Douche
2018-12-11, 06:10 PM
Hello all,
I'm running a 5e game that will wrap up soon (that includes racist elves apparently). Since I'm tired of my players making social commentary on stuff that I conceived, I'm instead just going to run a published adventure. That way, any social commentary does not fall on my shoulders and I won't have to deal with the dread of wondering if the players are judging my worldview based on how I present the D&D world.
The thing is, none of the 5e books are that exciting for me. I'll explain the sort of playstyle I'm looking for - but basically I was going to run SKT until one of the other players revealed that he is DMing an SKT campaign. That guy happens to be a powergamer so I don't want him to know everything that happens and where to find all the hidden treasures. The other campaign I run is a Curse of Strahd, my girlfriend is one of the players there, and also in the one that will be ending soon... She's in both of my campaigns. So I can't do two CoS's, although I would like to because Curse of Strahd is really great.
So anyway I don't much like any of the other campaign books at a glance, and this is all a really long winded way of saying that I want to get one of the old Dragon Magazine campaigns. I'm wondering if anyone here has any recommendations.
My playstyle is to put roleplaying first, and the people i play with seem to favor that as well. Therefore it would be great to have strong character driven stories (like CoS). Combat comes second in my campaigns, but is usually abrupt and explosive like a Tarantino film... the PCs usually decide to murder everyone when things go south, ya know? But there's not much dungeon delving. However, I recognize this as a shortcoming of my own - I don't prioritize or incentivize exploring lost ruins too much. I would like to strengthen that aspect. Exploration is another weak point of mine - just the nature of writing my homebrew campaign, it ended up turning pretty linear with me presenting each goal rather than the PCs exploring and naturally learning their goals. My CoS campaign, I'm much better at presenting the exploration aspect since the book lays it out quite well.
Anyway, enough of the biography. To summarize: I'd like to find something with good characters and roleplaying opportunity, dungeons & combat aren't that important.
Age of Worms I have available to me from a friend, but I am getting mixed reviews from what I see. What are my other options?
PS if I wasn't clear this is 5e but obviously I'm going to convert it.
I'm running a 5e game that will wrap up soon (that includes racist elves apparently). Since I'm tired of my players making social commentary on stuff that I conceived, I'm instead just going to run a published adventure. That way, any social commentary does not fall on my shoulders and I won't have to deal with the dread of wondering if the players are judging my worldview based on how I present the D&D world.
The thing is, none of the 5e books are that exciting for me. I'll explain the sort of playstyle I'm looking for - but basically I was going to run SKT until one of the other players revealed that he is DMing an SKT campaign. That guy happens to be a powergamer so I don't want him to know everything that happens and where to find all the hidden treasures. The other campaign I run is a Curse of Strahd, my girlfriend is one of the players there, and also in the one that will be ending soon... She's in both of my campaigns. So I can't do two CoS's, although I would like to because Curse of Strahd is really great.
So anyway I don't much like any of the other campaign books at a glance, and this is all a really long winded way of saying that I want to get one of the old Dragon Magazine campaigns. I'm wondering if anyone here has any recommendations.
My playstyle is to put roleplaying first, and the people i play with seem to favor that as well. Therefore it would be great to have strong character driven stories (like CoS). Combat comes second in my campaigns, but is usually abrupt and explosive like a Tarantino film... the PCs usually decide to murder everyone when things go south, ya know? But there's not much dungeon delving. However, I recognize this as a shortcoming of my own - I don't prioritize or incentivize exploring lost ruins too much. I would like to strengthen that aspect. Exploration is another weak point of mine - just the nature of writing my homebrew campaign, it ended up turning pretty linear with me presenting each goal rather than the PCs exploring and naturally learning their goals. My CoS campaign, I'm much better at presenting the exploration aspect since the book lays it out quite well.
Anyway, enough of the biography. To summarize: I'd like to find something with good characters and roleplaying opportunity, dungeons & combat aren't that important.
Age of Worms I have available to me from a friend, but I am getting mixed reviews from what I see. What are my other options?
PS if I wasn't clear this is 5e but obviously I'm going to convert it.