Windwaert
2018-11-22, 01:09 PM
Hi everyone,
The idea of using flying familiars to carry character aloft is not new. An imp (carry cap. 45 lbs.) or flying monkey (carry cap. 120 lbs.) can carry a Kobold (min. 27 lbs.) up to naked medium humanoids. However, the rules for trivially carrying living conscious creatures as objects are not nearly as clear as my suggestion below.
Anyone can fly
What if we use grappling rules instead? You'll need the Warlock Pact of the Chain (Pact Boon L3) to attack with your familiar, since grappling is a special melee attack. Let's assume the flying familiar (any will do) successfully grappled the PC (I'm afraid the PC cannot choose to fail). Tiny familiars can grapple small PCs, small familiars can grapple medium PCs. The PC's speed becomes 0 during the grapple. The familiar can move the Grappled Creature using the "Moving a Grappled Creature" rule, regardless of the grappled creature's weight (https://twitter.com/JeremyECrawford/status/907788091267543040), but its speed is halved (e.g., 30 ft flying for raven form imp). It seems the PC can stay in the space (cube/tile) exactly below the familiar, i.e., the relative position of the PC to the familiar can remain constant (https://twitter.com/JeremyECrawford/status/852314898218369024). So what are the pros and cons?
Pros
Flying movement for any PC race at level 1!
The PC's speed is 0, but the movement is forced onto the PC, so...
The forced movement onto the PC will not trigger OAs. Make sure that the familiar stays out of reach.
Effects on the PC that limit speed or affect willing movement (Frightened, Booming Blade, etc.) are effectively bypassed.
The familiar's movement can be readied to trigger on the PC's turn. The Attack action or Spells can be readied by the PC for when the familiar's reaction forced movement brings enemies within reach.
The familiar's movement can also be readied as a reaction to flee when an enemy moves within striking distance of the PC.
Cons
Relies on a frail creature. Don't fly too high, or fall like a brick when the familiar dies or becomes incapacitated.
The grapple also ends when the two are forced apart.
The grappled PC cannot stand up from Prone.
The PC can attack during the forced movement on their turn only via the ready action. Extra attack may work on the readied Attack action when the reaction triggers during your own turn. Readying spells does take concentration.
I'm pretty sure this would all work [RAW + some JC rule interpretations], even at level 3, but would this be allowed by any DM (seeing as the Adventurers League banned flying races altogether)? Let me know what you think :smallbiggrin:
EDIT: Thanks to MaxWilson for pointing out that Find Familiar creatures can't attack (grapple is a special melee attack)
The idea of using flying familiars to carry character aloft is not new. An imp (carry cap. 45 lbs.) or flying monkey (carry cap. 120 lbs.) can carry a Kobold (min. 27 lbs.) up to naked medium humanoids. However, the rules for trivially carrying living conscious creatures as objects are not nearly as clear as my suggestion below.
Anyone can fly
What if we use grappling rules instead? You'll need the Warlock Pact of the Chain (Pact Boon L3) to attack with your familiar, since grappling is a special melee attack. Let's assume the flying familiar (any will do) successfully grappled the PC (I'm afraid the PC cannot choose to fail). Tiny familiars can grapple small PCs, small familiars can grapple medium PCs. The PC's speed becomes 0 during the grapple. The familiar can move the Grappled Creature using the "Moving a Grappled Creature" rule, regardless of the grappled creature's weight (https://twitter.com/JeremyECrawford/status/907788091267543040), but its speed is halved (e.g., 30 ft flying for raven form imp). It seems the PC can stay in the space (cube/tile) exactly below the familiar, i.e., the relative position of the PC to the familiar can remain constant (https://twitter.com/JeremyECrawford/status/852314898218369024). So what are the pros and cons?
Pros
Flying movement for any PC race at level 1!
The PC's speed is 0, but the movement is forced onto the PC, so...
The forced movement onto the PC will not trigger OAs. Make sure that the familiar stays out of reach.
Effects on the PC that limit speed or affect willing movement (Frightened, Booming Blade, etc.) are effectively bypassed.
The familiar's movement can be readied to trigger on the PC's turn. The Attack action or Spells can be readied by the PC for when the familiar's reaction forced movement brings enemies within reach.
The familiar's movement can also be readied as a reaction to flee when an enemy moves within striking distance of the PC.
Cons
Relies on a frail creature. Don't fly too high, or fall like a brick when the familiar dies or becomes incapacitated.
The grapple also ends when the two are forced apart.
The grappled PC cannot stand up from Prone.
The PC can attack during the forced movement on their turn only via the ready action. Extra attack may work on the readied Attack action when the reaction triggers during your own turn. Readying spells does take concentration.
I'm pretty sure this would all work [RAW + some JC rule interpretations], even at level 3, but would this be allowed by any DM (seeing as the Adventurers League banned flying races altogether)? Let me know what you think :smallbiggrin:
EDIT: Thanks to MaxWilson for pointing out that Find Familiar creatures can't attack (grapple is a special melee attack)