nonsi

2018-11-12, 10:03 AM

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Armors grant DR to some degree, provided that the wearer is aware of the incoming attack and may properly defend themselves.

If you're flatfooted, flanked, or lose your Dex-bonus to AC for any reason, you don't benefit from armor-associated DR.

All armors grant DR 1/― from the get go.

Some armors may grant higher DR, depending on the specific armor. See the "Damage Reduction" column in the first table here (http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm).

To gain DR 2/― from armor, you must have at least BAB +4.

To gain DR 3/― from armor, you must have at least BAB +8.

To gain DR 4/― from armor, you must have at least BAB +12.

With level progression, characters learn to make more out of their armor – in the form of DR.

For armors with which the character is proficient, at BAB +2 ... +8, each +2 armor-bonus to AC (not including magical bonuses) grants DR 1/―, capped by ½ the character’s BAB.

Examples:

1. DR 1/― from Leather (or better) armor, starting at BAB +2

2. DR 2/― from Chain Shirt (or better) armor, starting at BAB +4

3. DR 3/― from Banded Mail (or better) armor, starting at BAB +6

4. DR 4/― from Full Plate armor, starting at BAB +8

Starting at BAB +10 and every +2 increase thereafter, the DR increases by 1 for any armor you’re proficient with. This does not progress beyond BAB +20.

Armor-associated DR stacks with any other DR.

Armor-associated DR is gained from experience only. It doesn’t apply to monster HD / racial HD. Only BAB gained by actual level progression counts.

This makes Leather armor end up with DR 7/― and Full Plate end up with DR 10/―.

Breastplate would grant a level 20 Barb an accumulated DR 13/―.

Clarification: The idea is to add DR on top of AC, not to replace armor-bonus to AC.

Design Note: the idea is to scale DR with the armor types, but to avoid making things broken at low levels. At mid-levels, the party tank and the healer will enjoy decent lastability.

Armors grant DR to some degree, provided that the wearer is aware of the incoming attack and may properly defend themselves.

If you're flatfooted, flanked, or lose your Dex-bonus to AC for any reason, you don't benefit from armor-associated DR.

All armors grant DR 1/― from the get go.

Some armors may grant higher DR, depending on the specific armor. See the "Damage Reduction" column in the first table here (http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm).

To gain DR 2/― from armor, you must have at least BAB +4.

To gain DR 3/― from armor, you must have at least BAB +8.

To gain DR 4/― from armor, you must have at least BAB +12.

With level progression, characters learn to make more out of their armor – in the form of DR.

For armors with which the character is proficient, at BAB +2 ... +8, each +2 armor-bonus to AC (not including magical bonuses) grants DR 1/―, capped by ½ the character’s BAB.

Examples:

1. DR 1/― from Leather (or better) armor, starting at BAB +2

2. DR 2/― from Chain Shirt (or better) armor, starting at BAB +4

3. DR 3/― from Banded Mail (or better) armor, starting at BAB +6

4. DR 4/― from Full Plate armor, starting at BAB +8

Starting at BAB +10 and every +2 increase thereafter, the DR increases by 1 for any armor you’re proficient with. This does not progress beyond BAB +20.

Armor-associated DR stacks with any other DR.

Armor-associated DR is gained from experience only. It doesn’t apply to monster HD / racial HD. Only BAB gained by actual level progression counts.

This makes Leather armor end up with DR 7/― and Full Plate end up with DR 10/―.

Breastplate would grant a level 20 Barb an accumulated DR 13/―.

Clarification: The idea is to add DR on top of AC, not to replace armor-bonus to AC.

Design Note: the idea is to scale DR with the armor types, but to avoid making things broken at low levels. At mid-levels, the party tank and the healer will enjoy decent lastability.