View Full Version : Steampunk pathfinder

2018-11-07, 11:28 PM
Hello all I am in desperate need of assistance. I plan on running a game that site right in between clock punk and steampunk. Basically it would be set in a magical 1700ís setting. However I am struggling with finding good steampunk classes for pathfinder. So far all Iíve been able to find go in this order: Gunslinger (many people could argue that the gunslinger is more mundane than any form of punk but I would say since it uses gunpowder itís clockpunk at a minimum), The Machinesmith (basically a steampunk caster that uses machines rather than spells, the Artiforge (basically magic cyborg with integrated weaponry), and the Tinker (a clockwork summoner). Iíve seen the Gearhead but personally I donít like it. Are their any other steampunk style classes anyone knows of?

2018-11-08, 12:45 PM
I will say that I love honebrew and would love to implement it in my game

Urist Mcmage
2018-11-08, 01:14 PM
You should check out the Dragonmech 3rd party books. They are designed for 3.5, but will not require much effort to convert to pathfinder (just change the skills and you are pretty much good). In addition to having rules for steampunk mechs, it has a number of new classes meant to be used in a steampunk setting, including the steamborg and coglayer.

Quarian Rex
2018-11-08, 03:47 PM
Seconding taking a look at Dragonmech. A Google search will find you many of the resources.

The Technician (http://spheresofpower.wikidot.com/technician) is a bloody good option for this sort of thing. Even has some great archetypes if you want to focus on being a steampunk Iron Man or mad scientist.

Power of Cybernetics (http://minmaxforum.com/index.php?topic=8693.msg167507#msg167507) is a homebrew re-work of Incarnum that turns it into cybernetics. Comes with three base classes, a bunch of prestige classes, and a hefty Module (Veil/Soulmeld) list, and so is a pretty comprehensive work.

Super Robot Wars d20 (http://minmaxforum.com/index.php?board=138.0) is another great resource, providing a lot of cool options in a way that is surprisingly playable and could be a lot of use in a steampunk campaign (used instead of or in combination with Dragonmech).

Machine Mistress (http://minmaxforum.com/index.php?topic=8645.0) can provide an army of constructs without adding in entirely new subsystems and is quite well done as well.

Aethera Campaign Setting (https://www.drivethrurpg.com/product/208096/Aethera-Campaign-Setting) (another crack at the D&D in SPACE! concept) has content that can be deeply mined, including archetypes for days and some of the best rules for symbiotes I've ever seen.

d20 Mecha Compendium (https://www.drivethrurpg.com/product/1106/d20-Mecha-Compendium-Deluxe-Edition?it=1) allows you to make mecha/vehicles of any description and provides material/mechs for multiple settings in fantasy/modern/future eras.

The Fantastic Science: A Technologist Sourcebook (https://www.drivethrurpg.com/product/3155/The-Fantastic-Science-A-Technologist-Sourcebook?it=1) is another great resource that presents technology in a very unique manner. While Technologists are functionally spellcasters (of the psionic/spellpoint variety) this makes sense since they are actually reservoirs of anti-magic and need to expend it to get technology to function properly (in a normal fantasy world magic messes with things just enough to make complicated technology unfeasible/impossible without 'clearing' the magical interference).

The Engineer (https://www.drivethrurpg.com/product/167618/Four-Horsemen-Present-Base-Class-Engineer) is a pretty cool construct making class that has some unique options and is playable from level 1.

Those are some of my go-to 'tech' resources for 3.P, see what you like and re-flavor as you need. Good luck.

2018-11-11, 02:59 PM
You might want tp looked at Pure Steam because it is third party for Pathfinder. You can find it on rpgnow.com or rpgdrivethru.com.