Selion
2018-11-28, 12:24 AM
Reading a few of mythic abilities I got this impression, limited to combat situations, comparing a mythic spellcaster to a mythic martial class.
Reasons:
1) action economy: most mythic abilities require a swift action; high level spellcasters usually use their swift action to cast a quickened spell
2) mythic points expenditure: spellcasters have to spend their pool just to cast a mythic version of their spells, which often costs several mythic points
3) saves: mythic characters totally ignore effects of a non mythic spell they successful save. Furthermore, surge can be used as a bonus to saves, while cannot be used to increase the DC of spells. If surge is used with a legendary armor, it gives +20 to a save as immediate action, which makes a character totally immune to must non mythic spells. There only way for a mythic spellcaster to increase her spells DC is with the mythic spell focus feat, which is limited to a single school of magic.
4) spelllike abilities: a martial character has access to a limited choice of spells as spelllike abilities, even high level ones.
I haven't played a mythic game still, so this is just an impression. All of that is to be considered only in combat, because outside combat the path ability "wild spell" adds even more versatility to spellcasting classes.
Reasons:
1) action economy: most mythic abilities require a swift action; high level spellcasters usually use their swift action to cast a quickened spell
2) mythic points expenditure: spellcasters have to spend their pool just to cast a mythic version of their spells, which often costs several mythic points
3) saves: mythic characters totally ignore effects of a non mythic spell they successful save. Furthermore, surge can be used as a bonus to saves, while cannot be used to increase the DC of spells. If surge is used with a legendary armor, it gives +20 to a save as immediate action, which makes a character totally immune to must non mythic spells. There only way for a mythic spellcaster to increase her spells DC is with the mythic spell focus feat, which is limited to a single school of magic.
4) spelllike abilities: a martial character has access to a limited choice of spells as spelllike abilities, even high level ones.
I haven't played a mythic game still, so this is just an impression. All of that is to be considered only in combat, because outside combat the path ability "wild spell" adds even more versatility to spellcasting classes.