Pinjata
2018-12-07, 03:45 AM
Hey guys,
I know I've been spamming this board with elf-related questions, but, on one hand:
- this will all be over when campaign starts
in the other:
- you guys often really contribute soo much to my campaign it's amazing. Cardboard cutout campaigns turn into a vivid worlds that enchant my players. It's really amazing.
So, I'd like to ask for some more help.
I have this elven forest setting:
Nomad Elves live in a Gaint Forest (a few hundred miles across) and have several regular campsites they use. There is a great circle of stone or wooden pillars near the site of every semi-permanent base, which acts as a gateway between the spirit realm and the earth, but only on the Equinox.
They travel in tribes of 300 - 700 and are able to rapidly make treehouses out of ropes and skins in treetops. The forest has also been planted deliberately with fruits and nuts plentiful for the taking right from the tree. During the fall many of these nuts and fruits are harvested and dried out for the coming winter and spring. Their pack animals are deer, while they also befriended forest dogs as hunters, trackers and protectors. They also harvest deer milk and turn it into a sour cream and cheese. Fishing is also an important industry for the elves, with the large river and numerous streams providing a bounty for the clans. Hunting is important, but only to supplement the rest of their resources.
A rare stationary point in elven settlements is Iron tree, a place where blacksmiths create weapons and tools out of metal. This place is guarded by metallic golems as well as treeants and other forest creatures that make sure no one hurts the blacksmiths. Elven tribes visit Iron tree yearly.
These elves engage enemies often. The Giant Forest is also inhabited by wild beasts, centaurs, aarakocra, pegasi, gnomes, treants, unicorns (keep to themselves unless provoked), pixies, korred, satyrs (mostly extremely nosy and prankster-ish, but never evil), humans (full of vice even if often with good intent), gnolls, orcs (mostly extremely nasty) and dark elves, dragons (mostly extremely nasty and deadly).
In order to deflect these threats, all elves are encouraged to learn at least some combat skill, most common being Ranger. Elves are also skilled Warriors, Bards, Clerics (of Nature-related dieties) and Rogues. Relatively a lot of elves commit their lives to being druids, but these individuals prefer to live most of their life in solitude and with natural companions. In time of dire need, they approach the elven tribes to help them or to get help from them themselves.
Elves have ample acess to simpler magic items. Bags of holding are common among them.
... aaand I have a group of very young, somewhat skilled elves in it as my PCs. These are individuals, that will NOT be asked to go and seek the One Salve That Can Revive Tribe Elder's daughter. They will not be sent upon an asssassination mission to strike at the heart of Orc horde, invading the forest. They will not be asked by Elder Shaman to go and kill Bog King in order to stop him from devouring the forest.
Then again, there is no poo-showeling to be done in such a setup. Can you guys come up with any simple quests for my lvl 1, pretty sheltered and protected party of elves in an elven tribe? I mean, they may always just go their own way, but if they do not, I'd like to have some small challenges for them.
thanks :)
I know I've been spamming this board with elf-related questions, but, on one hand:
- this will all be over when campaign starts
in the other:
- you guys often really contribute soo much to my campaign it's amazing. Cardboard cutout campaigns turn into a vivid worlds that enchant my players. It's really amazing.
So, I'd like to ask for some more help.
I have this elven forest setting:
Nomad Elves live in a Gaint Forest (a few hundred miles across) and have several regular campsites they use. There is a great circle of stone or wooden pillars near the site of every semi-permanent base, which acts as a gateway between the spirit realm and the earth, but only on the Equinox.
They travel in tribes of 300 - 700 and are able to rapidly make treehouses out of ropes and skins in treetops. The forest has also been planted deliberately with fruits and nuts plentiful for the taking right from the tree. During the fall many of these nuts and fruits are harvested and dried out for the coming winter and spring. Their pack animals are deer, while they also befriended forest dogs as hunters, trackers and protectors. They also harvest deer milk and turn it into a sour cream and cheese. Fishing is also an important industry for the elves, with the large river and numerous streams providing a bounty for the clans. Hunting is important, but only to supplement the rest of their resources.
A rare stationary point in elven settlements is Iron tree, a place where blacksmiths create weapons and tools out of metal. This place is guarded by metallic golems as well as treeants and other forest creatures that make sure no one hurts the blacksmiths. Elven tribes visit Iron tree yearly.
These elves engage enemies often. The Giant Forest is also inhabited by wild beasts, centaurs, aarakocra, pegasi, gnomes, treants, unicorns (keep to themselves unless provoked), pixies, korred, satyrs (mostly extremely nosy and prankster-ish, but never evil), humans (full of vice even if often with good intent), gnolls, orcs (mostly extremely nasty) and dark elves, dragons (mostly extremely nasty and deadly).
In order to deflect these threats, all elves are encouraged to learn at least some combat skill, most common being Ranger. Elves are also skilled Warriors, Bards, Clerics (of Nature-related dieties) and Rogues. Relatively a lot of elves commit their lives to being druids, but these individuals prefer to live most of their life in solitude and with natural companions. In time of dire need, they approach the elven tribes to help them or to get help from them themselves.
Elves have ample acess to simpler magic items. Bags of holding are common among them.
... aaand I have a group of very young, somewhat skilled elves in it as my PCs. These are individuals, that will NOT be asked to go and seek the One Salve That Can Revive Tribe Elder's daughter. They will not be sent upon an asssassination mission to strike at the heart of Orc horde, invading the forest. They will not be asked by Elder Shaman to go and kill Bog King in order to stop him from devouring the forest.
Then again, there is no poo-showeling to be done in such a setup. Can you guys come up with any simple quests for my lvl 1, pretty sheltered and protected party of elves in an elven tribe? I mean, they may always just go their own way, but if they do not, I'd like to have some small challenges for them.
thanks :)