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View Full Version : Opinions on these homebrew legendary items for 5e.



Telesto
2018-12-11, 01:18 PM
The first is simply a reskin of the Staff of the magi allowing the PC to use scrolls to add spells to the staff as if adding them to a wizard's spellbook (up to 60 spell levels with no higher than a level 7 spell and need to check with me as to if they can add the spell).

The second is the Fiendcrusher (Legendary Maul based around the Hammer of Thunderbolts) and the Angelic Raiment (Kind of like the Demon Armor, but it's made of pieces that form a set which count as a single attunement slot)

Fiendcrusher

You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon. When you hit a fiend with it, that creature takes an extra 2d10 radiant damage.

Fiend's Bane (Requires Attunement by a Paladin)

You must be attuned to and wearing pieces of the Angelic Raiment to attune to this weapon and the Attunement ends if you are not. (Gauntlet: While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30.) (Plate: When you roll a 20 on an Attack roll made with this weapon against a fiend, the fiend must succeed on a DC 17 Constitution saving throw or die.)

(Helm: While attuned you may use your reaction to cause yourself and all creatures friendly to you within 30ft to have advantage on Saving Throws against Spells and other magical effects for 1 minute. Once used this property cannot be used again until the next dawn.)

Angelic Raiment

Plate armor, consisting of the Helm (can speak and understand Celestial, and can understand Infernal, and Abyssal), Plate (+1 full plate), and Gauntlets (If you fail a saving throw against a spell or a harmful effect originating from a fiend, you can use your reaction to turn the failed save into a successful one. After using this feature you cannot use it again until the next dawn) which all count as a single attunement slot.

And the final one is the following:

Favored Oathbow

Requires Attunement


You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged Attack, you can, as a Command phrase, say, "Swift death to you who have wronged me." The target of your Attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time, and you always know how far away and in what direction your sworn enemy is. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged Attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the Attack hits, your sworn enemy takes an extra 2d6 piercing damage.

While your sworn enemy lives, you have disadvantage on Attack rolls with all other Weapons.

If you have the Favored Enemy feature and are attuned to this magic weapon you gain the following benefits:

-Attacks with this magic weapon against your favored enemy do an additional 1d6 piercing damage.

-As an action you can speak a command word and make an attack with this weapon against your sworn favored enemy, if the attack hits the target must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much extra damage on a successful one. Once you use this feature you cannot do so again until you finish a long rest.


Edit- Another item for another one of the characters

The Bound Amulet
This ornate platinum amulet on a chain has an exquisite engraving of a dragon on it, with fire in the background. The amulet contains a bound fire elemental which is able to assume a form dependant on the image on the amulet.

When attuned to this amulet you can use an action and speak the command word to make a young red dragon appear at an unoccupied location within 60 ft of you.

The creature is friendly to you and your companions and has a neutral alignment. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

It disappears if it drops to 0 Hit Points or if you use an action to speak the Command Word again while touching it. If the creature disappears due to being reduced to 0 Hit Points it cannot be summoned again until 7 days have passed.

Curse: Once you attune to this cursed amulet, you can't remove it unless you are targeted by the Remove Curse spell or similar magic. While wearing the amulet you gain 10% less experience and must press a copper piece to the amulet each midday, losing the copper piece. Failure to feed the amulet a platinum piece causes you to take 10 points of fire damage each hour as the amulet glows red hot.

cesius
2018-12-15, 06:36 PM
Not much to say regarding power because, hey, magic items. I like the theme and flavor for the first batch. I'm a little confused about the Bound Amulet.



This ornate platinum amulet on a chain has an exquisite engraving of a dragon on it, with fire in the background. The amulet contains a bound fire elemental which is able to assume a form dependant on the image on the amulet.

When attuned to this amulet you can use an action and speak the command word to make a young red dragon appear at an unoccupied location within 60 ft of you.

The creature is friendly to you and your companions and has a neutral alignment. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

It disappears if it drops to 0 Hit Points or if you use an action to speak the Command Word again while touching it. If the creature disappears due to being reduced to 0 Hit Points it cannot be summoned again until 7 days have passed.

Curse: Once you attune to this cursed amulet, you can't remove it unless you are targeted by the Remove Curse spell or similar magic. While wearing the amulet you gain 10% less experience and must press a copper piece to the amulet each midday, losing the copper piece. Failure to feed the amulet a platinum piece causes you to take 10 points of fire damage each hour as the amulet glows red hot.

Is the red dragon supposed to be the fire elemental? "Assume the form" for something made of fire made me think it one summons a fire elemental and instead of being bonfire shaped it's the shape of the image. So a dragon on the amulet would result in a fire elemental looking like
https://media.gettyimages.com/photos/fire-dragon-made-from-candle-flame-on-a-black-background-magical-picture-id979212414 If not, then why not just have a young red dragon bound into the amulet? Can the amulet be brought to a jeweler to change the image? Like, say, a titan or tarrosque?

I'm also not sure what's going on with the curse. Quick aside - is it a copper piece or a platinum piece? Either way, is the idea that the experience and money are going to the bound creature? Is it payment? Does the bound creature get something out of it? There's not enough describing the intent of the amulet (compared to Fiend Mauler -kill Fiends- and Oathbow - vengeance killing) to say if makes sense. If I try to come up with a cohesive narrative:

Lazy young red dragon wants to age up/gain power/accumulate a horde quickly. It binds itself to a series of amulets. The wearer must feed age and experience and money into the amulet, but in exchange ages more slowly (its going to the dragon) and can summon the dragon. There's a chance 10% chance when summoning the dragon that someone already has and so the dragon doesn't show up. Some people want these amulets simply to slow aging and may not even know there's a dragon involved. Failure to feed the amulet money causes it to default to taking age and experience. The wearer starts to lose years and memories until they are a baby; represented by -1 to all stats each hour, to a minimum of three, until Intelligence and Wisdom reach three.