MarkVIIIMarc
2018-12-03, 10:41 AM
Due to the way Bards can only change one spell per level not counting any they pick up I find it important to plan ahead.
I think I've stumbled into a format which works well on a tablet for helping me keep track of things using Google Drive. The secret is the hyperlink, no more fumbling through books or even searching google to get the phrase of who needs to understand your language for this or that to work.
I'm going to paste it in here since the forum handles charts pretty well.
Level 7
Spells Known 10
Save DC / Attack Mod
Range
Duration
Shape
Casting Time
VSM Comp
C
Damage / Healing
Damage Type
Save
Details
Spell Slots
Spell Known Count
C
Dancing Lights (https://roll20.net/compendium/dnd5e/Dancing%20Lights#content)
15 / 7
120'
1 Minute
Action
VSM
C
4 lights, can move them 60 feet on a bonus action, lights can't be further than 20' away from the nearest one
1st
4
C
Message (https://roll20.net/compendium/dnd5e/Message#h-Message)
15 / 7
120'
1 Round
Action
VSM
2nd
3
C
Vicious Mockery (https://roll20.net/compendium/dnd5e/Vicious%20Mockery#h-Vicious%20Mockery)
15 / 7
60'
Instant
Action
V
2D4
psychic
Wis
No damage on a save, has disadvantage on next attack roll on a fail
3rd
3
1
Dissonant Whispers (http://dnd5e.wikia.com/wiki/Dissonant_Whispers)
15 / 7
60'
Instant
Action
V
3D6
psychic
Wis
1/2 damage and doesn't have to flee on a successful save
4th
1
1
1
Healing Word (https://roll20.net/compendium/dnd5e/Healing%20Word#h-Healing%20Word)
15 / 7
60'
Instant
Bonus
V
D4+CHA Mod
2
1
Thunderwave (https://roll20.net/compendium/dnd5e/Thunderwave#h-Thunderwave)
15 / 7
Self
1 Minute
15' Cube
Action
VS
2D8
Thunder
Con
Save for 1/2 and not to get pushed back
3
2
Heat Metal (https://roll20.net/compendium/dnd5e/Heat%20Metal#h-Heat%20Metal)
15 / 7
60'
1 Minute
Action
VSM
C
2D8
fire
Con
Save just to hold the heated object!
4
2
Phantasmal Force (http://dnd5e.wikia.com/wiki/Phantasmal_Force)
15 / 7
60'
1 Minute
Action
VSM
C
D6
psychic
Int
Save every turn
5
2
Shatter (https://roll20.net/compendium/dnd5e/Shatter#h-Shatter)
15 / 7
60'
Instant
10'r sphere
Action
VSM
3D8
thunder
Con
Save for 1/2, inorganic material creaturs have disadvantage
6
2
Silence (https://roll20.net/compendium/dnd5e/Silence#h-Silence)
15 / 7
120'
10 Minutes
20'r sphere
Action
VS
C
7
3
Fear (https://roll20.net/compendium/dnd5e/Fear#h-Fear)
15 / 7
Self
1 Minute
30'r sphere
Action
VSM
C
Wis
Frightened and dash away until out of sight then it gets to try to save
8
3
Counterspell (https://roll20.net/compendium/dnd5e/Counterspell#h-Counterspell)
15 / 7
60'
Instant
Reaction
S
=+6, its 1/2 proficience + CHA Bonus + Luckstone. DC 10 + Spell's Level
Magical Secrets
3
Fly (https://roll20.net/compendium/dnd5e/Spells:Fly/#h-Fly)
15 / 7
Touch
10 Minutes
Action
VSM
C
60' Flying Speed, # of creatures scales
Magical Secrets
3
Stinking Cloud (https://roll20.net/compendium/dnd5e/Stinking%20Cloud#content)
15 / 7
90'
1 Minute
20'r sphere
Action
VSM
C
Con
Con save against poison or spend your turn retching
9
4
Polymorph (https://roll20.net/compendium/dnd5e/Polymorph#h-Polymorph)
15 / 7
60'
1 Hour
Action
VSM
C
Wis
CR Equal to or less than the target's level https://donjon.bin.sh/5e/monsters/ (https://donjon.bin.sh/5e/monsters/)
10
Level 17
Spells Known 20
Save DC / Attack Mod
Range
Duration
Shape
Casting Time
VSM Comp
C
Damage / Healing
Damage Type
Save
Details
Level
Slots
Spell Known Count
C
Minor Illusion (https://roll20.net/compendium/dnd5e/Minor%20Illusion#content)
19 / 11
30'
1 Minute
Action
SM
5' Cube, no light, can be sound or image but not both. Enemy ACTION & Int Save reveals its an illusion
1st
4
C
Mage Hand (https://roll20.net/compendium/dnd5e/Mage%20Hand#content)
19 / 11
30'
1 Minute
Action
VS
C
30' Movement, Action to Control, 10lbs carrying power, no Attack
2nd
3
C
Message (https://roll20.net/compendium/dnd5e/Message#h-Message)
19 / 11
120'
1 Round
Action
VSM
3rd
3
C
Vicious Mockery (https://roll20.net/compendium/dnd5e/Vicious%20Mockery#h-Vicious%20Mockery)
19 / 11
60'
Instant
Action
V
4D4
psychic
Wis
No damage on a save, has disadvantage on next attack roll on a fail
4th
3
C
Eldritch Blast (https://roll20.net/compendium/dnd5e/Eldritch%20Blast#content)
19 / 11
120'
Instant
Action
VS
4D10
Force
Seperate attack rolls towards the same or different targets
Magic Initiate
5th
2
C
Friends (https://www.dnd-spells.com/spell/friends)
19 / 11
Self
1 Minute
Action
SM
C
Have advantage on Charisma checks against one non hostile creature, they realize it when its over
Magic Initiate
6th
1
1
Healing Word (https://roll20.net/compendium/dnd5e/Healing%20Word#h-Healing%20Word)
19 / 11
60'
Instant
Bonus
V
D4+CHA Mod
7th
1
1
1
Dissonant Whispers (http://dnd5e.wikia.com/wiki/Dissonant_Whispers)
19 / 11
60'
Instant
Action
V
3D6
psychic
Wis
1/2 damage and doesn't have to flee on a successful save
8th
1
2
1
Thunderwave (https://roll20.net/compendium/dnd5e/Thunderwave#h-Thunderwave)
19 / 11
Self
1 Minute
15' Cube
Action
VS
2D8
Thunder
Con
Save for 1/2 and not to get pushed back
9th
1
3
1
Hex (https://www.dnd-spells.com/spell/hex)
19 / 11
90'
1 Hour
Bonus
VSM
C
D6
necrotic
Bonus Action move when target dies, disadvantage on 1 type of ability check, once a day as Magic Initiate, no slot used
Magic Initiate
2
Heat Metal (https://roll20.net/compendium/dnd5e/Heat%20Metal#h-Heat%20Metal)
19 / 11
60'
1 Minute
Action
VSM
C
2D8
fire
Con
Save just to hold the heated object!
4
2
Phantasmal Force (http://dnd5e.wikia.com/wiki/Phantasmal_Force)
19 / 11
60'
1 Minute
Action
VSM
C
D6
psychic
Int
Save every turn
5
2
Shatter (https://roll20.net/compendium/dnd5e/Shatter#h-Shatter)
19 / 11
60'
Instant
10'r sphere
Action
VSM
3D8
thunder
Con
Save for 1/2, inorganic material creaturs have disadvantage
6
2
Silence (https://roll20.net/compendium/dnd5e/Silence#h-Silence)
19 / 11
120'
10 Minutes
20'r sphere
Action
VS
C
7
3
Fear (https://roll20.net/compendium/dnd5e/Fear#h-Fear)
19 / 11
Self
1 Minute
30'r sphere
Action
VSM
C
Wis
Frightened and dash away until out of sight then it gets to try to save
8
3
Counterspell (https://roll20.net/compendium/dnd5e/Counterspell#h-Counterspell)
19 / 11
60'
Instant
Reaction
S
3rd or lower automatically or bonus =+9, its 1/2 proficience + CHA Bonus + Luckstone. DC 10 + Spell's Level + Peerless skill
Magical Secrets
3
Fly (https://roll20.net/compendium/dnd5e/Spells:Fly/#h-Fly)
19 / 11
Touch
10 Minutes
Action
VSM
C
60' Flying Speed, # of creatures scales
Magical Secrets
3
Sending (http://www.orcpub.com/dungeons-and-dragons/5th-edition/spells/sending)
19 / 11
Instant
Action
To a creature 1 Int or more u are familiar with, can replay if it knows you. 25 words or less. To another plane 95% success
9
4
Polymorph (https://roll20.net/compendium/dnd5e/Polymorph#h-Polymorph)
19 / 11
60'
1 Hour
Action
VSM
C
Wis
Equal to or less than the target's level https://donjon.bin.sh/5e/monsters/ (https://donjon.bin.sh/5e/monsters/)
10
5
Geas (https://roll20.net/compendium/dnd5e/Geas#content)
19 / 11
60'
30 Days
1 Minute
V
5D10
psychic
Wis
Creature must understand, duration increases w/level, counts as a charm
11
5
Animate Objects (https://roll20.net/compendium/dnd5e/Animate%20Objects#content)
19 / 11
120'/500'
1 Minute
Action
VSM
C
Various
Medium Targets count as two Objects, Large Targets count as four Objects, Huge Targets count as eight Objects.
12
5
Reincarnate (https://roll20.net/compendium/dnd5e/Reincarnate#content)
19 / 11
Touch
Instant
1 Hour
VSM
1,000 GP of misc
L10 Magical Secrets
13
5
Bigby's Hand (https://www.aidedd.org/dnd/sorts.php?vo=bigby-s-hand)
19 / 11
120'
1 Minute
Action
VSM
C
Various
Various
Clenched, Forcefull, Grasping, Interposing,
L10 Magical Secrets
14
6
Mass Suggestion (http://www.orcpub.com/dungeons-and-dragons/5th-edition/spells/mass-suggestion)
19 / 11
60'
24hrs
Action
VM
Wis
Target up to 12 creatures, 2 sentences, no obvious harm
15
7
Teleport (https://roll20.net/compendium/dnd5e/Teleport#content)
19 / 11
10'
Instant
10' cube
Action
V
U & 8 Willing Creatures, various forms of famiarlity
16
7
Simulacrum (https://roll20.net/compendium/dnd5e/Simulacrum#content)
19 / 11
Touch
12Hrs
VSM
Snow, Ice, 1500GP Ruby
L14 Magical Secrets
17
7
Finger of Death (https://roll20.net/compendium/dnd5e/Finger%20of%20Death#content)
19 / 11
60'
Instant
Action
VSM
7D8 +30
necrotic
Con
Save for 1/2, if killed by this spell they become your zombie on your next action
L14 Magical Secrets
18
8
Feeblemind (https://roll20.net/compendium/dnd5e/Feeblemind#content)
19 / 11
150'
Instant
Action
VSM
4D6
psychic
Int
On a failed save Int & Cha to 1. The creature can't cast, activate Magic Items, understand language, or communicate in any intelligible way.
19
9
True Polymorph (https://roll20.net/compendium/dnd5e/True%20Polymorph#content)
19 / 11
30'
instant
Action
VSM
C
Wis
20
I'm curious what you all use so I can learn and make improvements.
I think I've stumbled into a format which works well on a tablet for helping me keep track of things using Google Drive. The secret is the hyperlink, no more fumbling through books or even searching google to get the phrase of who needs to understand your language for this or that to work.
I'm going to paste it in here since the forum handles charts pretty well.
Level 7
Spells Known 10
Save DC / Attack Mod
Range
Duration
Shape
Casting Time
VSM Comp
C
Damage / Healing
Damage Type
Save
Details
Spell Slots
Spell Known Count
C
Dancing Lights (https://roll20.net/compendium/dnd5e/Dancing%20Lights#content)
15 / 7
120'
1 Minute
Action
VSM
C
4 lights, can move them 60 feet on a bonus action, lights can't be further than 20' away from the nearest one
1st
4
C
Message (https://roll20.net/compendium/dnd5e/Message#h-Message)
15 / 7
120'
1 Round
Action
VSM
2nd
3
C
Vicious Mockery (https://roll20.net/compendium/dnd5e/Vicious%20Mockery#h-Vicious%20Mockery)
15 / 7
60'
Instant
Action
V
2D4
psychic
Wis
No damage on a save, has disadvantage on next attack roll on a fail
3rd
3
1
Dissonant Whispers (http://dnd5e.wikia.com/wiki/Dissonant_Whispers)
15 / 7
60'
Instant
Action
V
3D6
psychic
Wis
1/2 damage and doesn't have to flee on a successful save
4th
1
1
1
Healing Word (https://roll20.net/compendium/dnd5e/Healing%20Word#h-Healing%20Word)
15 / 7
60'
Instant
Bonus
V
D4+CHA Mod
2
1
Thunderwave (https://roll20.net/compendium/dnd5e/Thunderwave#h-Thunderwave)
15 / 7
Self
1 Minute
15' Cube
Action
VS
2D8
Thunder
Con
Save for 1/2 and not to get pushed back
3
2
Heat Metal (https://roll20.net/compendium/dnd5e/Heat%20Metal#h-Heat%20Metal)
15 / 7
60'
1 Minute
Action
VSM
C
2D8
fire
Con
Save just to hold the heated object!
4
2
Phantasmal Force (http://dnd5e.wikia.com/wiki/Phantasmal_Force)
15 / 7
60'
1 Minute
Action
VSM
C
D6
psychic
Int
Save every turn
5
2
Shatter (https://roll20.net/compendium/dnd5e/Shatter#h-Shatter)
15 / 7
60'
Instant
10'r sphere
Action
VSM
3D8
thunder
Con
Save for 1/2, inorganic material creaturs have disadvantage
6
2
Silence (https://roll20.net/compendium/dnd5e/Silence#h-Silence)
15 / 7
120'
10 Minutes
20'r sphere
Action
VS
C
7
3
Fear (https://roll20.net/compendium/dnd5e/Fear#h-Fear)
15 / 7
Self
1 Minute
30'r sphere
Action
VSM
C
Wis
Frightened and dash away until out of sight then it gets to try to save
8
3
Counterspell (https://roll20.net/compendium/dnd5e/Counterspell#h-Counterspell)
15 / 7
60'
Instant
Reaction
S
=+6, its 1/2 proficience + CHA Bonus + Luckstone. DC 10 + Spell's Level
Magical Secrets
3
Fly (https://roll20.net/compendium/dnd5e/Spells:Fly/#h-Fly)
15 / 7
Touch
10 Minutes
Action
VSM
C
60' Flying Speed, # of creatures scales
Magical Secrets
3
Stinking Cloud (https://roll20.net/compendium/dnd5e/Stinking%20Cloud#content)
15 / 7
90'
1 Minute
20'r sphere
Action
VSM
C
Con
Con save against poison or spend your turn retching
9
4
Polymorph (https://roll20.net/compendium/dnd5e/Polymorph#h-Polymorph)
15 / 7
60'
1 Hour
Action
VSM
C
Wis
CR Equal to or less than the target's level https://donjon.bin.sh/5e/monsters/ (https://donjon.bin.sh/5e/monsters/)
10
Level 17
Spells Known 20
Save DC / Attack Mod
Range
Duration
Shape
Casting Time
VSM Comp
C
Damage / Healing
Damage Type
Save
Details
Level
Slots
Spell Known Count
C
Minor Illusion (https://roll20.net/compendium/dnd5e/Minor%20Illusion#content)
19 / 11
30'
1 Minute
Action
SM
5' Cube, no light, can be sound or image but not both. Enemy ACTION & Int Save reveals its an illusion
1st
4
C
Mage Hand (https://roll20.net/compendium/dnd5e/Mage%20Hand#content)
19 / 11
30'
1 Minute
Action
VS
C
30' Movement, Action to Control, 10lbs carrying power, no Attack
2nd
3
C
Message (https://roll20.net/compendium/dnd5e/Message#h-Message)
19 / 11
120'
1 Round
Action
VSM
3rd
3
C
Vicious Mockery (https://roll20.net/compendium/dnd5e/Vicious%20Mockery#h-Vicious%20Mockery)
19 / 11
60'
Instant
Action
V
4D4
psychic
Wis
No damage on a save, has disadvantage on next attack roll on a fail
4th
3
C
Eldritch Blast (https://roll20.net/compendium/dnd5e/Eldritch%20Blast#content)
19 / 11
120'
Instant
Action
VS
4D10
Force
Seperate attack rolls towards the same or different targets
Magic Initiate
5th
2
C
Friends (https://www.dnd-spells.com/spell/friends)
19 / 11
Self
1 Minute
Action
SM
C
Have advantage on Charisma checks against one non hostile creature, they realize it when its over
Magic Initiate
6th
1
1
Healing Word (https://roll20.net/compendium/dnd5e/Healing%20Word#h-Healing%20Word)
19 / 11
60'
Instant
Bonus
V
D4+CHA Mod
7th
1
1
1
Dissonant Whispers (http://dnd5e.wikia.com/wiki/Dissonant_Whispers)
19 / 11
60'
Instant
Action
V
3D6
psychic
Wis
1/2 damage and doesn't have to flee on a successful save
8th
1
2
1
Thunderwave (https://roll20.net/compendium/dnd5e/Thunderwave#h-Thunderwave)
19 / 11
Self
1 Minute
15' Cube
Action
VS
2D8
Thunder
Con
Save for 1/2 and not to get pushed back
9th
1
3
1
Hex (https://www.dnd-spells.com/spell/hex)
19 / 11
90'
1 Hour
Bonus
VSM
C
D6
necrotic
Bonus Action move when target dies, disadvantage on 1 type of ability check, once a day as Magic Initiate, no slot used
Magic Initiate
2
Heat Metal (https://roll20.net/compendium/dnd5e/Heat%20Metal#h-Heat%20Metal)
19 / 11
60'
1 Minute
Action
VSM
C
2D8
fire
Con
Save just to hold the heated object!
4
2
Phantasmal Force (http://dnd5e.wikia.com/wiki/Phantasmal_Force)
19 / 11
60'
1 Minute
Action
VSM
C
D6
psychic
Int
Save every turn
5
2
Shatter (https://roll20.net/compendium/dnd5e/Shatter#h-Shatter)
19 / 11
60'
Instant
10'r sphere
Action
VSM
3D8
thunder
Con
Save for 1/2, inorganic material creaturs have disadvantage
6
2
Silence (https://roll20.net/compendium/dnd5e/Silence#h-Silence)
19 / 11
120'
10 Minutes
20'r sphere
Action
VS
C
7
3
Fear (https://roll20.net/compendium/dnd5e/Fear#h-Fear)
19 / 11
Self
1 Minute
30'r sphere
Action
VSM
C
Wis
Frightened and dash away until out of sight then it gets to try to save
8
3
Counterspell (https://roll20.net/compendium/dnd5e/Counterspell#h-Counterspell)
19 / 11
60'
Instant
Reaction
S
3rd or lower automatically or bonus =+9, its 1/2 proficience + CHA Bonus + Luckstone. DC 10 + Spell's Level + Peerless skill
Magical Secrets
3
Fly (https://roll20.net/compendium/dnd5e/Spells:Fly/#h-Fly)
19 / 11
Touch
10 Minutes
Action
VSM
C
60' Flying Speed, # of creatures scales
Magical Secrets
3
Sending (http://www.orcpub.com/dungeons-and-dragons/5th-edition/spells/sending)
19 / 11
Instant
Action
To a creature 1 Int or more u are familiar with, can replay if it knows you. 25 words or less. To another plane 95% success
9
4
Polymorph (https://roll20.net/compendium/dnd5e/Polymorph#h-Polymorph)
19 / 11
60'
1 Hour
Action
VSM
C
Wis
Equal to or less than the target's level https://donjon.bin.sh/5e/monsters/ (https://donjon.bin.sh/5e/monsters/)
10
5
Geas (https://roll20.net/compendium/dnd5e/Geas#content)
19 / 11
60'
30 Days
1 Minute
V
5D10
psychic
Wis
Creature must understand, duration increases w/level, counts as a charm
11
5
Animate Objects (https://roll20.net/compendium/dnd5e/Animate%20Objects#content)
19 / 11
120'/500'
1 Minute
Action
VSM
C
Various
Medium Targets count as two Objects, Large Targets count as four Objects, Huge Targets count as eight Objects.
12
5
Reincarnate (https://roll20.net/compendium/dnd5e/Reincarnate#content)
19 / 11
Touch
Instant
1 Hour
VSM
1,000 GP of misc
L10 Magical Secrets
13
5
Bigby's Hand (https://www.aidedd.org/dnd/sorts.php?vo=bigby-s-hand)
19 / 11
120'
1 Minute
Action
VSM
C
Various
Various
Clenched, Forcefull, Grasping, Interposing,
L10 Magical Secrets
14
6
Mass Suggestion (http://www.orcpub.com/dungeons-and-dragons/5th-edition/spells/mass-suggestion)
19 / 11
60'
24hrs
Action
VM
Wis
Target up to 12 creatures, 2 sentences, no obvious harm
15
7
Teleport (https://roll20.net/compendium/dnd5e/Teleport#content)
19 / 11
10'
Instant
10' cube
Action
V
U & 8 Willing Creatures, various forms of famiarlity
16
7
Simulacrum (https://roll20.net/compendium/dnd5e/Simulacrum#content)
19 / 11
Touch
12Hrs
VSM
Snow, Ice, 1500GP Ruby
L14 Magical Secrets
17
7
Finger of Death (https://roll20.net/compendium/dnd5e/Finger%20of%20Death#content)
19 / 11
60'
Instant
Action
VSM
7D8 +30
necrotic
Con
Save for 1/2, if killed by this spell they become your zombie on your next action
L14 Magical Secrets
18
8
Feeblemind (https://roll20.net/compendium/dnd5e/Feeblemind#content)
19 / 11
150'
Instant
Action
VSM
4D6
psychic
Int
On a failed save Int & Cha to 1. The creature can't cast, activate Magic Items, understand language, or communicate in any intelligible way.
19
9
True Polymorph (https://roll20.net/compendium/dnd5e/True%20Polymorph#content)
19 / 11
30'
instant
Action
VSM
C
Wis
20
I'm curious what you all use so I can learn and make improvements.