View Full Version : Maul-Cleaver (how’bout that for weapon design)

2018-12-07, 11:40 AM

Exotic, 2H, 1d8, B/P/S, 75 gp, 9 lbs ; tripping, disarming.
This weapon takes the best of all worlds from swords, axes and hammers.
It is a variation of this proposed weapon (https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/89596/89596-1518477448-77281912.jpeg), with the blade of the axe part flipped 180-degrees to point forward instead of backward, plus a small spike at the top (for disarming maneuvers).

(I'm open to suggestions for a better name)