ShirAhn
2018-12-10, 03:05 AM
Hello everyone,
My players using their cunning murder tactics recently acquired a flying airship. The ship functions as a normal sailship on water but is also powered by a special energy crystal that gives the ship the ability to fly (aka Disney's Treasure Planet, if you haven't seen this movie you should).
The players will need to hire a crew to be able to use the ship effectively. They will also need to find specially trained wizards to recharge the crystal (docks in larger cities will provide this service). They might run into enemy ships so I would like to introduce a special fighting system that requires skill checks and or other mechanics to determine the effectiveness of the ship in combat.
I would also like to introduce a money sink for my players. Something they can invest large amounts of gold in. Upgrades for the ship so they can be faster, or maybe tougher. Maybe a special sidequest that gives them the option to do something cool with the ship.
Now I'm having trouble with both these idea's, how would I run ship combat until the ships are close together that the players can board and normal combat takes over. Also, how can I make upgrades interesting for my players, unlike computer games giving out bonuses like faster movement seems arbitrary.
My players using their cunning murder tactics recently acquired a flying airship. The ship functions as a normal sailship on water but is also powered by a special energy crystal that gives the ship the ability to fly (aka Disney's Treasure Planet, if you haven't seen this movie you should).
The players will need to hire a crew to be able to use the ship effectively. They will also need to find specially trained wizards to recharge the crystal (docks in larger cities will provide this service). They might run into enemy ships so I would like to introduce a special fighting system that requires skill checks and or other mechanics to determine the effectiveness of the ship in combat.
I would also like to introduce a money sink for my players. Something they can invest large amounts of gold in. Upgrades for the ship so they can be faster, or maybe tougher. Maybe a special sidequest that gives them the option to do something cool with the ship.
Now I'm having trouble with both these idea's, how would I run ship combat until the ships are close together that the players can board and normal combat takes over. Also, how can I make upgrades interesting for my players, unlike computer games giving out bonuses like faster movement seems arbitrary.