jaappleton
2018-12-01, 10:10 AM
So my group finally started Curse of Strahd, and after speaking with the DM, we decided to begin with Death House in order to get a proper feel for the overall adventure before delving into CoS proper.
Our party consists of:
Grung Rogue
Dragonborn Druid (Me)
Human Fighter - Dual Wield
Human Fighter - Crossbow Expert
Changeling Sorc - Cold Dragon
Drow Monk
That's right: No Cleric, and no Paladin. I know, I know.
Let me begin by saying this is our DMs first time running a published module. Every other time has been homebrew.
Our first session was last night and it was AWESOME.
We got up to the Suit of Animated Armor on the upper floors, which we handled with no issue before calling it a night due to time.
Now, from when CoS was first released, I read some forum posts elsewhere about aspects of it. I don't know what happens in it word for word, where everything is, etc. Never read the adventure. But there's some stuff I do recall. I legit never thought I would be a player in it, I figured with my DM typically doing homebrew I'd never get a chance to play.
So, to prevent metagaming, my Druid is actually a Bear that's been transformed into a Humanoid, and my Wild Shape lets me go back to my true form. My Intelligence is 5. So if anything seems vaguely familiar to me, the player, I typically have my character do a 'bear thing', like simply lean up against a post and scratch my back against it, giving the others a chance to do their thing and figure stuff out. And if we miss out on something, so be it. That's life.
That said... I, as a player, recall what's in the basement. The final encounter, should we refuse the desires. And I can't help but think... Is it possible to beat that encounter?
If my DM goes by the module, I think we'd be lv3 after we leave the House. Meaning we'd be lv2 in the basement. We're a party of 6, yes, but that last encounter down there seems to be a very tall order even for a fulled rested group.
I also know that if you refuse the House's desires and run, it changes the upstairs, and I'm not sure that's a better route to take.
The final encounter in the basement is supposed to be extremely difficult, no doubt. It sets the tone for the whole CoS adventure: Sometimes, the best option is to run for your life. Everything here is deadly, and that's a lesson best learned early.
So, should we face it, is the last monster down there even defeatable with this party? Or is that simply there to be a lesson learned?
Our party consists of:
Grung Rogue
Dragonborn Druid (Me)
Human Fighter - Dual Wield
Human Fighter - Crossbow Expert
Changeling Sorc - Cold Dragon
Drow Monk
That's right: No Cleric, and no Paladin. I know, I know.
Let me begin by saying this is our DMs first time running a published module. Every other time has been homebrew.
Our first session was last night and it was AWESOME.
We got up to the Suit of Animated Armor on the upper floors, which we handled with no issue before calling it a night due to time.
Now, from when CoS was first released, I read some forum posts elsewhere about aspects of it. I don't know what happens in it word for word, where everything is, etc. Never read the adventure. But there's some stuff I do recall. I legit never thought I would be a player in it, I figured with my DM typically doing homebrew I'd never get a chance to play.
So, to prevent metagaming, my Druid is actually a Bear that's been transformed into a Humanoid, and my Wild Shape lets me go back to my true form. My Intelligence is 5. So if anything seems vaguely familiar to me, the player, I typically have my character do a 'bear thing', like simply lean up against a post and scratch my back against it, giving the others a chance to do their thing and figure stuff out. And if we miss out on something, so be it. That's life.
That said... I, as a player, recall what's in the basement. The final encounter, should we refuse the desires. And I can't help but think... Is it possible to beat that encounter?
If my DM goes by the module, I think we'd be lv3 after we leave the House. Meaning we'd be lv2 in the basement. We're a party of 6, yes, but that last encounter down there seems to be a very tall order even for a fulled rested group.
I also know that if you refuse the House's desires and run, it changes the upstairs, and I'm not sure that's a better route to take.
The final encounter in the basement is supposed to be extremely difficult, no doubt. It sets the tone for the whole CoS adventure: Sometimes, the best option is to run for your life. Everything here is deadly, and that's a lesson best learned early.
So, should we face it, is the last monster down there even defeatable with this party? Or is that simply there to be a lesson learned?