Heloria
2018-11-20, 06:03 AM
I don't know whether anyone has made this before, but I wanted to design a bard college loosely inspired by ventriloquism.
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College of Echoes
Lingering Inspiration
Starting at 3rd level, whenever one of your allies uses one of your Bardic Inspiration, a second ally within 30 feet may roll 1d4 and add it to one attack roll, ability check or saving throw they make within the next minute. A creature cannot benefit from this additional die if it is affected by the deafened condition.
This die increases to 1d6 at 10th level.
Mimicry
Additionally, at 3rd level, you have learned to mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Ventriloquism
You have become adept at exploiting magical acoustics to throw your voice. At 6th level, whenever you cast a spell that requires a verbal component, you may choose a creature you can see within 30 feet as the point of origin for the effect. An unwilling creature may make a Charisma saving throw against your spell save DC to resist this, in which case the spell fails.
Furthermore, you have advantage on Charisma (Deception) checks to make it appear as though your voice is emanating from a nearby creature or object.
Magical Encore
Your command of magical acoustics allows you to echo magic itself. Starting at 14th level, whenever you lose concentration on a spell, you may expend a single use of your Bardic Inspiration as a reaction to maintain the effect until the end of your next turn. A spell effect maintained in this way does not require concentration.
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This is my first homebrew, so please offer comments or criticism if you like. I am sure there are unintended side effects of the subclass features but I don't yet know how severely unbalanced they might be.
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College of Echoes
Lingering Inspiration
Starting at 3rd level, whenever one of your allies uses one of your Bardic Inspiration, a second ally within 30 feet may roll 1d4 and add it to one attack roll, ability check or saving throw they make within the next minute. A creature cannot benefit from this additional die if it is affected by the deafened condition.
This die increases to 1d6 at 10th level.
Mimicry
Additionally, at 3rd level, you have learned to mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Ventriloquism
You have become adept at exploiting magical acoustics to throw your voice. At 6th level, whenever you cast a spell that requires a verbal component, you may choose a creature you can see within 30 feet as the point of origin for the effect. An unwilling creature may make a Charisma saving throw against your spell save DC to resist this, in which case the spell fails.
Furthermore, you have advantage on Charisma (Deception) checks to make it appear as though your voice is emanating from a nearby creature or object.
Magical Encore
Your command of magical acoustics allows you to echo magic itself. Starting at 14th level, whenever you lose concentration on a spell, you may expend a single use of your Bardic Inspiration as a reaction to maintain the effect until the end of your next turn. A spell effect maintained in this way does not require concentration.
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This is my first homebrew, so please offer comments or criticism if you like. I am sure there are unintended side effects of the subclass features but I don't yet know how severely unbalanced they might be.