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u-b
2018-11-25, 12:01 PM
https://i.postimg.cc/ry7fh6Tg/RotR-00.jpg

The town of Sandpoint needs you!

Situated on the Lost Coast of Varisia, this friendly small coastal town does not know what fate has in store for it, or indeed all of Varisia. Five years after a mad killer called 'Chopper' killed over two dozen people and Sandpoint's church burned in a fire, killing the head priest, Sandpoint's townspeople are ready to forget what is now called the 'Late Unpleasantness'. A new cathedral has recently finished being built, and will be consecrated at this year's Swallowtail Festival. For whatever reason, you are all attending Sandpoint's Swallowtail Festival.

It will up to you, the heroes, to stop the Rise of the Runelords.



Character
Race
Class
Player
Status


Lizuga Manescu (https://www.myth-weavers.com/sheets/?id=2501665)
Human (Azlanti)
Medic
CasualViking
In play


Iris of Shelyn (https://www.myth-weavers.com/sheets/?id=1912084)
Human (Varisian)
Inquisitor (Urban Infiltrator)
Ghostfoot
In play


Rakieth Anlec (https://www.myth-weavers.com/sheets/?id=2505853)
Elf
Stalker (Vigilante)
DrK
In play


Krusk (https://www.myth-weavers.com/sheets/?id=2508939)
Half-Orc
Warden (Zweihander Sentinel)
Erloas
In play


Adalbert Hornwood (https://www.myth-weavers.com/sheets/?id=2511617)
Halfling
Sorcerer/Wizard
Spore
NPC


Adalbert Hornwood (https://www.myth-weavers.com/sheets/?id=1756491)
Halfling
Archaeologist Bard
Spore
Rebuilt


Adalbert Hornwood (https://www.myth-weavers.com/sheets/?id=1771676)
Halfling
Archivist Bard
Spore
Rebuilt


Justin Kaijitsu (https://www.myth-weavers.com/sheets/?id=1755923)
Human
Warlord
DrK
Sharded to death


Lebwen (https://www.myth-weavers.com/sheets/?id=1762024)
Human (Garduni)
Magus
Erloas
Killed in action


Silna Glintstone (https://www.myth-weavers.com/sheets/?id=1755680)
Dwarf
Ranger
Vegan Squirrel
Retired


Adalbert Hornwood (https://www.myth-weavers.com/sheets/?id=2460101)
Halfling
Sorcerer (VMC bard)
DrK
Rebuilt


Lizuga Manescu (https://www.myth-weavers.com/sheets/?id=1758124)
Human (Varisian)
Medic
CasualViking
Reborn



Elf: Adult at 25, Middle-aged at 75, Old at 125, Venerable at 175 (+6d20)
Dwarf/Gnome: Adult at 22, Middle-aged at 60, Old at 100, Venerable at 140 (+4d20)
Half-Elf: Adult at 20, Middle-aged at 55, Old at 90, Venerable at 125 (+3d20)
Halfling: Adult at 18, Middle-aged at 50, Old at 75, Venerable at 100 (+3d20)

Per-class starting age offsets are as per human (for human, half-orc) or halfling (everybody else). Roll or pick any.
Maps of Sandpoint: with major places (http://eightequalsequalsd.000a.biz/downerloads/Paths/Pathfinder%20RPG/Comics/Pathfinder%20Comic%20-%20Chronicles%2001%20-%20Sandpoint%20Gazetteer/Pathfinder%20Comic%20-%20Chronicles%2001%20-%20Sandpoint%20Gazetteer%20-%2002%20(Sandpoint%20Map).jpg) and with street names (http://rpgames.be/wp-content/uploads/2018/02/Schermafbeelding-2018-02-10-om-23.40.36.png).

Some info on Magnimar (https://pathfinderwiki.com/wiki/Magnimar) and the map (http://roleplayer.narod.ru/img/Magnimar.jpg).

IC threads are here (http://www.giantitp.com/forums/showthread.php?574641-Rise-of-the-Runelords-IC) and here (https://forums.giantitp.com/showthread.php?625411-Rise-of-the-Runelords-IC-2). Original recruitment thread is here (http://www.giantitp.com/forums/showthread.php?574069-PF-Rise-of-the-Runelords). Re-recruitment is here (http://www.giantitp.com/forums/showthread.php?587710-PF-Rise-of-the-Runelords-(re-recruitment-closed-to-new-interest)).

NPCs will speak in bold black.

Spore
2018-11-25, 01:58 PM
I am not sure if I GET the starting age thing and if it is important that I change my age away from 28 but I assume 18+training time (which I assume was long for Adalbert since he is kind of an easily distracted slacker) would net at least at 25.

Gonna use dark grey

CasualViking
2018-11-25, 02:41 PM
I will take the opportunity to claim my usual Bold Navy.https://image.ibb.co/hiJQSA/Medic.jpg

Vegan Squirrel
2018-11-25, 02:52 PM
Silna Glintstone (https://www.myth-weavers.com/sheet.html#id=1755680) will speak in Bold Green. Any rules/preferences for how we handle IC posts?

DrK
2018-11-25, 06:47 PM
Justin will speak in italic black (as it's compatible with my phone)

Did you have a preference between the warlord or cavalier version?

Erloas
2018-11-25, 08:16 PM
I've updated my charactersheet to mythweavers (https://www.myth-weavers.com/sheet.html#id=1762024)
I hope I didn't miss anything. Also dropped the artisan tools because I had changed one background skill from craft to profession but forgot to get rid of the tools.

Assuming it doesn't get mistaken for others, I'll go with Teal

Spore
2018-11-25, 08:23 PM
Personally I like the Warlord more because it smoothes out the damage you provide to the party a bit more. Challenge is always a big chunk of damage (that is potentially lost when you miss or are unable to attack for a turn or two). That being said, u-b copied your cavalier sheet, not your warlord sheet. This might be intentional, or this might just been the first one he wanted.

u-b
2018-11-25, 11:03 PM
I am not sure if I GET the starting age thing and if it is important that I change my age away from 28 but I assume 18+training time (which I assume was long for Adalbert since he is kind of an easily distracted slacker) would net at least at 25.
28 is fine. This includes training time.


Did you have a preference between the warlord or cavalier version?
Had marginal preference to Cavalier. Changed to Warlord.


I've updated my charactersheet to mythweavers (https://www.myth-weavers.com/sheet.html#id=1762024)
I hope I didn't miss anything. Also dropped the artisan tools because I had changed one background skill from craft to profession but forgot to get rid of the tools.]
Updated the table. Also, please write your posts in third person ("Lebwen this, than he that,...").


Any rules/preferences for how we handle IC posts?
See above. Other than that, nothing comes to mind at the moment.

Erloas
2018-11-26, 01:07 AM
Updated the table. Also, please write your posts in third person ("Lebwen this, than he that,...").
Reworked the post, keeping the same basic content.

Spore
2018-11-26, 06:19 AM
I hope you don't mind me RPing a bit with the first poor soul I found. I am not sure if I get it across but Adalbert is meant to be a charismatic guy who just quickly outwears his welcome by adding far too much detail and words to a conversation.

Kind of like the absent-minded scientist trope many wizards go for, only that I didn't dump charisma and actually know how to be polite even if a bit strenous.

u-b
2018-11-26, 09:32 AM
I'll need to pay for stabling a donkey, for the first two nights in Ameiko's inn (quality unknown) and for a few portions of the festival's foodstuffs
Everything up to the morning is already payd for. Your starting wealth is as of the start of the day.

As for the pricings:
Rusty Dragon is mainly a good inn, but they have some common rooms (4-in-1). They serve both common and good food, though the selection of common food at any given time is rather limited (menu changing daily).

White Deer is mainly common inn, but also has good rooms. They serve both common and good food.

Hagfish has all sorts of rooms, all sorts of food, and all sorts of clientele. It's mainly oriented on ships' crews and owners.

Poor accommodations at an inn amount to a place on the floor near the hearth. 2 sp per night.
Common accommodations consist of a place on a raised, heated floor, the use of a blanket and a pillow. 5 sp per night.
Good accommodations consist of a small, private room with one bed, some amenities, and a covered chamber pot in the corner. 2 gp per night.

Poor meals might be composed of bread, baked turnips, onions, and water. 1 sp per meal (2..3 per day)
Common meals might consist of bread, chicken stew, carrots, and watered-down ale or wine. 3 sp per meal (6..9 per day)
Good meals might be composed of bread and pastries, beef, peas, and ale or wine. 5 sp per meal (10..15 per day).

Vegan Squirrel
2018-11-26, 09:44 AM
Everything up to the morning is already paid for. Your starting wealth is as of the start of the day.

Then we can ignore the part where I spent 4cp on an ale. With a 17, she probably won her tug-of-war bet for another ale, too.

CasualViking
2018-11-26, 11:32 AM
nice map. The bystanders count as crowd-type difficult terrain and soft cover?

u-b
2018-11-26, 11:48 AM
nice map. The bystanders count as crowd-type difficult terrain and soft cover?
I had to read about crowd-type difficult terrain, but yes, they are it, on both counts.

Vegan Squirrel
2018-11-26, 03:47 PM
Silna's untrained Knowledge (local): [roll0] (add +2 for favored enemy if this is about goblinoids).

Are you using group initiative to speed up pbp play? So Adalbert and Justin can go in either order?

EDIT: Okay then, don't think I needed to roll that, then. :smallamused:

Spore
2018-11-26, 04:25 PM
Locals![roll0]

Adalbert has never seen or heard of Goblins. A GREAT start for my scholar.

DrK
2018-11-26, 05:07 PM
typical, chance to look really cool and roll a "5" on the d20 to miss 'em both

u-b
2018-11-26, 10:04 PM
Are you using group initiative to speed up pbp play? So Adalbert and Justin can go in either order?
Yep, any order.

u-b
2018-11-29, 09:18 AM
Waiting for Adalbert's actions.

Meanwhile, what posting rate do people prefer, if there is a preference?

Vegan Squirrel
2018-11-29, 09:46 AM
Waiting for Adalbert's actions.

Meanwhile, what posting rate do people prefer, if there is a preference?

I tend to be quicker to post during the week, and slower on the weekends. But I don't have strong feelings about the rate. I guess my base expectation is I'll be making an IC post about every other day on average, with a lot of variation depending on what's happening.

DrK
2018-11-29, 11:52 AM
Waiting for Adalbert's actions.

Meanwhile, what posting rate do people prefer, if there is a preference?

I post most days on the forum, so can do 5-7 per week or obviously less.
cheers

CasualViking
2018-11-29, 03:37 PM
I post most days on the forum, so can do 5-7 per week or obviously less.
cheers

Ditto, a bit slower on the weekends.

Erloas
2018-11-29, 03:41 PM
I'm on an irregular schedule, but can find time to post fairly often, at least once a day currently. Although, as I'm sure will be true of everyone, the holidays might be... well anything from really open to really busy.

Spore
2018-11-29, 06:20 PM
Waiting for Adalbert's actions.

Meanwhile, what posting rate do people prefer, if there is a preference?

I was first in initiative, i decided to climb the roof and failed. what is there else to do?

Erloas
2018-11-29, 06:40 PM
I was first in initiative, i decided to climb the roof and failed. what is there else to do?

The goblins took their turn and your turn came up again

u-b
2018-11-30, 03:00 AM
The goblins took their turn and your turn came up again
Yep, Sporeegg, your turn again. There should have been townsfolks' actions, but I delayed them to just before the goblins, to have all NPCs lumped together. Should not make a difference.

Spore
2018-11-30, 07:16 AM
Perception [roll0]

Vegan Squirrel
2018-11-30, 10:39 AM
So now the NPCs have gone and it's the party's turn again, right?

u-b
2018-11-30, 10:43 AM
So now the NPCs have gone and it's the party's turn again, right?
Right. Party's turn now.

u-b
2018-11-30, 12:21 PM
The rest of the party can do their round's worth of actions, but the goblins are both down. We are still in round-by-round mode.

u-b
2018-12-01, 05:13 AM
Basically move action to climb, standard action to check for goblins, and maybe find a sling or ranged weapon. Maybe there was an crossbow archery contest somewhere?
Not on the town square. Some target shooting occured from the cliff above Junk Beach towards the Chopper's Isle, that's 200..300 feet to the west. You can get some roof tiles and throw them, but improvised for 1d2-1 per tile is not very much.

Spore
2018-12-01, 10:39 AM
Knowledge (Religion) to have Adalbert know about Rovagug Lamashtu/the Goblin Hero-gods. [roll0]

CasualViking
2018-12-01, 11:19 AM
Trying out a block of bookkeeping and pre-declared/pre-rolled stuff:

Lucerne Hammer [roll0], damage [roll1]+[roll2].Lucerne Hammer [roll3], damage [roll4]+[roll5].AC 13 (+1 Dex, +2 Shield). Counter: Oaken shield, +4 to AC (additional shield bonus)
[roll6][roll7][roll8]Maneuvers readied: Oaken Shield, Encouraging Roar, Staunching Strike.
Triage: 3/3
Hit Points: 10/10

u-b
2018-12-01, 12:43 PM
I dont know what goblins are physically but I recall everything about goblinoid religion.
Apparently, the books Adalbert has head about the goblins contained a lot of facts, but not a single picture. :smallamused:

CasualViking
2018-12-02, 07:29 AM
Ugh, that was close. 0 hp for a moment there.

Spore
2018-12-02, 09:10 AM
Because I am a dork, I need to roll CLW again with a d8 this time: [roll0]
Sorry Lizuga for leaving you there.

CasualViking
2018-12-02, 10:17 AM
Yeah, you guys are bastards :-).

Whip-goblin is going to have a hard time doing anything without eating an AoO.

DrK
2018-12-02, 12:04 PM
Yeah, you guys are bastards :-).

Whip-goblin is going to have a hard time doing anything without eating an AoO.

Good start as we break the first rule of adventuring ..... Never split the party!

EDIT: If my paltry 15 (stupid rolling a 5 again!) hits then everyone at the Town gate will get +2 damage on their next attack from my Gambit

Erloas
2018-12-02, 01:08 PM
Yeah, sorry about that. I looked at everything and said "she can handle a couple goblins and they'll be dead before I get there and I've got nothing special to help with fire" and I manage to run to another location before it is handled, so my bad.

Vegan Squirrel
2018-12-03, 09:51 AM
Yeah, my thinking was my dwarf speed would take too long to get there, and the crowd would block my archery, so I'd be better off sticking to the northeast corner. :smalleek:

Besides, is it really splitting the party if our characters haven't learned we're a party yet?

CasualViking
2018-12-03, 03:32 PM
BTW, I have to admit, Revitalizing Touch feels a little dirty at level 1. Once we hit level 3 or 4, it's going to be a reasonable trade-off, but at level 1 it's really good.

DrK
2018-12-03, 04:05 PM
@ U-B

Does my counter with its dance check allow me to avoid one of the attacks? It beat their roll so I'm hoping I avoided the first hit. Means I'm on a healthy 4hp rather than 0!

cheers

Spore
2018-12-03, 07:13 PM
I have seen that a Pathfinder character _needs_ to be viable in combat. Would you allow a rebuild? Do you even think I need one? Because I already feel if Lizuga's build wasn't so good, she's be dead and it would be my fault.

Erloas
2018-12-03, 08:21 PM
I wouldn't say it is your fault, there was 3 others of us that ran off on our own choice.

As for a rebuild, you could shoot stuff just fine if you had your crossbow. A ranged weapon (or fineese weapon) would make you decent enough.
Not wanting to jump into close combat is understandable, just hard when you've left your ranged weapons at home.

u-b
2018-12-03, 09:54 PM
Does my counter with its dance check allow me to avoid one of the attacks? It beat their roll so I'm hoping I avoided the first hit. Means I'm on a healthy 4hp rather than 0!

Oops, sorry. Fixed that.

u-b
2018-12-04, 08:58 AM
I have seen that a Pathfinder character _needs_ to be viable in combat. Would you allow a rebuild? Do you even think I need one? Because I already feel if Lizuga's build wasn't so good, she's be dead and it would be my fault.

Idon't think a rebuild is required. You were handling, without full gear, a fight which is CR 2 for a four-person party. For one person, that was supposed to be dangerous if not outright deadly, so I think Lizuga did adequately, to say the least. I'm reading that this AP contains more fights that would be deadly if not carefully arranged, but that's, like, by design.

Vegan Squirrel
2018-12-04, 09:25 AM
This is probably as good a time as any to point out that I'm fairly inexperienced with Pathfinder, so, sorry if I make any mechanical mistakes. I've played and DMed both 3.5 and 5th ed. D&D (mainly 5th of late), but so far my Pathfinder experience has only been a few sessions and plenty of browsing open content to translate material to other editions. I think I've got a solid handle on everything, but something that's just a little different from the other systems may occasionally catch me off guard.

CasualViking
2018-12-04, 12:16 PM
I have seen that a Pathfinder character _needs_ to be viable in combat. Would you allow a rebuild? Do you even think I need one? Because I already feel if Lizuga's build wasn't so good, she's be dead and it would be my fault.

From a mechanical standpoint, Archaeologist's Luck is a solid bonus; what you are lacking is something to apply that bonus to. Ranged combat is very feat-intensive to get into, and if you're going that route, you should probably hold off on Lingering Performance.

DrK
2018-12-05, 11:40 AM
Try and stabilise, with Justin's current luck I've not got high hopes. I feel embarrassed bring dropped by goblins!

Stabilise Vs DC14 (10 + -4 HPs) [roll0]

Spore
2018-12-06, 08:16 AM
From a mechanical standpoint, Archaeologist's Luck is a solid bonus; what you are lacking is something to apply that bonus to. Ranged combat is very feat-intensive to get into, and if you're going that route, you should probably hold off on Lingering Performance.

I would like to switch the following things after the battle:

1) Go to Archivist from Archaeologist. I understand that inspire courage is an easy-to-use bonus that is always good, but Archivist fits the fluff better. It even has the rogue's trapfinding built in, even though it's second level.

2) Switch traits from Fate's Favored and Trapfinder to Adopted (Gnome): Helpful (+4 to aid another) and Dangerously Curious (+1 to Use Magic Device, I WANT to use that skill very liberally once i've reached Lv 3+ and can safely activate those items).

3) Switch feat from Lingering Performance to Extra Performance (to prepare for Master Performer with the request to allow this to refluffed for my academy and my style of performance).

This way I retain the curious adventurer type scholar, but I can help others with their combat, I have a crunch reason to heavily invest into knowledge skills. I can assist with a crossbow while not really focussing all my performance boni on myself.

u-b
2018-12-06, 09:04 AM
I would like to switch the following things after the battle:

1) Go to Archivist from Archaeologist. I understand that inspire courage is an easy-to-use bonus that is always good, but Archivist fits the fluff better. It even has the rogue's trapfinding built in, even though it's second level.

2) Switch traits from Fate's Favored and Trapfinder to Adopted (Gnome): Helpful (+4 to aid another) and Dangerously Curious (+1 to Use Magic Device, I WANT to use that skill very liberally once i've reached Lv 3+ and can safely activate those items).

3) Switch feat from Lingering Performance to Extra Performance (to prepare for Master Performer with the request to allow this to refluffed for my academy and my style of performance).

This way I retain the curious adventurer type scholar, but I can help others with their combat, I have a crunch reason to heavily invest into knowledge skills. I can assist with a crossbow while not really focussing all my performance boni on myself.

This is all fine.

u-b
2018-12-08, 08:47 AM
...Behind them were two bodies: one of a goblin, and one of a guard...

The guard Aldern Foxglove was checking was this guy - he was guarding the gate when goblins attacked. He is not less concerned abot Justin, but Justin seems to be taken care of.

Vegan Squirrel
2018-12-08, 09:23 PM
Oh right, small sized gear, I guess that probably includes the arrows, too. So Silna probably won't be converting those into crossbow bolts.

CasualViking
2018-12-10, 02:58 AM
Someone should probably invite Lizuga along to Aldern's shin-dig.

Vegan Squirrel
2018-12-12, 12:22 PM
I'm good to skip to the morning. I guess we're going boar hunting?

Erloas
2018-12-14, 12:08 AM
Maybe I should put down my weapons and join Adelbert in a life of books, I think I've had like 2 decent attack rolls so far.


While I don't get spellstrike until next level, any chance there could be another touch cantrip I could get? I know arcane mark works but it just feels extra gamey because there is no reason to do it other than the extra attack. I know some of the "touch of" spells can be a bit much to add, but something like Cauterize? (http://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing-3rd-party-spells/c/cauterize) It is 3rd party, but its only 1 point of damage and stops them from bleeding.

u-b
2018-12-14, 09:22 AM
While I don't get spellstrike until next level, any chance there could be another touch cantrip I could get? I know arcane mark works but it just feels extra gamey because there is no reason to do it other than the extra attack. I know some of the "touch of" spells can be a bit much to add, but something like Cauterize? (http://www.d20pfsrd.com/magic/3rd-party-spells/rite-publishing-3rd-party-spells/c/cauterize) It is 3rd party, but its only 1 point of damage and stops them from bleeding.

That would be fine.

DrK
2018-12-15, 06:49 AM
Hi all.

Sorry for the quiet week, I had some work stuff crop up that kept me out of action. Boar hunting sounds good.

Vegan Squirrel
2018-12-15, 09:01 AM
Did I miss something about another dwarf woman warrior?

u-b
2018-12-17, 11:26 AM
I should have gotten an AoO as well as the readied attack against the boar, but...it's a weird and counter-fictional rules corner, so i'm not gonna insist on it.

Technically, yes, but for exactly these reasons (and partly because no AoO was pre-rolled) I had the boar stopped by the hit and then step-and-attack.

CasualViking
2018-12-19, 02:05 PM
THe pompus halfling is already checked in at the rusty dragon, and Justin is attached to it as well, so let's assume that we're going there.

Spore
2018-12-20, 04:23 PM
THe pompus halfling is already checked in at the rusty dragon, and Justin is attached to it as well, so let's assume that we're going there.

I am not that pompous...:smallannoyed:

DrK
2018-12-21, 05:23 PM
I am not that pompous...:smallannoyed:

longwinded maybe? :smallsmile:

Erloas
2018-12-23, 06:06 PM
I don't think pompus is the right word, a bit excentric and excitable though.

Not sure what Sandspoint will have available for items. Probably a bit early for multiple weapons, especially since much more will put me into medium encumbrance, and too many actions to switch since I don't have BAB 1 yet, although a reach weapon at some point would be nice.

I'm also not sure if I should simply walk away from the ship, or if I should go in and tell the captain I'm leaving or buy out my service (which I would assume would only be a couple gold). My character would do it either way, but if the DM doesn't care I'll simply walk away and ignore them.

CasualViking
2018-12-24, 12:49 AM
I figure Justin and Silna go in first, Lizuga and Lebwen follow. We are going to need some light too. If it comes down to that, I have torches, but no spare hands.

Erloas
2018-12-24, 03:58 AM
I have light. Depending how big the room is I was thinking about just casting it on the door. Otherwise I think just armor or weapon will let us see and still fight

u-b
2018-12-24, 04:02 AM
The room inside building outer dimension is about 20x20 feet, so just opening the door should be enough to light it.

u-b
2018-12-25, 10:26 AM
Not sure what Sandspoint will have available for items. Probably a bit early for multiple weapons, especially since much more will put me into medium encumbrance, and too many actions to switch since I don't have BAB 1 yet, although a reach weapon at some point would be nice.
Almost everything in relevant price range can be ordered from Magnimar and the more common stuff is available locally. Everything on Adalbert's list is available locally. As for reach weapons, you can have a longspear free of charge if Aldern's men have not sold it. :smallamused:


I'm also not sure if I should simply walk away from the ship, or if I should go in and tell the captain I'm leaving or buy out my service (which I would assume would only be a couple gold). My character would do it either way, but if the DM doesn't care I'll simply walk away and ignore them.
You can just send a boy with a message for negligible cost, that would be fine.

DrK
2018-12-25, 10:44 AM
Nothing to spend the gold on currently

Also, happy Xmas all. Hope good good and drink had by all

Spore
2018-12-25, 11:30 AM
Christmas skeletons? What is this? Nightmare AFTER christmas? :smallamused:

Knowledge (Religion) for humanoid skeletons [roll0]
Knowledge (Religion) for dog skeleton [roll1]

CasualViking
2018-12-25, 12:57 PM
Look, our second fight! We are already doing better than the average PBP game :-D

You all get +2 [morale] to attack and damage for one round from Lizuga's boost.

Spore
2018-12-25, 05:53 PM
Nice. Unsure what I what I do with my standard action after I've started the Naturalist Bardic Performance. Going into melee with Cure Light Wounds would be very aggressive, I think I just go into flanking position and use my beefed up "aid another" for +6 to your attacks (or rather +7 because I actively make yourself better by lecturing).

Mwahaha, weaponized knowledge. You will learn and there is nothing you can do about it!

Vegan Squirrel
2018-12-26, 10:31 AM
Sorry for the delays, the holidays are a busy time. I'll get a post up shortly.

Erloas
2018-12-26, 03:26 PM
Almost everything in relevant price range can be ordered from Magnimar and the more common stuff is available locally. Everything on Adalbert's list is available locally. As for reach weapons, you can have a longspear free of charge if Aldern's men have not sold it. :smallamused:

Almost forgot... Can't cast spells with a two-handed weapon, so no reach for me (other than spells themself, so yeah, I just need to do that).

MWK long sword and leather lamellar was what I was thinking. Not sure what else is really possible or practical at this level.

u-b
2018-12-27, 09:22 AM
Almost forgot... Can't cast spells with a two-handed weapon, so no reach for me (other than spells themself, so yeah, I just need to do that).
You can cast with a two-handed weapon just fine (https://rpg.stackexchange.com/questions/24463/in-pathfinder-what-are-the-rules-for-holding-a-two-handed-weapon-in-one-hand-wh). Not sure about Magus-specific stuff, but feel free to name the rules you want clarified.

CasualViking
2018-12-27, 11:07 AM
He can't use Spell Combat with a two-handed weapon.

Also, 3 skeletons is a chump fight, moving along: attack roll [roll0]. EDIT: I'm assuming that's a miss.

EDIT: Using Encouraging Roar again (+2/+2)

Erloas
2018-12-27, 03:51 PM
To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand.

So even if you can use your off-hand freely with a 2h weapon some of the time, spell combat explicitly states that it only works with light or one-handed weapons. Is there such a thing as a light 2-handed weapon? Although there is a specific archer archetype that lets you use spell combat with a 2-handed range weapon, not that it matters here.


edit: maybe I really do need a new sword, this one can't hit anything... of course the spear didn't do any better.

Vegan Squirrel
2018-12-27, 04:33 PM
It seems like everyone's squeezing into a very tight space. Is there room for Silna to get in and make an attack?

u-b
2018-12-27, 10:02 PM
It seems like everyone's squeezing into a very tight space. Is there room for Silna to get in and make an attack?

Yes, but either Justin has to make way stepping to E4 or Silna will eat an AoO.

Vegan Squirrel
2018-12-31, 12:32 PM
The Boneyard

You head back to the boneyard before reporting to the mayor. Silna checks the area for tracks and finds many. Some are clearly left by the party, some by other medium-sized creatures over the last few days, but there are also many definitely goblin footprints. Silna thinks that most medium-sized footprints are left by legitimate visitors, but one set of medium-sized footprints correlates with goblins' footprints too much for a coincidence. Silna tries to get into the details of who went where, but is unable to reach a conclusion.

Silna perception: (1d20+7)[27]
Silna survival: (1d20+7)[8]

By "correlates with," do you mean they are moving with goblin footprints, or that they look like medium-sized goblin footprints?

Also, not that it will make a difference, but Silna's Survival should be +6 when tracking (due to Track), which would mean +8 for tracking her favored enemy. You used +7, and I can't see the one point making a difference in this case. I listed Survival twice in her skills, one of them with the Track bonus for tracking included.

u-b
2018-12-31, 02:14 PM
Moves with goblin footprints. One point does not make a difference this time.

Vegan Squirrel
2019-01-03, 10:23 AM
Did we come close to a consensus on spending our 500 gp group budget?

There are also a few things I'd like to grab for Silna before leaving town. a donkey (8 gp)
a pack saddle (5 gp)
50 ft. hemp rope (1 gp)
a greatclub (5 gp)
a dagger (2 gp)
3 sacks (3 sp)
50 gp worth of crafting materials to begin upgrading her crossbow (eventual goal: stats of a masterwork Str +3 Composite Longbow—it'll probably be a few levels...).

CasualViking
2019-01-04, 12:41 AM
I think we tacitly agreed on the 465 gp shopping list that Sporeeg posted. We still have our individual 100 gp purses.

Erloas
2019-01-04, 04:45 AM
Yeah, good with his list. Although if we've got pack animals, especially this early, we could just do 1-2 group animals with a little of the money rather than each getting one.

Should see where we think we might head, a tent wouldn't be a bad idea if we're heading out and already have pack animals

Spore
2019-01-07, 01:35 AM
Did we come close to a consensus on spending our 500 gp group budget?

There are also a few things I'd like to grab for Silna before leaving town. a donkey (8 gp)
a pack saddle (5 gp)
50 ft. hemp rope (1 gp)
a greatclub (5 gp)
a dagger (2 gp)
3 sacks (3 sp)
50 gp worth of crafting materials to begin upgrading her crossbow (eventual goal: stats of a masterwork Str +3 Composite Longbow—it'll probably be a few levels...).

Are the glassworks out of town though? If so, Adalbert has a donkey with a pack saddle and rope already. He mainly just struggles to control it at times (I dont have Handle Animal yet).

u-b
2019-01-07, 01:56 AM
Glassworks are in town and I assume you will be heading right there rather than stopping for shopping, but feel free to correct me on that part.

Vegan Squirrel
2019-01-08, 09:07 AM
Glassworks are in town and I assume you will be heading right there rather than stopping for shopping, but feel free to correct me on that part.

Agreed. Sorry for the delay there—I'm usually rather busy during the weekends, and yesterday I just didn't get the chance to catch up.

CasualViking
2019-01-08, 02:46 PM
I'm gonna let the others respond and get into position and stuff, but I intend to charge to J31 and hit the nearest goblin.

Spore
2019-01-08, 04:53 PM
Adalbert operates thieves tools, demonstrating how he could easily open a door not fitted with a lock (and possibly giving Lizuga a look, for that matter).

Not even Chuck Norris can pick a door lock THAT ... nonexisting...:smallamused:

DrK
2019-01-08, 04:54 PM
I'll be poised by the door. Then when it starts I'll move J29 and skewer two goblins (or at least attempt to!)
If you need initiative [roll0]

Erloas
2019-01-08, 04:56 PM
I have color spray and enlarge person prepared today for level 1 spells. I don't think I'm likely to hit more than 2 with color spray, and not a lot of room to move around if I go to Large, though I would threaten many at the table. Really should have done obscuring mist, it decided on color spray instead (I had updated my sheet but should have also posted it in the morning)

I don't think you can do a charge on a surprise round, as that is a full-round action.

For range all I've really got is acid splash and daze, so not going to do a whole lot with that.

I'll take the same side as Adalbert, which should let us work up both sides, flanking as we go.

Vegan Squirrel
2019-01-08, 05:07 PM
Given the layout, I think Silna will switch to her crossbow and head to H32/I32 to set up a sight line to the goblins on the table. Then she'll reassess.

CasualViking
2019-01-08, 11:49 PM
I don't think you can do a charge on a surprise round, as that is a full-round action.



"If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can’t use this option unless you are restricted to taking only a standard action on your turn."

u-b
2019-01-09, 10:00 AM
Yep, the charge is fine.

Spore
2019-01-09, 10:44 AM
Knowledge (Local) to identify goblins, again. (I need to roll for my performance) [roll0]

Spore
2019-01-09, 10:57 AM
Bluffing the goblins! [roll0]

Erloas
2019-01-09, 03:57 PM
If the doors weren't locked, wouldn't Justin and Lizuga have been able to go through the other door?

I'm also not sure why the AP made the entire map at a 45 from 90% of the rooms, it makes it a pain to figure out movements that way.

u-b
2019-01-10, 08:57 AM
If the doors weren't locked, wouldn't Justin and Lizuga have been able to go through the other door?

They definitely could do it. I went with this...


Silna taps Justin's shoulder and backs up to just outside the door, so the others can hear her whisper.

...and not going back to J34. They could definitely attack from there, opening the door in the surprise round.

Spore
2019-01-10, 11:56 AM
I'm also not sure why the AP made the entire map at a 45 from 90% of the rooms, it makes it a pain to figure out movements that way.

How the material looks I assume the whole city is mapped with every 25 squarefoot accounted for. So the coastline is mapped at approx. 45°. And diagonal movement is not THAT hard.

Granted, I am the fast halfling that stays back all the time :)

Erloas
2019-01-12, 07:11 PM
It isn't that hard to figure out, but so many objects like tables now take up half of several squares instead of all of any one, just less clear what a "clear path" really is.


I think I managed to actually hit, and maybe kill one of the little buggers, assuming at least that Justin didn't kill it first

CasualViking
2019-01-15, 01:59 PM
Counters: if a counter is compared to an attack roll, then it is initiated after the attack roll is made and the result is revealed but before damage is rolled. A counter that replaces a saving throw or other roll is used before the roll in question, and cannot be used retroactively. Other counters may have specific triggers (or not have triggers at all), as noted in their descriptions.

http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/systems-and-use/

So yes, Flowing Creek and Oaken Shield ónly trigger on attacks that would otherwise have hit.

CasualViking
2019-01-16, 05:54 AM
Using Encouraging Roar (+2 [morale] to hit and damage within 30' - it doesn't stack with Justin's damage bonus)

u-b
2019-01-16, 09:09 AM
Counters: if a counter is compared to an attack roll, then it is initiated after the attack roll is made and the result is revealed but before damage is rolled. A counter that replaces a saving throw or other roll is used before the roll in question, and cannot be used retroactively. Other counters may have specific triggers (or not have triggers at all), as noted in their descriptions.

http://www.d20pfsrd.com/alternative-rule-systems/path-of-war/systems-and-use/

So yes, Flowing Creek and Oaken Shield ónly trigger on attacks that would otherwise have hit.

Thanks. Will use this ruling.

DrK
2019-01-16, 12:04 PM
Thanks. Will use this ruling.

Its why counters are a really nice thing

Spore
2019-01-16, 02:48 PM
Using Encouraging Roar (+2 [morale] to hit and damage within 30' - it doesn't stack with Justin's damage bonus)

As we act, to not encourage waiting until you are fully buffed, should we include potential buffs or do we get them only if the buffer moved BEFORE the buffee?

Because 3 or 5 damage is a difference for Adalbert (if it works on ranged attacks that is)

CasualViking
2019-01-16, 08:12 PM
As we act, to not encourage waiting until you are fully buffed, should we include potential buffs or do we get them only if the buffer moved BEFORE the buffee?

Because 3 or 5 damage is a difference for Adalbert (if it works on ranged attacks that is)

I think it's best to apply them only after they actually happen; the buff lasts for one round and doesn't "expire" by the goblins taking their turn.

CasualViking
2019-01-17, 02:00 PM
Lebwen and justin are both healing 3 hp per round now.

Vegan Squirrel
2019-01-19, 02:42 PM
That sounds like a knowledge check is in order for Silna to know about goblin behavior.

[roll0] +2 if Favored Enemy bonus applies. Favored Enemy (http://pathfinder.d20srd.org/coreRulebook/classes/ranger.html#ranger) grants a bonus to Knowledge checks, and Lore checks (https://www.d20pfsrd.com/skills/background-skills/) are supposed to act as a narrower knowledge check, so I'll defer to GM judgment. This is Lore (goblins).

u-b
2019-01-20, 01:16 AM
Silna knows that goblins are rather erratic and alternatively sneaky or noisy. They don't do much planning ahead, but it is difficult to predict what a goblin would do given enough free time.

The doors leading outside are still locked. From where you stand, you don't see any light coming crom below. The stairways themselves should be illuminated enough to walk them by the light coming from the room.

Erloas
2019-01-23, 12:41 PM
I'm pretty sure he is just standing there because of the daze. With low light vision and there not being goblin corpses around, I'm sure he's still hostile.

Spore
2019-01-23, 02:52 PM
I don't understand the medic class. How much was I healed for?

CasualViking
2019-01-23, 03:12 PM
I don't understand the medic class. How much was I healed for?

Fast healing 3 for 10 rounds; I neglected to tell you.

Spore
2019-01-23, 11:22 PM
Fast healing 3 for 10 rounds; I neglected to tell you.

That is OP af. I shall elect to switch out CLW at 2nd level.

u-b
2019-01-24, 09:16 AM
I'm pretty sure he is just standing there because of the daze. With low light vision and there not being goblin corpses around, I'm sure he's still hostile.
You may want to say something IC. Anyway, I'll wait for Lebwen's and Lizuga's actions before resolving (but not Silna's who is now simply delaying but can change that any time).

CasualViking
2019-01-25, 03:09 AM
BTW, I have to admit, Revitalizing Touch feels a little dirty at level 1. Once we hit level 3 or 4, it's going to be a reasonable trade-off, but at level 1 it's really good.


That is OP af. I shall elect to switch out CLW at 2nd level.

Agreed. But I do like surviving level 1....

Anyways, Lizuga used Encouraging Roar, +2 [morale] to attack and damage for 1 round.

DrK
2019-01-25, 06:07 AM
after that solid blow Lizuga landed it bodes well for us :smallsmile:

Erloas
2019-01-25, 10:42 PM
forgot the / in IC
[roll0]
[roll1]

readied attack if needed.

Spore
2019-01-26, 02:33 AM
Agreed. But I do like surviving level 1....

I mean I have gotten more mileage out of CLW than out of Heightened Awareness but the latter is really just there because I once we hit fourth level, I expect 1st level spells to slowly become useless anyway.

Plus, knowing the pace of PbP, I expect to stay in the range 1-3 for a long time.

Spore
2019-01-30, 07:06 AM
Double post because it is important imho:
You said to at least take the 28 in Bluff into consideration, yet all evidence speaks against Tsuto, and for once I have a character that is intelligent enough to puzzle that stuff together.

1) As Lebwen mentioned, Tsuto did not kill the running goblin. He could simply not have seen it.

2) He punched us in the face, which immediately reduces his credibility in Adalbert's eyes. Even worse, he did not apologize. Still, a 28 in Bluff is formidable and Adalbert has a total of -1 in Sense Motive so he is oblivious for now. So I conclude that Minkaians are just a very rude people.

3) Silna openly distrusts him, Lizuga seems wary.

In conclusion I might not like the guy but I will not try to bind him or attack him again. Partially because I am a tiny weak halfling. So consider your request as DM fulfilled but see that Tsuto moves on thin ice, even with me.

u-b
2019-01-30, 08:55 AM
You said to at least take the 28 in Bluff into consideration...
That roll was for his initial request, not for the "explanation", which he sort of botched with another roll. So, consider yourselves free to act as you will.

Spore
2019-02-02, 08:45 AM
I think we can assume we track the caravan down regardless on your stance towards my plan. Any other suggestions? Gotta use my expertise in deception somehow.

u-b
2019-02-03, 09:57 PM
Adalbert checks the crates and barrels as far as they are able to be opened, then proceeds around the corner, checking any door in his way if it can be opened.
The doors are locked. Are you going to pick them? Will write IC later today.

DrK
2019-02-04, 05:17 PM
Sorry all. I was sent to the states at relatively short notice. Then getting over some jet lag. Just catching up with all my games now

Erloas
2019-02-05, 02:45 AM
Just fyi, he's used up his chances with me, he's being stabbed until one of us goes down. He shot at Adelbert, not just threatened.

Tie up with rope is now a part of grapple

CasualViking
2019-02-08, 12:28 PM
Okay, Lizuga is leveled up, assuming high average HP. And ready to go, if it comes to that.

Spore
2019-02-08, 01:53 PM
Levelled up, gonna disguise myself as a goblin. It's gonna be hilarious. Still not enough skill points. As a player I know enough of goblin culture that I can assume the identity.

Vegan Squirrel
2019-02-08, 03:21 PM
Silna's leveled up, but should we round up or down for the HP? Also, we should talk about how we want to handle crafting improvements into her crossbow. My goal remains to eventually mimic a composite (+3 Str) longbow, though I'm fine with keeping the range, critical range, etc. of the light crossbow. I'm looking for the increase to damage and the ability to fire rapidly.

Our previous conversation:

DM, this is a question for as the campaign progresses, rather than affecting character creation. Would you allow Silna to craft her own improved, repeating crossbow (in time)? Basically, I like the aesthetics of her using a crossbow, but composite bows are better mechanically. So I'd pay the price for composite bows, and mechanically use composite bow stats, but fluff them as her tinkering with her crossbow to store more bolts, add a lever she can use to increase the tension (Str to damage), etc. As a weaponsmith, she's on a mission to make her crossbow as efficient and effective as a bow. Would you be okay with that?
We'll have to do something about long craft times - maybe replace weekly craft rolls with same amount of work daily or something. But, yes, can be done, no objections.

Some weapon statistics for comparison:


Weapon
Price
Damage
Load Speed


Light Crossbow
35 gp
1d8
Move Action



Heavy Crossbow
50 gp
1d10
Full-Round Action


Repeating Light Crossbow
250 gp
1d8
Free Action; Reload 5 bolts as Full-Round Action


Repeating Heavy Crossbow
400 gp
1d10
Free Action; Reload 5 bolts as Full-Round Action


Shortbow
30 gp
1d6
Free Action


Composite (+0 Str) Shortbow
75 gp
1d6
Free Action


Composite (+1 Str) Shortbow
150 gp
1d6+1
Free Action


Composite (+3 Str) Shortbow
300 gp
1d6+3
Free Action


Longbow
75 gp
1d8
Free Action


Composite (+0 Str) Longbow
100 gp
1d8
Free Action


Composite (+1 Str) Longbow
200 gp
1d8+1
Free Action


Composite (+3 Str) Longbow
400 gp
1d8+3
Free Action



Again, I'm not trying to attempt anything to break the game—as a ranger, Silna already has proficiency with bows, which offer exactly what she wants as-is. I just like the aesthetics of a crossbow more for the dwarf, and I like the concept that she's tinkering to improve her weapon gradually. And now that she has Rapid Shot, the crossbow will start to be a barrier to her effectiveness in combat. So I'd like to aim to acquire these features, in order, to what is currently her light crossbow (35 gp price):

Simple Repeating Feature (load 2 bolts as a move action) — strictly worse than a longbow still, so maybe 50 gp to accomplish?
+1 Str to damage — similar to a composite (+1 Str) bow, so 100 gp to accomplish?
Repeating Upgrade (load 4 bolts as a move action) — still worse than a bow, but let's say 50 gp to accomplish?
Repeating Upgrade (load 4 bolts as a swift action) — still technically worse, but practically the same since I won't use my swift actions otherwise, say 50 gp?
+2 Str to damage — 75 gp?
+3 Str to damage — 75 gp?
Repeating Upgrade (load 2 more bolts per upgrade) — 50 gp each time?

So it would cost 35+50+100+50+50+75+75= 435 gp for a crossbow that deals 1d8+3 damage and loads 4 bolts as a swift action. That's more expensive than a repeating heavy crossbow or a composite (+3 Str) longbow, but it's also piecemeal upgrades instead of buying a new weapon.

Looking at the crafting rules (http://pathfinder.d20srd.org/coreRulebook/skills/craft.html#craft), I'd guess it'll be DC 15 for the first upgrade, DC 17 for the upgrades starting with +1 Str, DC 19 for +2 Str, and DC 21 for the upgrades starting with +3 Str. I could either use the progress-by-the-day option, or we could use the weekly results as daily results like you specified (maybe the former for spending part of a day tinkering on it, and the latter if I dedicate a whole day to crafting?). So each upgrade would require 1/3 its cost in raw materials, which are ruined if she fails a craft check by 5 or more.

So, how does all that sound? I tried to put this work together fairly and transparently so you could quickly make a ruling, but it's your game, and I have no problem with you making different decisions. I'm mostly concerned with getting that first upgrade in pretty quickly.

Erloas
2019-02-08, 05:33 PM
Right now my plan is to go on vacation Sunday until the 19th. Given the winter storm that might change, but assuming I get to go I'll be limited in posting. I can still check in, but not as much. I'll try to get the level updated before I leave but that might not happen.

u-b
2019-02-09, 01:10 AM
We'll use average hit points, rounded up on even levels and down on odd levels.


My goal remains to eventually mimic a composite (+3 Str) longbow, though I'm fine with keeping the range, critical range, etc. of the light crossbow. ... So, how does all that sound? I tried to put this work together fairly and transparently so you could quickly make a ruling, but it's your game, and I have no problem with you making different decisions. I'm mostly concerned with getting that first upgrade in pretty quickly.
That is all fine as far as goals and costs are concerned. As for the time, there should be enough time for crafting after book one (so, after Thistletop, at about 4th level), but not so sure about getting repeating before that without a deliberate delay, unless we assume that Silna's already working on it for some time.

There is enough of goblin garb upstairs, so Silna and Adalbert can complete the disguise in about ten minutes while also teaching and lerning some phrases in Goblin. Anyone doing anything else during that time?

CasualViking
2019-02-09, 01:17 AM
Lizuga is going to find and then guard the passage.

Will our bard have any spells or performance rounds going forward, or do we need to jeopardize the timetable with an 8 hour rest?

Erloas
2019-02-09, 03:38 AM
If they're going to head back upstairs I think the rest of us should at least check the other rooms up there.

Spore
2019-02-09, 07:01 AM
Will our bard have any spells or performance rounds going forward, or do we need to jeopardize the timetable with an 8 hour rest?

I think a rest would just push the DCs for my bluff a bit into new heights with the goblins becoming antsy. But I don't know you guys' ressources. How are you looking?

Vegan Squirrel
2019-02-09, 02:07 PM
We should cut off some goblin ears and also tell Ameiko about Lonjiku's death.

Erloas
2019-02-09, 03:00 PM
I was thinking we would leave it to Justin to tell her that, though I would like to know if she knew or at very least what she knew about his part in it. But it seems like something Justin should do so I wanted to wait.

Forgot about the ears.

I'm also of the opinion that we should keep going rather than resting at this point, I think we're still early in the day. Although if we find this is leading us out of town and into the wilds we should then wait because I don't think we've even had a chance to pick up our provision, that Adalbert suggested, with the note from the Mayor.

CasualViking
2019-02-09, 03:47 PM
Lizuga is entirely good to go, but not impatient to do so.

Erloas
2019-02-09, 04:53 PM
My character sheet should be fully updated to level 2. I picked Deadeye's Arrow and Expeditious Retreat as my free spells learned. HPs are now 20 (was 13, 5 for level, +2 for con) and FC bonus to SP.

CasualViking
2019-02-12, 12:29 AM
I'm moving this weekend, so I'll be posting less for the next 10 days or so (not completely offline, just less active). So Lizuga will be going along with whatever the party does.

u-b
2019-02-12, 09:17 AM
Roger that. Maybe we'll have this game in slo-mo for some time, plot-wise.

Also, father Tobyn is, like, five years dead (and has his bones stolen). The current priest is father Abstalar Zantus.

Vegan Squirrel
2019-02-13, 11:59 AM
This week is also quite busy on my end, so I might be going a couple days between posts as well.

Spore
2019-02-14, 08:35 AM
Roger that. Maybe we'll have this game in slo-mo for some time, plot-wise.

Also, father Tobyn is, like, five years dead (and has his bones stolen). The current priest is father Abstalar Zantus.

Cut Adalbert some slack here, he saw war crimes first hand for the first time. Also yeah, sorry for that.

DrK
2019-02-17, 05:00 PM
Sorry for the slow posting recently. I'm in a manufacturing validation campaign so on 24/7 call at the moment (as they call often i've just been busy).
Should end in a few weeks and then Justin will post more often,

CasualViking
2019-02-18, 12:55 AM
Boxes and furniture everywhere, and some stuff left to go back for, but my laptop is fine. But I would still like someone else to be party whip for a while.

Let's take the tunnel.

Spore
2019-02-18, 12:30 PM
Know Religion: [roll0]

what IS this thing? I assume undead.

Vegan Squirrel
2019-02-19, 10:11 AM
Rolling for Silna's Linguistics: [roll0]

Spore
2019-02-19, 12:21 PM
Linguistics: [roll0]

CasualViking
2019-02-20, 04:37 AM
...Lizuga is really not the Scholar of the party.

Spore
2019-02-20, 12:17 PM
I have an all around bad feeling about this. But I am so damn curious!

u-b
2019-02-21, 09:11 AM
Be cautious Adalbert, I don't think most aberrations are friendly. Don't get out of sight of the rest of us. With that said Lebwen follows behind but moves up a bit closer, maybe 15 feet behind them.

Won't work. I'll write IC after Justin's, but can say it would be like follows:
Diplomacy 15 to follow Adalbert (or come with him), one unarmed person
Diplomacy 20 to follow Adalbert (or come with him), one armed person, or unarmed party
Stealth ??? to follow Adalbert (not sure how you deal with the light), but nowhere close to 15 feet
Otherwise, you will be pointed to wait in that specific cave or just go away, for now, patiently

DrK
2019-02-24, 04:19 PM
Justin was going to stick with the bulk of the party. Realistically waiting for Adalabert's screams before running in to the rescue!

CasualViking
2019-02-28, 12:02 AM
The party has +2 [morale] to attack and damage for the first round from Encouraging Roar.

DrK
2019-03-01, 09:43 AM
The party has +2 [morale] to attack and damage for the first round from Encouraging Roar.

THanks. Good to know for when it reaches Justin's very slow initiative :smallsmile:

Spore
2019-03-02, 06:39 AM
Assuming I get another roll at the start of the fight to allow for my bardic performance: [roll0]

Spore
2019-03-02, 05:47 PM
Planes for the outsider: [roll0]

CasualViking
2019-03-02, 11:32 PM
Oh, no need to buy chainmail, wait until you can afford breastplate. It's only 1 point of AC, it's not going to matter, it's only for a little while. :smallmad:

u-b
2019-03-03, 08:11 AM
So even though I stabilized not much I can do without taking an AOO which will likely drop me again. So just going to lay here for a moment.
I believe are unconscious after you are stabilized but before making that second constitution roll to become disabled. Which might be a good thing because otherwise you'd have to make melee attacks...

Erloas
2019-03-03, 01:23 PM
So it is, I could attack from prone too which at least wouldn't provoke an AOO but would put me dying again regardless.
I just wish the dice roller liked me more. 6 attacks against me and 6 hits. I think that's about twice as many hits as I've landed so far this game.

But at least I made that spellcraft roll, I'll be sure to put that information to good use. Give me something to think about while I nap.

CasualViking
2019-03-04, 08:48 AM
*sigh* can't make attack rolls. Maybe skill checks? On Lizuga's next turn, she will use Medic's Training to discern the Hit Points of our enemies. Heal check [roll0] vs. 10+CR.

Vegan Squirrel
2019-03-04, 12:02 PM
Sorry everyone, these past two weeks have been a circus over here. That's clearing up now, but I need a little time to catch up. Thanks for your patience! :smallredface:

u-b
2019-03-05, 10:20 AM
Thanks for letting us know. I'll bot you the usual way if you don't post by the weekend (should be pretty straightforward for at least one turn).

DrK
2019-03-09, 10:20 AM
I'm in a similar boat as Vegan Squirrel. Been a crazy time at work. I'll be doing my best to keep up

CasualViking
2019-03-09, 06:21 PM
Lebwen heals 6 hit points. Silna and Justin gain Fast healing 3 for 10 rounds.

Erloas
2019-03-09, 08:21 PM
Ok.
I was at -1hp, that would put me at 5. I assume that still precludes me from doing anything this round.

Also do I know how long the rage/must attack thing lasts?

u-b
2019-03-10, 12:22 AM
Also do I know how long the rage/must attack thing lasts?
Nope. You don't know, but it is for [roll0] rounds total.

Spore
2019-03-10, 06:31 AM
Identify the ant. [roll0]

e: Okay, that is slightly enough to know what a CR 1-2 summon does. Can I assume I know what basic vermin traits are. And I assume I don't know its template? Or is it obviously demonic/fiendish since we are dealing with a demon summoner here?

u-b
2019-03-10, 07:07 AM
Identify the ant. [roll0]

e: Okay, that is slightly enough to know what a CR 1-2 summon does. Can I assume I know what basic vermin traits are. And I assume I don't know its template? Or is it obviously demonic/fiendish since we are dealing with a demon summoner here?

That's giant ant worker. Not soldier, but still somewhat dangerous. Very much in line with the Summon Monster II spell you have identified earlier. You know enough about magic to expect it to bear either celestial or fiendish template, probably the later, but I don't think it's all that obvious looking at an ant.
Errm... www.d20pfsrd.com seems to have Worker and Soldier ants swapped, which I have just noticed. This one does not have grab nor venom.

CasualViking
2019-03-15, 05:55 AM
Oof, Justin brings the pain. Now we're just missing Silna and Lebwen, assuming Lebwen gets to act (he was healed to positive hp on my turn).

u-b
2019-03-15, 08:54 AM
Erloas assumed Lebwen cannot get together soon enough to act in the round he's brought up from the negatives, and I did not challenge this assumption, because (a) I'm fine either way and (b) I am myself not a huge fan of doing big stuff the round I'm regaining consciousness. So, will roll with Lebwen just getting together and bot Silna. Post to be later today.

Erloas
2019-03-22, 12:08 PM
I don't think I can reach the current creature to make an attack, assuming it is even still alive at this point. Not sure if I'll be required to chase after the flying one or not.

u-b
2019-03-22, 11:37 PM
All of the creatures are down. You can hack at their bodies, attack ininimate objects, chase the flyer or attack allies (in which case, if you hit, you'll get another saving throw).

Spore
2019-03-23, 05:27 AM
Yes but dont we need to calm Lebwen? May I use the bard's Distraction ability on him? Combat usually stops it from working but technically we are not in combat with him, he just wants bloodshed. If you allow this, please let Lebwen make a DC 14 Will save as Adalbert tries to explain to Lebwen what just happens to him and that he should fight it because the Lord of Wrath is in his head making him do evil things.

u-b
2019-03-23, 06:37 AM
Isn't it worded to affect only illusions? I think you can attempt, on your turn, to request him to calm down using the diplomacy. It's one full round worth of actions, DC 19 because he is currently unfriendly towards everyone towards whom he is not hostile (a reasonable request now that there is no enemies nearby, so no DC modifiers).

Spore
2019-03-23, 07:30 AM
Sorry, I meant Fascinate.

u-b
2019-03-23, 07:48 AM
I think Fascinate won't work.

Spore
2019-03-23, 05:59 PM
Oof, so close. Well, try and hit me Lebwen!

Erloas
2019-03-23, 06:59 PM
Ok, if you're ok with that. I think you're still mostly full health? Because attacking a friend is probably about the only time I'm going to roll really well.

edit: Well of course that was going to hit, but at least I made the will save.

Spore
2019-03-23, 07:47 PM
Okay, with the costume it is entirely reasonable to hit me. Ouch =)

u-b
2019-03-24, 02:37 AM
So, it's Heal skill time. Silna can help me if she takes 10, and with an assist, I can treat wounds by taking 10. Fortunately, I have a class ability that means I heal 3*targets HD when I use Heal.

(You can’t take 10 on a skill check to aid another.)
So, aiders will have to roll.

CasualViking
2019-03-24, 03:10 AM
whaaat? Guess a rule I have been playing wrong many, many, many times.

u-b
2019-03-24, 03:12 AM
Rolling for Silna:
Aiding to heal Lebwen: [roll0]
Aiding to heal Adalbert: [roll1]

CasualViking
2019-03-24, 03:26 AM
Rolling to heal Lebwen [roll0]=6 hp

Rolling to heal Adalbert: 10+8+2: 6 hp.

CasualViking
2019-03-26, 12:20 AM
sweet, a small horsechopper is a one-handed reach weapon with just a -2 to hit.

how badly are people hurt after the last round of bandages?

u-b
2019-03-26, 12:24 AM
Adalbert holds the horsechopper he took with him to look more "goblin-y". It is surprisingly well made but rather short for a halberd.
Basically a MW Halberd but small so a bit shorter and it deals only 1d8 damage. It should nevertheless have reach.
To the contrary, it is rather long for a halberd. Normal halberds do not have reach. Looking at its entry (https://www.d20pfsrd.com/equipment/weapons/weapon-descriptions/horsechopper/), a horsechopper does. It would be inappropriately sized, but since it's masterwork, the total is only -1 to hit for Lizuga. I don't remember you carrying it around (it's not a thing you could put in a scabbard) ,but let's assume it's readily available.

u-b
2019-03-26, 12:30 AM
how badly are people hurt after the last round of bandages?
By my calculations, Lebwen has 9/20 and Adalbert has 12/14. Everyone else is at full health.

Spore
2019-03-26, 06:45 AM
Knowledge (whatever this is) [roll0] -4 if it is another aberration.

I don't want to bog you down with more tasks but the first thing Adalbert does every combat is identify all the creatures to start his performance. If you could roll for it precombat and tell me which stat block to pull up, this would be helpful.

After all, everything Adalbert can do in combat is help with information.

Why am I denied a knowledge check?

u-b
2019-03-26, 07:00 AM
Why am I denied a knowledge check?

You cannot make an untrained Knowledge check with a DC higher than 10.
So, not so much denied the check, as denied a positive outcome of the check. If you have any special abilities other than just plain knowledge check, they are in.

Spore
2019-03-26, 07:20 AM
How I understood it, Bardic knowledge removed that prerequisite.


Bardic Knowledge (Ex)

A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.

Source: https://paizo.com/threads/rzs2lxbi?bardic-knowledge-untrained

Presented argument there:




Yes, you can [make the check]. That's the very reason for the "may make untrained" phrasing in the bardic knowledge ability; why would it otherwise be there?

Specific trumps general.


If you still feel this is not the case, I will bow to your decision as a DM.

u-b
2019-03-26, 07:31 AM
Oh, may bad, mr. bard. Should have really paid attention to that. It's vargouille. You have a pretty solid underastanding about what a vargouille (https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/vargouille/) is.

Spore
2019-03-26, 07:38 AM
Oh, may bad, mr. bard. Should have really paid attention to that. It's vargouille. You have a pretty solid underastanding about what a vargouille (https://www.d20pfsrd.com/bestiary/monster-listings/outsiders/vargouille/) is.

Thanks Mr. DM. I for one am proud that I was able to present my argument like an adult instead of flipping the frick out like I usually do. :smallredface:

CasualViking
2019-03-26, 08:01 AM
I used Encouraging Roar, +2/+2 [Morale] for one round.

Spore
2019-03-26, 06:43 PM
Lebwen gets the bardic performance for his attack too. Remember that please.

CasualViking
2019-03-26, 11:48 PM
Lebwen gets Fast healing 3 for a minute. Adalbert heals 6 points from Staunching strike. Lizuga recovers her maneuvers from Victorious Recover if her attack dropped the vargouille.

u-b
2019-03-27, 12:38 AM
perception to notice the flyer
(1d20+1)[20]
You have just overtaken it. It's in N12.

Erloas
2019-03-27, 10:29 PM
Too late to try to attack it this round? Assuming so, so just try to pay attention to where it moves.

u-b
2019-03-28, 12:23 AM
Too late to try to attack it this round? Assuming so, so just try to pay attention to where it moves.
I'd say go ahead and attack it. May roll ooc and edit it into your post.

Erloas
2019-03-28, 12:34 PM
Attack
[roll0] (4 base, 1 enhance, -1 fatigue)
Damage
[roll1](3 base, 1 enhance, -1 fatigue)
miss chance
[roll2]

Not sure the enhance is still active, 1 minute but lost track of it at some point. Don't think there are any other buffs active from the team.

Spore
2019-03-28, 06:12 PM
+2 morale to attack and damage from Roar.
+1 competence to attack and damage from naturalist.

Erloas
2019-03-28, 08:40 PM
I thought the roar was only one round, which would have been the acid orb attack last round. Also thought the naturalist bonus was only against the vargouille.

CasualViking
2019-03-29, 12:38 AM
The roar is only for 1 round.

On another note, u-b, is Lebwen still fatigued?

u-b
2019-03-29, 12:50 AM
On another note, u-b, is Lebwen still fatigued?
Thinking of it, it probably depends on how much time the bandaging took. If it's measured in minutes, then no, if in rounds, then still probably yes. In later case you can take some short time to let Lebwen catch his breath.

CasualViking
2019-03-29, 04:01 AM
The bandaging is on a minutes time scale, not rounds; that flying little bastard has had plenty of time to set up mischief.

CasualViking
2019-03-31, 11:56 PM
As far as '"which way do we go", I'll just follow the first action statement any of you guys make.

u-b
2019-04-01, 12:03 AM
Second of all, I can follow its trail of illusion magic. Adalbert wiggles with his fingers and rubs his eyes. They then start to glow in an aquamarine color.

I don't think it works that way. The dim aura will linger at the source after the spell ends, but it does not leave a trail after a moving source. At least, you can make sure the invisible quasit is not in the rooms you are passing.

u-b
2019-04-06, 11:51 PM
Justin knows that Sandpoint was founded in 4667 AR (now is 4707 AR).

Spore
2019-04-07, 05:25 AM
Justin knows that Sandpoint was founded in 4667 AR (now is 4707 AR).

Yes, I misread. The great fire was 8 years ago. The founding is a bit longer but the town is still extremely young.

CasualViking
2019-04-13, 01:42 AM
Did we check out the storeroom at B2 yet? if not, that's our next stop. otherwise, we proceed to B6 and try to get further in that way.

u-b
2019-04-13, 03:00 AM
You quickly checked it as of #356 (http://www.giantitp.com/forums/showsinglepost.php?p=23817785&postcount=356) and found nothing of interest. Will advance the action later today.

CasualViking
2019-04-17, 02:17 AM
Lizuga almost certainly failed to trip the monster-goblin with a 15.

u-b
2019-04-17, 08:55 AM
Yep, he's still standing.

Spore
2019-04-17, 09:23 AM
Knowledge (Local)[roll0] (-4 if this no humanoid but an aberration)

e: Regardless it is not enough

u-b
2019-04-18, 08:59 AM
Pretty sure I'll eat an AOO, but moving to AB-7

AoO longsword: [roll0] for [roll1]

Also, your speed of 30 does not seem to be enough to get to AB7 through AD6 and attack, because diagonals are counted 1.5. Do you want to go through AC6 instead?

Spore
2019-04-18, 12:13 PM
AoO longsword: [roll0] for [roll1]

Also, your speed of 30 does not seem to be enough to get to AB7 through AD6 and attack, because diagonals are counted 1.5. Do you want to go through AC6 instead?

No AoO if it is dazed, right? Do we do such status effects at the end of our collective turns or in the middle?

Erloas
2019-04-18, 06:37 PM
AoO longsword: [roll0] for [roll1]

Also, your speed of 30 does not seem to be enough to get to AB7 through AD6 and attack, because diagonals are counted 1.5. Do you want to go through AC6 instead?

Yeah, I counted going through Adalbert and Lizuga's squares, rather squeezing past Adalbert and going around Lizuga like I should have. I'm not sure if moving through Adalbert's square counts as an obstruction so an extra 5ft. I was mostly trying to get far enough around that the rest of the group could get into a place where they could attack, so the farther I went the better.
AC6 is good.

u-b
2019-04-18, 10:09 PM
No AoO if it is dazed, right? Do we do such status effects at the end of our collective turns or in the middle?
Yep. So seems he's not dazed. Either made his save or... Anyway, the daze would be effective now if it worked.

CasualViking
2019-04-19, 11:30 AM
Encouraging roar, +2/+2 for one round. And the RNG hates me today.

Also, much angst on whether she should jump in the pit with Justin.

CasualViking
2019-04-21, 03:20 AM
messed up my attack roll in the IC: [roll0]

CasualViking
2019-04-21, 03:22 AM
messed up my attack roll in the IC: [roll0]

And jumped the gun on posting that one. 60 seconds is such a long time. [roll0]

CasualViking
2019-04-21, 03:29 AM
Assuming 20 hits; Lebwen gains fast healing 3 for 10 rounds, heals 6 points immediately, and Lizuga deliberately provokes an AoO so Lebwen doesn't have to take it.

u-b
2019-04-21, 03:33 AM
Koruvus longsword AoO vs Lizuga [roll0] for [roll1]

u-b
2019-04-23, 09:00 AM
I think I'll wait for Lebwen and Justin. Lebwen can act now that he's healed and Justin has a wonderful set of options, that include, but are not limited to:
1. Picking up two swords OR
2. Picking up one sword and standing up OR
3. Standing up and making an unarmed attack now that the enemy cannot make more AoOs this round OR
4. Etc.

CasualViking
2019-04-28, 05:36 AM
Justin gets Fast Healing 3 for 1 minute; everyone gets 6 temporary hp, for 1 minute. Everyone gets +3 to Fort saves for one round.

Spore
2019-04-28, 05:46 AM
Crit confirmation

[roll0]
[roll1]

CasualViking
2019-04-29, 02:43 PM
Well, the monster goblin has a +1 longsword AFAICT, but that's just from oberserving numbers added to rolls ;-)

CasualViking
2019-05-01, 11:58 PM
With that last attack, is the flier open to a melee attack from Lizuga?

Actions, in order of preference:
1: Drop horsechopper and shield, grapple the flier at +5
2: Attack the flier at reach, up to 15', at +4, 1d8+1d6+4
3: Coup de Grace against the monstrous goblin for 3d8+12+1d6 damage.

u-b
2019-05-02, 12:30 AM
Flyer reflex: (1d20+8)[15]

It's halfway down the pit, so out of reach of grapple from above, is currently entangled in the goo, but still flying. Proceed with option 2.

Erloas
2019-05-02, 02:51 AM
Although I'm in the pit, sticking the cover back over would keep it from being able to escape.

Depending on the exact time that has past I might still have a round or a few left of the fast healing.

Are there any sorts of modifiers, to being attacked or attacking since the zombie and I are in the same square and not a lot of room to move around in? I'm also assuming I missed falling on the zombie and damaging it in the process.

u-b
2019-05-02, 04:34 AM
Let's assume Lebwen still has 2 rounds worth of fast healing, effective on two of his subsequent turns.

Now Lebwen is prone and zombie has no special modifiers, but if Lebwen stands up, both he and the zombie will be squeezing (https://www.d20pfsrd.com/Gamemastering/Combat/#TOC-Terrain-and-Obstacles) unless grappling. I would assume you did not want to jump onto the zombie. Not sure if Lebwen knows it, but zombies are immune to nonlethal and resistant to non-slashing, so a jump onto it would not hurt it much, if at all. Instead, Lebwen attempted to maintain his footing and negate lethal part of the damage, but did not succeed at that.

Will post IC soon, with Lizuga's and all.

Erloas
2019-05-02, 03:11 PM
Let's assume Lebwen still has 2 rounds worth of fast healing, effective on two of his subsequent turns.

Now Lebwen is prone and zombie has no special modifiers, but if Lebwen stands up, both he and the zombie will be squeezing (https://www.d20pfsrd.com/Gamemastering/Combat/#TOC-Terrain-and-Obstacles) unless grappling. I would assume you did not want to jump onto the zombie. Not sure if Lebwen knows it, but zombies are immune to nonlethal and resistant to non-slashing, so a jump onto it would not hurt it much, if at all. Instead, Lebwen attempted to maintain his footing and negate lethal part of the damage, but did not succeed at that.

Will post IC soon, with Lizuga's and all.

I'm fine with not hitting it, especially since I was trying to land the fall. So I can grapple it, and be at a -4 to hit, or I can be squeezed in with it, also being at a -4 but both of us being at -4 AC and my sword can be used to attack either way. Zombies are slow but I believe they still get AOOs right?

Although I think I can get up and climb out in the same round, two move actions, since the rope is already lowered down. Not sure if I can do that and keep my sword though, as I need a move action to put it away and need two hands to climb.

CasualViking
2019-05-03, 05:34 AM
Lizuga changed to Spoils of War Stance: Allies within 30' heal 3 hp when they hit an enemy (1/round each).

Spore
2019-05-09, 04:44 AM
Sorry, but I have had it with another game and waiting for responses which made me realize PbP is a bad substitute for actual real life games. Thus effectively I will rescind all my characters from PbP games, of course I want to try to do this in a manner that is acceptable for the story. So what do you propose for my exit?

u-b
2019-05-09, 06:20 AM
I propose you don't go to Thistletop and remain in Sandpoint NPCed, along with Silna and maybe Justin. This way it would be pretty logical and orderly and all, and you can even join back if you reconsider. There is not much left of this dungeon except for what you've already discovered.

That said, are the remaining players having fun with this game? Seems we have lost 3 of our 5 original players, should I open a re-recruitment thread to save this game? Also, any suggestions on how it's run etc. are certainly welcome.

CasualViking
2019-05-09, 11:25 AM
Yeah, I think it's time for re-recruitment.

CasualViking
2019-05-09, 11:49 AM
Did we ever get around to looting the weird monster goblin?

In other news, when we leave this place, Lizuga is going to destroy the zombies, except for the one in the closed-up pit.

u-b
2019-05-09, 12:09 PM
The loot was described in #410 (http://www.giantitp.com/forums/showsinglepost.php?p=23877907&postcount=410), but I don't remember anyone taking anything. You were too busy with fighting.

Spore
2019-05-09, 02:50 PM
You DM really well and keep up a good pace botting a few player characters so I assume you really should continue.

As for loot and bought gear, you have:
Potion of Cure Light Wounds (3) 150 gp, Scrolls of Cure Light Wounds (2) 50 gp. Mw thieves' tools, Composite Shortbow (Str +1), Ring of Protection +1, two nonmagical earrings (of Tsuto), MW Thieves' Tools, MW Flute, Oil of Purify Food & Drink (1) (25gp), Alchemist’s Fire (3) (60gp), Alkali (2) (30gp), Mwk Horsechopper (with Lizuga afaik), 220 gp from the mayor of Sandpoint.

plus the gear from the goblin which is
magical long sword (probably just +1, might be enchanted tho because it has an evocation aura), MW handaxe, silver dagger.

For Adalbert I assume he simply wants to do a think-tank with the local sage (whose name escapes me) to tell you as much about the Runelords as possible. Adalbert is a perfect NPC for knowledge checks.

Erloas
2019-05-09, 11:13 PM
Sorry, but I have had it with another game and waiting for responses which made me realize PbP is a bad substitute for actual real life games. Thus effectively I will rescind all my characters from PbP games, of course I want to try to do this in a manner that is acceptable for the story. So what do you propose for my exit?

For what it is worth, I've very much enjoyed your character and would say don't let one bad game ruin others for you.



The mutant goblin was also medium, so his equipment will be the right size for us too. The flying thing distracted us when we got the items.

Spore
2019-05-10, 03:27 AM
For what it is worth, I've very much enjoyed your character and would say don't let one bad game ruin others for you.

It wasn't a bad game just a very tiring experience in said game. That said, I like you guys and UBs DM style very much so maybe I kind of want to stick around.

CasualViking
2019-05-11, 04:48 PM
Okay, I have been inactive for some days now. I am still super into this game, but right now, the Commonwealth needs to be cleared of Raiders and Super Mutants, Paladin Danse needs to talk to me about his feelings, and I seem to remember something about having a son at some point.

Expect things to be back to normal for me in a week or so.

DrK
2019-05-12, 02:47 AM
Hey all.

Sorry for the absence. Real life and exhausting work schedules can really crimp one's PbP activities. Ub has kindly let me remain in the game so Justin will return to the fold and begin speaking again. My "peak work" has passed now so I can stop being a work hermit and catch up with other activities.

EDIT:
Having caught up with the action, I'd agree with head out to recharge and get help from the town to come back and destroy the remaining zombies and then try and ambush the trapped quasit. We can also consult some more learned people to work out what the weird cold pool of anger is?

Erloas
2019-05-12, 04:46 AM
Glad your back, I can't be the only one charging off to be smacked down again.

I also forgot to post the spellcraft on the wand in the IC post [roll0]

u-b
2019-05-12, 04:59 AM
I also forgot to post the spellcraft on the wand in the IC post [roll0]
Do you have Detect Magic or Identify prepared? That is actually required to identify non-scrolls.

Erloas
2019-05-12, 01:13 PM
I don't. Didn't realize those were required. It's weird that they bury identification in the spell descriptions rather than directly stating it anywhere.
So I guess I can't figure anything out on it

Erloas
2019-05-18, 04:01 PM
So we've got the wand of shocking grasp, the +1 longsword, silver dagger, and masterwork handaxe. I've also already got the ring of protection on.

I think Justin and I are both just as likely to get good use out of the longsword, Lizuga could as well but isn't really a direct replacement for her lucerne hammer. Perfectly happy letting Lizuga take it if she wants it.

I think I'm most in need of the ring, and probably the best set to use the wand (though I need to pick up the Wand Wielder arcana at level 3 before using it with spell combat). So I will happily let anyone else take the longsword if they want it.
The handaxe would be good for Justin because it is light so can be used off-hand.
Dagger I don't see any direct use, but I'll go ahead and carry it in case we need a silver weapon for any reason.

I would like to pick up leather lamellar, I think we've got the gold for it (it is 60gp) but I doubt we can do a masterwork piece, but not totally sure what we have for money right now.
Adalbert could probably pick up a few special bolts for his crossbow, not sure what else he might need/want.

Spore
2019-05-18, 04:27 PM
As I see it, Justin needs light weapons for Deadly Agility to work. I am perfectly okay with stacking Lebwen to become a living monster. Every class has its peaks, mine is at 5th level when bardic performance becomes a move action and +3 as well as 4th level when i get 2nd level spells and can pick up heroism for you guys. 1-3 isn't as blessed for me, Lizuga looks like a build that starts off really strong and peters out a bit (honestly getting a MW cold iron luzerne hammer is probably sufficient for her) and Justin is a TWFing dex build (that will eat up upcoming light melee weapons so no bad feelings about getting that longsword).

Any enemy you nova down with the sword is a guy less that can injure targets for Lizuga to heal, one less threat to Adalbert's life, any one less that can threaten Justin (and boy did he almost go down a few times too).

DrK
2019-05-19, 03:08 PM
Hey

Yes, if its okay I'd appreciate the MW hand axe as that would give me a MW weapon. If it's okay could we sell the "red" ones below as taht would then let me get an upgrade to the other shortsword to a MW one? There are no other magical bits I need and it makes sense for the others to get the Ring and the Longsword +1

Other stuff...
Potion of Cure Light Wounds (3) 150 gp,
Scrolls of Cure Light Wounds (2) 50 gp.
Mw thieves' tools x 2 (one of these)
Composite Shortbow (Str +1),
two nonmagical earrings (of Tsuto)
MW Flute,
Oil of Purify Food & Drink (1) (25gp), Alchemist’s Fire (3) (60gp), Alkali (2) (30gp),
Mwk Horsechopper (with Lizuga afaik),
220 gp from the mayor of Sandpoint

Spore
2019-05-19, 03:31 PM
The loot is not worth particularly much, so go on ahead. We just need a bit of ammo and cold iron weapons and we should be fine.

Any "acceptable" solution for Adalbert involves an experienced archmage, a magic circle and a summoned deva or fey spirit anyhow. :smallbiggrin:

Erloas
2019-05-19, 04:43 PM
Oh yeah, I'll take some of the CLW items Adalbert was trying to pass off earlier.

Forgot about the earrings, did we check them for anything unusual? Sigils or anything that might make then notably vaulable?

Assuming we've got access to masterwork weapons I'll do what we can to help you get one.

CasualViking
2019-05-20, 10:05 AM
If we can sell the horsechopper at market value, let's do that. If we can only get a pittance. Lizuga is keeping it as a souvenir.

Lizuga needs a back-up weapon, preferably a halberd, and would like to upgrade from scale to either chain or breastplate.

u-b
2019-05-20, 11:55 AM
The jeweler offers you 12 gp for the pair. Finely made, but neither the jeveler nor Adalbert see anything specifically noteworthy. Non-magical.

Ghostfoot
2019-05-20, 04:08 PM
Hey team, I'm pleased to be here:

https://images2.imgbox.com/7c/71/f09hJlM6_o.jpg

Iris of Shelyn (http://www.myth-weavers.com/sheet.html#id=1912084)
F NG Human (Varisian) Inquisitor (Urban Infiltrator), Level 2, Init 6, HP 11/11, Speed 30ft
AC 18, Touch 14, Flat-footed 14, CMD 17, Fort 1, Ref 4, Will 4, CMB +3, Base Attack Bonus 1
MW Composite Longbow (+2 Str) +6 (+1 BAB, +4 Dex, +1 weapon) (1d8+2, x3)
Morningstar (two-handed) +3 (+1 BAB, +2 Str) (1d8+3, x2)
Dagger +3 (+1 BAB, +2 Str) or ranged +5 (+1 BAB, +4 Dex) (1d4+2, 19-20/ x2)
Mithral MW Chain Shirt Armour (+4 Armor, +4 Dex)
Abilities Str 14, Dex 18, Con 8, Int 10, Wis 15, Cha 10
Condition None
Happy to take suggestions on any final tweaks before Iris joins the game. I grabbed some cold iron arrows as it looked like those were the go.

Erloas
2019-05-20, 07:51 PM
So selling:
MW theive's tools 50g
MW horsechopper 155gp
composite shortbow 37.5gp
longsword 7.5gp (my old one)
MW flute 50gp (may as well, Adalbert doesn't use flutes)
earrings 12gp
dogslicer 4gp

total: 316gp

just purchased:
insecticide 175gp
net 4gp
cage 10gp

total 189gp

left 127gp

wants/needs: (CI is 50% more than normal weapon cost, which is what I've based this on)
MW CI shortsword (Justin) 315gp (may as well combine the CI and MW, no reason to not use CI all the time right?)
CI bolts (10) (Adalbert) 1.5gp
CI halberd (Lizuga) 15gp (you wanted a spare halberd and we were looking at cold iron, so assume it would be a good choice)
CI Morningstar (Lebwen) 12gp

total 343.5 gp

so net -216.5gp

220gp in loot (This was straight gold right? I thought Adalbert used most of the note from the Mayor but not all of it. The gold from the mayor plus the platinum pieces we picked up from Tsuto)
Silvered dagger would only sell for 11gp, probably not worth selling at this point.

So unless I've missed something we're pretty much even, and don't have the much left for upgrading armor.


I had completely missed that the recruitment had actually happened. I got to play my inquisitor all of one encounter before that game disappeared.