Vogie
2018-11-13, 11:00 PM
Symbiote Patron
https://artfiles.alphacoders.com/109/109596.jpg
Expanded Spell List
The following spells are added to the warlock spell list for you
Spell Level
Spells
1st
Hunter's Mark, Absorb Elements
2nd
Web, Alter Self
3rd
Life Transference, Nondetection
4th
Death Ward, Evard's Black Tentacles
5th
Creation, Rary's Telepathic Bond
Bonus Cantrip
At 1st level, you learn the Primal Savagery cantrip. It counts as a warlock cantrip for you, but does not count against your number of cantrips known.
Symbiotic Entity
At 1st level, on your turn, you can enter a rage as a bonus action. While raging, your symbiote surges around your body, and you gain the following benefits if you aren't wearing medium or heavy armor:
You may use your Charisma modifier, instead of Strength, on all Strength checks, Strength saving throws, and attack and damage rolls.
Your jump distance is doubled, and all bludgeoning, piercing, and slashing damage taken is reduced by the slot level column of the Warlock table.
You may gain temporary hit points equal to 2 plus half your warlock level (rounded down) at the start of each of your turns.
While enveloped in the symbiote, you cannot use the Use an Object action for anything you had on your person while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your rage on your turn as a bonus action. When the rage ends, the symbiote recedes back inside your body, and you lose any temporary hit points you have from it.
Once you have raged the number of times equal a third of your Warlock level (rounded down, minimum 1), you must finish a short or long rest before you can rage again.
Symbiotic Synergy
At 6th level, your connection with the symbiote deepens. When you use your Primal Savagery cantrip, instead of dealing 2d10 damage, you can make 2 melee attacks, each doing 1d10 acid damage. This increases to 3 attacks at warlock level 11 and 4 attacks at 17th level.
In addition, you gain a benefit, depending on your chosen boon:
Blade: Your weapons emerge from your body. You can create your pact weapon with bonus action and cannot be disarmed unless you are incapacitated. In addition, you can use a bonus action to create 3 darts that are also considered your pact weapon by your other warlock features and invocations.
Chain: Your familiar becomes an extension of your symbiote. Once per short or long rest, you can use an action to have your familiar surge around and envelop a willing creature within 5 feet of it as a reaction. That creature is effected by your Symbiotic Entity rage feature for one minute, and then the familiar is released.
Tome: Whenever you deal damage with Primal Savagery attack, add your Charisma modifier to the damage it deals on a hit. In addition, your Eldritch Blast rays and any lashes or whips you create can now also target structures, and once on each of your turns when you hit an structure with at least 2 rays in this manner, you can move yourself in a straight line 15 feet closer to it.
Otherworldly Senses
At 10th level, you gain immunity to the surprised condition, can’t be tracked except by magical means, and gain a bonus to Dexterity (Stealth) checks based on your charisma modifier. This bonus is doubled when using your Symbiotic Entity feature.
In addition, if you are at or under half your maximum hit points and a creature hits you with an attack roll, you can use your reaction to roll a d6. On a 5 or higher, the attack instead misses you, regardless of its roll.
Vorpal Hunger
At 14th level, each time you hit a target with your Primal Savagery attack while raging, you gain a +1 bonus attack and damage bonus on subsequent hits on that creature, to a maximum of your Charisma modifier.
In addition, once you have a bonus of at least +3, when you attack a creature that has at least one head and roll a 20 on the attack roll, you can use your reaction to bite off one of the creature’s heads. The creature dies if it can’t survive without the lost head. You regain hit points equal to half that creature's hit die, and each creature in a 15 foot radius that can see this act must succeed on a Wisdom saving throw or drop whatever it is holding and become Frightened for 1 minute, as if effected by the spell Fear. Once you use this feature, you can't use it again until you finish a long rest.
A creature is immune to this effect if it is immune to piercing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 piercing damage from the hit.
Notes:
This is based on the movie Venom, rather than the comics. Such a great example of an otherworldly patron.
I liked the idea of a dark transformation for Warlocks, but thought that a straight rage would be too powerful. I used a short of Hexblade-esque rage, and incorporated the straight DR from HAM, plus THP, in lieu of resistance. EDIT: I made the THP Optional as part of the rage, just in case you want to use AoA.
The use of Primal Savagery as the primary attack gives an interesting dynamic
I used the Compatibility Symbiotic Synergy feature (needs a better name) to help bridge the gap and show the difference between Venom and Riot. In the movie, Riot is launching spikes left and right, and mostly using melee weapons - which sounds like a Blade Warlock. I've just smoothed it over and added the ability to create Darts with the feature, allowing you to have throw multiple weapons. I used Magic Stone as a baseline, but added language so it can connect with your Thirsting Blade, Eldritch Smite and Lifedrinker invocations. Venom, on the other hand, I vision as more of a Tome and I've used a reverse Grasp of Hadar effect to give the webslinging effect. I expanded it to include a thorn whip and lightning lure, but I'm not thrilled with the wording...
I used the Chain Pact to nod towards the comic connection that Carnage is the spawn of Venom, and the potential coolness of your Sorcerer, Paladin, or Bard getting a Symbiote temporarily. Of course you can also use it to protect your tank or healer as well. It could also incorporate a Symbiote-enabled pet, a nod towards Venom's inhabitation of a dog in the movie :)
Otherworldly Senses is the Spider-sense. I wanted to make it different from "just an alert feat", so I added universal resistance when surprised, and advantage on Perception and Survival checks when being hunted down. For the actual reflex, I used Armor of Hexes as a base. Since this is a melee-oriented subclass, I made it available for every target, but only after you're bloodied, and you dodge on a 5 or 6, instead of a 4 to 6.
Vorpal Hunger gives you a self-heal, and a nod to Venom's desire to nom on some heads. I used the Vorpal Sword as a base, with a very MOBA-esque stacking mechanic.
I want to incorporate some issues with Thunder, Fire, and Booming damage, but the subclass is already pretty dense.
Please let me know what you think!
https://artfiles.alphacoders.com/109/109596.jpg
Expanded Spell List
The following spells are added to the warlock spell list for you
Spell Level
Spells
1st
Hunter's Mark, Absorb Elements
2nd
Web, Alter Self
3rd
Life Transference, Nondetection
4th
Death Ward, Evard's Black Tentacles
5th
Creation, Rary's Telepathic Bond
Bonus Cantrip
At 1st level, you learn the Primal Savagery cantrip. It counts as a warlock cantrip for you, but does not count against your number of cantrips known.
Symbiotic Entity
At 1st level, on your turn, you can enter a rage as a bonus action. While raging, your symbiote surges around your body, and you gain the following benefits if you aren't wearing medium or heavy armor:
You may use your Charisma modifier, instead of Strength, on all Strength checks, Strength saving throws, and attack and damage rolls.
Your jump distance is doubled, and all bludgeoning, piercing, and slashing damage taken is reduced by the slot level column of the Warlock table.
You may gain temporary hit points equal to 2 plus half your warlock level (rounded down) at the start of each of your turns.
While enveloped in the symbiote, you cannot use the Use an Object action for anything you had on your person while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious. You can also end your rage on your turn as a bonus action. When the rage ends, the symbiote recedes back inside your body, and you lose any temporary hit points you have from it.
Once you have raged the number of times equal a third of your Warlock level (rounded down, minimum 1), you must finish a short or long rest before you can rage again.
Symbiotic Synergy
At 6th level, your connection with the symbiote deepens. When you use your Primal Savagery cantrip, instead of dealing 2d10 damage, you can make 2 melee attacks, each doing 1d10 acid damage. This increases to 3 attacks at warlock level 11 and 4 attacks at 17th level.
In addition, you gain a benefit, depending on your chosen boon:
Blade: Your weapons emerge from your body. You can create your pact weapon with bonus action and cannot be disarmed unless you are incapacitated. In addition, you can use a bonus action to create 3 darts that are also considered your pact weapon by your other warlock features and invocations.
Chain: Your familiar becomes an extension of your symbiote. Once per short or long rest, you can use an action to have your familiar surge around and envelop a willing creature within 5 feet of it as a reaction. That creature is effected by your Symbiotic Entity rage feature for one minute, and then the familiar is released.
Tome: Whenever you deal damage with Primal Savagery attack, add your Charisma modifier to the damage it deals on a hit. In addition, your Eldritch Blast rays and any lashes or whips you create can now also target structures, and once on each of your turns when you hit an structure with at least 2 rays in this manner, you can move yourself in a straight line 15 feet closer to it.
Otherworldly Senses
At 10th level, you gain immunity to the surprised condition, can’t be tracked except by magical means, and gain a bonus to Dexterity (Stealth) checks based on your charisma modifier. This bonus is doubled when using your Symbiotic Entity feature.
In addition, if you are at or under half your maximum hit points and a creature hits you with an attack roll, you can use your reaction to roll a d6. On a 5 or higher, the attack instead misses you, regardless of its roll.
Vorpal Hunger
At 14th level, each time you hit a target with your Primal Savagery attack while raging, you gain a +1 bonus attack and damage bonus on subsequent hits on that creature, to a maximum of your Charisma modifier.
In addition, once you have a bonus of at least +3, when you attack a creature that has at least one head and roll a 20 on the attack roll, you can use your reaction to bite off one of the creature’s heads. The creature dies if it can’t survive without the lost head. You regain hit points equal to half that creature's hit die, and each creature in a 15 foot radius that can see this act must succeed on a Wisdom saving throw or drop whatever it is holding and become Frightened for 1 minute, as if effected by the spell Fear. Once you use this feature, you can't use it again until you finish a long rest.
A creature is immune to this effect if it is immune to piercing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 piercing damage from the hit.
Notes:
This is based on the movie Venom, rather than the comics. Such a great example of an otherworldly patron.
I liked the idea of a dark transformation for Warlocks, but thought that a straight rage would be too powerful. I used a short of Hexblade-esque rage, and incorporated the straight DR from HAM, plus THP, in lieu of resistance. EDIT: I made the THP Optional as part of the rage, just in case you want to use AoA.
The use of Primal Savagery as the primary attack gives an interesting dynamic
I used the Compatibility Symbiotic Synergy feature (needs a better name) to help bridge the gap and show the difference between Venom and Riot. In the movie, Riot is launching spikes left and right, and mostly using melee weapons - which sounds like a Blade Warlock. I've just smoothed it over and added the ability to create Darts with the feature, allowing you to have throw multiple weapons. I used Magic Stone as a baseline, but added language so it can connect with your Thirsting Blade, Eldritch Smite and Lifedrinker invocations. Venom, on the other hand, I vision as more of a Tome and I've used a reverse Grasp of Hadar effect to give the webslinging effect. I expanded it to include a thorn whip and lightning lure, but I'm not thrilled with the wording...
I used the Chain Pact to nod towards the comic connection that Carnage is the spawn of Venom, and the potential coolness of your Sorcerer, Paladin, or Bard getting a Symbiote temporarily. Of course you can also use it to protect your tank or healer as well. It could also incorporate a Symbiote-enabled pet, a nod towards Venom's inhabitation of a dog in the movie :)
Otherworldly Senses is the Spider-sense. I wanted to make it different from "just an alert feat", so I added universal resistance when surprised, and advantage on Perception and Survival checks when being hunted down. For the actual reflex, I used Armor of Hexes as a base. Since this is a melee-oriented subclass, I made it available for every target, but only after you're bloodied, and you dodge on a 5 or 6, instead of a 4 to 6.
Vorpal Hunger gives you a self-heal, and a nod to Venom's desire to nom on some heads. I used the Vorpal Sword as a base, with a very MOBA-esque stacking mechanic.
I want to incorporate some issues with Thunder, Fire, and Booming damage, but the subclass is already pretty dense.
Please let me know what you think!