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Mr.Spastic
2018-12-06, 05:00 PM
So if you cast Animate Objects on say ten +1 daggers would the bludgeoning damage become magical?

Also would you change it to piercing damage?

Man_Over_Game
2018-12-06, 05:26 PM
Animate Objects explicitly says nonmagical objects.

As for the slashing/piercing option, I don't see why not, as long as the change is applicable to *all* of the objects. If I were DMing it, as long as you kept it simple (like making every item have the same property), I don't care. But if you wanted half to be bludgeoning and half to be slashing, I'd just say "no" and keep the default rules. The damage type isn't important enough to make an exception that adds more work. If it mattered, I'd care.

ImproperJustice
2018-12-06, 07:24 PM
This came up when I had a character recently animate an enemy archers quiver of arrows.
Some responded and most didn’t due to the whole magical / non-magical thing.

Being arrows, the GM did make them piercing but that was his call.