Afgncaap5
2018-11-18, 05:26 PM
Swashpark
n. A park for Swashbucklers, derived from the term Skatepark or Skate Park.
If you've got a Swashbuckler, or other mobility-minded players who like climbing, jumping, swinging, capering, and cavorting during combat, what should you toss in to fight scenes? I mean, a few things are a must...
-Impressively spiraling staircase
-chandeliers for swinging upon and/or dropping onto enemies
-tables or other potentially-mobile surfaces for standing on
-about twelve level 1 commoners with short swords and 21 hit points between them
...but when I started just listing environmental elements, I felt like I was missing something.
Something to add *flow* to the environment.
I don't know if it's a macguffin to chase, a bar for ducking behind, or the ability to set most of the background on fire, multiple similar doors for farces, or something more intrinsic to the concept, but designing a space for that kind of buckled swashing seems to have some ephemeral, intangible, and yet wholly vital element that I can't quite get right. Any suggestions?
n. A park for Swashbucklers, derived from the term Skatepark or Skate Park.
If you've got a Swashbuckler, or other mobility-minded players who like climbing, jumping, swinging, capering, and cavorting during combat, what should you toss in to fight scenes? I mean, a few things are a must...
-Impressively spiraling staircase
-chandeliers for swinging upon and/or dropping onto enemies
-tables or other potentially-mobile surfaces for standing on
-about twelve level 1 commoners with short swords and 21 hit points between them
...but when I started just listing environmental elements, I felt like I was missing something.
Something to add *flow* to the environment.
I don't know if it's a macguffin to chase, a bar for ducking behind, or the ability to set most of the background on fire, multiple similar doors for farces, or something more intrinsic to the concept, but designing a space for that kind of buckled swashing seems to have some ephemeral, intangible, and yet wholly vital element that I can't quite get right. Any suggestions?