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View Full Version : Rules Q&A Question about price of Magical Artisan Tools



Max Caysey
2018-12-08, 09:13 PM
So, I'm trying to create a Master smith... but there are some things I'm quite unfamiliar with.

1) Lets say I wanted to forge a ring, what is the procedure? I assume I first craft the metal band then the enchantment... but I cant find this anywhere. So if I am indeed correct, what craft skill would that be?

2) I want this dwarven smith to have magical masterwork artisan tools, that give a +5 competence bonus to all my craft skills... Is it possible to gain such an enchantment? Or would I need to enchant it multiple times, once for each craft skill?


Cheers

Saintheart
2018-12-09, 08:44 PM
(1) If you're talking about making an enchanted ring, it's likely a magic item and therefore follows the same rules as creating magic items in the SRD.
Specifically to make a ring you'd need the Forge Ring feat, which is CL 12.

(2) Probably you're looking for creating a custom magic item along the lines of a Cloak of Elvenkind. When creating custom magic items which enhance skill bonuses, the base price is bonus * bonus * 100 gp; an item that gives a +5 competence bonus would therefore cost 2,500 gp as the base price. Whether you have to have a separate enchantment for each Craft is a DM-specific question, but from memory nothing specifies that magical bonuses to a Craft check must be narrowed down to a specific, single specialisation

flappeercraft
2018-12-09, 08:51 PM
Not exactly what you're looking for but pretty close. In Races of Stone there are Magic Forges (http://archive.wizards.com/default.asp?x=dnd/ex/20040807a&page=6) that give you special effects, one of the forges can give you +20 Competence on Armorsmithing and there is one for Weaponsmithing too.

SLOTHRPG95
2018-12-10, 02:07 AM
Probably you're looking for creating a custom magic item along the lines of a Cloak of Elvenkind. When creating custom magic items which enhance skill bonuses, the base price is bonus * bonus * 100 gp; an item that gives a +5 competence bonus would therefore cost 2,500 gp as the base price. Whether you have to have a separate enchantment for each Craft is a DM-specific question, but from memory nothing specifies that magical bonuses to a Craft check must be narrowed down to a specific, single specialisation

From the SRD:


Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks, each purchased as a separate skill.


So unless your DM wants to houserule it differently, yeah you'd need a separate enhancement bonus for each Craft skill you want to boost. They're not specializations within a parent skill, they're just as separate skills as Jump and Climb are to each other, or Bluff and Diplomacy, or Balance and Tumble, etc.

Also, assuming that OP is interested in crafting a magic ring from scratch, yes the first thing would be to craft the ring itself, and then to enchant it as normal for the Forge Ring feat. Otherwise, you could just buy a ring of sufficient quality and enchant it, and that works just as well. You'd have to ask your DM specifically which Craft skill is needed to make a ring, as there are lots of possibilities based off of category of item (Jewelry, Fine Metalwork, etc.), or your DM could differentiate based off of material type (Silversmithing, Goldsmithing, Blacksmithing, etc.).