Rusvul
2018-12-15, 06:04 PM
Hey! I just wrote up a quick and fairly simple Inspiration variant. My intention is to mechanically incentivize roleplaying (especially playing your flaws), and to give PCs a little more control over their fate, all without breaking everything. Wanted a few more pairs of eyes to see if I've made any stupid mistakes. A few notes:
- I'm aware that only allowing Inspiration to give bonuses to attacks helps martials more than it does casters. I was considering something like "Before you force another creature to make a saving throw, you may spend 1 Inspiration to give it disadvantage on that saving throw," but I think casters are strong enough already.
- I'm aware this looks a little bit like giving every player a narratively-influenced version of Lucky. I'm not sure I'd allow a PC to take the Lucky feat in addition to all of this.
- Interludes are lifted lock, stock, and barrel from Savage Worlds. For those not familiar, basically a character tells a story (a tale from their past, a story about something they aspire to, etc) and then they gain Inspiration. Typically, once someone leads an interlude, they can't do so again until every player has also lead an interlude.
Inspiration.
A character can have a number of Inspiration points equal to their proficiency bonus. Inspiration can be used in the following ways:
Before you make an attack roll, ability check, or saving throw, you may use 1 point of inspiration. That roll is made with advantage.
Before you make an attack roll, you may use 1 point of inspiration. If that attack roll is a hit, it is a critical hit.
After you make an attack roll, ability check, or saving throw, but before the DM explains the result of your roll, you may spend 2 points of inspiration. Reroll the attack roll, ability check, or saving throw, with all the same modifiers (and advantage or disadvantage, if applicable). You must use the second result.
Gaining Inspiration.
A character can gain inspiration in the following ways.
A character gains 1 Inspiration at the start of each game session.
Any time a character's flaw makes their life difficult in a significant way, they gain 1 Inspiration.
A character gains 1 Inspiration by leading an Interlude.
Thanks! :)
- I'm aware that only allowing Inspiration to give bonuses to attacks helps martials more than it does casters. I was considering something like "Before you force another creature to make a saving throw, you may spend 1 Inspiration to give it disadvantage on that saving throw," but I think casters are strong enough already.
- I'm aware this looks a little bit like giving every player a narratively-influenced version of Lucky. I'm not sure I'd allow a PC to take the Lucky feat in addition to all of this.
- Interludes are lifted lock, stock, and barrel from Savage Worlds. For those not familiar, basically a character tells a story (a tale from their past, a story about something they aspire to, etc) and then they gain Inspiration. Typically, once someone leads an interlude, they can't do so again until every player has also lead an interlude.
Inspiration.
A character can have a number of Inspiration points equal to their proficiency bonus. Inspiration can be used in the following ways:
Before you make an attack roll, ability check, or saving throw, you may use 1 point of inspiration. That roll is made with advantage.
Before you make an attack roll, you may use 1 point of inspiration. If that attack roll is a hit, it is a critical hit.
After you make an attack roll, ability check, or saving throw, but before the DM explains the result of your roll, you may spend 2 points of inspiration. Reroll the attack roll, ability check, or saving throw, with all the same modifiers (and advantage or disadvantage, if applicable). You must use the second result.
Gaining Inspiration.
A character can gain inspiration in the following ways.
A character gains 1 Inspiration at the start of each game session.
Any time a character's flaw makes their life difficult in a significant way, they gain 1 Inspiration.
A character gains 1 Inspiration by leading an Interlude.
Thanks! :)