TallerSpine
2018-12-05, 11:50 AM
Background information: This is for an evil campaign. The idea is that evil characters can bend/break the rules of DnD. I take extremely generous readings of the rules. So, every character is gestalt. There are plenty of house rules. Basically, this was us having fun testing the limits of character building and seeing how much damage they can do in a world where only evil beings abuse the rules.
Major house rules: Characters gain feats at every level (Taken from Monte Cook's Book of Experimental Might) and Characters get +1 to two different ability scores every two levels (this replaces the +1 every four levels).
The player characters:
Half-ogre frenzied berserker/wizard/fleshwarper who is taking a homebrewed aberrant version of the Vow of Poverty (which grants him bonus aberrant feats every other level) - to make it funny, the idea is that his anatomy is very occasionally in flux. Not often enough to provide immunity to sneak attacks or critical hits, but once every round, his anatomy loses its coherence. So, any armor or weapons he may be wearing simply pass through him. But, living things don't, so he can focus on grappling. I did not describe the mechanic any more than that. He just really wanted Vow of Poverty with an evil character, and the point of the campaign was not to limit options, but allow almost everything. Honestly, this has been problematic for him as a wizard. He needed a spellbook, but he cannot really hold onto it for any period of time. And clothing was an issue. But, we got all that sorted out. For a while, he was memorizing his spells from the other wizard in the party's spellbook every day. When he reached sixth level, I allowed him to take a homebrewed feat, Aberrant Leadership. All of his aberrant feats granted bonuses towards attracting an aberrant cohort. I homebrewed a living spellbook. It is the only creature of its kind that the party knows about. So, if it ever dies, he is really out of luck. Honestly, he is the least powerful of his companions, so I was not worried about it not really being in the rules.
Half-nymph Lesser Aasimar Sorcerer 5/Wizard 1/Hexblade 3/Spellthief 1/Ultimate Magus 5/Ur-Priest 2/Mystic Theurge 3
Now this one is really powerful. I allow her to steal spells from herself faster than she can steal spells from others. Effectively, I allow her to treat her caster level for all spells as her spellthief caster level without increasing the casting time of her spells. So, her caster level is 21 for all of her spells. Again, very much breaking the rules, but very fun at the same time.
Half-nymph Lesser Aasimar Cleric / Dread Necromancer / Pale Master (I think). I don't have his character sheet up.
He is a very powerful undead minionmancer
Half-giant (half-halfling) Primordial Giant Telepath 5 / Cleric 5 / Thrallherd 5 / Sovereign Speaker 5
Basically, a minionmancer of a different variety. She can control people, and every domain she gains is one that offers rebuking/commanding of creatures. Her name is Alice, and she is basically Alice in American McGee Alice (an insane version of Alice in Wonderland, but she has "friends" who follow her around)
I am looking to create opposites of each of these characters. Basically Exalted versions of them. So, in many ways, they will be familiar, but in other ways, exact opposites. So, the opposite of the frenzied berserker/fleshwarper who enjoys slaughter is a Half-Ogre Werebear/Paladin/War Hulk who has taken the actual Vow of Poverty and Vow of Peace.
The opposite of the Dread Necromancer is a Half-nymph Half-elf who worships the Ascendant Councillors of Aerenal and is a Deathless master / Life cleric
The opposite of Alice would be Quinn Hartz, a Holy Liberator (who can liberate a body from its head).
But, the master caster is my chief problem. I can go pure opposite and make a mageslayer, but I want it to be familiar. Like, similar classes but they took their life a different route and became good. And, I want the end character to be interesting enough that the evil characters would want to play with them, not powerful enough to consider them actual enemies. So, kind of lame versions of the evil characters. Like, the War Hulk who took the Vow of Peace, lol.
Good characters must follow the normal rules for gestalt (a maximum of one prestige class at a time, and cannot take dual classes on one side of the gestalt, so mystic theurge / anything is right out). Any ideas that would be fun/funny?
Major house rules: Characters gain feats at every level (Taken from Monte Cook's Book of Experimental Might) and Characters get +1 to two different ability scores every two levels (this replaces the +1 every four levels).
The player characters:
Half-ogre frenzied berserker/wizard/fleshwarper who is taking a homebrewed aberrant version of the Vow of Poverty (which grants him bonus aberrant feats every other level) - to make it funny, the idea is that his anatomy is very occasionally in flux. Not often enough to provide immunity to sneak attacks or critical hits, but once every round, his anatomy loses its coherence. So, any armor or weapons he may be wearing simply pass through him. But, living things don't, so he can focus on grappling. I did not describe the mechanic any more than that. He just really wanted Vow of Poverty with an evil character, and the point of the campaign was not to limit options, but allow almost everything. Honestly, this has been problematic for him as a wizard. He needed a spellbook, but he cannot really hold onto it for any period of time. And clothing was an issue. But, we got all that sorted out. For a while, he was memorizing his spells from the other wizard in the party's spellbook every day. When he reached sixth level, I allowed him to take a homebrewed feat, Aberrant Leadership. All of his aberrant feats granted bonuses towards attracting an aberrant cohort. I homebrewed a living spellbook. It is the only creature of its kind that the party knows about. So, if it ever dies, he is really out of luck. Honestly, he is the least powerful of his companions, so I was not worried about it not really being in the rules.
Half-nymph Lesser Aasimar Sorcerer 5/Wizard 1/Hexblade 3/Spellthief 1/Ultimate Magus 5/Ur-Priest 2/Mystic Theurge 3
Now this one is really powerful. I allow her to steal spells from herself faster than she can steal spells from others. Effectively, I allow her to treat her caster level for all spells as her spellthief caster level without increasing the casting time of her spells. So, her caster level is 21 for all of her spells. Again, very much breaking the rules, but very fun at the same time.
Half-nymph Lesser Aasimar Cleric / Dread Necromancer / Pale Master (I think). I don't have his character sheet up.
He is a very powerful undead minionmancer
Half-giant (half-halfling) Primordial Giant Telepath 5 / Cleric 5 / Thrallherd 5 / Sovereign Speaker 5
Basically, a minionmancer of a different variety. She can control people, and every domain she gains is one that offers rebuking/commanding of creatures. Her name is Alice, and she is basically Alice in American McGee Alice (an insane version of Alice in Wonderland, but she has "friends" who follow her around)
I am looking to create opposites of each of these characters. Basically Exalted versions of them. So, in many ways, they will be familiar, but in other ways, exact opposites. So, the opposite of the frenzied berserker/fleshwarper who enjoys slaughter is a Half-Ogre Werebear/Paladin/War Hulk who has taken the actual Vow of Poverty and Vow of Peace.
The opposite of the Dread Necromancer is a Half-nymph Half-elf who worships the Ascendant Councillors of Aerenal and is a Deathless master / Life cleric
The opposite of Alice would be Quinn Hartz, a Holy Liberator (who can liberate a body from its head).
But, the master caster is my chief problem. I can go pure opposite and make a mageslayer, but I want it to be familiar. Like, similar classes but they took their life a different route and became good. And, I want the end character to be interesting enough that the evil characters would want to play with them, not powerful enough to consider them actual enemies. So, kind of lame versions of the evil characters. Like, the War Hulk who took the Vow of Peace, lol.
Good characters must follow the normal rules for gestalt (a maximum of one prestige class at a time, and cannot take dual classes on one side of the gestalt, so mystic theurge / anything is right out). Any ideas that would be fun/funny?