Danielqueue1
2018-11-10, 01:49 PM
So other campaign fell through due to scheduling reasons and going to be having a more social/exploration style game instead. need a new character and I was thinking about playing up being being whoever, and having whatever people are willing to trade gold and favors for. Phantasmal force, illusions, charms, disguises and forgeries all around.
my initial thoughts are to go Bard or sorcerer with a splash of something else, but I can't seem to find a long term build that I like. thoughts
Bard (can be primary) expertise makes deceptions harder to read and is useful all around.
•Lore can use cutting words on NPCs attempts to see through illusions and insight checks.
•Glamour can have several people singing your praises to the noble/lord/tyrant/richguy/officer making getting an audience way easier.
Sorcerer (can be primary) one cannot overemphasize the power of Subtle spell in a social setting when the DM cares about verbal components (mine will) twin spell can work on the noble *and* his adviser
•probably shadow or celestial sorcerer not seeing much subclass synergy (hound of ill omen would not be helpful if we are trying to be friends with the people we are swindling.)
Cleric (dip) knowledge domain lets one have expertise in two skills that would be useful for maintaining a disguise and proficiency in any tool for 10 minutes can let you blend in with craftsmen of any sort. (not too keen on this one TBH)
Rogue (dip) expertise right of the bat with a 1 level dip, thieves cant to help connect with the city's underground information sources and thieves tools to let you get into where your disguise can't.
Warlock (dip unless someone can make a good argument for it to be primary.) EB spam can make a social focused character viable in combat at most stages, Mask of many faces can work wonders for shifting blame and avoiding capture when someone catches on. telepathy from GOO, combat from Hexblade, or healing from Celestial for if you pretend to be a cleric.
I am currently leaning towards Sorlock, but I am having a bit of trouble really pinning the build down.
my initial thoughts are to go Bard or sorcerer with a splash of something else, but I can't seem to find a long term build that I like. thoughts
Bard (can be primary) expertise makes deceptions harder to read and is useful all around.
•Lore can use cutting words on NPCs attempts to see through illusions and insight checks.
•Glamour can have several people singing your praises to the noble/lord/tyrant/richguy/officer making getting an audience way easier.
Sorcerer (can be primary) one cannot overemphasize the power of Subtle spell in a social setting when the DM cares about verbal components (mine will) twin spell can work on the noble *and* his adviser
•probably shadow or celestial sorcerer not seeing much subclass synergy (hound of ill omen would not be helpful if we are trying to be friends with the people we are swindling.)
Cleric (dip) knowledge domain lets one have expertise in two skills that would be useful for maintaining a disguise and proficiency in any tool for 10 minutes can let you blend in with craftsmen of any sort. (not too keen on this one TBH)
Rogue (dip) expertise right of the bat with a 1 level dip, thieves cant to help connect with the city's underground information sources and thieves tools to let you get into where your disguise can't.
Warlock (dip unless someone can make a good argument for it to be primary.) EB spam can make a social focused character viable in combat at most stages, Mask of many faces can work wonders for shifting blame and avoiding capture when someone catches on. telepathy from GOO, combat from Hexblade, or healing from Celestial for if you pretend to be a cleric.
I am currently leaning towards Sorlock, but I am having a bit of trouble really pinning the build down.