DuctTapeKatar
2018-11-26, 07:31 PM
You know what? Space Pirates suck. Vikings is where it's at.
Let's make a solar system based on that. Humans are the primary species, with non-humans being folk-tale like creatures and monsters. Basically, Firefly, if you replaced space cowboy with Vikings, Celts and Goths.
1)
Yggdrasil
When the sky became the sea, and men sailed the stars, along with them came the majesty and mystery of the ocean.
The Yggdrasil solar system is composed of twelve planets and countless moons orbiting a green sun, with different factions of humans vying for control over the most fruitful of these worlds in an interplanetary stalemate.
Travel between the worlds is possible thanks to magical runes, charged via sunlight, allowing for the creation of Bifrost portals and hyperspace travel.
Deep space is known for being a strange, inhospitable place, with spirits of the void taking shelter in asteroid belts and wandering between the stars. Nymphs, serpents, and other beings are spoken between sailors and astronauts alike, and tall tales are told of brave captains taming the solar winds and aelf-ran ships that attack lone merchant vessels.
2) Magic, Runes, and Druids
Magic originates from Yggdrasil, the green sun of the solar system, and is channeled and programmed through carved runes on stone, metal or wood that direct the energy. Practitioners of magic are known as Druids, those capable of not only understanding the runes, but capable of charging them with the green energy that is required for them to function. It takes years of training to become a Druid, and even then, a lot of people drop out due to the metaphysical nature of magic and tedious crafting of runic scripts.
Runes are capable of many functions, from FTL travel, creating portals, or offensive functions such as firebolts or electric discharges. Due to the amount of material runes require to be written and properly programmed onto, most tools made with runes are either small, simple devices (self-sharpening blades, armor that deflects energy attacks, and flashlights require only small lines of run program in order to function, and are easily recharged), or massive megitek monstrosities (Stone ships with hyperspace drives, cannons that fire missiles, and computers of varying metals all require more than a hundred lines of rune carved carefully into material, and take a lot of energy to function).
Druids can charge runes by channeling energy from the sun into the primer (the small dot that every line of rune begins with), or by using crystalline batteries that were charged beforehand. The further away from Yggdrasil, the harder it is to collect the energy. Some say the further away from the sun less effective the runes become, though it is a question of debate at what point magic begins to weaken and nobody knows if the magic can be used to travel beyond to other solar systems.
Let's make a solar system based on that. Humans are the primary species, with non-humans being folk-tale like creatures and monsters. Basically, Firefly, if you replaced space cowboy with Vikings, Celts and Goths.
1)
Yggdrasil
When the sky became the sea, and men sailed the stars, along with them came the majesty and mystery of the ocean.
The Yggdrasil solar system is composed of twelve planets and countless moons orbiting a green sun, with different factions of humans vying for control over the most fruitful of these worlds in an interplanetary stalemate.
Travel between the worlds is possible thanks to magical runes, charged via sunlight, allowing for the creation of Bifrost portals and hyperspace travel.
Deep space is known for being a strange, inhospitable place, with spirits of the void taking shelter in asteroid belts and wandering between the stars. Nymphs, serpents, and other beings are spoken between sailors and astronauts alike, and tall tales are told of brave captains taming the solar winds and aelf-ran ships that attack lone merchant vessels.
2) Magic, Runes, and Druids
Magic originates from Yggdrasil, the green sun of the solar system, and is channeled and programmed through carved runes on stone, metal or wood that direct the energy. Practitioners of magic are known as Druids, those capable of not only understanding the runes, but capable of charging them with the green energy that is required for them to function. It takes years of training to become a Druid, and even then, a lot of people drop out due to the metaphysical nature of magic and tedious crafting of runic scripts.
Runes are capable of many functions, from FTL travel, creating portals, or offensive functions such as firebolts or electric discharges. Due to the amount of material runes require to be written and properly programmed onto, most tools made with runes are either small, simple devices (self-sharpening blades, armor that deflects energy attacks, and flashlights require only small lines of run program in order to function, and are easily recharged), or massive megitek monstrosities (Stone ships with hyperspace drives, cannons that fire missiles, and computers of varying metals all require more than a hundred lines of rune carved carefully into material, and take a lot of energy to function).
Druids can charge runes by channeling energy from the sun into the primer (the small dot that every line of rune begins with), or by using crystalline batteries that were charged beforehand. The further away from Yggdrasil, the harder it is to collect the energy. Some say the further away from the sun less effective the runes become, though it is a question of debate at what point magic begins to weaken and nobody knows if the magic can be used to travel beyond to other solar systems.