Thinker
2007-09-21, 12:37 PM
I have come up with a house rule for spellcasting in DnD and was wondering how balanced it seems:
Get rid of the whole vancian system mess.
All casters may have a number of prepared spell-levels worth of spells equal to 2 * Primary Casting Stat Modifier + level. This would be all they could have prepared at any given moment.
It requires one move-action per spell-level to prepare a spell, provided you are not already at your cap for prepared spells. This preparation may be performed at any time.
Every time a spell is cast, the caster must pass a Will Save (DC = 10 + Spell Level * 1.5). The first failure results in the caster becoming fatigued (-2 penalty on strength and dexterity). The second failure results in the caster becoming exhausted (-6 penalty on strength and dexterity). Once the caster becomes exhausted he is unable to cast spells. The cure for both of these effects is the same as normal.
All arcane casters use Intelligence as their primary casting stat. This represents their mental capacity to hold magical energy.
All divine casters use Wisdom as their primary casting stat. This represents inspiration from their gods for the magic they use.
All spellcasters use Charisma to determine the spell-save DCs of their spells. This represents their force of personality having an effect on other people.
A spellcaster must have a primary stat equal to 10 + spell level to cast a spell of that level.
Spellcasters may know spells as a sorceror may normally cast in a day.
This is my attempt to get away from the vancian casting system without resorting to spell points. What do you think?
Get rid of the whole vancian system mess.
All casters may have a number of prepared spell-levels worth of spells equal to 2 * Primary Casting Stat Modifier + level. This would be all they could have prepared at any given moment.
It requires one move-action per spell-level to prepare a spell, provided you are not already at your cap for prepared spells. This preparation may be performed at any time.
Every time a spell is cast, the caster must pass a Will Save (DC = 10 + Spell Level * 1.5). The first failure results in the caster becoming fatigued (-2 penalty on strength and dexterity). The second failure results in the caster becoming exhausted (-6 penalty on strength and dexterity). Once the caster becomes exhausted he is unable to cast spells. The cure for both of these effects is the same as normal.
All arcane casters use Intelligence as their primary casting stat. This represents their mental capacity to hold magical energy.
All divine casters use Wisdom as their primary casting stat. This represents inspiration from their gods for the magic they use.
All spellcasters use Charisma to determine the spell-save DCs of their spells. This represents their force of personality having an effect on other people.
A spellcaster must have a primary stat equal to 10 + spell level to cast a spell of that level.
Spellcasters may know spells as a sorceror may normally cast in a day.
This is my attempt to get away from the vancian casting system without resorting to spell points. What do you think?