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Wasp
2018-11-21, 02:41 PM
Hello everyone!

This is a collaborative world building game as play-by-post using Magic The Gathering cards to develop the world.

Below you can find the rules.

Player Registration (still open): Recruitment for Maga
(http://www.giantitp.com/forums/showthread.php?573954-Maga-Collaborative-Worldbuilding-Game-with-Magic-The-Gathering-Cards)

Out of Character / Meta Thread:
Maga: Worldbuilding with Magic The Gathering Cards [OOC/Meta] (http://www.giantitp.com/forums/showthread.php?574430-Maga-Worldbuilding-with-Magic-The-Gathering-Cards-OOC-Meta)

Currently registered players are:
Headmaster (http://www.giantitp.com/forums/member.php?173498-Headmaster)
Lleban (http://www.giantitp.com/forums/member.php?114176-Lleban)
Xenopax (http://www.giantitp.com/forums/member.php?162981-Xenopax)
Fearan (http://www.giantitp.com/forums/member.php?52535-Fearan)
JbeJ275 (http://www.giantitp.com/forums/member.php?152851-JbeJ275)
Jonagel (http://www.giantitp.com/forums/member.php?110839-Jonagel)
AutumnLotus (http://www.giantitp.com/forums/member.php?71480-AutumnLotus)
Wasp (http://www.giantitp.com/forums/member.php?164838-Wasp)
LordArgon (http://www.giantitp.com/forums/member.php?168117-LordArgon)

RULES

0. This is supposed to be a fun way to create a world together that could be the setting for a roleplaying game. We work together, the rule of cool/fun can override anything and if something turns out to be not working we can drop it! Don't be *that* person.

1. The map has 20 fields - so called regions - from 01 to 20. The dominant terrain features of each region is already defined by a land card (but this may change later, see below):

Here's the map with the cards and the geographical interpretation of the game map.

https://i.postimg.cc/PJf4XfRb/Map-Maga.png
https://postimg.cc/xJ7HgQYq

https://i.postimg.cc/76FBLJGG/Maga-Map-2.png
https://postimg.cc/bDR0CJRp by Jonagel with small modifications by Wasp

2. With every turn time moves forward through history. Time is linear and if you play a card, the associated event happens in general AFTER all the cards played before. Normally, you cannot establish something as having always been there; something enters the world when you play it. But if it makes more sense a new element just may be "discovered" - which means that beforehand it just didn't interact with the world and was more or less hidden. If there are multiple ongoing plots simultaneously, please be considerate and use discretion so that the conflicts make sense.

3 Turns:
a) Every poster can place one Magic The Gathering Card per turn in one one of the regions to introduce something new to the world or change it in some way OR copy/move an existing card to an "adjacent" region if they can find a good reason for it
b) Turn mechanic: You receive 3 cards from the person before you as a pool. You then draw (or just select) your own 2 cards. Out of the now 5 cards in your pool you can freely chose to play any 1 card. Afterwards you must discard 1 card before you can pass on the remaining 3 cards to the next person.
c). The first person placing a card in a region can name the region. Any card added to a region does something with it - it change grassland to desert, adds a second related terrain, populates it with elves, builds a fortress, introduces a legendary creature etc.
d) You can only establish one event per turn in one region. This means for example you cannot establish the Elves and have them attack the Orcs in the same turn.
e) Try to keep the internal logic of the world. Fore example, before you can build something, there normally should be people there who can build it.
f) Normally, a new game element cannot affect things at the other side of the world. This means for example the Elves can only attack the Orcs when they are in an adjacent region. If they are not adjacent, you have to move/copy an existing card to an adjacent region or place an appropriate new card there in order to simulate movement towards the enemy.
g) Each player can interpret the card they play as they want, they may take inspiration from the art, the flavor text, the mechanics or the name to set something up in the world.

5. Game Stages: There are two stages. Each lasts until at least 3 players have voted to move on.
a) The Ancient Past
Cards that shape the geography, races, societies, cultures, some individuals, etc. from the creation through ancient history(everything is fair game, just keep an inner logic)
b) The Recent Past
Cards that shape the recent interactions, events, etc. (anything in the last generation or two, there usually aren't any geography changes anymore, probably no new races appear, but established stuff may change)

6. Posting format:
a) Name cards in the pool.
b) Name the cards you drew or selected and post a link to to those Magic Cards on the Gatherer (http://gatherer.wizards.com/Pages/Default.aspx).
c) Post the number of the region (01 to 20), state the card you want to play, and name the region if you are first there
d) Write down a short text how the card moves the world forward and a one sentence summary to make it easier keep track of events. You can also add some comments what your intentions with this card are (but that is totally up to you and more importantly the other players don't have to follow your vision)
e) Then name the 3 cards you forward to the next player.
f) Finally post the updated History of the World by adding your one sentence summary to the the previous History
g)

Pool: Llanowar Reborn (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=405285), Venerable Monk (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=83441),Orcish Farmer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2643),

New Cards: Prognostic Sphinx (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430565), Rugged Highlands (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426631)

Play: 01 The First Forest Llanowar Reborn (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=405285)
"But when the old world died not everything was destroyed - a single seedling imbued with the hopes and dreams of what came before was rescued and it grew and transformed and brought life to the Reborn World. And soon there was the First Forest."

The First Fores grows from a seedling that survived the destruction of the World Before.

(I would like this to become the home of the elves)

New Pool: Orcish Farmer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2643), Prognostic Sphinx (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=430565), Rugged Highlands (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=426631)


- 01 The First Forest: The First Forest grows from a seedling that survived the destruction of the World Before.

7. If you want, you can use the following link to get to a random Magic card and shuffle through some cards until you have found one you like OR you can just chose your cards any other way you like: Random Card (http://gatherer.wizards.com/Pages/Card/Details.aspx?action=random)

8. We will decide when something comes up we didn't think about. As stated in Rule 0: The goal is just to create a fun world together, we are not playing against each other, so please no disruptive play!

------

OK, if you haven't registered yet and want to play, please post in the recruitment thread (http://www.giantitp.com/forums/showthread.php?573954-Maga-Collaborative-Worldbuilding-Game-with-Magic-The-Gathering-Cards) first!

For players who have already registered it's first come, first play in the first round to get the game going!


Sooo.... here's your pool of three starting cards:

http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=414360&type=card (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414360), http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=152087&type=card (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=152087), http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=443011&type=card (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=443011)
Imprisoned in the Moon, Fable of Wolf and Owl, The Flame of Keld

JbeJ275
2018-11-21, 05:36 PM
Pool: Imprisoned in the Moon, Fable of Wolf and Owl, The Flame of Keld

New Cards: Ancient Crab, Glory Seeker

Play: 01 Fable of Wolf and Owl

Two primordial entities emerge from the wilds of the birthlands (Province 15), the owl who guides mortals towards solitary lives of meditation and personal enlightenment and the wolf who guides mortals to lives of action over study and devotion to the group over personal autonomy. With worship they may yet grow to become true gods.

Two maybe-gods come into existence and try to inspire the native life to live by their tennants.

New Pool: Ancient Crab, Glory Seeker, Imprisoned in the Moon

Headmaster
2018-11-21, 05:47 PM
POOL: Glory Seeker, Ancient Crab, Imprisoned in the Moon

NEW CARDS: Cave People, Ancient Ooze

PLAY: Ancient Ooze in the Swamp in province 5

The dawn of non-divine life evolves from a gooey mass deep in the burbling swamps. Though without intelligence the Ooze hungers.

the progenitor of all mortal things, the Ancient Ooze is born from a Swamp.

NEW POOL: Cave People, Ancient Crab, Imprisoned in the Moon

Lleban
2018-11-21, 11:31 PM
Pool: Cave People, Ancient Crab, Imprisoned in the Moon

New Cards: RazorJaw Oni, Zetalpa Primal Dawn

Play: Zetalpa Primal Dawn in province 20

Born from the depths of the ancient ooze, Ziz, mother of flyers, flies across the continent with wings the size of cities laying a clutch of eggs in every region it roosted in. Each clutch produced new flying beasts to populate the skies. After several decades of traveling the planet Ziz, returned to Cascadia (20) to lie dormant, hibernating until her children called for her.

Ziz, a giant flying beast travels the world laying clutches of eggs that hatch into different flying monsters. After doing this for awhile Ziz goes dormant in region 20.

NEW POOL: Ancient Crab, Imprisoned in the Moon,RazorJaw Oni [/QUOTE]

Wasp
2018-11-22, 03:51 PM
Pool: Ancient Crab, Imprisoned in the Moon, RazorJaw Oni

New Cards: Dryad Arbor (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=282542), Gorilla Pack (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2571)

Play: RazorJaw Oni in province 8 (Haunted Bamboo Grove)

When the Oni saw life emerging from the ancient ooze and spreading through the lands they became furious upon this perceived tainting of the world. In their wrath a few of them managed to tear apart the veil between the physical and the spirit world and became flesh themselves. Hating what they had become they started to seek out the living to exact revenge...

Evil Oni tear down the veil between the physical and the spirit world and become flesh.

New Pool: Ancient Crab,Dryad Arbor (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=282542), Gorilla Pack (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=2571)

AutumnLotus
2018-11-22, 04:44 PM
Pool: Ancient Crab,Dryad Arbor, Gorilla Pack

New Cards: Reaper of the Wilds (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=380224), Hermit Druid (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5166)

Play: Reaper of the Wilds in Province 13 (Bayou)

A Powerful Gorgon emerges from the bayou of the southlands, quickly becoming an apex predator amongst the dark denizens of the swamplands. Neighboring tribesmen both fear and revere the creature, giving it the semblance of godhood with an ego to match.

(Currently unnamed Gorgon manipulating tribes for worship and tribute)

New Pool: Dryad Arbor, Gorilla Pack, Hermit Druid

LordArgon
2018-11-22, 06:05 PM
Pool: Dryad Arbor, Gorilla Pack, Hermit Druid

New Cards: Prossh, Skyraider of Kher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=442203), Phyrexian Colossus (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=8865)

Play: Prossh, Skyraider of Kher in province 4(Pinnacle of Kher)

The great dragon Prossh emerges from the now dead volcano of Kher, bringing with him fire and fear. The kobolds of Kher worship him as a god and offer themselves as sacrifices to his fiery wake or crushing fangs.


New Pool: Dryad Arbor, Gorilla Pack, Phyrexian Colossus.

Xenopax
2018-11-22, 08:51 PM
Pool: Dryad Arbor, Gorilla Pack, Phyrexian Colossus.

New Cards: Gishath, Sun's Avatar (http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gishath%2C%20sun%27s%20avatar), Phyrexian Swarm Lord (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=218086)

Play: Gishath, Suns avatar in the Timeless Sands (Area 19)

Gishath awakens from his long slumber, waking up the earth to bloom underneath him.

The Timeless sands give birth to new life

New Pool: Dryad Arbor, Phyrexian Swarmlord, Phyrexian Colossus

JbeJ275
2018-11-24, 08:02 AM
Pool: Dryad Arbor, Phyrexian Swarmlord, Phyrexian Colossus

New Cards: Island, Serra Angel

Play: Dryad Arbor in area 18 (The Mystic Wilds)

A group of fey spirits perice the veil here, for the most part they settle in various ancient groves tended by Dryads, the largest, Yewhold led by Dryad Arbor. Some however journey north, after adopting the form of long limbed graceful humanoids by fusing their spirits with normal life to travel where the veil is thicker they find themselves unable to return to their home world. Instead they settle here as eleven eleven tribes, now mortal but with great longevity. However in both them and their descendants an instinct remains to travel and explore hoping they’ll end up on their long forgotten home.

Fey entities emerge from their home dimension, some settle into the forests, others adopt mortal forms and end up being incapable of turning back creating the first elves.

New Pool: Island, Serra Angel, Phyrexian Swarmlord

Lleban
2018-11-25, 02:30 AM
Pool: Island p, Serra Angel, Phyrexian Swarmlord

New Cards: Channel the suns, Archangel of Thune

Play: Channel the Sun's in the Jungle basin (17)

A group of elves under the guidance of the Owl create a civilization with a focus on drawing arcane power from configurations of the stars. Hundereds of stone megaliths are erected across the jungle to draw from the stars power.

New Pool: Island p, Archangel of Thune, Phyrexian Swarmlord

Wasp
2018-11-25, 07:46 AM
Pool: Island, Archangel of Thune, Phyrexian Swarmlord

New Cards: Cosi's Trickster (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=186322), Amrou Kithkin (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=201265)

Play: Cosi's Trickster (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=186322) in province 20 (Cascadia)

"Most scholars assume the Mer came from the depth of the Azure Sea to the Coasts of Cascadia, but there are old Elven songs of the Tribe of Cosi whose members were drawn to the hidden mysteries of the ocean instead of the secrets of the stars. The Song of Vana tells us that Cosi and her people vanished from one day to the other never to be seen again - leaving her lover Vana in eternal mourning behind. Combined with the physical similarities of ancient depictions of the Merfolk with Elves makes me believe that they are in fact Cosi's lost tribe that found a new home below the waves. - U.M." - Note scribbled on the back of a map of Cascadia

Some Elves are drawn to the Ocean and become known as Mer. They settle the coastal waters of Cascadia.

New Pool: Island, Archangel of Thune and Amrou Kithkin (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=201265)

Comment: Hmmm, two discarded Phyrexians back to back. Is there a hidden history where some heroes stopped (for the moment) a Phyrexian Invasion...?

AutumnLotus
2018-11-25, 04:07 PM
Pool: Island, Archangel of Thune and Amrou Kithkin

New Cards: Young Pyromancer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=413697), Victim of Night (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=220023)

Play: Young Pyromancer in Mountain (11)

Humanity has risen from the ashes of the Archon mountains. The origins of their race is forgotten by their elders, but the resulting strength they receive from their homeland is evident. Even the youngest of them has a basic grasp on the art of Pyromancy, magic born from their stubborn wills and impassioned hearts. Although the begin as loose tribes along their divine mountain, the humans strive for greatness in all things.

(Humans appear along the Archon Mountains, gifted with the art of Pyrimancy)

New Pool: Archangel of Thune, Amrou Kithkin, and Victim of Night

LordArgon
2018-11-25, 05:29 PM
Pool: Archangel of Thune, Amrou Kithkin, and Victim of Night

New Cards: Witch-Maw Nephilim (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=107090), Adamaro, First to Desire
(http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74187)
Play: Adamaro, First to Desire 02 Marow Forest

In each sentient creature there is a glimmer of desire, and from that glimmer the spirit Yokubo is born. He is a scarlet humanoid being covered in grotesque faces and grasping arms. Instead of a head he has a massive, toothy maw bisecting his torso from top to bottom.

A foul spirit, Yokubo, emerges in the Marow Forest, born from the greed of sentient beings.

New Pool: Archangel of Thune, Amrou Kithkin, and Witch-Maw Nephilim

JbeJ275
2018-11-26, 09:42 AM
Pool: Archangel of Thune, Amrou Kithkin, and Witch-Maw Nephilim

New Cards: Plains, Coral Merfolk

Play: Archangel of Thune, Jungle basin (17)

As a reward to the most enlightened and devoted elves who act as priests in th jungle civilisation, the Owl grants them metamorphosis into angels, rewarded with flight by the growth of a great pair of owl wings and a great quantity of magic from their split fey/mortal/celestial make up. They posses magical strength, and can heal themselves and empower others through animal sacrifice. The leader and most powerful of these angels comes from the great megalith of Thune. They are resistant to injury and they don’t age but can still be killed

Elven priests can now become angels, with greater power bestowed on the, by their god.

New Pool: Plains, Coral Merfolk, Amrou Kithkin

Xenopax
2018-11-26, 10:10 AM
Pool: Plains, Coral Merfolk, Amrou Kithkin

New Cards: Pyromantic Pilgrim (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=445856),Slumbering Dragon (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253693)

Play: Pyromantic Pilgrim (11)

At the heart of the mountain, Humans find a Fire Source that resonates with their own internal flame. Human tribes from all over send their best and brightest to learn from it, Eventually forming Cults to the Holy Flame.

(Humans begin advancing their pyromaniac talents and worshiping the sacredness of flame)

New Pool: Slumbering Dragon, Coral Merfolk, Amrou Kithkin

Wasp
2018-11-26, 06:22 PM
Pool:Slumbering Dragon, Coral Merfolk, Amrou Kithkin

New Cards: Fugitive Druid (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=4763), Lightning Helix (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=455767)

Play: Amrou Kithkin (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=1601) in Province 6 (Ravonne)

"At the Ravonne coast, among olive and almond trees, among lavender and rosemary bushes, among white horses, black cattle and pink flamingos appeared a new folk, that had sun browned skin, pointy ears and large eyes but was smaller then both humans and elves and only slightly taller than kobolds. Curious by nature the Kithkin or Halflings not only build their first settlements but quickly started to explore the lands behind. Which sooner or later had to lead to a first encounter with the Kobolds of Kher...

Kithkin (Halflings) settle the Ravonne Coast and start to explore inland towards the Kobolds of Kher....

New Pool: Slumbering Dragon, Coral Merfolk, and Fugitive Druid (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=4763)

AutumnLotus
2018-11-26, 07:15 PM
Pool:Slumbering Dragon, Coral Merfolk, Fugitive Druid

New Cards: Dimir Aquaducts (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=438800), Beacon of Destruction (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=51612)

Play: Beacon of Destruction at Archon Mountain (11)

The various Cults worshipping the Holy Flame have come together into a alliance to protect their homeland. Looking to their intense faith for guidence, several Prophets are inspired by their gods to build an alter of worship that would protect them from invaders. Many died building this structure inside the crater of the mountain, with many more sacrificed to appease the gods. But the result was a monumen6 to their power: a massive alter infused with pure Holy Fire.

(Pyromancer Humans unite their cults into an allience, and build the Alter of Holy Fire as a faith based defense weapon)

New Pool: Slumbering Dragon, Coral Merfolk, and Dimir Aquaducts

LordArgon
2018-11-26, 07:33 PM
Pool: Slumbering Dragon, Coral Merfolk, and Dimir Aquaducts

New Cards: Mistmeadow Witch (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=376410), Ulasht, the Hate Seed (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=97212)

Play: Ulasht, the Hate Seed 01 Nautgrool'thindye Mountains

In the realm of spirits, a single seed coalesced into being. It was formed from the rage and hate from the minds of mortals. Tearing through the boundary between worlds, the seed crashed into the forested side of a mountain. The seed soon sprouted and from it emerged a foul phytohydra, Ulav the war-bringer.

The phytohydra Ulav emerges from the spirit realm and sows war and hatred where he goes

New Pool: Slumbering Dragon, Coral Merfolk, Mistmeadow Witch

JbeJ275
2018-11-27, 05:25 PM
Pool: Slumbering Dragon, Coral Merfolk, Mistmeadow Witch

New Cards: Angler Drake, Drag Under

Play: Mistmeadow Witch, Ravonne (6)

“As the Kithkin formed closer communal societies but still found themselves under threat from most directions, this lead to several elders that traditionally served as the sages of the community turning to the spirit realm for a way to aid in the defence of the community. This lead to them learning practical methods of using magic, such as controlling the weather or making contact with friendly spirits. In particular many made contact with the ancient wolf spirit who would in future aid them in their conflicts with the kobolds and the oni.

Magical elders emerge amongst the Kithkin, with powers related to controlling nature and summoning or dismissing spirits.

New Pool: Coral Merfolk, Angler Drake, Drag Under

Wasp
2018-11-28, 11:55 AM
Pool: Coral Merfolk, Angler Drake, Drag Under

New Cards: Niambi, Faithful Healer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=445850), Zo-Zu the Punisher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=80274)

Play: Angler Drake in 14 The Riverlands

Some of the Elven tribes who had picked the Wolf as their inner guardian followed the River Drakes out of the jungle into the Riverlands where they started to live in symbiosis with the flying creatures.

Wolf Elves enter the Riverlands and live in symbiosis with the River Drakes.

New Pool: Coral Merfolk, Niambi, Faithful Healer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=445850), Zo-Zu the Punisher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=80274)

Lleban
2018-11-28, 09:56 PM
Pool: [/B] Coral Merfolk, Niambi, Faithful Healer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=445850), Zo-Zu the Punisher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=80274)


New Pool: Coral Merfolk, Niambi, Faithful Healer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=445850), Zo-Zu the Punisher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=80274), Charging Cinderhorn
(http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420633)
Play: Charging Cinderhorn
(http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=420633) region 11

Master pyromaniacs, the human pyromancers have discovered a means to make constructs out of flames as new weapons of war. Theses new constructs take the form of bull's, lions, and bears. In addition they frequently explode into a thick flammable tar upon expiring.

Humans create fire constructs as weapons.

New Pool: Niambi, Faithful Healer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=445850), Zo-Zu the Punisher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=80274)[/QUOTE]

Xenopax
2018-11-29, 03:13 AM
Pool: [/B] Coral Merfolk, Niambi, Faithful Healer (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=445850), Zo-Zu the Punisher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=80274)


New Cards: Dragon Egg (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=447274), Godo, Bandit Warlord (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=78192)

Play: Godo, Bandit Warlord
The Infamous Bandit King Godo, leads his men into the desert but instead of returning to the Mountain, They thrive in the desert. It's harsh lands tamed by the Harsher men of the Bandit tribes.

Humanity has expanded into the Scorched Desert

New Pool: Coral Merfolk, Dragon Egg (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=447274), Zo-Zu the Punisher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=80274)

LordArgon
2018-11-29, 01:44 PM
Pool: Coral Merfolk, Dragon Egg, Zo-Zu the Punisher

New Cards: Enigma Sphinx (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=423514), Extractor Demon (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=446798)

Play: Dragon Egg 06 (Ravonne)

The kobolds of Kher notice that their neighbors do not have their own dragon to worship. The kobolds try digging into the volcano their own dragon emerged from, and they find clutch of ten dragon eggs. They decide to invite themselves to a kithkin harvest festival and bring five of the eggs and a large amount of wood. Using some fire from the great Prossh himself, the kobolds lite a massive bonfire and put the dragon eggs inside it. After a night of partying, the gathered people hear a large crack, and five newly hatched dragons emerge. The dragon hatchlings begin to raze the town, eating both kithkin and the more willing kobolds.

Five new dragons have been hatched in Ravonne, each gaining their own small kobold cult that follows in their destructive wakes.

New Pool: Zo-Zu the Punisher, Extractor Demon, Enigma Sphinx.

Wasp
2018-11-30, 11:32 AM
Pool: Zo-Zu the Punisher, Extractor Demon, Enigma Sphinx.

New Cards: Pressure Point (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391896), Dash Hopes (hhttp://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=126812)

Play: Zo-Zu the Punisher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=80274) in Ravonne (06)
The Kobolds of Kher supported by completely uncontrollable Dragon Hatchlings took over most of the hinterland of Ravonne within months. The Kithkin that didn't die were taken as prisoners "for their own protection" and "until they realize the might of [enter name of Dragon Lord here]". However, Prossh himself wasn't too happy about 5 potential dragon rivals and so he sent a particular clever and dangerous Kobold Warrior Zo-Zu the Punisher to Ravonne, to claim the lands for Prossh and take back control over the Kobold cultists. And if he destroyed the Kithkin along the way... well... that was a nice bonus!

Prossh sends the Kobold WarriorZo-Zu the Punisher to take back control over the Ravonne Kobolds and defeat the Kithkin

New Pool: Extractor Demon, Pressure Point (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=391896), Dash Hopes (hhttp://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=126812)

Comment: I am treating the Akki Goblins as Kobolds as there are so few Kobold Cards in MtG. And they look kinda Konold-esque

JbeJ275
2018-12-03, 01:20 PM
Pool: Pressure Point, Dash Hopes, Extractor Demon

New Cards: Glory Seeker, Stormfromt Pegasus

Play: Dash Hopes in Ravone (06)
After many Kithkin are wiped out or captured by the kobolds a group of desperate shamans gather together and with baleful and desperate energy empower a spirit of vermin to lower godhood. The rat swiftly makes it’s present known as a young dragon collapses dead from some unearthly sickness as well as many of the warrior kobolds. However the Kithkin can’t continue bartering with the spirit forever and soon it is bound to demand to great a price or else turn on them as well.

New Pool: Pressure Point, Glory Seeker, Stormfromt Pegasus

Wasp
2018-12-06, 07:45 AM
If anyone wants to continue, please feel free to post. If you are not interested anymore I would be glad if you could send me a PN. Thank you!

Xenopax
2018-12-09, 07:29 AM
Pool: Pressure Point, Glory Seeker, Stormfront Pegasus

New Cards: Hermit Druid, Coral Merfolk

Play: Hermit Druid in Meandering River (11)

Expelled from their tribes, Human Outcasts begin a long journey toward rumored salvation in the Jungle basin. On the way, the wisest of them all are granted power by the wilds, becoming the first human druids.
Human Refugees begin marching toward the Jungle Basin, with some losing their pyromancy and becoming master druids

New Pool: Coral Merfolk, Glory Seeker, Stormfront Pegasus

Wasp
2018-12-09, 03:59 PM
Ahhh! Cool, it's continuing! Very happy!

Xenopax
2018-12-09, 08:20 PM
Ahhh! Cool, it's continuing! Very happy! Maybe we should have a GM recap of events and some new ones for us to react to? That'd keep it moving.

Wasp
2018-12-09, 09:55 PM
Good idea. It may take a little bit more, but that's definitely something very helpful. Thank you!