Hand_of_Vecna
2018-11-17, 09:46 AM
For some time I've been playing around with a vision of a game that draws from the Cthulhu Mythos. I'm certain I'll need to do some homebrewing, but I'm not even sure what skeleton to build on.
Introduction
The game will start with a fairly cliche scenario typical of a Call of Cthulhu one shot; solving a mystery which leads to uncovering a cult which must be stopped. The investigators set out to stop the cult to prevent a human sacrifice, but along the way realize that the powers the cult is appealing to are real and that the stakes are much higher than a few innocent lives. The group stops the cult and prevents a disaster, but realize that this cult is not unique and that there are others like it.
Game Proper
There are more cults and more rituals to stop, but as this is not a one-shot there are complications. From an outside perspective the party is traveling across the country, maybe the world later, and killing dozens of people at each stop eventually law enforcement will be after them. The party may also have to struggle with PTSD and other psychological problems not just from sanity checks from Shoggoths, but because they are repeatedly killing people which will inevitably include some innocents eventually like law enforcement that gets too close. They may eventually come to question whether they are insane and only imagining the squirming tentacles that justifies murder hoboing.
What I want from the system.
I want the combat to be fast and for bullets to be deadly. Debilitating effects would be preferable to static health pools.
There needs to be room for growth, but without crazy scaling. Over the course of play the investigators should be able to become passable at new skills and hone existing ones, but it doesn't fit for the characters to develop world class skills while on the run.
Sanity rules that include recovery would be a plus.
There's probably more that I'm spacing on.
Introduction
The game will start with a fairly cliche scenario typical of a Call of Cthulhu one shot; solving a mystery which leads to uncovering a cult which must be stopped. The investigators set out to stop the cult to prevent a human sacrifice, but along the way realize that the powers the cult is appealing to are real and that the stakes are much higher than a few innocent lives. The group stops the cult and prevents a disaster, but realize that this cult is not unique and that there are others like it.
Game Proper
There are more cults and more rituals to stop, but as this is not a one-shot there are complications. From an outside perspective the party is traveling across the country, maybe the world later, and killing dozens of people at each stop eventually law enforcement will be after them. The party may also have to struggle with PTSD and other psychological problems not just from sanity checks from Shoggoths, but because they are repeatedly killing people which will inevitably include some innocents eventually like law enforcement that gets too close. They may eventually come to question whether they are insane and only imagining the squirming tentacles that justifies murder hoboing.
What I want from the system.
I want the combat to be fast and for bullets to be deadly. Debilitating effects would be preferable to static health pools.
There needs to be room for growth, but without crazy scaling. Over the course of play the investigators should be able to become passable at new skills and hone existing ones, but it doesn't fit for the characters to develop world class skills while on the run.
Sanity rules that include recovery would be a plus.
There's probably more that I'm spacing on.