Mordna
2018-11-13, 11:50 AM
Hello everyone,
I'm on the last mile of my homebrew dungeon, about to play it in 2 days, but I forgot about a thing I intreoduced into the very first room/encounter. In this room a shelving unit contains blocks of wood carved with different symbols. The wooden blocks have symbols on them, each corresponding to a school of magic. If a spell corresponding to the specific school of magic is cast on these objects, they will open like a box and reveal a hidden thing within.
I already have the following:
Necromancy - a crawling claw climbs out of it and attacks.
Abjuration - the box opens and inside there are 2 spell scrolls containing the spell Shield.
Conjuration - contains a homebrew magical item that has to do with conjuration.
I still need things for Evocation, Divination, Illusion, Enchantment and Transmutation.
The things should be neutral, mildly beneficial, or slightly annoying, or a small setback. The strong item (reward) is in the Conjuration box. I am looking for effects, objects or anything that could relate to the specific school of magic but wouldn't sidetrack the party from it's mission.
Thank you so much for your suggestions! Hope to get some answers before too late. :)
I'm on the last mile of my homebrew dungeon, about to play it in 2 days, but I forgot about a thing I intreoduced into the very first room/encounter. In this room a shelving unit contains blocks of wood carved with different symbols. The wooden blocks have symbols on them, each corresponding to a school of magic. If a spell corresponding to the specific school of magic is cast on these objects, they will open like a box and reveal a hidden thing within.
I already have the following:
Necromancy - a crawling claw climbs out of it and attacks.
Abjuration - the box opens and inside there are 2 spell scrolls containing the spell Shield.
Conjuration - contains a homebrew magical item that has to do with conjuration.
I still need things for Evocation, Divination, Illusion, Enchantment and Transmutation.
The things should be neutral, mildly beneficial, or slightly annoying, or a small setback. The strong item (reward) is in the Conjuration box. I am looking for effects, objects or anything that could relate to the specific school of magic but wouldn't sidetrack the party from it's mission.
Thank you so much for your suggestions! Hope to get some answers before too late. :)