Anarak
2018-11-14, 01:31 AM
Howdy!
In a few weeks I'll be playing a Princes of the Apocalypse game and I'm stuck in analysis paralysis char-gen. This is the second character I'll be creating in 5e, previously having rolled a quite fun Vengeance Paladin.
I wanted to do some close-combat action and have some magic options as well. Char concept so far is an ex-elite sword-mage inquisitor of this big-bad empire that then decides to desert and start anew in this new-world town called red larch. A generic gish if you will. I'll probably hand-wave his lack of real powers as "I don't wanna use my evil powers again!", because lvl 1 d&d characters are little more than glorified babies. Other players will be a Fighter Battlemaster; an Abjuration Wizard and a something something Rogue.
I'm not a d&d virgin but i'm not an expert either, specially at 5e and while I don't NEED to make an ubber build, optimization is important if I'm playing a game like d&d, otherwise i'd just play Fate or something (which I also do).
Anyhoo
We are using PHB+Xanathar, attributes are Point-buy and this is what I've come so far:
>Endgame Warlock 12/EK 8. Apparently campaign is officially till lvl 14-15 but DM has manifested the option of keeping playing with a sandbox follow-up/personal quests, etc
>EK mainly for War Magic at 7 and a no-brainer lvl 8 for ASI. Action Surge is a nice cherry on top.
>Hexblade for +CHA modifiers + Hexcurse + Agonizing EB + Utility Invocations
>Mid-to-late Bread 'n butter is using War Magic to cantrip something and hit with a bonus attack. I can even make something like Blade Ward + attack if I need to tank something
>Crossbow Expert Feat so I can WM and AEB at any range + bonus attack for 2-5 attacks
>I can still Attack x2 If needed
>Action Surge helps proc bonus abilities faster (Hex, Darkness/Moil, HexCurse), refreshes with short rest which synergize well with warlock
>EK provides a few extra spells slots for things like Shield and Absorb Elements
>War Caster at some point
>Lvl 1 is Fighter for Con.
>Gain 1 ASI over pure lock
What I Miss/Suffer:
-No Capstone :smalltongue:
-2(1*) invocations :smalltongue:
-1 spell slots :smallconfused:
-4 spells known :smallsigh:
-Hex Mastery: :smallfrown:
-Lifedrinker comes too late, its the capstone :smallannoyed:
-No at-will Invisibility :smallconfused:
-Slower Progression :smallfrown:
What I get
-[4+2] wizard slots :smallamused:
-Action Surge :smallsmile:
-Second Wind :smallsigh:
-Con save :smallcool:
-Extra attack (frees 1 invocation) :smallwink:
-Extra ASI :smallcool:
-War Magic :smallbiggrin:
What I need help with:
>Is this a solid build or I'm gimping myself in detriment of something obviously better?
>Vhuman 10 14 14 10 10 16 & faster feat or Half-Elf 10 14 16 10(08) 10(08) 17 for the extra con + Elven Accuracy? Not sure how much good EA is, just read some conflicting things
>Basically I'm deciding between the HB+EK or full HB, both blade pact, one with the WM machine gun gimmick and the other with thirsting blade+lifedrinker. Full EK didn't seem worthy to me. Then again I never played warlock or eldritch knight.
>Input on how I should level each one if going WL+EK; I assume first level is Fighter for Con save, which I assume is better than Wis? Fighter 1 Warlock 1 Then level Fighter until you get to 7-8 then going back to warlock sounds good? Or the other way around, Lock to 5 then EK?
>GWM can be a thing with the WL+EK or only with the bladelock? WLEK you hit melee once or twice with POM; with BLock you hit twice or thrice with POM
>Is Polearm Mastery worthy in any of these builds?
>War Magic AEB+Bonus Attack gives more attacks but the fixed damage is lower, but I guess is better when all your curses are online; Thirsting Blade + Lifedrinker you get to attack less but you have better fixed bonuses (+3-5 lifedrinker +10 GWM) and you deal more consistent damage without curse bonuses? Then again I lose less by foregoin GWM with the War Magic AEB but then again again I'm trading GWM for Crossbow Expert, and extra damage for +2AC from shield. So, basically there are these numbers and I'm the limit of my math skills. Phew.
Any help / input whatsoever is welcome at this point :smalltongue:
Thanks!
In a few weeks I'll be playing a Princes of the Apocalypse game and I'm stuck in analysis paralysis char-gen. This is the second character I'll be creating in 5e, previously having rolled a quite fun Vengeance Paladin.
I wanted to do some close-combat action and have some magic options as well. Char concept so far is an ex-elite sword-mage inquisitor of this big-bad empire that then decides to desert and start anew in this new-world town called red larch. A generic gish if you will. I'll probably hand-wave his lack of real powers as "I don't wanna use my evil powers again!", because lvl 1 d&d characters are little more than glorified babies. Other players will be a Fighter Battlemaster; an Abjuration Wizard and a something something Rogue.
I'm not a d&d virgin but i'm not an expert either, specially at 5e and while I don't NEED to make an ubber build, optimization is important if I'm playing a game like d&d, otherwise i'd just play Fate or something (which I also do).
Anyhoo
We are using PHB+Xanathar, attributes are Point-buy and this is what I've come so far:
>Endgame Warlock 12/EK 8. Apparently campaign is officially till lvl 14-15 but DM has manifested the option of keeping playing with a sandbox follow-up/personal quests, etc
>EK mainly for War Magic at 7 and a no-brainer lvl 8 for ASI. Action Surge is a nice cherry on top.
>Hexblade for +CHA modifiers + Hexcurse + Agonizing EB + Utility Invocations
>Mid-to-late Bread 'n butter is using War Magic to cantrip something and hit with a bonus attack. I can even make something like Blade Ward + attack if I need to tank something
>Crossbow Expert Feat so I can WM and AEB at any range + bonus attack for 2-5 attacks
>I can still Attack x2 If needed
>Action Surge helps proc bonus abilities faster (Hex, Darkness/Moil, HexCurse), refreshes with short rest which synergize well with warlock
>EK provides a few extra spells slots for things like Shield and Absorb Elements
>War Caster at some point
>Lvl 1 is Fighter for Con.
>Gain 1 ASI over pure lock
What I Miss/Suffer:
-No Capstone :smalltongue:
-2(1*) invocations :smalltongue:
-1 spell slots :smallconfused:
-4 spells known :smallsigh:
-Hex Mastery: :smallfrown:
-Lifedrinker comes too late, its the capstone :smallannoyed:
-No at-will Invisibility :smallconfused:
-Slower Progression :smallfrown:
What I get
-[4+2] wizard slots :smallamused:
-Action Surge :smallsmile:
-Second Wind :smallsigh:
-Con save :smallcool:
-Extra attack (frees 1 invocation) :smallwink:
-Extra ASI :smallcool:
-War Magic :smallbiggrin:
What I need help with:
>Is this a solid build or I'm gimping myself in detriment of something obviously better?
>Vhuman 10 14 14 10 10 16 & faster feat or Half-Elf 10 14 16 10(08) 10(08) 17 for the extra con + Elven Accuracy? Not sure how much good EA is, just read some conflicting things
>Basically I'm deciding between the HB+EK or full HB, both blade pact, one with the WM machine gun gimmick and the other with thirsting blade+lifedrinker. Full EK didn't seem worthy to me. Then again I never played warlock or eldritch knight.
>Input on how I should level each one if going WL+EK; I assume first level is Fighter for Con save, which I assume is better than Wis? Fighter 1 Warlock 1 Then level Fighter until you get to 7-8 then going back to warlock sounds good? Or the other way around, Lock to 5 then EK?
>GWM can be a thing with the WL+EK or only with the bladelock? WLEK you hit melee once or twice with POM; with BLock you hit twice or thrice with POM
>Is Polearm Mastery worthy in any of these builds?
>War Magic AEB+Bonus Attack gives more attacks but the fixed damage is lower, but I guess is better when all your curses are online; Thirsting Blade + Lifedrinker you get to attack less but you have better fixed bonuses (+3-5 lifedrinker +10 GWM) and you deal more consistent damage without curse bonuses? Then again I lose less by foregoin GWM with the War Magic AEB but then again again I'm trading GWM for Crossbow Expert, and extra damage for +2AC from shield. So, basically there are these numbers and I'm the limit of my math skills. Phew.
Any help / input whatsoever is welcome at this point :smalltongue:
Thanks!