dyslexicfaser
2007-09-20, 05:09 AM
Master of Life and Death
"Good, evil, life, death... they all have their good points."
For those who walk the path of the Master of Life and Death, petty distinctions like good and evil are meaningless before the desire to know and understand all that life has to offer. And as death is an intrinsic part of life - an equal and opposite force - one must also know death intimately. Masters of Life and Death believe that death is not inherently evil, and that there can be no crime that committed whilst in the pursuit of knowledge. Some who follow this discipline seek knowledge of the primeval forces of life and death for the power it offers, but many pursue it for the sake of learning itself.
Because of the stigma that necromancy carries, many good men and women, both commoner and cleric, revile Masters of Life and Death as one short step from utter corruption, whereas evil forces tend to view Masters of Life and Death as dabblers in powers they cannot comprehend.
Prerequisites:
Skills: Knowledge (planes) 10 ranks, Knowledge (Religion) 10 ranks, Knowledge (History) 3 ranks, Spellcraft 5 ranks
Alignment: Any neutral
Special: Able to turn/rebuke undead as a fifth level cleric
Feat: Extra Turning
Hit Die: d6
Skills: 4 + Int modifier
Master of Life and Death
{table=head]Level|Base AttackBonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+1|
+0|
+1|Turn/Rebuke Undead, Spellcasting level +1
2nd|
+1|
+1|
+1|
+1| Versatile Turning, Spellcasting level +1
3rd|
+1|
+2|
+1|
+2|Neither Good Nor Evil, Spellcasting level +1
4th|
+2|
+2|
+1|
+2|Hurt and Healing in Each Hand, Spellcasting level +1
5th|
+2|
+3|
+2|
+3|Mysteries of Life and Death, Spellcasting level +1[/table]
Turn/Rebuke Undead (Su): If the Master of Life and Death already has turning or rebuking, she may add her levels of Master of Life and Death to her level for the purposes of turning or rebuking.
Spellcasting: Every level, the Master of Life and Death casts spells (including gaining any new spell slots and spell knowledge) as if he had also gained a level in a spellcasting class he had previous to gaining that level.
Versatile Turning: A Master of Life and Death may choose whether to turn or rebuke undead (that is, an evil cleric will gain the ability to turn undead, and a good cleric to rebuke).
Neither Good Nor Evil: A Master of Life and Death is not restricted by alignment in the same way a cleric is: a Master of Life and Death may cast spells with both the [Good] and [Evil] tag.
Hurt and Healing in Each Hand: A Master of Life and Death may convert stored spells into either Cure or Inflict spells.
Mysteries of Life and Death: A true Master of Life and Death can become a conduit to both the Positive Energy Plane and the Negative Energy Plane. As such, she is healed by both positive energy (such as Cure spells) and negative energy (such as Inflict spells). In addition, she may add the spell Clone to her spell list as a ninth level spell.
I couldn't find a PrC for exactly what I was looking for in my cleric necromancer, so I thought, why not try creating one myself?
Overpowered? Underpowered? Just plain weird? I've never tried creating a class before, so suggestions are more than welcome.
"Good, evil, life, death... they all have their good points."
For those who walk the path of the Master of Life and Death, petty distinctions like good and evil are meaningless before the desire to know and understand all that life has to offer. And as death is an intrinsic part of life - an equal and opposite force - one must also know death intimately. Masters of Life and Death believe that death is not inherently evil, and that there can be no crime that committed whilst in the pursuit of knowledge. Some who follow this discipline seek knowledge of the primeval forces of life and death for the power it offers, but many pursue it for the sake of learning itself.
Because of the stigma that necromancy carries, many good men and women, both commoner and cleric, revile Masters of Life and Death as one short step from utter corruption, whereas evil forces tend to view Masters of Life and Death as dabblers in powers they cannot comprehend.
Prerequisites:
Skills: Knowledge (planes) 10 ranks, Knowledge (Religion) 10 ranks, Knowledge (History) 3 ranks, Spellcraft 5 ranks
Alignment: Any neutral
Special: Able to turn/rebuke undead as a fifth level cleric
Feat: Extra Turning
Hit Die: d6
Skills: 4 + Int modifier
Master of Life and Death
{table=head]Level|Base AttackBonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+1|
+0|
+1|Turn/Rebuke Undead, Spellcasting level +1
2nd|
+1|
+1|
+1|
+1| Versatile Turning, Spellcasting level +1
3rd|
+1|
+2|
+1|
+2|Neither Good Nor Evil, Spellcasting level +1
4th|
+2|
+2|
+1|
+2|Hurt and Healing in Each Hand, Spellcasting level +1
5th|
+2|
+3|
+2|
+3|Mysteries of Life and Death, Spellcasting level +1[/table]
Turn/Rebuke Undead (Su): If the Master of Life and Death already has turning or rebuking, she may add her levels of Master of Life and Death to her level for the purposes of turning or rebuking.
Spellcasting: Every level, the Master of Life and Death casts spells (including gaining any new spell slots and spell knowledge) as if he had also gained a level in a spellcasting class he had previous to gaining that level.
Versatile Turning: A Master of Life and Death may choose whether to turn or rebuke undead (that is, an evil cleric will gain the ability to turn undead, and a good cleric to rebuke).
Neither Good Nor Evil: A Master of Life and Death is not restricted by alignment in the same way a cleric is: a Master of Life and Death may cast spells with both the [Good] and [Evil] tag.
Hurt and Healing in Each Hand: A Master of Life and Death may convert stored spells into either Cure or Inflict spells.
Mysteries of Life and Death: A true Master of Life and Death can become a conduit to both the Positive Energy Plane and the Negative Energy Plane. As such, she is healed by both positive energy (such as Cure spells) and negative energy (such as Inflict spells). In addition, she may add the spell Clone to her spell list as a ninth level spell.
I couldn't find a PrC for exactly what I was looking for in my cleric necromancer, so I thought, why not try creating one myself?
Overpowered? Underpowered? Just plain weird? I've never tried creating a class before, so suggestions are more than welcome.