Jon_Dahl
2018-11-09, 02:28 PM
Usually what happens is that the players discover (or fail to discover) the solution to a riddle.
What I suggest is that the solution to the riddle is whatever the players think that they have discovered.
An example:
An NPC in my game who is known his prophecies could have the following dream:
In the second wind from the fourth direction
is the sixth place of the eight earth
And on the tenth hour of the twelfth day
there will be the first answer to the first question
The question by the NPC to PCs: "Where is this place? And what will you find there? And when?"
The PCs (the players) will work to find a solution and if the work itself is meaningful and provides a reasonable answer to the riddle (i.e. what, where and when), the PCs will find what they are looking for with the possibility of combat and adventure to boot.
What do you think about this approach?
What I suggest is that the solution to the riddle is whatever the players think that they have discovered.
An example:
An NPC in my game who is known his prophecies could have the following dream:
In the second wind from the fourth direction
is the sixth place of the eight earth
And on the tenth hour of the twelfth day
there will be the first answer to the first question
The question by the NPC to PCs: "Where is this place? And what will you find there? And when?"
The PCs (the players) will work to find a solution and if the work itself is meaningful and provides a reasonable answer to the riddle (i.e. what, where and when), the PCs will find what they are looking for with the possibility of combat and adventure to boot.
What do you think about this approach?