ngilop
2018-12-01, 06:39 PM
There is no record of what race the Illumináre originally were, though it is evident they were humanoid of some kind. Even less is known about their original homeland, or indeed what plane it may have been located. What is known about the race is the Illumináre devoted their entire existence to the destruction of evil, often taking the role of paladins and clerics of benevolent deities. As the efforts of the Illumináre escalated, so too did the efforts of evil. This led Illumináre mages, priests, and scholars to begin experimenting with the forces of the positive energy plane and the mysterious golden light of Mercuria; the second layer of Mount Celestia, planes that many of the Illumináre champions called upon regularly to aid them in battle. The sages believed that a way could be found to literally integrate these forces into the physiology of the Illumináre race. After generations of research, the mages, priests, and scholars made steps in the right direction but stood no closer to their final goal. It would take a great tragedy and divine intervention to allow the Illumináre to realize their dream. As legends tell it, a war raged across the lands and the death tolls reached unimaginable numbers as the forces of a great evil ravaged the innocent seeking only the end of existence. At the forefront of the resistance stood the Illumináre who valiantly fought the legions of entropy, as the forced of evil came to be known, caring not for themselves but rather for the survival of the other races who had fallen. On the eve of the Illumináre’s near extinction, the race took a collective stand against the enemy, sacrificing thousands of their numbers to save the land from the evil forces. Though the Illumináre were victorious, it came at a heavy cost as only a fraction of the race survived. Legend holds that a deity of chivalry and heroism took notice of the sacrifice made by the Illumináre and offered a sign of thanks and acceptance by granting them the connection with the planes that they desired. Since that momentous event, the Illumináre have worked to live up to the faith placed on them by the deity by working as champions of good and justice. They are living conductors of positive holy energy and a bane to the forces of evil, especially the undead.
Personality:
Tending to be more focused than friendly and far more driven than flippant, the Illumináre are often perceived as aloof or antisocial. This is rarely true; in fact, the Illumináre endeavor to find acceptance and integration in the lands of other races and societies. Illumináre are natural-born champions of honor, justice, redemption, and chivalry. Though their unique appearance frightens those who would first come into contact with them.
Physical Description:
Illumináre are humanoids who stand between five and a half and six and a half feet tall and weigh between 115 and 225 pounds. In appearance, the Illumináre possess the basic figure of humanoid glowing a soft golden yellow, but they have translucent skin that serves as a sort of seal to contain and shape the positive and holy energies that make up their body. They have no hair, and their bodies lack the detail that those of normal races possess. Their bodies feature just enough defining characteristics to distinguish between males and females. The Illumináre do wear clothing and armor, favoring the styles of those they travel through. As creatures of energy, the Illumináre glow with a light that increases and decreases in intensity as well as color with the changing of their moods. They possess no bodily organs or fluids they bleed the life energy upon which their existence depends. An Illumináre still loses hit points due to injury and dies when his life energies are dispersed. Additionally, death magic and similar effects that would harm another race are equally effective against the Illumináre, unless their racial traits or other special abilities state otherwise. The Illumináre do not need to eat or even sleep. The average life span of an Illumináre is 2000 years. When an Illumináre couple decide to conceive a child, both must sacrifice a portion of their own life energy. These energies meld and produce the child, mimicking many of the same reproductive processes of more mundane races.
Relations:
Illumináre are often outcasts in other lands, as their unique appearance tends to either uplift or frighten casual onlookers. As chivalrous as the Illumináre are, their devotion to the destruction of evil makes them a very focused, and unfortunately, this gives the impression of a very unsociable race. They tend to be direct and blunt which again, is off putting to other races and societies. Despite their lack of social graces, they are one of the most devoted and fiercely loyal races one is likely to encounter. When an Illumináre devotes himself to a cause, he will act as its champion for life.
Alignment:
Illumináre believe in law and order, and they are devoted to the struggle against evil. Many Illumináre view the ways of chaos as sternly as they view the ways of evil, believing them to be two sides of the same dark path. While most are Lawful Good, Neutral Good is uncommonly found, and whilst as rare as a robin’s tooth, Chaotic Good is found as well, as suspected they are the black sheep of the race. Due to the unique method they were created, it is impossible to find neutral let alone evil aligned Illumináre
Illumináre Lands:
The Illumináre usually travel across the realms fighting evil wherever they find it. An ancient Illumináre saying proclaims, “Evil knows no borders, and neither shall we.” While the Illumináre often respect dwarves, they have a more difficult time finding their place in dwarven lands due to feeling the dwarves are not as zealous in their pursuit of good as they should be. The Illumináre do not often stay for long in the lands of other races, finding the other races too disorganized or chaotic, but this does not mean they will not champion other peoples if the need arises.
Religion:
The Illumináre worship deities of law, valor, heroism, and chivalry. Illumináre also have a strong devotion to immortals; past heroes of the Illumináre race, best described as saints in the way they are revered to other races
Language:
The Illumináre speak a language reminiscent of celestial, but different enough that the speaker of one does not understand the other language. Hearing an Illumináre speaking is at first a little frightening, as their voice seem to echo with some sort of mystical power.
Names:
Illumináre names are often as orderly as the race itself. The parents will sometimes spend weeks or even months researching ancestral texts and records before choosing a child’s name.
Female names- Shiastra, Ciave, Zede, Phrerle, Yrma, Thaechi, Ghyphronath, Stelnela, Llichenie, Zaphnepae
Male names- Gadjos, Heedjo, Qusen, Zakyul, Qamedjuz, Rajyuteel, Rerzimal, Zidemi, Jomrakal, Kakada
Adventurers:
Illumináre are unlike most other races in that every member seeks adventure and regularly risks their lives and limbs to protect the meek and uphold righteousness.
Illumináre Racial Traits
+2 Wisdom, –2 Charisma: Illumináre are gifted with insight and a strong bond to both Mount Celestia and the positive energy plane. Their rigid beliefs and values sometimes lead to the Illumináre being characterized as harsh and closed minded, and this often impairs their ability to interact with others
•Medium-size: As Medium-size creatures, Illumináre have no special bonuses or penalties due to their size
• Poison Immunity: As beings of energy, Illumináre have racial immunity to all natural poisons. This ability does not protect the Illumináre from magical or supernatural poisons.
• +4 racial bonus on all saving throws vs. Necromancy magic. As beings of positive energy, the Illumináre have an increased resistance to the powers of necromancy.
• Unique Anatomy: As a being of energy, an Illumináre can intensify his natural glow to match the effects of torchlight or moonlight. An Illumináre can also dim this glow at times when stealth is called for, but this is more difficult to accomplish. An Illumináre must make a Fortitude save (DC 15) to dim his glow for a number of rounds equal to his Constitution score. The character can attempt this any number of times, but it requires a Fortitude save each time that increases by +2 for each subsequent save.
•Immunity to Bleed: As beings of energy, the Illumináre are immune to spells, abilities, or effects that would cause bleed damage.
•Enhanced Turning: As beings of positive energy, the Illumináre are deadly foes to the undead. An Illumináre character who has the ability turns undead as a character two levels higher.
•Automatic Languages: Vibannes and Common. Bonus Languages: Celestial, Dwarven, and Elven. A well-traveled Illumináre can learn a wide variety of languages.
•Favored Class: Paladin. A multiclass Illumináre’ paladin class does not count when determining whether he suffers a Penalty for multicasting. The Illumináre are inherently suited to lives as champions of law and goodness.
Racial feats
Purifying Light [General]
As an Illumináre, you can use your energies to aid allies from the harmful effects of poisons.
Prerequisites:
You must be an Illumináre.
Benefit:
Each day, a number of times equal to your Constitution modifier, you can channel your energies to grant a victim stricken by poison an additional saving throw (if the first failed).
Unyielding Aura [General]
By carefully controlling and manifesting your energies, you can aid and inspire your allies in battle.
Prerequisites:
You must be an Illumináre.
Benefit:
Once per day, you can manifest the forces of the positive energy plane to create a 20-foot radius aura that grants all of your allies in the area of effect a +1 morale bonus to all attack rolls, damage, and saving throws. This lasts 1 round plus a number of rounds equal to every 4th base attack bonus.
Personality:
Tending to be more focused than friendly and far more driven than flippant, the Illumináre are often perceived as aloof or antisocial. This is rarely true; in fact, the Illumináre endeavor to find acceptance and integration in the lands of other races and societies. Illumináre are natural-born champions of honor, justice, redemption, and chivalry. Though their unique appearance frightens those who would first come into contact with them.
Physical Description:
Illumináre are humanoids who stand between five and a half and six and a half feet tall and weigh between 115 and 225 pounds. In appearance, the Illumináre possess the basic figure of humanoid glowing a soft golden yellow, but they have translucent skin that serves as a sort of seal to contain and shape the positive and holy energies that make up their body. They have no hair, and their bodies lack the detail that those of normal races possess. Their bodies feature just enough defining characteristics to distinguish between males and females. The Illumináre do wear clothing and armor, favoring the styles of those they travel through. As creatures of energy, the Illumináre glow with a light that increases and decreases in intensity as well as color with the changing of their moods. They possess no bodily organs or fluids they bleed the life energy upon which their existence depends. An Illumináre still loses hit points due to injury and dies when his life energies are dispersed. Additionally, death magic and similar effects that would harm another race are equally effective against the Illumináre, unless their racial traits or other special abilities state otherwise. The Illumináre do not need to eat or even sleep. The average life span of an Illumináre is 2000 years. When an Illumináre couple decide to conceive a child, both must sacrifice a portion of their own life energy. These energies meld and produce the child, mimicking many of the same reproductive processes of more mundane races.
Relations:
Illumináre are often outcasts in other lands, as their unique appearance tends to either uplift or frighten casual onlookers. As chivalrous as the Illumináre are, their devotion to the destruction of evil makes them a very focused, and unfortunately, this gives the impression of a very unsociable race. They tend to be direct and blunt which again, is off putting to other races and societies. Despite their lack of social graces, they are one of the most devoted and fiercely loyal races one is likely to encounter. When an Illumináre devotes himself to a cause, he will act as its champion for life.
Alignment:
Illumináre believe in law and order, and they are devoted to the struggle against evil. Many Illumináre view the ways of chaos as sternly as they view the ways of evil, believing them to be two sides of the same dark path. While most are Lawful Good, Neutral Good is uncommonly found, and whilst as rare as a robin’s tooth, Chaotic Good is found as well, as suspected they are the black sheep of the race. Due to the unique method they were created, it is impossible to find neutral let alone evil aligned Illumináre
Illumináre Lands:
The Illumináre usually travel across the realms fighting evil wherever they find it. An ancient Illumináre saying proclaims, “Evil knows no borders, and neither shall we.” While the Illumináre often respect dwarves, they have a more difficult time finding their place in dwarven lands due to feeling the dwarves are not as zealous in their pursuit of good as they should be. The Illumináre do not often stay for long in the lands of other races, finding the other races too disorganized or chaotic, but this does not mean they will not champion other peoples if the need arises.
Religion:
The Illumináre worship deities of law, valor, heroism, and chivalry. Illumináre also have a strong devotion to immortals; past heroes of the Illumináre race, best described as saints in the way they are revered to other races
Language:
The Illumináre speak a language reminiscent of celestial, but different enough that the speaker of one does not understand the other language. Hearing an Illumináre speaking is at first a little frightening, as their voice seem to echo with some sort of mystical power.
Names:
Illumináre names are often as orderly as the race itself. The parents will sometimes spend weeks or even months researching ancestral texts and records before choosing a child’s name.
Female names- Shiastra, Ciave, Zede, Phrerle, Yrma, Thaechi, Ghyphronath, Stelnela, Llichenie, Zaphnepae
Male names- Gadjos, Heedjo, Qusen, Zakyul, Qamedjuz, Rajyuteel, Rerzimal, Zidemi, Jomrakal, Kakada
Adventurers:
Illumináre are unlike most other races in that every member seeks adventure and regularly risks their lives and limbs to protect the meek and uphold righteousness.
Illumináre Racial Traits
+2 Wisdom, –2 Charisma: Illumináre are gifted with insight and a strong bond to both Mount Celestia and the positive energy plane. Their rigid beliefs and values sometimes lead to the Illumináre being characterized as harsh and closed minded, and this often impairs their ability to interact with others
•Medium-size: As Medium-size creatures, Illumináre have no special bonuses or penalties due to their size
• Poison Immunity: As beings of energy, Illumináre have racial immunity to all natural poisons. This ability does not protect the Illumináre from magical or supernatural poisons.
• +4 racial bonus on all saving throws vs. Necromancy magic. As beings of positive energy, the Illumináre have an increased resistance to the powers of necromancy.
• Unique Anatomy: As a being of energy, an Illumináre can intensify his natural glow to match the effects of torchlight or moonlight. An Illumináre can also dim this glow at times when stealth is called for, but this is more difficult to accomplish. An Illumináre must make a Fortitude save (DC 15) to dim his glow for a number of rounds equal to his Constitution score. The character can attempt this any number of times, but it requires a Fortitude save each time that increases by +2 for each subsequent save.
•Immunity to Bleed: As beings of energy, the Illumináre are immune to spells, abilities, or effects that would cause bleed damage.
•Enhanced Turning: As beings of positive energy, the Illumináre are deadly foes to the undead. An Illumináre character who has the ability turns undead as a character two levels higher.
•Automatic Languages: Vibannes and Common. Bonus Languages: Celestial, Dwarven, and Elven. A well-traveled Illumináre can learn a wide variety of languages.
•Favored Class: Paladin. A multiclass Illumináre’ paladin class does not count when determining whether he suffers a Penalty for multicasting. The Illumináre are inherently suited to lives as champions of law and goodness.
Racial feats
Purifying Light [General]
As an Illumináre, you can use your energies to aid allies from the harmful effects of poisons.
Prerequisites:
You must be an Illumináre.
Benefit:
Each day, a number of times equal to your Constitution modifier, you can channel your energies to grant a victim stricken by poison an additional saving throw (if the first failed).
Unyielding Aura [General]
By carefully controlling and manifesting your energies, you can aid and inspire your allies in battle.
Prerequisites:
You must be an Illumináre.
Benefit:
Once per day, you can manifest the forces of the positive energy plane to create a 20-foot radius aura that grants all of your allies in the area of effect a +1 morale bonus to all attack rolls, damage, and saving throws. This lasts 1 round plus a number of rounds equal to every 4th base attack bonus.