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View Full Version : D&D 5e/Next Path of the Awakened (shifter barbarian subclass and two shifter subraces)



MagneticKitty
2018-11-29, 12:09 AM
Balance ideas?
https://www.gmbinder.com/share/-LSNjZZrdlcSDDO6jANh
Shifter section is the same except two new subraces (so skip most of shifter posting, I just wanted everything in one spot)


For those too lazy or wary to click the link


Seastalker
Seastalker shifters feel at home in the water. They tend to be patient and laid back. Most of them prefer to let things come to them, rather than adamantly seeking anything. They tend to be sturdily built and strong.
Ability Score Increase. Your Strength and Constitution scores both increase by 1.
Fear sense. You have proficiency with the Insight skill. You can smell fear, like blood in the water.
Aquatic adaptation. You gain the ability to breathe underwater.
Shifting Feature. While shifted, You gain a swim speed equal to your movement speed. You may ignore non-magical difficult terrain while swimming.

Broadwing
Broadwing shifters are curious and clever. They tend to enjoy collecting things. Their light bodies make them great for delicate operations such as traversing crumbling architecture. They often enjoy delicate crafting and detail work.
Ability Score Increase. Your Dexterity and Constitution scores both increase by 1.
Nimble Fingers. You have proficiency with the Sleight of Hand skill.
Alert. Even when asleep you remain alert to your environment. You may make Perception (wisdom) hearing checks even when asleep to hear things approaching.
Shifting Feature. While shifted, You may choose to be under the effect of the feather fall spell whenever you want (This does not count as a spell for the purpose of antimagic fields, counterspell or other things that end spells). You must not be restrained, grappled, or prone and need at least 5 feet on either side to spread your wings in order to use this ability.



Barbarian: Path of the Awakened
Prerequisite: Shifter
As a barbarian you have been trained by the hardships of nature and tribal life. You have utilized your life as a shifter as a way to become one with nature, and you have learned to awaken a more bestial transformation when you rage. Whenever you rage your body shifts into a hybrid lycanthrope form. The breed of your Lycan is determined by the shifter DNA you were born with. Unlike lycans you are not contagious, you can merely access more of the inert powers that hide within all shifters.
Vulnerability to Silver. Silvered weapons overcome your resistances and do normal damage to you while raging.

Improved Shifting
Starting at 3rd level, As part of awakening your latent lycan DNA, the abilities you gain from shifting also surface any time you transform fully with rage. When your rage ends early you change back to your shifted form for the rest of the 1 minute duration. When shifted or raging You also gain the following benefits:

Your Claws are natural weapons. If you hit with them, you deal Slashing damage equal to 1d8 + your Strength modifier. You must have a free hand to use this natural weapon.
Your Bite is a natural weapon. If you hit with it, you deal Piercing damage equal to 1d4 + your Strength modifier. If you use the attack action to make a melee weapon attack on your turn you may make a bite attack as a bonus action.
If you are a Longtooth your bite deals 1d8 damage instead.

Essence of the Moon
At 6th level your natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, While raging, ancestral DNA gives you one of the following benefits based on your shifter species:

Beasthide: You count as one size larger when determining if you can grapple or be grappled.
Broadwing: You gain a climbing speed equal to your speed, you can move up to 2 feet horizontally for every 1 foot you descend.
Longtooth: On your turn, whenever you land a bite attack the target makes a DC (8 + proficiency + strength) strength save or is knocked prone. The target must be no more than one size larger than you and must be within your reach.
Seastalker: You gain Blindsight out to 30 feet.
Swiftstride: You ignore non magical difficult terrain, and you gain a climb speed equal to your movement speed.
Wildhunt: If you are fighting a creature you have Marked with your Mark the Scent ability, you may add half your proficiency to attack rolls and damage made with your natural weapons, minimum of +1. If you do not currently have a creature marked by your Mark the Scent ability, you regain use of your Mark the Scent ability once your rage or shift ends.

Beast Touched
At 10th level your beast senses are starting to leak through to your humanoid form. You may choose to be under the effects of the Speak with Animals spell at will. You gain proficiency in one of the following skills, if you were already proficient add double your proficiency: Nature, Animal Handling, Survival, or Intimidation.
Animal Instincts
Starting at 14th level you have begun developing some of the natural instincts of your lycan ancestors. When you are raging you gain one of the following benefits based on your shifter species:

Beasthide: Whenever you drag a grappled creature you may do so at full movement. When you take the shove action the creature moves 10 feet instead.
Broadwing: You gain a fly speed equal to your movement speed.
Longtooth: When you take damage from a creature that is within 5 feet of you, you can use your reaction to make a bite attack against that creature.
Seastalker: You gain Truesight out to 15 feet.
Swiftstride: You can use the Dash action as a bonus action on your turn. When you Dash you do not provoke opportunity attacks.
Wildhunt: If you are fighting a creature you have Marked with your Mark the Scent ability, your natural weapon attacks score a critical hit on a roll of 19 or 20.





Barbarian: Path of the Awakened
Prerequisite: Shifter
As a barbarian you have been trained by the hardships of nature and tribal life. You have utilized your life as a shifter as a way to become one with nature, and you have learned to awaken a more bestial transformation when you rage. Whenever you rage your body shifts into a hybrid lycanthrope form. The breed of your Lycan is determined by the shifter DNA you were born with. Unlike lycans you are not contagious, you can merely access more of the inert powers that hide within all shifters.
Vulnerability to Silver. Silvered weapons overcome your resistances and do normal damage to you while raging.

Improved Shifting
Starting at 3rd level, As part of awakening your latent lycan DNA, the abilities you gain from shifting also surface any time you transform fully with rage. When your rage ends early you change back to your shifted form for the rest of the 1 minute duration. When shifted or raging You also gain the following benefits:

- Your Claws are natural weapons. If you hit with them, you deal Slashing damage equal to 1d8 + your Strength modifier. You must have a free hand to use this natural weapon.
- Your Bite is a natural weapon. If you hit with it, you deal Piercing damage equal to 1d4 + your Strength modifier. If you use the attack action to make a melee weapon attack on your turn you may make a bite attack as a bonus action.

Essence of the Moon
At 6th level your natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition, While raging, ancestral DNA gives you one of the following benefits based on your shifter species:

Longtooth: You have advantage on saving throws against being frightened.
Beasthide: You have advantage on saving throws against being poisoned.
Swiftstride: You have advantage on saving throws against being charmed.
Broadwing: You may ignore non-magical difficult terrain.
Seastalker: You can attempt to hide even when you are only lightly obscured by heavy rain, falling snow, mist, or water.

Beast Touched
At 10th level your beast senses are starting to leak through to your humanoid form. While shifted or raging you are under the effects of the Speak with Animals spell. You gain proficiency in the Animal Handling skill, if you were already proficient add double your proficiency bonus.

Animal Instincts
Starting at 14th level you have begun developing some of the natural instincts of your lycan ancestors. When you are raging you gain one of the following benefits based on your shifter species:

Longtooth: You gain immunity to the frightened status condition.
Beasthide: You gain immunity to the poisoned status condition.
Swiftstride: You gain immunity to the charmed status condition.
Broadwing: You gain a flying speed equal to your movement speed.
Seastalker: While in heavy rain, falling snow, mist, or water you gain immunity to the grappled condition.

MagneticKitty
2018-12-04, 03:57 PM
Edited a little. Please critique for balance?

Amechra
2018-12-08, 10:46 AM
This works out to be a bit weak (also, you've skipped over the Wildhunt subrace, in case you missed it).

Improved Shifting is kinda weird - the natural weapons only have a partial benefit for Longtooth Shifters, and you won't really be running into a situation very often where 1) your rage has ended early, 2) you're still in combat, and 3) shifting (which is innately melee) is still useful. I think this one needs some hefty revision.

Essence of the Moon gives you way too little - while having magic-equivalent weapons is nice, you definitely could beef this up a little. Also, why do Swiftstride Shifters get benefits vs. being charmed? That's a little bizarre.

Beast Touched is a ribbon... but Barbarians usually only get a ribbon at 10th level anyway, so this is fine.

Animal Instincts could be dragged down to 6th level without me worrying about it too much. It's also pretty variable - Longtooth and Swiftstride are each half of the Berserker 6th level feature, for example, while Broadwing is much better than that.



Overall, this suffers from both being too conservative in what it gives you and being way too passive. On a more personal note, I'm kinda sad that they never get a feature that lets them shift for free when raging, or anything that makes them feel more werewolf-y.

MagneticKitty
2018-12-08, 10:40 PM
This works out to be a bit weak (also, you've skipped over the Wildhunt subrace, in case you missed it).

Improved Shifting is kinda weird - the natural weapons only have a partial benefit for Longtooth Shifters, and you won't really be running into a situation very often where 1) your rage has ended early, 2) you're still in combat, and 3) shifting (which is innately melee) is still useful. I think this one needs some hefty revision.

Essence of the Moon gives you way too little - while having magic-equivalent weapons is nice, you definitely could beef this up a little. Also, why do Swiftstride Shifters get benefits vs. being charmed? That's a little bizarre.

Beast Touched is a ribbon... but Barbarians usually only get a ribbon at 10th level anyway, so this is fine.

Animal Instincts could be dragged down to 6th level without me worrying about it too much. It's also pretty variable - Longtooth and Swiftstride are each half of the Berserker 6th level feature, for example, while Broadwing is much better than that.



Overall, this suffers from both being too conservative in what it gives you and being way too passive. On a more personal note, I'm kinda sad that they never get a feature that lets them shift for free when raging, or anything that makes them feel more werewolf-y.

"the abilities you gain from shifting also surface any time you transform fully with rage". they do shift for free when raging? and you could use the if rage ends early benefit to get shifting things for utility. later when you have more rages, for example you might burn a rage to force a shift for your wild hunt to track things.

swift stride get anti charm because they're the ones that get a +1 charisma (charms are charisma saves) and because cats are standoffish / independent / indifferent creatures.

and woops I did forget wild hunt. I'll fix it in the next few days. and I thought the lv 3 ability might be too powerful basically getting 2 attacks pre 5 and 3 attacks post 5 and a consistant use of bonus action which most barbs lack.. and the extra temp hp.
I'll look at the balance of the individual perks.

EDIT:posted a new version.
for individual abilities I tried to make them better at what each individual was designed to do
Beasthide: Grappling
Broadwing Flying and mobility
Longtooth hand to hand combat
Seastalker Perceiving and having sharp instincts
Swiftstride mobility
Wildhunt Marking a target and getting boosts against it

MagneticKitty
2018-12-13, 03:56 PM
Also in main link: shifter quitks.. would like to get to 20 for a d20 quirk roll. I have 12 so far. Any ideas?