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Mike Miller
2018-12-03, 09:13 PM
Are there any non-epic monsters that can teleport or greater teleport at will?

Edit: preferably not an outsider

Nifft
2018-12-03, 09:20 PM
Are there any non-epic monsters that can teleport or greater teleport at will?

Tons of 'em.

Many of the core Outsiders, for example -- demons, devils, angels, etc.

Goaty14
2018-12-03, 09:22 PM
Anything with the Archon (http://www.d20srd.org/srd/monsters/archon.htm) subtype and the Bar-Igura (Fiendish Codex I), why?

Silva Stormrage
2018-12-03, 09:48 PM
Assuming you mean a monster that can teleport others and isn't just self only there is the Bar-Igura which can take a few creatures with it or a Void Walker (http://archive.wizards.com/default.asp?x=dnd/mm/20031219a) which has greater teleport at will that can be used on other creatures with no restrictions.

Crake
2018-12-04, 12:11 AM
Assuming you mean a monster that can teleport others and isn't just self only there is the Bar-Igura which can take a few creatures with it or a Void Walker (http://archive.wizards.com/default.asp?x=dnd/mm/20031219a) which has greater teleport at will that can be used on other creatures with no restrictions.

Ooooh, that void walker monster fits PERFECTLY into some of the stuff I'm running right now! Nice find!

Mike Miller
2018-12-04, 06:40 AM
Anything with the Archon (http://www.d20srd.org/srd/monsters/archon.htm) subtype and the Bar-Igura (Fiendish Codex I), why?

Well, I was hoping for a non-outsider. I should add that to the original post. I have a complex dungeon the party will reach soon and I would like to have something (or somethings) repeatedly attack the group to make them think twice about stopping and resting. Anything in the CR 8-12 range would probably work.

Necroticplague
2018-12-04, 06:48 AM
Ooooh, that void walker monster fits PERFECTLY into some of the stuff I'm running right now! Nice find!

Been really interested in playing one for a while myself, too. Shame the ECL is absolutely painful.

Crake
2018-12-04, 11:37 AM
Been really interested in playing one for a while myself, too. Shame the ECL is absolutely painful.

Lucky I'm a DM and can use it's relatively cheap CR

Zancloufer
2018-12-04, 11:58 AM
Well, I was hoping for a non-outsider. I should add that to the original post. I have a complex dungeon the party will reach soon and I would like to have something (or somethings) repeatedly attack the group to make them think twice about stopping and resting. Anything in the CR 8-12 range would probably work.

Advance a bunch of Blink Dogs? They can Dimension Door 1/round as a free action. Just ~triple their HD and have them work as a pack?

Luckmann
2018-12-04, 12:56 PM
Lantern Archons can teleport at will, and has a ranged natural weapon touch attack.

Now, they're only 1 HD by default, but you could easily advance them and/or slap some templates on them, and they'll be horrifying.

Edit: If you don't want them to be outsiders, you could just slap the Gelatinous Creature template on it and laugh as they are glowing, slimy farts floating around the dungeon.

Mike Miller
2018-12-04, 01:58 PM
Edit: If you don't want them to be outsiders, you could just slap the Gelatinous Creature template on it and laugh as they are glowing, slimy farts floating around the dungeon.

This made me actually laugh out loud. I might have to do this now.

ShurikVch
2018-12-04, 02:11 PM
How about some fey?

Fiend Folio have Oread, and Monster Manual IV - Lunar Ravager.
Oread is CR 7, 7 HD, and able to "teleport (from any point on its mountain to any other point on its mountain)" at will
Lunar Ravager is CR 7, 14 HD, and able to use CL 18 greater teleport - at will, but need a minute of concentration

I know, you're asked for CR 8-12, but Oread may be bumped up to 14 HD, and Lunar Ravager - just add some class levels (Barbarian, or Cleric of Erythnul)

HouseRules
2018-12-04, 02:12 PM
So we need to lists?

Greater Teleport (self + 50 pounds of non-living equipment) 4th level spell vs Greater Teleport (not stupid limit) 7th level spell?

Thunder999
2018-12-04, 03:11 PM
Is there a particular reason it can't be outsiders? They fit just about anywhere since almost any caster can call them and beyond that any sort of plane shift will do, especially as many of the more evil ones are quite happy to cause a bit of trouble on the prime material before seeking a way home.

Mike Miller
2018-12-04, 03:29 PM
Is there a particular reason it can't be outsiders?

Just a campaign-specific request. Otherwise outsiders would be fine.

Luckmann
2018-12-04, 03:46 PM
This made me actually laugh out loud. I might have to do this now.The funny thing is that as Gelatinous Creatures, the Lantern Archons' Light Rays do extra acid damage, *somehow*. I'd probably refluff them and strip their circle of evil, and change their alignment, but that's me.

They also get a Slam attack, which is kinda funny, in case you want to cover your players in gelatinous slime by bum-rushing them with a horde of menacing blobs.

ksbsnowowl
2018-12-04, 05:08 PM
Are there any non-epic monsters that can teleport or greater teleport at will?

Edit: preferably not an outsider

Ulitharid Mind Flayers (Lords of Madness) are CR 12 and get Dimension Door at will. They have a CL of 12, so can arrive with 4 Medium creatures in tow.

It's not teleporting, rather plane shifting/manifestation, but Ghosts would be a decent option. They can stalk the party ethereally, and pop in to attack them on the Material Plane, and retreat to the Ethereal (or through a wall) when the party beats on them too much.

Nifft
2018-12-04, 05:25 PM
Are there any non-epic monsters that can teleport or greater teleport at will?

Edit: preferably not an outsider

(Sorc or Wiz) 7 / Primal Scholar 5 can cast Teleport all day. That works for any race, including humans.

Several non-humanoid races with innate spellcasting could qualify for Primal Scholar (with 1+ level(s) of Sorc or Wiz if the DM doesn't want to fudge the advancement).

Thurbane
2018-12-04, 06:07 PM
Would Shadow Walk (http://www.d20srd.org/srd/spells/shadowWalk.htm) work? A few monsters get that...

Thunder999
2018-12-04, 09:13 PM
Would Shadow Walk (http://www.d20srd.org/srd/spells/shadowWalk.htm) work? A few monsters get that...

Shadow walk really doesn't work for this sort of tactical movement, you often end up a significant distance away from your intended destination and it's not instant. Teleport is imprecise, but I think OP really wants dimension door or greater teleport.

Anthrowhale
2018-12-04, 09:44 PM
Phase Spider (http://www.d20srd.org/srd/monsters/phaseSpider.htm) might be a different way to achieve what you are looking for.

Thurbane
2018-12-04, 10:15 PM
Meenlock has Dimension Door once every 2 rounds, but only with a range of 60 ft. Only CR 3, though.

Horizon Walker 6 can give at will Dimension Door.

ksbsnowowl
2018-12-05, 11:22 AM
Meenlock has Dimension Door once every 2 rounds, but only with a range of 60 ft. Only CR 3, though.

An EL 9 encounter with Meenlocks (7-9 of them) can still WRECK a 6th-10th level party, if played right (hit and run ambush tactics).

Luckmann
2018-12-05, 11:29 AM
Phase Spider (http://www.d20srd.org/srd/monsters/phaseSpider.htm) might be a different way to achieve what you are looking for.Well damn, now I want to subject players to Gelatinous Phase Spiders.

HouseRules
2018-12-05, 11:33 AM
Well damn, now I want to subject players to Gelatinous Phase Spiders.

Extract the bone marrow of Phase Spiders until at least 1000 cubic foot is available. Then create a Gelatinous Cube, follow by a polymorphic spell to change the shape?

ksbsnowowl
2018-12-05, 12:05 PM
Phase Spider (http://www.d20srd.org/srd/monsters/phaseSpider.htm) might be a different way to achieve what you are looking for.

Along this line, Ethereal Filchers, Ethereal Marauders, Xill, Red Ethergaunts (Fiend Folio), and Dharculus (Planar Handbook) are all great ethereal attackers that reside on the Ethereal, but can ambush the residents of the Material Plane. MM5 also has Ethereal Defilers, but they are CR 16. The XPH also has Thought Eaters and Though Slayers, which can do the same thing (CR's 3 and 13).

TheCount
2018-12-05, 12:45 PM
I dont really have much to add, aside from teleporter traps, but what about monsters with the earth glide ability?

Mike Miller
2018-12-05, 01:43 PM
Thanks for all the ideas. I am certain at least one of these suggestions will work nicely.

ShurikVch
2018-12-06, 03:39 AM
How about the stuff from the Call of Cthulhu d20?

Hound of Tindalos: have "Temporal Travel" SQ, which works like teleportation through corners (as long as a corner isn't wider than 120°); unfortunately, it's just CR 3, and it's advancement limited at 8 HD

Spectral Hunter: 3 HD Medium-sized Monstrous Humanoid with ability to become incorporeal and invisible at-will, and inflict invisibility on others against their will; may be bumped up to 10 HD (Large) or even to 20 HD (Huge), but - considering the physical combat may be not that impressive at the higher levels - you may instead give it some levels in Warlock or Psion (it's incapable to speech, so conventional magic is out)

ksbsnowowl
2018-12-06, 01:59 PM
How about the stuff from the Call of Cthulhu d20?

Hound of Tindalos: have "Temporal Travel" SQ, which works like teleportation through corners (as long as a corner isn't wider than 120°); unfortunately, it's just CR 3, and it's advancement limited at 8 HD
Pathfinder has stats for these as well. I posted a conversion of the PF stats back to 3.5 here sometime last year.

Edit: Here you go (http://www.giantitp.com/forums/showsinglepost.php?p=22888666&postcount=13). It's CR 7.