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View Full Version : Build 3 parties from the 12 classes, no duplicates



solidork
2018-11-21, 12:06 PM
Inspired by the "build a 12 person party" thread, I think this is a much more interesting question. The challenge is to create 3 parties of 4 people each using all of the classes without duplicates. 5e is balanced enough that you could probably do this at random (heck, you could do it alphabetically) and still get parties that function but there are some interesting optimization objectives you can try for: do you try to get each party to have Counterspell? Pass Without Trace? Resurrection magic?

Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Warlock

Team Smash - Everyone has GWM and they all get advantage from the barbarian
Barbarian - Totem (Wolf)
Fighter - Battlemaster (Str)
Paladin - Ancients (Str)
Warlock - Hexblade

Team Sneak - Everyone is capable of being stealthy.
Druid - Moon
Monk - Shadow
Ranger - Gloom Stalker
Rogue - Assassin (I'm normally very down on Assassination Rogues but it might work in this party)

Team Nerd - All full casters
Bard - Valor
Cleric - Tempest
Sorcerer - Draconic
Wizard - Abjuration

Man_Over_Game
2018-11-21, 12:22 PM
An interesting challenge. I'll try to make each team fully balanced, rather than focusing on individual goals.

Team A:
Monk-Shadow, Melee/Stealth
Bard-Whispers, Ranged/Utility/Face
Druid-Land, Control/Support
Fighter-Eldritch Knight, Tank

Team B:
Paladin-Redemption, Melee/Face
Cleric-Nature, Tank/Support
Rogue-Arcane Trickster, Stealth/Utility/Ranged
Warlock-Fiend, Control/Ranged

Team C:
Barbarian-Ancestral Guardian, Tank
Wizard-Abjuration, Control/Utility
Sorcerer-Divine Soul, Support/Face
Ranger-Gloom Stalker, Stealth/Range/Melee


Every group is outfitted with a Stealth Expert, a Face, Utility, and enough of a melee line to protect the back. In the Barbarian's case, this is done by having Ancestral Guardians supported by several layers of defense.

Each group also utilizes a person with Strength, Dexterity, Wisdom, Intelligence and Charisma.

Each group also has someone specializing in Nature and Arcane abilities.

Naanomi
2018-11-21, 12:31 PM
I’ve done this in my home game to represent other mercenary groups operating in the same areas as the PCs

Classic Party, Elemental Twist:
-Earth-Genasi Champion Soldier
-Fire-Genasi Evoker Sage
-Water-Genasi Life-Cleric Acolyte
-Air-Genasi Thief Criminal

Team-Social:
-Half-elf Glamour-Bard Entertainer
-Variant-Human Divine Soul Merchant
-Zariel/Tiefling Redemption Paladin Folk-Hero
-Lightfoot Halfling Fey/Chainlok Charlatan

Underdark Exploration Squad
-Drow Shadowmonk Noble
-Svirfneblin Gloomstalker Urchin
-Deuregar Totem-Barbarian (Bear/Elk/Wolf) Outlander
-Kobold Dream-Druid Hermit

KorvinStarmast
2018-11-21, 02:57 PM
Team Ninja
vHuman Ranger (Horizon Walker)
Gnome Rogue (Arcane Trickster)
Wood Elf Monk (Way of Shadows)
Hill Dwarf Cleric: Trickery

Team Brawler
vHuman Druid (Circle of the Moon)
Mountain Dwarf (Battlemaster)
High Elf Wizard (Evoker)
Goliath Barbarian (Bear)

Team Charming
Half Elf Warlock (Hexblade / Pact of Blade)
Dragonborn Sorcerer (Draconic)
Halfling Bard (Lore)
Half Elf Paladin (Ancients)