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ArgonianGamer
2018-11-08, 08:17 PM
Calling them quirks for lack of a better word. I'm starting a campaign very soon and I thought it would be cool if my players had some sort of "quirk". A quirk being something like being a Lycanthrope, or made a deal with a demon, or your family was cursed by a witch, etc. These quirks wpuld have benefits and consequences. I was wondering if anyone had some good ideas

richardbob123
2018-11-08, 08:19 PM
have a look at the boons in the dmg if you want a idea for some of them

ArgonianGamer
2018-11-08, 08:25 PM
have a look at the boons in the dmg if you want a idea for some of them

Thanks ill take a look

furby076
2018-11-08, 11:38 PM
For things like lycanthropy or vamprisim or demonic ability, maybe due like a partial version. So maybe you get lycan or vampire regen, but have a taste for humanoid flesh. Going all in lycanthropy, vampirsm, demon, etc may take a lot from your campaign. Unless you are playing in an abnormal area (e.g., sigil) most towns will not allow vampires, lycans or demons inside