Amechra
2018-11-07, 02:02 AM
I found the Kensei to be way too busy in Xanathar's - I feel that "ranged Monk" and "weaponmaster Monk" could each be their own subclass. So I decided to write up a version of the latter subclass, just to see if I can make something nice and light.
Way of the Blademaster (Take Two)
3 - Widened Expertise
You gain proficiency with a martial melee weapon without the heavy tag. You also gain proficiency in Insight if you don't already have it - if you do, you instead gain proficiency in another martial melee weapon without the heavy tag. Weapons you are proficient in due to this feature are monk weapons for you.
3 - Dance of Steel
Whenever you take the Attack action, you may make an attack with a monk weapon as a bonus action. In addition, you may replace one of the unarmed attacks granted by Flurry of Blows with an attack with a monk weapon.
6 - Mastery of War
As long as you aren't surprised, you may make a Wisdom (Insight) check in place of your normal initiative roll. In addition, whenever a creature fails a save against your Stunning Strike, you may choose to destroy a non-magical weapon or shield they are wielding.
11 - Prince of Blades
Whenever you hit a creature with a monk weapon, you may spend 1 ki point to deal additional damage equal to your martial arts die to either that creature or another creature within 5ft of you.
17 - Glory in Carnage
Whenever you score a critical hit or drop a creature to 0 hit points, you may roll your martial arts die and add your Wisdom modifier. If you do, you regain that many hit-points.
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The original version:
Way of the Blademaster (Take One)
3 - Widened Expertise
You are proficient with two martial melee weapons without the heavy or two-handed tags. These weapons are monk weapons for you.
3 - Binding of Steel
You learn the esoteric art of binding a weapon to you. At the end of a long or short rest, you may spend two ki points to empower a monk weapon you own. Until the next time you rest, you may treat that weapon as if it were an unarmed strike for the purposes of Monk class features, and may spend one ki point to summon it to your hand.
6 - Mastery of War
As long as you aren't surprised, you may make a Wisdom (Insight) check in place of your normal initiative roll. In addition, your Unarmored Defense becomes 11 + Dexterity + Wisdom as long as you are wielding your bound weapon.
11 - Prince of Weapons
You may spend two ki points to make an attack with your bound weapon especially precise. If you do, you cancel any Disadvantage that attack might have had, and may reroll 1s and 2s on the weapon damage dice. In addition, your target has Disadvantage on any save or check they must make due to your attack.
17 - Demon-Cutting Prowess
You may choose to have your bound weapon deal Force damage instead of its normal type. Whenever you hit a creature with your bound weapon, you may destroy a non-magical weapon or shield they are wielding.
Way of the Blademaster (Take Two)
3 - Widened Expertise
You gain proficiency with a martial melee weapon without the heavy tag. You also gain proficiency in Insight if you don't already have it - if you do, you instead gain proficiency in another martial melee weapon without the heavy tag. Weapons you are proficient in due to this feature are monk weapons for you.
3 - Dance of Steel
Whenever you take the Attack action, you may make an attack with a monk weapon as a bonus action. In addition, you may replace one of the unarmed attacks granted by Flurry of Blows with an attack with a monk weapon.
6 - Mastery of War
As long as you aren't surprised, you may make a Wisdom (Insight) check in place of your normal initiative roll. In addition, whenever a creature fails a save against your Stunning Strike, you may choose to destroy a non-magical weapon or shield they are wielding.
11 - Prince of Blades
Whenever you hit a creature with a monk weapon, you may spend 1 ki point to deal additional damage equal to your martial arts die to either that creature or another creature within 5ft of you.
17 - Glory in Carnage
Whenever you score a critical hit or drop a creature to 0 hit points, you may roll your martial arts die and add your Wisdom modifier. If you do, you regain that many hit-points.
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The original version:
Way of the Blademaster (Take One)
3 - Widened Expertise
You are proficient with two martial melee weapons without the heavy or two-handed tags. These weapons are monk weapons for you.
3 - Binding of Steel
You learn the esoteric art of binding a weapon to you. At the end of a long or short rest, you may spend two ki points to empower a monk weapon you own. Until the next time you rest, you may treat that weapon as if it were an unarmed strike for the purposes of Monk class features, and may spend one ki point to summon it to your hand.
6 - Mastery of War
As long as you aren't surprised, you may make a Wisdom (Insight) check in place of your normal initiative roll. In addition, your Unarmored Defense becomes 11 + Dexterity + Wisdom as long as you are wielding your bound weapon.
11 - Prince of Weapons
You may spend two ki points to make an attack with your bound weapon especially precise. If you do, you cancel any Disadvantage that attack might have had, and may reroll 1s and 2s on the weapon damage dice. In addition, your target has Disadvantage on any save or check they must make due to your attack.
17 - Demon-Cutting Prowess
You may choose to have your bound weapon deal Force damage instead of its normal type. Whenever you hit a creature with your bound weapon, you may destroy a non-magical weapon or shield they are wielding.