Grod_The_Giant
2018-11-12, 03:31 PM
Way of the Bow
Some monks seek to become one with another weapon entirely—the bow. The zen archer takes a weapon most other monks eschew and seeks perfection in the pull of a taut bowstring, the flex of a bow’s limbs, and the flight of an arrow fired true.
Bonus Proficiencies: At 3rd level, you gain proficiency with longbows, heavy crossbows, and hand crossbows, as well as woodcarver's tools.
Zen Archery: Beginning at 3rd level, all ranged weapons count as Monk weapons for you, and you do not have disadvantage on the attack roll when making a ranged attack while you are within 5 feet of a hostile creature. In addition, you learn the following special archery techniques:*
Meditative Aim: As a bonus action, you may add your Wisdom modifier to the damage rolls of your ranged weapon attacks until the end of your turn.
Reflexive Speed: As a bonus action, you may spend 1 ki to make a ranged weapon attack, adding your Wisdom Modifier to the attack and damage rolls.
Curving Flight: As a bonus action, you may spent 1 ki to induce your arrows to bend in mid-flight. Until the beginning of your next turn, your attacks with ranged weapons can turn up to ninety degrees in flight, allowing them to travel around corners and potentially ignore cover.
One With the Bow: Beginning at 6th level, your arrows count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, and as melee weapon attacks for the purposes of your Stunning Strike ability.
Song of Endless Flight: Beginning at 11th level, you may spend 1 ki as an action and make a ranged weapon attack against a single foe. If you hit, your arrow deals its normal damage and continues on. Make a second attack roll against another target within 30ft of the original target. If you hit, your arrow deals its normal damage and continues on. You may continue dealing damage and making fresh attack rolls until you miss.
Oneness of Space: What is distance, but a construction of the mind? All places are one place, and all targets are one target. Beginning at 17th level, you may take an action to make a single ranged attack against any creature you are familiar with, regardless of the distance between you, intervening walls, or any other such obstacle (though they must be on the same plane of existance). If you do not know their approximate location (to within 500ft), you have disadvantage on this roll; if you can see them at the time you make the shot, either visually or through a scrying ability, you have advantage. If hit, the target takes an additional 5d10 damage. Once you have used this ability, you cannot use it again until you have completed a short or long rest.
My math showed that the increased DPS from +Wis to attack and damage roughly parallels that of the Martial Arts bonus action unarmed strike, and that the total DPS for a shot using Wis+Dex roughly parallels that of Flurry of Blows. But I'd appreciate a double-check.
Level
Assumed Dex/Wis
Martial Arts
Meditative Aim
Flurry (Martial Arts x2)
Reflexive Speed
1
+3/+3
.6*(d4+3)=3.3
(.6*3)=1.8
6.6
.75(d8+6)=7.9
5
+4/+3
.6*(d6+4)=4.5
(.6*3)*2=3.6
9
.75 (d8+7)=8.6
11
+5/+4
.6*(d8+5)=5.7
(.6*4)*2=4.8
11.4
.8 (d8+9)=10.8
17
+5/+5
.6*(d10+5)=6.3
(.6*5)*2=6
12.6
.85 (d10+10)=13.2
Some monks seek to become one with another weapon entirely—the bow. The zen archer takes a weapon most other monks eschew and seeks perfection in the pull of a taut bowstring, the flex of a bow’s limbs, and the flight of an arrow fired true.
Bonus Proficiencies: At 3rd level, you gain proficiency with longbows, heavy crossbows, and hand crossbows, as well as woodcarver's tools.
Zen Archery: Beginning at 3rd level, all ranged weapons count as Monk weapons for you, and you do not have disadvantage on the attack roll when making a ranged attack while you are within 5 feet of a hostile creature. In addition, you learn the following special archery techniques:*
Meditative Aim: As a bonus action, you may add your Wisdom modifier to the damage rolls of your ranged weapon attacks until the end of your turn.
Reflexive Speed: As a bonus action, you may spend 1 ki to make a ranged weapon attack, adding your Wisdom Modifier to the attack and damage rolls.
Curving Flight: As a bonus action, you may spent 1 ki to induce your arrows to bend in mid-flight. Until the beginning of your next turn, your attacks with ranged weapons can turn up to ninety degrees in flight, allowing them to travel around corners and potentially ignore cover.
One With the Bow: Beginning at 6th level, your arrows count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, and as melee weapon attacks for the purposes of your Stunning Strike ability.
Song of Endless Flight: Beginning at 11th level, you may spend 1 ki as an action and make a ranged weapon attack against a single foe. If you hit, your arrow deals its normal damage and continues on. Make a second attack roll against another target within 30ft of the original target. If you hit, your arrow deals its normal damage and continues on. You may continue dealing damage and making fresh attack rolls until you miss.
Oneness of Space: What is distance, but a construction of the mind? All places are one place, and all targets are one target. Beginning at 17th level, you may take an action to make a single ranged attack against any creature you are familiar with, regardless of the distance between you, intervening walls, or any other such obstacle (though they must be on the same plane of existance). If you do not know their approximate location (to within 500ft), you have disadvantage on this roll; if you can see them at the time you make the shot, either visually or through a scrying ability, you have advantage. If hit, the target takes an additional 5d10 damage. Once you have used this ability, you cannot use it again until you have completed a short or long rest.
My math showed that the increased DPS from +Wis to attack and damage roughly parallels that of the Martial Arts bonus action unarmed strike, and that the total DPS for a shot using Wis+Dex roughly parallels that of Flurry of Blows. But I'd appreciate a double-check.
Level
Assumed Dex/Wis
Martial Arts
Meditative Aim
Flurry (Martial Arts x2)
Reflexive Speed
1
+3/+3
.6*(d4+3)=3.3
(.6*3)=1.8
6.6
.75(d8+6)=7.9
5
+4/+3
.6*(d6+4)=4.5
(.6*3)*2=3.6
9
.75 (d8+7)=8.6
11
+5/+4
.6*(d8+5)=5.7
(.6*4)*2=4.8
11.4
.8 (d8+9)=10.8
17
+5/+5
.6*(d10+5)=6.3
(.6*5)*2=6
12.6
.85 (d10+10)=13.2