Gayle_Force
2018-12-06, 08:01 AM
So my 3.5 campaign I am joining has gotten delayed. And I was thinking of playing a Hellreaver off a crusader chassis with fighter and barb to get some charging/feats
I am having second thoughts in general mostly because too much time has passed since building his lvl 10 frame. His story was a little weak (no real goal besides kill evil creatures) as well.
The current party is a Sorcerer, Druid, Barbarian, Rogue/Scout (new player joining not entirely sure what class he is but it is a sneaky dude).
We will start play at lvl 10 and be fighting a lot of demons.
I definitely would not consider playing a cleric since I have played a few already. I do not want to step on the other party members toes too much either.
Other suggestions to as adventuring purpose in general terms (so I can mold to the DMs world) would be appreciated as well. I am hitting somewhat of a creative wall currently.
If Hellreaver/crusaders are a really fun combo, let me know and I will double down there as well.
(Slight creative burn-out possibly due to being in 3 separate campaigns currently, 1 of them would be ending before this one begins)
After thinking about it, some RP ideas are coming to me on how to play the character and starting to like it again. A few thoughts though,
1) Current build is Barb2/Exotic Fighter2/Crusader1/Hellreaver4/Crusader2 To get me thicket of blades by level 10. This is trying to take advantage of charging/power attack feats and tripping feats with a spiked chain. Am I crazy for trying to do too much?
2) Am I actually better off simply going Barb1(for pounce)/Crusader4/Hellreaver5? And if so, should I focus on charging or tripping, or can both still be achieved?
3) Being tanky for the group is 1 goal, is this better suited by going Hellreaver to 10 or capping it at 5 to 6 and going the rest Crusader?
4) This campaign is likely going to lvl 20 or beyond, Can I get 9th level manuevers with Barb1/Crusader9/Hellreaver10?
I am having second thoughts in general mostly because too much time has passed since building his lvl 10 frame. His story was a little weak (no real goal besides kill evil creatures) as well.
The current party is a Sorcerer, Druid, Barbarian, Rogue/Scout (new player joining not entirely sure what class he is but it is a sneaky dude).
We will start play at lvl 10 and be fighting a lot of demons.
I definitely would not consider playing a cleric since I have played a few already. I do not want to step on the other party members toes too much either.
Other suggestions to as adventuring purpose in general terms (so I can mold to the DMs world) would be appreciated as well. I am hitting somewhat of a creative wall currently.
If Hellreaver/crusaders are a really fun combo, let me know and I will double down there as well.
(Slight creative burn-out possibly due to being in 3 separate campaigns currently, 1 of them would be ending before this one begins)
After thinking about it, some RP ideas are coming to me on how to play the character and starting to like it again. A few thoughts though,
1) Current build is Barb2/Exotic Fighter2/Crusader1/Hellreaver4/Crusader2 To get me thicket of blades by level 10. This is trying to take advantage of charging/power attack feats and tripping feats with a spiked chain. Am I crazy for trying to do too much?
2) Am I actually better off simply going Barb1(for pounce)/Crusader4/Hellreaver5? And if so, should I focus on charging or tripping, or can both still be achieved?
3) Being tanky for the group is 1 goal, is this better suited by going Hellreaver to 10 or capping it at 5 to 6 and going the rest Crusader?
4) This campaign is likely going to lvl 20 or beyond, Can I get 9th level manuevers with Barb1/Crusader9/Hellreaver10?