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stack
2018-12-13, 11:05 AM
I am here to announce the start of the playtest for the Fallen Fey sphere. My intro isn't as clever as Jeff's. (http://www.giantitp.com/forums/showthread.php?575277-Spheres-of-Power-Forecast-for-today-is-playtesting-The-Tempestarian-s-Handbook)

If you are asking what Spheres of Power (http://paizo.com/products/btpy96pr?Spheres-of-Power) is, it is an alternate magic system for Pathfinder by Drop Dead Studios (http://www.dropdeadstudios.com/).

The Fallen Fey sphere was originally published as an elf-only sphere in the Player's Guide to Skybourne (https://www.opengamingstore.com/collections/drop-dead-studios/products/the-players-guide-to-skybourne). The sphere is reprinted in this handbook, for the convenience of those that don't have the original source, and some talents have been modified and the racial limitation has been removed. It has, of course, also been greatly expanded.
Fallen Fey Sphere Playtest, the Fey-binder's Handbook (https://docs.google.com/document/d/1wLpycbt4c1YKvwIYFy2VrkKbz0xh8srdQ8oxuN3O-Uo/edit#)

Bestiary (https://docs.google.com/document/d/184j86BAZ5_sVlS81LFUvfl842DAATdoSjkQt3mDT5fM/edit#heading=h.cxbxuaqad1m5), kept in a separate doc to reduce load times. Making gremlins is fun.

Hold nothing (pertinent) back. Thanks for all your help.

AlienFromBeyond
2018-12-13, 01:56 PM
It feels really weird to get this before all the core SoP spheres have gotten their handbooks (or at least playtests) out. Looking at you Warp. Taking a look now, putting down comments.

stack
2018-12-13, 02:47 PM
I started serious work on it after blood hit playtest and it came together pretty quick. Figured we may as well keep it moving.

digiman619
2018-12-13, 02:59 PM
It's slightly sad that Warp is not only going to be the last sphere to get a handbook, but two new spheres get handbooks before it does. Well, Blood is arguable as it was just given a book to exist, getting introduced and the getting a secondary handbook, but you get what I mean. Regardless, Let's work at the matter at hand:
* Cold Iron Knight getting Counterspell for free is neat. While it is possible to get at level 1 anyway (18+ in casting stat will do it), it lets you get it without having to work on optimizing.
* What is Cold Iron Knight's Truesight (Su, Sp, Ex)?
* Fey Incarnate marks, to my knowledge, the first time a class has a CL boosting ability that only applies to one talent. Probably not a big deal, but It felt worth mentioning.
* It's kinda odd that the Fey Incarnate's capstone changes their type, as the only other instance that comes to mind is the base Monk, but Outsider (native) is a different beast than Fey. It's probably fine, it just feels weird.
* The Feylord is an interesting concept. I can't recall any other archetype with a "Must be taken at level 1" restriction. I understand the reason behind it, but I could totally see "discovering their ancestor was a fey and they died with the fey still owing him favors, so the debt went down the family line" as a way to take it after 1st. Or "Made a pact with a Queen of Faerie and was made her vassal, transforming him and giving giving him servants". But that's somethign to worry about in my own games.
* Sidhe Invoker has some good ideas, but part of me worries that losing Shadowmark takes a huge chunk of their offensive capability away. I absolutely love the "Illusions within the temporary fey realm are completely real" idea.
* The Arrow Charmer is a interesting idea, but I worry that it's not a big enough change. Sure, the classic rogue concept is "Face/Finesse fighter" and this will help, letting them dump Strength, but I fell it's only going to a minor buff most of the time. But I'm not exactly the best optimizer in the world, so I could be wrong.
* (fey-blessing) just does not roll off the tongue, but that ship has already sailed,
* It kinda feels off that the base effect is self-only and that you need to spend a talent to effect others, but the "People you buffed with a fey-blessing can spend your spell points if you let them" is an interesting concept, especially if you're a build that doesn't use spell points much, like a Creation specialist that uses Practiced Creation to full round action her creations and not spend spell points.
* The fey-blessings are all listed as being seelie/unseelie/both, but doesn't explain what the difference is.
* Nice Barroom integration with Aelfwine
* Crown of the Courts talks about the seelie/unseelie split, but I feel "good and neutral=seelie, evil=unseelie" is too simplistic. Admittedly, I can't think of another way to do it without whitelists, but it bugs me.
* I understand for balancing reasons that Fairy Flight needs to be its own talent, but the "literal Bag of pixie dust" talent not granting the ability to fly just feels wrong.
* I feel you're making a mistake with the seelie/unseelie distinction in that all the seelie talents are buffs and all the unseelie ones are debuffs (or are worse versions than the Seelie ones because they deal with creepy crawlies when the Seelie one effects everything else). That is fine, but you also are pushing the idea that seelie=good and unseelie=bad, which, by itself, would also be fine, if a tad simplistic. Put together is simply does not work. There were Good fey that were still tricksters with debuffs. There were Evil fey were still graceful and beautiful with buffs (admittedly. there were some that were ugly and hid behind glamors, but the whole gimmick of the sphere is "temporarily become fey and gain their aspects" so "hides thier true form with magicks to make themselves more beautiful and graceful" would totally be such an aspect).
* Why no unseelie mantles for Winter and Summer? EDIT: Winterfey and Zolavoi's Mantle (as an aside, it's the only talent named after someone as far as I can tell) technically fill the Winter and Summer roles. Why not call them Mantle of Winter and Mantle of Summer, then?
* Any reason you didn't do a "as though effected by the Size Change Alteration talent, except as noted here" for the plant growth aspect of Mantle of Spring?
* Trickery feels more like a feat than a talent.
* Bound by nature is the only "Free reincarnate/resurrection if killed" ability that's not a capstone (admittedly, a low-caster qualifies at 20th, so it could essentially be a capstone for them). Also, I didn't realize it until just now that there is no analogue for the reincarnate spell; even with advance talents, you are returned to life in your old body.
* Maybe I'm just not seeing it, but waht does Fey Invisibility do that the Illusion sphere invisibility doesn't?
* Fey Initiation seems powerful, but that CL 15 will probably keep it from causing too much damage.
* What happens to someone whose skin is stolen vai Steal Skin? It's totally possible to survive the CDG, so what happens if they do?
* Okay, what's the point of a Freind of the Court if you choose a non-Seelie/Unseelie court? I get that that line is there to llow leeway for multiple farie courts depending on setting, but RAW choosing that option does literally nothing as there are no talents with that descriptor.
* Nature Warden screams "This is for NPC's", though thankfully you can change locations, that 8 hour ritual will make things unduly slow for a PC.
* Okay, I like the talk of alternate faeire set ups rather than the simple "Good fae=Seelie, bad faw=Unseelie" plan, but it's all fluff. It doesn't matter if I have a setting where the Fae are ordered by season and are all tricksters that give both boons and banes, RAW they are still tied to the whole Seelie/Unseelie split.

stack
2018-12-13, 04:34 PM
A lot to cover there, just making a quick comment on seelie/unseelie. As originally published, those tags didn't exist. Having them seemed useful for working with drawbacks and bonuses, but also sticks me with having to tag pretty much everything to make doing so work, which leaves a number of talents with less than ideal tagging. I originally wanted to put seasons on everything as well, but there was so much overlap and so many that didn't make sense to court-lock that I left those tags out, leaving it open for such things to be added when suitable.

As for seelie - good, unseelie - evil, I am not content with that either, but it is the shortest way to write a general guideline without tagging every fey creature in the bestiaries.

MeimuHakurei
2018-12-13, 04:58 PM
The talents to change into a harmless-looking animal as well as the one to summon fey feel super strange given how different it is from Alteration and Conjuration... but given the nature of fey, this may be on purpose.

Ironsides
2018-12-14, 06:28 AM
Second the opinion of pixie dust should grant the ability to fly. Maybe it could grant perfect maneuverability but be downgraded normal or poor when the flyer is subjected to fear effects. Happy thoughts are hard to hold onto when your scared after all. Another solution would be to gatekeep flying pixie dust behind an advanced talent with the basic talent as a prerequisite.

stack
2018-12-14, 08:16 AM
Numbering for convenience.
It's slightly sad that Warp is not only going to be the last sphere to get a handbook, but two new spheres get handbooks before it does. Well, Blood is arguable as it was just given a book to exist, getting introduced and the getting a secondary handbook, but you get what I mean. Regardless, Let's work at the matter at hand:
1 Cold Iron Knight getting Counterspell for free is neat. While it is possible to get at level 1 anyway (18+ in casting stat will do it), it lets you get it without having to work on optimizing.
2 What is Cold Iron Knight's Truesight (Su, Sp, Ex)?
3 Fey Incarnate marks, to my knowledge, the first time a class has a CL boosting ability that only applies to one talent. Probably not a big deal, but It felt worth mentioning.
4 It's kinda odd that the Fey Incarnate's capstone changes their type, as the only other instance that comes to mind is the base Monk, but Outsider (native) is a different beast than Fey. It's probably fine, it just feels weird.
5 The Feylord is an interesting concept. I can't recall any other archetype with a "Must be taken at level 1" restriction. I understand the reason behind it, but I could totally see "discovering their ancestor was a fey and they died with the fey still owing him favors, so the debt went down the family line" as a way to take it after 1st. Or "Made a pact with a Queen of Faerie and was made her vassal, transforming him and giving giving him servants". But that's somethign to worry about in my own games.
6 Sidhe Invoker has some good ideas, but part of me worries that losing Shadowmark takes a huge chunk of their offensive capability away. I absolutely love the "Illusions within the temporary fey realm are completely real" idea.
7 The Arrow Charmer is a interesting idea, but I worry that it's not a big enough change. Sure, the classic rogue concept is "Face/Finesse fighter" and this will help, letting them dump Strength, but I fell it's only going to a minor buff most of the time. But I'm not exactly the best optimizer in the world, so I could be wrong.
8(fey-blessing) just does not roll off the tongue, but that ship has already sailed,
9 It kinda feels off that the base effect is self-only and that you need to spend a talent to effect others, but the "People you buffed with a fey-blessing can spend your spell points if you let them" is an interesting concept, especially if you're a build that doesn't use spell points much, like a Creation specialist that uses Practiced Creation to full round action her creations and not spend spell points.
10 The fey-blessings are all listed as being seelie/unseelie/both, but doesn't explain what the difference is.
11 Nice Barroom integration with Aelfwine
12 Crown of the Courts talks about the seelie/unseelie split, but I feel "good and neutral=seelie, evil=unseelie" is too simplistic. Admittedly, I can't think of another way to do it without whitelists, but it bugs me.
13 I understand for balancing reasons that Fairy Flight needs to be its own talent, but the "literal Bag of pixie dust" talent not granting the ability to fly just feels wrong.
14 I feel you're making a mistake with the seelie/unseelie distinction in that all the seelie talents are buffs and all the unseelie ones are debuffs (or are worse versions than the Seelie ones because they deal with creepy crawlies when the Seelie one effects everything else). That is fine, but you also are pushing the idea that seelie=good and unseelie=bad, which, by itself, would also be fine, if a tad simplistic. Put together is simply does not work. There were Good fey that were still tricksters with debuffs. There were Evil fey were still graceful and beautiful with buffs (admittedly. there were some that were ugly and hid behind glamors, but the whole gimmick of the sphere is "temporarily become fey and gain their aspects" so "hides thier true form with magicks to make themselves more beautiful and graceful" would totally be such an aspect).
15 Why no unseelie mantles for Winter and Summer? EDIT: Winterfey and Zolavoi's Mantle (as an aside, it's the only talent named after someone as far as I can tell) technically fill the Winter and Summer roles. Why not call them Mantle of Winter and Mantle of Summer, then?
16 Any reason you didn't do a "as though effected by the Size Change Alteration talent, except as noted here" for the plant growth aspect of Mantle of Spring?
17 Trickery feels more like a feat than a talent.
18 Bound by nature is the only "Free reincarnate/resurrection if killed" ability that's not a capstone (admittedly, a low-caster qualifies at 20th, so it could essentially be a capstone for them). Also, I didn't realize it until just now that there is no analogue for the reincarnate spell; even with advance talents, you are returned to life in your old body.
19 Maybe I'm just not seeing it, but waht does Fey Invisibility do that the Illusion sphere invisibility doesn't?
20Fey Initiation seems powerful, but that CL 15 will probably keep it from causing too much damage.
21 What happens to someone whose skin is stolen vai Steal Skin? It's totally possible to survive the CDG, so what happens if they do?
22 Okay, what's the point of a Freind of the Court if you choose a non-Seelie/Unseelie court? I get that that line is there to llow leeway for multiple farie courts depending on setting, but RAW choosing that option does literally nothing as there are no talents with that descriptor.
23 Nature Warden screams "This is for NPC's", though thankfully you can change locations, that 8 hour ritual will make things unduly slow for a PC.
24 Okay, I like the talk of alternate faeire set ups rather than the simple "Good fae=Seelie, bad faw=Unseelie" plan, but it's all fluff. It doesn't matter if I have a setting where the Fae are ordered by season and are all tricksters that give both boons and banes, RAW they are still tied to the whole Seelie/Unseelie split.

1 Magic sklill bonus isn't affected by ability scores, just levels in casting classes, so the only way to get it early is via archetypes (there is another one in Worlds of Power, for the incanter).
2 Su. Tag has been added.
3 Still working on ways to smooth out that one, but doing so without requiring replacement of a bunch of other stuff is tricky.
4 Seems like I have seen outsider transformations elsewhere, but maybe they were in archetypes? The fey type on its own does very little if you were humanoid, so its mostly fluff. Construct or undead races may not want that last level.
5 I would rather start with the restriction and then remove it to open it up than have to add it later.
6 1d6 per 2 levels can be picked up with 1 talent in destruction, so I don't think the loss will be felt too keenly.
7 Rogues that dump STR and CHA won't care either way, but its a nice bonus for face-types that wield bows.
8 Yup.
9 The base effect is unchanged from the original.
10 The tags are fluff for use with drawbacks and feats. Not entirely happy with the way they worked out.
11 Thanks.
12 It is both inaccurate and convenient. Of course, part of that is the system's fault. In real world mythology I wouldn't call all that many fey creatures 'good' in the alignment chart sense.
13 Fair point, but that talent is carrying a lot of weight as it is. There are suggestions regarding an advanced talent or other options that I will look into.
14 Yes, there are issues with the seelie/unseelie tags and I am looking into options.
15 Zolavoi's Mantle isn't meant to be summer, it is named after a particular creature. I seem to have not gotten back to making a specific summer talent. Winterfey ins't names mantle because I didn't want to overuse 'mantle'.
16 It exceeds the caps on size change (since it only works on plants I wasn't too worried about this).
17 Trickery was part of the original release. It does seem feat-ish, but I don't think it is sufficiently off to change.
18 With Life handling raising the dead in the more conventional manner, I think maybe reincarnate just didn't have a good home?
19 Lasts for hours per level, though that isn't an advantage if Permanent Image is on the table, so the level may need adjustment.
20 The fey type does very little (basically low light vision) and the talent requires willing and conscious, so has no offensive use.
21 I suspect they get CDG'd again for good measure.:smalltongue: Probably easiest to require that they be killed to avoid having to write a bunch of text on bleed damage and penalties against disease.
22 Its a reminder that the courts are a setting mechanic, not inherent to the sphere.
23 NPCs get things too. It could work for a certain type of game for PCs, but it would be a significant drawback. Make for a unique setting, if the major tradition was tied to locations like that.
24 This will need to be expounded upon, I see. The court tags are really meant as suggestions.


The talents to change into a harmless-looking animal as well as the one to summon fey feel super strange given how different it is from Alteration and Conjuration... but given the nature of fey, this may be on purpose.

Trying to do fey-things without directly copying other spheres got interesting at some points.

EldritchWeaver
2018-12-14, 10:04 AM
13 I understand for balancing reasons that Fairy Flight needs to be its own talent, but the "literal Bag of pixie dust" talent not granting the ability to fly just feels wrong.


13 Fair point, but that talent is carrying a lot of weight as it is. There are suggestions regarding an advanced talent or other options that I will look into.

I haven't looked into balancing issues, but in theory, you can allow Fairy Flight to betaken twice, without going to an advanced talent.


Bound by nature is the only "Free reincarnate/resurrection if killed" ability that's not a capstone (admittedly, a low-caster qualifies at 20th, so it could essentially be a capstone for them). Also, I didn't realize it until just now that there is no analogue for the reincarnate spell; even with advance talents, you are returned to life in your old body.


IIRC, Nature HB provided an reincarnation ritual.

Ironsides
2018-12-15, 07:20 AM
Another idea for flying pixie dust would be to have a secondary effect for the Fairy Flight talent if you also had the Fairy Dust talent. There are several talents in the Telekinesis sphere that have additional effects that become unlocked if you also possessed a different talent. That way you can have your cake and eat it too. I really like the idea of pixie dust allowing others to fly but be vulnerable to fear effects that can take their ability to fly at an awkward moment.

digiman619
2018-12-15, 02:03 PM
Maybe we're overthinking the Seelie/Unseelie. Why don't we call the positive ones Boons and the negative ones Banes, making sure to make a sidebar to say "Don't get this mixed up with the bane weapon ability." Then Friend of the Court give a bonus to one court in the setting and using Boons or Banes, depending on which is the defining aspect of the court in your setting; maybe you can go all Channel Energy suggest that by default (and maybe give examples of which court favors what in your alternate courts parts in the back), Faerie whose general alignment leans towards Good favor boons, courts that favor Evil favor banes and Neutral ones go either way.

Mithril Leaf
2018-12-16, 02:27 AM
Does Aelfwine benefit from any specific abilities that allow you to consume things faster? I'm thinking a Drunker Master with the Fast Drinker feat.

stack
2018-12-17, 10:40 AM
Another idea for flying pixie dust would be to have a secondary effect for the Fairy Flight talent if you also had the Fairy Dust talent. There are several talents in the Telekinesis sphere that have additional effects that become unlocked if you also possessed a different talent. That way you can have your cake and eat it too. I really like the idea of pixie dust allowing others to fly but be vulnerable to fear effects that can take their ability to fly at an awkward moment.
Still weighing this, but the unlock option is a favorite. Flying with fairy dust is too good to pass up.


Maybe we're overthinking the Seelie/Unseelie. Why don't we call the positive ones Boons and the negative ones Banes, making sure to make a sidebar to say "Don't get this mixed up with the bane weapon ability." Then Friend of the Court give a bonus to one court in the setting and using Boons or Banes, depending on which is the defining aspect of the court in your setting; maybe you can go all Channel Energy suggest that by default (and maybe give examples of which court favors what in your alternate courts parts in the back), Faerie whose general alignment leans towards Good favor boons, courts that favor Evil favor banes and Neutral ones go either way.
Not sure that boons/banes improves matters. The whole issue is under consideration and I expect the answer will either be to remove seelie/unseelie or to do something more involved.

Does Aelfwine benefit from any specific abilities that allow you to consume things faster? I'm thinking a Drunker Master with the Fast Drinker feat.
I suppose it comes down to if the talent should use general rules entirely (which would slow things down, especially for passing to others) or stick to its own action economy, which is already enhanced. Drinking is normally a standard, barroom makes it a move, Fast Drinker makes it a swift.Retrieving an item from a willing ally takes actions normally (I think a move), so making it a standard, as it is in alfwine, is better in terms of getting it done in 1 round than Barroom (move + move) but worse than Fast Drinker (move+ swift). For self only, aelfwine is the same as barroom (move) and worse tha Fast Drinker IF you have the drink in hand, better if you would have to draw it (move + swift). Fast Drinker has annoying pre-reqs (Con 18 and an archetype feature), so...meh? I'll have to think about it.

Quarian Rex
2018-12-17, 04:59 PM
Maybe we're overthinking the Seelie/Unseelie. Why don't we call the positive ones Boons and the negative ones Banes, making sure to make a sidebar to say "Don't get this mixed up with the bane weapon ability." Then Friend of the Court give a bonus to one court in the setting and using Boons or Banes, depending on which is the defining aspect of the court in your setting; maybe you can go all Channel Energy suggest that by default (and maybe give examples of which court favors what in your alternate courts parts in the back), Faerie whose general alignment leans towards Good favor boons, courts that favor Evil favor banes and Neutral ones go either way.


Not sure that boons/banes improves matters. The whole issue is under consideration and I expect the answer will either be to remove seelie/unseelie or to do something more involved.


Using boons/banes improves matters quite a bit actually, just by removing any political connotations from the abilities. It removes any questions of whether there are some kind of alignment/court restriction on selecting the talents. Fey tend to be a sketchy bunch, with Seelie cursing people who insult them and Unseelie supernaturally supporting perpetrators of questionable deeds, and I don't think that there should be any restrictions on that, even just implied restrictions without any actual mechanical support.

Fey tend to be a pretty open concept that can be applied quite differently in different settings. I've always liked the Seelie/Unseelie division because it never seemed like a good/evil division but rather something more along the lines of Blue and Orange Morality (https://tvtropes.org/pmwiki/pmwiki.php/Main/BlueAndOrangeMorality), and disliked the concept of seasonal houses because it tends to pigeonhole everything into elemental abilities (we already have a Nature Sphere), over-emphasizes nature ties (druids have this covered and Fey usually push things considerably further than nature would allow), and limits a lot of the weirdness inherent in the Fey.

I mention this mainly to point out that while some may see the Seelie/Unseelie divide as too simplistic and restrictive and the seasonal houses as more varied and nuanced, there are others (myself included) who see the opposite. Best to remove political distinctions from the powers themselves so they can be more freely placed as the campaign requires. In that sense boons/banes improves things quite a bit.

calyst
2018-12-21, 08:51 AM
Bit strange that the capstone for shifter archetype is hey your type is fey, but the commander archetype gets that at 1st.

stack
2018-12-21, 09:25 AM
Bit strange that the capstone for shifter archetype is hey your type is fey, but the commander archetype gets that at 1st.

If your starting type is humanoid or monstrous humanoid, getting the fey type is pretty trivial on its own (whoohoo, low light vision!), so is largely placed on those archetypes where it is for fluff reasons. The shifter is going to have the fey type most of the time anyway (fey-link base effect).

Getting the fey type is weirder is your start with other creature types, of course, so you probably don't want to give up your lovely immunities if you are undead or a construct. Of course, in those cases, you are probably avoiding the sphere in general for the same reason. Outsiders lose less.

CactusAir
2018-12-26, 04:48 AM
Bit strange that the capstone for shifter archetype is hey your type is fey, but the commander archetype gets that at 1st.

The shifter is going to have fey link on a lot anyway, so meh. All the shifter capstone does is save her a talent on the talent that lets you turn anyone permanently fae anwyay.

So basically, it's a meh component of the capstone that is basically just gravy at most.

Commander archetype making you fey right off is a thing because it doesn't get any magic spheres and thus doesn't have fey link.

The only major benefits you get from that are low light vision and being able to take Altered Life. (immunity to charm person is balanced out by not being able to accept Enlarge person). That actually makes it a decent dip for someone who just wants Altered Life, but it really isn't frontloading power in much of a significant way IMO.

My only issue with the Commander arch is the same as my issue with the sphere talent equivalent to the summoning fey ability - that it does a "CR" cap rather than offering a curated list.

Using "Summon Monster" to pick up SLAs that cover things not on your spell list got problematic as more and more monsters go on the list in 3.5, I don't know that the idea of opening that up in SoP content by making any (LOW-CR) fey in any accepted-for-use-in-a-game splatbook potentially fair game is a good one.



I must say that I love the summonable Bottle of Wine and Dust Bag, and they are going into my quest soon.

stack
2019-01-10, 03:14 PM
Seelie/unseelie tags removed, to be put in a section to follow.

Traveling through faerie optional rules added. Encounter tables to follow.

Fey noble template to follow.

Edit - also a fey domain, to let clerics and druids have easier access.

VladtheLad
2019-01-11, 07:55 AM
I really like the idea of race exclusive spheres. It can make races feel much more different and special.

stack
2019-01-11, 08:24 AM
I really like the idea of race exclusive spheres. It can make races feel much more different and special.

The race restriction is lifted as part of the handbook, actually. It may be restricted to suite some settings, of course.

Edit - Added the Fey Noble template to the bestiary.

EldritchWeaver
2019-01-11, 11:05 AM
Does the restriction still apply to Skybourne?

khadgar567
2019-01-11, 11:23 AM
between fairy dust and blood sphere we have a bit of unique alchemy system brewing as we can utilize fairy dust and blood as reagent to make various alchemy sphere formulae we might gonna need another book about creation sphere even if we limit the fallen fey to just fairy dust poison looks like spheres of skill might be still need a whole alchemy mixology talents needed to explain and expend poison rules . to match this unique and creative approach.

stack
2019-01-11, 01:06 PM
Does the restriction still apply to Skybourne?

I believe having the restriction in Skybourne would be the default, but ask your GM.

stack
2019-01-17, 03:41 PM
Revised the feylord commander heavily.

stack
2019-01-21, 04:23 PM
Added a flight option to fairy dust if you have fey flight.

Shigure
2019-01-26, 06:43 PM
Both Stone and Wood Shape list a Competence bonus on craft checks but do not actually list what those Competence bonuses are.

At a guess they're likely to be 1/2 caster level but one could hope there were equal to caster level given what these abilities do.

stack
2019-01-28, 10:22 AM
Both Stone and Wood Shape list a Competence bonus on craft checks but do not actually list what those Competence bonuses are.

At a guess they're likely to be 1/2 caster level but one could hope there were equal to caster level given what these abilities do.

Huh, yup, that got missed. Equals caster level, text added. Thanks.

CactusAir
2019-01-29, 10:24 PM
Seelie/unseelie tags removed, to be put in a section to follow.

Traveling through faerie optional rules added. Encounter tables to follow.

Fey noble template to follow.

Edit - also a fey domain, to let clerics and druids have easier access.

Did you decide to remove the feat that gives scaling +1-5 CL for one court only?

stack
2019-01-30, 07:37 AM
Did you decide to remove the feat that gives scaling +1-5 CL for one court only?

I removed it when I removed the court tags from the talents since it didn't really work without them.

CactusAir
2019-01-31, 12:32 AM
I removed it when I removed the court tags from the talents since it didn't really work without them.

Ah, so are the court tags gone for good then? Ah well.

stack
2019-01-31, 07:47 AM
Ah, so are the court tags gone for good then? Ah well.

I originally planned on putting in a section to give examples and guidance on court tags, but I am so far over my word-count that it isn't funny and I am not certain it would add that much value.

stack
2019-02-12, 09:39 AM
Some of my plans for the bestiary didn't work out. I was going to make the bestiary and traveling through fairy rules into a stand-alone release, but am not presently in a position to do so with other commitments. As such, I have moved the two bestiary entries that the rest of the book references into the main doc and the rest of the bestiary will get filed for future use. Which is too bad, since I could fill a book with just gremlins, but reality imposes limits.

NomGarret
2019-02-13, 03:11 PM
If you are going to fill a book with gremlins, might I suggest having them cram themselves awkwardly throughout the document. Gremlins who stay obediently in a bestiary section is kinda counter to their thing.

CactusAir
2019-02-17, 01:37 AM
If you are going to fill a book with gremlins, might I suggest having them cram themselves awkwardly throughout the document. Gremlins who stay obediently in a bestiary section is kinda counter to their thing.

This would be very cool but sounds like a lot of extra layout work.