TallerSpine
2018-12-11, 02:38 PM
In another thread, I mentioned that I was making "opposites" for the evil characters in my campaign. The idea behind the campaign is that evil will always be better than good because evil is willing to bend/break the rules. So, that goes for character building. Here are the rules:
All 3.5 splatbooks are acceptable, but anything dragon magazine needs DM (my) approval.
Characters are Gestalt (Good characters follow the normal Gestalt rules from Unearthed Arcana - evil characters can bend those rules, taking prestige classes that increase two different classes worth of abilities on each side of the gestalt)
Characters gain a feat every level instead of every three levels (Monte Cook's Book of Experimental Might)
Characters gain two +1s (to be applied to two different abilities) every other level instead of one +1 per four levels.
I am trying to build exalted "versions" of the same characters. The idea being, those they meet will get confused between the two parties. The evil party may arrive in a town helped by the good party and be heralded as heroes while the good party may arrive in a town that the evil party demolished and find themselves run out of town or arrested.
The idea behind these characters is they are awesome (a challenge for the party), but at the same time, ridiculously lame.
Example: the good version of the Half-Ogre fleshwarper barbarian/wizard murderhobo (with an aberrant form of Vow of Poverty) is a werebear half-ogre paladin / War Hulk with the Vow of Poverty and Vow of Peace. So, the good version has as much strength as the evil character (maybe even more), but with the vow of peace, he is prohibited from dealing lethal damage.
The good version of the half-nymph lesser aasimar sorcerer 5/Urpriest 2/Mystic Theurge 2//wizard 1/hexblade 3/spellthief 1/Ultimate Magus 5 (Caster level 21) is a half-nymph lesser aasimar Battle Sorcerer 8//Cleric 3/Church Inquisitor 5 who has the Slow trait and wears Mithral Mechanus Gear -- so move speed is 5 ft/rnd.
I thought I knew what I was doing for the opposite of the cleric/dread necromancer. I assumed I would make a cleric of life. But, I am not sure what to put for the other side of the gestalt. Is druid a good fit? I feel like druids are just awesome with no opportunity for lameness. Unless I take variant features that makes the druid lamer. Any suggestions?
All 3.5 splatbooks are acceptable, but anything dragon magazine needs DM (my) approval.
Characters are Gestalt (Good characters follow the normal Gestalt rules from Unearthed Arcana - evil characters can bend those rules, taking prestige classes that increase two different classes worth of abilities on each side of the gestalt)
Characters gain a feat every level instead of every three levels (Monte Cook's Book of Experimental Might)
Characters gain two +1s (to be applied to two different abilities) every other level instead of one +1 per four levels.
I am trying to build exalted "versions" of the same characters. The idea being, those they meet will get confused between the two parties. The evil party may arrive in a town helped by the good party and be heralded as heroes while the good party may arrive in a town that the evil party demolished and find themselves run out of town or arrested.
The idea behind these characters is they are awesome (a challenge for the party), but at the same time, ridiculously lame.
Example: the good version of the Half-Ogre fleshwarper barbarian/wizard murderhobo (with an aberrant form of Vow of Poverty) is a werebear half-ogre paladin / War Hulk with the Vow of Poverty and Vow of Peace. So, the good version has as much strength as the evil character (maybe even more), but with the vow of peace, he is prohibited from dealing lethal damage.
The good version of the half-nymph lesser aasimar sorcerer 5/Urpriest 2/Mystic Theurge 2//wizard 1/hexblade 3/spellthief 1/Ultimate Magus 5 (Caster level 21) is a half-nymph lesser aasimar Battle Sorcerer 8//Cleric 3/Church Inquisitor 5 who has the Slow trait and wears Mithral Mechanus Gear -- so move speed is 5 ft/rnd.
I thought I knew what I was doing for the opposite of the cleric/dread necromancer. I assumed I would make a cleric of life. But, I am not sure what to put for the other side of the gestalt. Is druid a good fit? I feel like druids are just awesome with no opportunity for lameness. Unless I take variant features that makes the druid lamer. Any suggestions?