imany
2018-11-17, 12:24 AM
We just hit level 7. I want to dip into another class with my level 6 Lore Bard. My party consists of three frontliners (monk, gish, barbarian) and a cleric. Damage is covered pretty well and between my bard and the cleric we also have a lot of utility and emergency healing. However, I don't think we have a lot of AOE. (I did not take Fireball with my level 6 magical secrets due to our campaign dealing with a lot of fire-immune creatures atm.)
My lore bard fights by standing far away and handling battlefield control. RP-wise, this character is a neutral good but rather unfriendly Scourge Aasimar spy for the crown who is very 'end justifies the means', and tends to be the sort who kills with a borrowed hand and without getting dirty. I have the Actor feat and pretty decent stats.
I tentatively want to take a warlock dip for 1 or 2 levels. I really like the flavor of making a pact and think it's the sort of thing my character would do. What I really want to do is pick up some extra spy-friendly stuff (Eyes of the Rune Keeper or Mask of Many Faces, that sort of thing). However, I'm worried about delaying spell progression and ASI. We intend to go to 20.
I'm looking for some advice on:
1) Whether this is a good idea in terms of optimization. Is it worth dipping 2 levels for the invocations for what I want to do, or is there a better way for me to get more spy stuff? Will I miss those high level spell slots late game? I think I'm the only counterspeller and based on where the story is going I think we're going to start dealing with casters soonish.
2) Who should I pact with if it's worth doing?
3) Is Hex that great? It seems to be the recommended spell to take, but I usually already have a concentration spell going in fights due to being focused on battlefield control. I'm sure I'll take EB with this dip but I don't know how much I'll actually use it.
Under consideration for pacting:
- The Celestial: flavor-wise, I think this one fits the most in terms of my PC's race. Emergency bonus heal seems pretty good for emergencies but is probably redundant. My PC doesn't currently have Revivify but does have Healing Word and Aasimar daily heal already.
- Great Old One: Awakened Mind seems pretty useful but if I get +2 extra first level spells, I'll probably take Comprehend Languages anyway.
- Hexblade: this PC doesn't really use weapons and doesn't actually attack much other than by trying to trigger AOO with Dissonant Whispers... but medium armor seems nice to have? I don't have War Caster yet so maybe the extra AC is worthwhile?
My lore bard fights by standing far away and handling battlefield control. RP-wise, this character is a neutral good but rather unfriendly Scourge Aasimar spy for the crown who is very 'end justifies the means', and tends to be the sort who kills with a borrowed hand and without getting dirty. I have the Actor feat and pretty decent stats.
I tentatively want to take a warlock dip for 1 or 2 levels. I really like the flavor of making a pact and think it's the sort of thing my character would do. What I really want to do is pick up some extra spy-friendly stuff (Eyes of the Rune Keeper or Mask of Many Faces, that sort of thing). However, I'm worried about delaying spell progression and ASI. We intend to go to 20.
I'm looking for some advice on:
1) Whether this is a good idea in terms of optimization. Is it worth dipping 2 levels for the invocations for what I want to do, or is there a better way for me to get more spy stuff? Will I miss those high level spell slots late game? I think I'm the only counterspeller and based on where the story is going I think we're going to start dealing with casters soonish.
2) Who should I pact with if it's worth doing?
3) Is Hex that great? It seems to be the recommended spell to take, but I usually already have a concentration spell going in fights due to being focused on battlefield control. I'm sure I'll take EB with this dip but I don't know how much I'll actually use it.
Under consideration for pacting:
- The Celestial: flavor-wise, I think this one fits the most in terms of my PC's race. Emergency bonus heal seems pretty good for emergencies but is probably redundant. My PC doesn't currently have Revivify but does have Healing Word and Aasimar daily heal already.
- Great Old One: Awakened Mind seems pretty useful but if I get +2 extra first level spells, I'll probably take Comprehend Languages anyway.
- Hexblade: this PC doesn't really use weapons and doesn't actually attack much other than by trying to trigger AOO with Dissonant Whispers... but medium armor seems nice to have? I don't have War Caster yet so maybe the extra AC is worthwhile?