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MarkVIIIMarc
2018-12-03, 10:41 AM
Due to the way Bards can only change one spell per level not counting any they pick up I find it important to plan ahead.

I think I've stumbled into a format which works well on a tablet for helping me keep track of things using Google Drive. The secret is the hyperlink, no more fumbling through books or even searching google to get the phrase of who needs to understand your language for this or that to work.

I'm going to paste it in here since the forum handles charts pretty well.

Level 7



Spells Known 10

Save DC / Attack Mod
Range
Duration
Shape
Casting Time
VSM Comp
C
Damage / Healing
Damage Type
Save
Details

Spell Slots



Spell Known Count


C
Dancing Lights (https://roll20.net/compendium/dnd5e/Dancing%20Lights#content)
15 / 7
120'
1 Minute

Action
VSM
C



4 lights, can move them 60 feet on a bonus action, lights can't be further than 20' away from the nearest one

1st
4



C
Message (https://roll20.net/compendium/dnd5e/Message#h-Message)

15 / 7

120'
1 Round

Action
VSM






2nd
3



C
Vicious Mockery (https://roll20.net/compendium/dnd5e/Vicious%20Mockery#h-Vicious%20Mockery)
15 / 7
60'
Instant

Action
V

2D4
psychic
Wis
No damage on a save, has disadvantage on next attack roll on a fail

3rd
3



1
Dissonant Whispers (http://dnd5e.wikia.com/wiki/Dissonant_Whispers)

15 / 7
60'
Instant

Action
V

3D6
psychic
Wis
1/2 damage and doesn't have to flee on a successful save

4th
1
1


1
Healing Word (https://roll20.net/compendium/dnd5e/Healing%20Word#h-Healing%20Word)

15 / 7
60'
Instant

Bonus
V

D4+CHA Mod






2


1
Thunderwave (https://roll20.net/compendium/dnd5e/Thunderwave#h-Thunderwave)
15 / 7
Self
1 Minute
15' Cube
Action
VS

2D8
Thunder
Con
Save for 1/2 and not to get pushed back



3


2
Heat Metal (https://roll20.net/compendium/dnd5e/Heat%20Metal#h-Heat%20Metal)
15 / 7
60'
1 Minute

Action
VSM
C
2D8
fire
Con
Save just to hold the heated object!



4


2
Phantasmal Force (http://dnd5e.wikia.com/wiki/Phantasmal_Force)
15 / 7
60'
1 Minute

Action
VSM
C
D6
psychic
Int
Save every turn



5


2
Shatter (https://roll20.net/compendium/dnd5e/Shatter#h-Shatter)
15 / 7
60'
Instant
10'r sphere
Action
VSM

3D8
thunder
Con
Save for 1/2, inorganic material creaturs have disadvantage



6


2
Silence (https://roll20.net/compendium/dnd5e/Silence#h-Silence)
15 / 7
120'
10 Minutes
20'r sphere
Action
VS
C







7


3
Fear (https://roll20.net/compendium/dnd5e/Fear#h-Fear)

15 / 7
Self
1 Minute
30'r sphere
Action
VSM
C


Wis
Frightened and dash away until out of sight then it gets to try to save



8


3
Counterspell (https://roll20.net/compendium/dnd5e/Counterspell#h-Counterspell)

15 / 7
60'
Instant

Reaction
S




=+6, its 1/2 proficience + CHA Bonus + Luckstone. DC 10 + Spell's Level
Magical Secrets







3
Fly (https://roll20.net/compendium/dnd5e/Spells:Fly/#h-Fly)
15 / 7
Touch
10 Minutes

Action
VSM
C



60' Flying Speed, # of creatures scales
Magical Secrets







3
Stinking Cloud (https://roll20.net/compendium/dnd5e/Stinking%20Cloud#content)
15 / 7
90'
1 Minute
20'r sphere
Action
VSM
C


Con
Con save against poison or spend your turn retching



9


4
Polymorph (https://roll20.net/compendium/dnd5e/Polymorph#h-Polymorph)
15 / 7
60'
1 Hour

Action
VSM
C


Wis
CR Equal to or less than the target's level https://donjon.bin.sh/5e/monsters/ (https://donjon.bin.sh/5e/monsters/)



10





Level 17



Spells Known 20
Save DC / Attack Mod
Range
Duration
Shape
Casting Time
VSM Comp
C
Damage / Healing
Damage Type
Save
Details

Level
Slots
Spell Known Count


C
Minor Illusion (https://roll20.net/compendium/dnd5e/Minor%20Illusion#content)
19 / 11
30'
1 Minute

Action
SM




5' Cube, no light, can be sound or image but not both. Enemy ACTION & Int Save reveals its an illusion

1st
4



C
Mage Hand (https://roll20.net/compendium/dnd5e/Mage%20Hand#content)
19 / 11
30'
1 Minute

Action
VS
C



30' Movement, Action to Control, 10lbs carrying power, no Attack

2nd
3



C
Message (https://roll20.net/compendium/dnd5e/Message#h-Message)
19 / 11
120'
1 Round

Action
VSM






3rd
3



C
Vicious Mockery (https://roll20.net/compendium/dnd5e/Vicious%20Mockery#h-Vicious%20Mockery)
19 / 11
60'
Instant

Action
V

4D4
psychic
Wis
No damage on a save, has disadvantage on next attack roll on a fail

4th
3



C
Eldritch Blast (https://roll20.net/compendium/dnd5e/Eldritch%20Blast#content)
19 / 11
120'
Instant

Action
VS

4D10
Force

Seperate attack rolls towards the same or different targets
Magic Initiate
5th
2



C
Friends (https://www.dnd-spells.com/spell/friends)
19 / 11
Self
1 Minute

Action
SM
C



Have advantage on Charisma checks against one non hostile creature, they realize it when its over
Magic Initiate
6th
1



1
Healing Word (https://roll20.net/compendium/dnd5e/Healing%20Word#h-Healing%20Word)
19 / 11
60'
Instant

Bonus
V

D4+CHA Mod




7th
1
1


1
Dissonant Whispers (http://dnd5e.wikia.com/wiki/Dissonant_Whispers)
19 / 11
60'
Instant

Action
V

3D6
psychic
Wis
1/2 damage and doesn't have to flee on a successful save

8th
1
2


1
Thunderwave (https://roll20.net/compendium/dnd5e/Thunderwave#h-Thunderwave)
19 / 11
Self
1 Minute
15' Cube
Action
VS

2D8
Thunder
Con
Save for 1/2 and not to get pushed back

9th
1
3


1
Hex (https://www.dnd-spells.com/spell/hex)
19 / 11
90'
1 Hour

Bonus
VSM
C
D6
necrotic

Bonus Action move when target dies, disadvantage on 1 type of ability check, once a day as Magic Initiate, no slot used
Magic Initiate





2
Heat Metal (https://roll20.net/compendium/dnd5e/Heat%20Metal#h-Heat%20Metal)
19 / 11
60'
1 Minute

Action
VSM
C
2D8
fire
Con
Save just to hold the heated object!



4


2
Phantasmal Force (http://dnd5e.wikia.com/wiki/Phantasmal_Force)
19 / 11
60'
1 Minute

Action
VSM
C
D6
psychic
Int
Save every turn



5


2
Shatter (https://roll20.net/compendium/dnd5e/Shatter#h-Shatter)
19 / 11
60'
Instant
10'r sphere
Action
VSM

3D8
thunder
Con
Save for 1/2, inorganic material creaturs have disadvantage



6


2
Silence (https://roll20.net/compendium/dnd5e/Silence#h-Silence)
19 / 11
120'
10 Minutes
20'r sphere
Action
VS
C







7


3
Fear (https://roll20.net/compendium/dnd5e/Fear#h-Fear)
19 / 11
Self
1 Minute
30'r sphere
Action
VSM
C


Wis
Frightened and dash away until out of sight then it gets to try to save



8


3
Counterspell (https://roll20.net/compendium/dnd5e/Counterspell#h-Counterspell)
19 / 11
60'
Instant

Reaction
S




3rd or lower automatically or bonus =+9, its 1/2 proficience + CHA Bonus + Luckstone. DC 10 + Spell's Level + Peerless skill
Magical Secrets





3
Fly (https://roll20.net/compendium/dnd5e/Spells:Fly/#h-Fly)
19 / 11
Touch
10 Minutes

Action
VSM
C



60' Flying Speed, # of creatures scales
Magical Secrets





3
Sending (http://www.orcpub.com/dungeons-and-dragons/5th-edition/spells/sending)
19 / 11

Instant

Action





To a creature 1 Int or more u are familiar with, can replay if it knows you. 25 words or less. To another plane 95% success



9


4
Polymorph (https://roll20.net/compendium/dnd5e/Polymorph#h-Polymorph)
19 / 11
60'
1 Hour

Action
VSM
C


Wis
Equal to or less than the target's level https://donjon.bin.sh/5e/monsters/ (https://donjon.bin.sh/5e/monsters/)



10


5
Geas (https://roll20.net/compendium/dnd5e/Geas#content)
19 / 11
60'
30 Days

1 Minute
V

5D10
psychic
Wis
Creature must understand, duration increases w/level, counts as a charm



11


5
Animate Objects (https://roll20.net/compendium/dnd5e/Animate%20Objects#content)
19 / 11
120'/500'
1 Minute

Action
VSM
C

Various

Medium Targets count as two Objects, Large Targets count as four Objects, Huge Targets count as eight Objects.



12


5
Reincarnate (https://roll20.net/compendium/dnd5e/Reincarnate#content)
19 / 11
Touch
Instant

1 Hour
VSM




1,000 GP of misc
L10 Magical Secrets


13


5
Bigby's Hand (https://www.aidedd.org/dnd/sorts.php?vo=bigby-s-hand)
19 / 11
120'
1 Minute

Action
VSM
C
Various
Various

Clenched, Forcefull, Grasping, Interposing,
L10 Magical Secrets


14


6
Mass Suggestion (http://www.orcpub.com/dungeons-and-dragons/5th-edition/spells/mass-suggestion)
19 / 11
60'
24hrs

Action
VM



Wis
Target up to 12 creatures, 2 sentences, no obvious harm



15


7
Teleport (https://roll20.net/compendium/dnd5e/Teleport#content)
19 / 11
10'
Instant
10' cube
Action
V




U & 8 Willing Creatures, various forms of famiarlity



16


7
Simulacrum (https://roll20.net/compendium/dnd5e/Simulacrum#content)
19 / 11
Touch


12Hrs
VSM




Snow, Ice, 1500GP Ruby
L14 Magical Secrets


17


7
Finger of Death (https://roll20.net/compendium/dnd5e/Finger%20of%20Death#content)
19 / 11
60'
Instant

Action
VSM

7D8 +30
necrotic
Con
Save for 1/2, if killed by this spell they become your zombie on your next action
L14 Magical Secrets


18


8
Feeblemind (https://roll20.net/compendium/dnd5e/Feeblemind#content)
19 / 11
150'
Instant

Action
VSM

4D6
psychic
Int
On a failed save Int & Cha to 1. The creature can't cast, activate Magic Items, understand language, or communicate in any intelligible way.





19


9
True Polymorph (https://roll20.net/compendium/dnd5e/True%20Polymorph#content)
19 / 11
30'
instant

Action
VSM
C


Wis




20




I'm curious what you all use so I can learn and make improvements.