28, 09:05 PM
DrK and Mada, are your characters ready?

If you see no issues, my sheet is ready

dojango
2019-05-31, 09:27 PM
Hmm, no response from DrK. Well, I'll write an introduction in for you and if he's still interested we can retcon him in the intro.

Mada
2019-05-31, 09:29 PM
Hmm, no response from DrK. Well, I'll write an introduction in for you and if he's still interested we can retcon him in the intro.

Yeah I checked before making my 2nd post in scourge. He's been online but not posting so I figure he's got his reasons. I don't mind waiting but if now is a good time then I'll jump in.

dojango
2019-05-31, 09:39 PM
Well, it's up. If he takes the bait, great, otherwise...

DrK
2019-06-01, 12:30 AM
Sorry, I was in night shifts. I'll catch up over the weekend.

rax
2019-06-01, 07:14 AM
Since there's now a complete map of the temple posted in the IC thread, should I assume that everyone has seen it, whether or not they're illiterate?

Haval
2019-06-01, 07:18 AM
Perception to notice new people approaching
vs. Int 33 (+20 Acute Hearing)
[roll0]

dojango
2019-06-01, 08:00 AM
yeah, he can unroll the map and read out the markings to you. Either Torendril or Sir Laurens. Of course, reading a map is slightly different skill set than reading a book, but no doubt everyone can puzzle out the basic map.

dojango
2019-06-01, 08:01 AM
Sorry, I was in night shifts. I'll catch up over the weekend.

No worries


Perception to notice new people approaching
vs. Int 33 (+20 Acute Hearing)
[roll0]

Boy, that roasting rabbit smells amazing...

rax
2019-06-04, 01:59 PM
I have nothing to add concerning events in the temple ATM. Severin will await the outcome of Alyssa's efforts.

dojango
2019-06-06, 08:53 PM
[roll0] for magical sense

dojango
2019-06-07, 07:49 PM
Yeah, if using the spoiler tags are too annoying we can stop it

Mada
2019-06-07, 08:42 PM
Yeah, if using the spoiler tags are too annoying we can stop it

I feel it can be neater if the GM does it to show players which bits are important for them to read but i dont think the players need spoiler tags.

dojango
2019-06-07, 10:26 PM
I'll probably drop it for the most part then, except keep it for a few things, like when the crown starts whispering to Alyssa or if there's intrigue going on.

rax
2019-06-08, 07:19 AM
I was actually asking because your last post wasn't spoilered inside/outside, and wanted to know if that was a deliberate sign that we don't need to keep spoilering our own posts. :smallsmile: And now I know.

dojango
2019-06-16, 08:13 PM
[roll0] init
[roll1] atk 1
[roll2] atk 2

[roll3] dmg 1
[roll4] dmg 2

you want to roll for your attacks, Conrad? Anyone else getting stuck in?

Mada
2019-06-17, 01:00 AM
[roll0]
Initiative is a d100 yeah?

rax
2019-06-17, 01:39 AM
1d10+Agility (all of it, not just the tens)

Mada
2019-06-17, 03:12 AM
[roll0]
Victors initiative.

Thank ye. Didn't have my book on me.

Ionbound
2019-06-17, 08:21 AM
Initiative: [roll0]

DrK
2019-06-17, 05:15 PM
Initiative [roll0]

rs2excelsior
2019-06-17, 08:31 PM
Torendil initiative: [roll0]

DrK
2019-06-18, 12:21 AM
If someone else joins Conrad in Melee we can get our outnumbering bonuses :smallsmile:

rax
2019-06-19, 02:23 PM
I assume we're still in round 1, so Severin's done for now. If no one else intervenes, he may man up and engage the beastie in melee next round. Or not - he's a halfling, after all. :smallamused:

Haval
2019-06-19, 04:29 PM
There's always Sir Laurens.

dojango
2019-06-20, 09:20 PM
[roll0]
[roll1]
[roll2]
[roll3]

dojango
2019-06-20, 09:23 PM
[roll0] chaos dice

dojango
2019-06-20, 09:25 PM
Excellent, our first manifestation of the game. [roll0]

DrK
2019-06-24, 05:13 AM
Excellent, our first manifestation of the game. [roll0]

It's always worrying when the GM is excited for manifestations

Ionbound
2019-06-24, 07:53 AM
Oh yeah. Reminds me of that one time in a DH game we were in a train full of minor psykers on their way to the Black Ships and one of them rolled Daemonhost. It was not good.

rs2excelsior
2019-06-24, 09:38 PM
I apologize in advance if Torendil gets anyone else eaten by a daemon (if it happens to him, well, he had it coming)

dojango
2019-06-24, 10:04 PM
[roll0] for chaos

dojango
2019-06-24, 10:33 PM
I apologize in advance if Torendil gets anyone else eaten by a daemon (if it happens to him, well, he had it coming)

Have you decided which school of magic you want to specialize in?

rs2excelsior
2019-06-25, 08:40 PM
I still need to look into it. Probably something flashy and ostentatious--I'm leaning toward either the Lore of Fire or Lore of the Heavens.

rs2excelsior
2019-06-25, 08:57 PM
Oof, those perception rolls. None of us are doing well with that right now.

rax
2019-06-26, 07:31 PM
Got an FP? Might be worth spending it on a re-roll.

@dojango
Concerning the bracelet I was actually wondering if the one in the vision looked like anything we've recovered so far. Would that really need a Perception test?

dojango
2019-06-26, 10:23 PM
No, you haven't found the bracelet that the apprentice was holding yet. Since we're wrapping up this little section of the adventure, feel free to use all the fate points you want! After all, it is getting late in the day and you'll probably have to spend another night out in the desert.

rax
2019-06-27, 03:49 AM
Well then, might as well spend that last FP.

Perception test re-roll [roll0] vs. Int 34

...Nope.

dojango
2019-06-30, 10:20 PM
I think Gabriele is the only one heavily wounded, so let's see: [roll0]

rax
2019-07-01, 06:29 PM
Severin has been updated with 600 xp. Just 100 xp short of a career change. :smallbiggrin:

Re dividing up the 180 gc, the neighbourly thing to do would be to split it six ways: 30 gc each. Strictly IC, Severin would probably feel that's overly generous to the new arrivals, who took it upon themselves to come trooping in after all the hard work was done. So IC, Severin would probably feel that a four way split (himself, Alyssa, Gabriele, Torendil) is more fair, though Victor and Conrad might be allowed 10-20 gc or so to split between them.

Haval
2019-07-01, 07:07 PM
Nice low heal roll.

On the money, in fairness Gabriele wasn't there at the end.

Will take a bunch of advances and 'Very Resilient' on account of not dying

rax
2019-07-02, 03:48 AM
She's been involved from the beginning, though, and got her wounds in the (from Severin's perspective) real fight, rather than the mopping up operation. :smallwink:

DrK
2019-07-02, 04:07 PM
Severin has been updated with 600 xp. Just 100 xp short of a career change. :smallbiggrin:

Re dividing up the 180 gc, the neighbourly thing to do would be to split it six ways: 30 gc each. Strictly IC, Severin would probably feel that's overly generous to the new arrivals, who took it upon themselves to come trooping in after all the hard work was done. So IC, Severin would probably feel that a four way split (himself, Alyssa, Gabriele, Torendil) is more fair, though Victor and Conrad might be allowed 10-20 gc or so to split between them.

If Conrad could get a little stipend of 10gc that would be appreciated thanks :smallsmile:

rax
2019-07-03, 04:03 AM
Not a lot of response to the question of dividing the cash, but since DrK has indicated that he'd accept not getting a full share, I suggest the four "original" party members get 40 gc each and Conrad and Victor get 10 gc each.

Haval
2019-07-03, 07:34 AM
Well, I'll take it :smallsmile:

rs2excelsior
2019-07-04, 08:43 AM
Sorry I've been quiet for a few days, catching back up now!

As for the gold, Torendil doesn't really care that much. He won't turn it down, of course, but those books are far more valuable in his opinion. He doesn't really have any input to give as to how it's split up.

WP test vs nightmares (41): [roll0]

Headed over to catch up on the IC thread--looks like we have XP to spend? :D

EDIT: I've increased several characteristics: +5 agility, +5 intelligence, +10 willpower, and +2 wounds. The only things left on this career are +5 fellowship and the Very Resilient talent, which I may or may not take--"physically resilient" is not a phrase anyone would use to describe Torendil. Then again, with a 31 toughness and probably few to no toughness increases normally, it might be worth it.

I need a grimoire and a writing kit to advance to Journeyman Wizard--any chance the spellbook I found counts as the former? Or will I need to start compiling one myself/looking elsewhere?

dojango
2019-07-07, 09:05 PM
Any of the books counts as a grimoire. The lectures of Teclis, the classical tome of hidden knowledge, the Magos's spellbook, or the writings of questionable sanity... which one you choose to follow may have additional consequences? The safe choice of course is the lectures or the classical tome. The classical tome has the secrets of one of the lores hidden in it. Once you pick a lore, from an RP perspective, it means you have uncovered the hidden meaning within the text.

rax
2019-07-19, 06:01 AM
How late in the day is it by the time we've unearthed all the information in the IC thread? Is there any chance of making it to Fern Falls and back while there's still light?

dojango
2019-07-19, 11:19 PM
two miles isn't that far, but you'll be pushing it. It's early evening in the midsummer though, so the days are long and the nights are warm.

rax
2019-07-29, 01:00 PM
Does anyone in the party besides Severin know how to swim? Depending on what searching around the pond turns up, I'm considering having him go for a dive to see if there's anything of interest in the water. However, he's only got Strength 21, so there might be someone else who's better at it. (Not that swimming normally requires a test, but if an emergency happens...)

Haval
2019-07-29, 07:41 PM
Does anyone in the party besides Severin know how to swim? Depending on what searching around the pond turns up, I'm considering having him go for a dive to see if there's anything of interest in the water. However, he's only got Strength 21, so there might be someone else who's better at it. (Not that swimming normally requires a test, but if an emergency happens...)

I only have it at basic

Ionbound
2019-07-29, 10:13 PM
Alyssa does not know how to swim either. Nobles are above such things. :smalltongue:

Haval
2019-07-31, 08:22 PM
I take it there's no sign of horses then? Do I know enough to know how how many people might be involved or do I need a roll?

DrK
2019-08-01, 03:57 PM
Does anyone in the party besides Severin know how to swim? Depending on what searching around the pond turns up, I'm considering having him go for a dive to see if there's anything of interest in the water. However, he's only got Strength 21, so there might be someone else who's better at it. (Not that swimming normally requires a test, but if an emergency happens...)


Alyssa does not know how to swim either. Nobles are above such things. :smalltongue:

Yeah, I'm in the same boat. Priest school does not include learning how to swim!

rs2excelsior
2019-08-01, 07:41 PM
Alas, wizard training is also lacking in it's swimming training. Or any kind of athletic pursuits, really.

dojango
2019-08-01, 09:04 PM
I take it there's no sign of horses then? Do I know enough to know how how many people might be involved or do I need a roll?

No horse poop or hoofprints, that's obvious. Precise numbers are hard to say, but between 4-10. Maybe more info can present itself tomorrow once it's light. There's no roll needed for swimming under normal conditions, you either know how to do it, or not. So if you want to splash around the pool, you can. As I said though, the only thing you really find is a dropped basket with some of the stuff she was supposed to be picking.

rax
2019-08-03, 05:04 AM
@DrK
It's a minor thing, but mate, your recent posts are all over the place regarding who's who and who does what! :smallwink:


Conrad nods to Elodie and Gabriele. Okay then. I'm sure the Hammer will keep us safe if we venture out after Morselib sets." He pulls out his hammer and grabs the shaft. "Lets see what we can find then." Looking about he readies for a further trek into the wilderness. Elodie is the girl who's disappeared, not a member of the party.


THe priest shivers as the mage's witch craft summons a spectral light. "Heresy...." he mutters under his breath. Eyeing up the Elven mage carefully. "'We are not in the Empire now eh" he thinks to himself before he strides along them, making sure to keep a good few paces away from Severin's witch light. Severin is a halfling. He doesn't do magic. Torendil is the elf mage with the magic light.

dojango
2019-08-06, 09:14 AM
So who is going back to tell the villagers?

rax
2019-08-06, 11:54 AM
Well it can't be Gabriele until we've either run down the "kidnappers" or we decide we're not going to catch them today. Without her I don't think there's anyone to follow the trail.

Severin can go back, but he's a little concerned his travelling companions are going to get themselves hurt without him to stop them from doing anything foolish - because every Halfling knows that the big folk are always getting in trouble when there's no one around to apply good Halfling common sense. :smallbiggrin:

dojango
2019-08-06, 12:44 PM
True, but he has a pony in town so he can catch back up more quickly.

Ionbound
2019-08-06, 02:04 PM
Alyssa isn't planning on it but if no one else will she will.

rax
2019-08-06, 02:50 PM
True, but he has a pony in town so he can catch back up more quickly.A compelling argument. Am I going to need to roll lots of successful tests to find my way there and back again? :smallwink: If not, I suppose Severin is actually the best man for the job.