View Full Version : D&D 5e/Next Barbarian: Path of the Rage Mage - Please Critique

2018-11-17, 03:29 PM
I had a sudden stroke of inspiration today, and here it is. Please critique this! I have a feeling that this could be either totally overpowered or totally under-powered. Also, if you have better names for the features or subclass, please tell. Mine are terrible, especially in the case of "Raging Magical Blows."

Path of the Rage Mage
Barbarians who follow the path of the Rage Mage hone their strength to such great levels that when they strike, they disrupt the weave of reality, causing it to distort in powerful ways.

Rage Casting

Starting at 3rd level when you adopt this path, you gain the ability to warp the weave by hitting it really hard. When you are raging, you can, as an actin, attempt to rage cast. When you do this, make a DC 16 12 14 Strength (Athletics) check. If you succeed, roll on the following table to determine the effects.
Spells cast using this feature do not require concentration, have a maximum duration of 5 rounds, and the casting time is included in your use of this feature. Spells cast this way cannot be affected by metamagic. For all spells cast this way, the spell save DC is equal to 8 + your Strength modifier + your proficiency bonus. The spell attack modifier for spells cast using this feature is your Strength modifier + your proficiency bonus. All spells cast this way are cast at their lowest level, unless it is stated otherwise.
You can use this feature a number of times equal to double your proficiency bonus. You regain all expended uses of this feature after a long rest.

Roll result

You cast [I]hex on yourself. The DM chooses one hostile creature within 60 feet of you. This creature is treated as if it cast the spell and chooses all the specifications.

You cast grease centered on yourself.

You cast cure wounds on a random creature within 20 feet of you.

You cast magic missile on a creature(s) of your choice.

You cast melf's acid arrow, targeting a random creature within range.

You cast nystul's magic aura on yourself. :smalltongue:

You cast misty step and then cast fireball, centered on yourself.

You cast ray of sickness.

You cast scorching ray. One of the rays must target you. The other rays target creatures of your choice.

You cast ray of frost.

You cast searing smite.

You cast shield.

You cast thunderous smite.

You cast thunderwave.

You cast entangle, centered on yourself.

You cast eldritch blast.

You cast color spray.

You cast burning hands.

You cast chromatic orb.

You cast lightning bolt.

Raging Magical Blows
Starting at 6th level, you learn to warp reality at the same time that you attack another creature. If hit a creature with an attack, you may use your rage casting feature as a bonus action.

Intimidating Chaos
Starting at 6th level, you learn to display your magical rage in order to aid you in social interaction. You learn the prestidigitation cantrip. You have advantage on Intimidation and Deception checks made when using prestidigitation.

Improved Rage Casting
Starting at 10th level, spells cast using your rage casting feature are treated as if they were cast using a spell slot that is one level higher than the level of the spell (There is no effect on cantrips cast using this feature). You learn one additional cantrip of your choice.

Focused Rage Casting
Starting at 14th level, spells cast using your rage casting feature are treated as if they were cast using a spell slot that is one level higher than the level of the spell (There is no effect on cantrips cast using this feature). when you use your rage casting feature, after seeing what the effect is, you may reroll and take either outcome. You may use this feature a number of times equal to your Strength modifier (minimum of 1).

2018-11-17, 04:09 PM
So, as an action, make a check. Then, roll a d20, and get a totally random result from it?

Hard. Pass.

2018-11-17, 04:16 PM
I like it. But maybe consider swapping out one of the upcasting features for one that would let you control what you're casting a little? It could let you choose a number within your strength modifier of the number rolled, maybe.

2018-11-17, 04:59 PM
Thanks for the feedback!

From what I'm hearing, this is, if anything, a bit underpowered because of lack of control. I take it that I should probably add more control to the subclass. I am going to edit the 14th level feature to make it more like the wild magic sorc's controlled chaos. Also, I'm going to lower the DC for the check.

2018-11-17, 05:09 PM
Rather than lower the DC, I would say just make it a limited use thing, where you can do it a certain number of times per rage. Maybe once per point of your strength modifier (minimum once) during each rage.

2018-11-17, 06:47 PM
I agree, needs better names. Raging Magical Blows sounds like an angry sex technique. That's going to generate some really unfortunate jokes around the gaming table.

This is a really funny read. It gave me quite a few chuckles. But some of your random spell effects could cause a complete TPK in the wrong circumstances. I would categorically never play in a group that included a member of this class. A bad string of luck could lead to you killing half the party in a fireball and then leaving the rest incapacitated in a hypnotic pattern while the enemy picks them off one by one. Which would then lead to the players taking you out back and beating you with sticks. Friends don't let friends play rage mages.

2018-11-18, 11:01 AM
Thanks for the feedback. I have tried to fix the DC a bit. I also added the ability to control it a bit more. I replaced the hypnotic pattern with casting cure wounds on a random creature and added a misty step before the fireball so that you still take damage but hopefully don't kill the whole party. Does this make it any better or are there still fundamental flaws in the subclass? Thanks!

2018-11-18, 01:49 PM
It's not my particular cup of tea, but at this point I at least wouldn't run in terror if another player brought in a rage mage character. Players who like randomness and enjoy seeing their characters caught up in self-inflicted difficulties (and there are a lot of players like that) would probably find it pretty interesting.