Xrposiedon
2018-12-17, 04:42 PM
A little background. I am running a campaign with the overall world based on Everquest 1.
The party is currently going to a place called "Unrest" which is essentially multi level mansion, with a hidden dungeon type basement, and a hedge maze before you get to that. The mansion is home to a Vampire (with Strahds) stat block. I need help creating interesting encounters / traps / puzzles going further in.
I made some HUGE mistakes early on, and so the party is pretty highly powered, with one person happening to pull the experience card out of a deck of many things, out-leveling the party by 3 levels.
So right now, we have a party of:
Eldritch Knight 7 / Cleric 1
War Mage Wizard 11
Ancestral Guardian Barbarian 8
Oath of Conquest Paladin 7 / Fighter 1
Swords Bard 6 / Warlock TGOO 2
Forge Cleric 8
GOOD NEWS: The party is okay with death. We have talked about this on multiple occasions, because I told them I would power them up, but they very well may encounter things in this world that are just not able to be taken on.
The wizard is the main issue, because shes just so high leveled (yes I know I should have never done deck of many things ....just ever) but they really had fun with it.
The paladin has 24 AC
The eldritch knight just keeps casting shield to be really hard to hit.
ENTRANCE FIGHT:
I have set up a fight at the entrance, the door closes once they enter (The vampire is doing his scrying thing, watching them enter)
2 Hell Hounds
2 Helmed Horrors (Immune to Firewall, Lightning Bolt, Fireball) and the other to (Heat Metal, Fireball, Cone of Cold)
2 Banshees
Open Area Before Hedge Maze
Need some advice as to hooks, clues, or things to really put some terror in their minds here
Hedge Maze Itself
I want to make this area a skill challenge / area to separate the party for a short while (again to really inspire the fear factor here) -- Think like....harry potter hedge maze where the vines pull someone underneath, or the hedge closes on top of someone and now their no where to be seen. (Need some help on how to do this).
I want them to use some spells / abilities to get past this area, but I don't want to exhaust all of their resources. This is more of an anticipation builder of how dangerous this place can be.
The Mansion Estate Grounds / Entrance to the Mansion
The party knows that the undead in this area dont hear too well. They see just fine, just not very good hearing. Should I make this area more of a skill-check and stealth mission, or more fight oriented?
Thanks in advance. Just looking to brainstorm some ideas here and get some advice as to what you all as players would enjoy if you were in this type of situation
The party is currently going to a place called "Unrest" which is essentially multi level mansion, with a hidden dungeon type basement, and a hedge maze before you get to that. The mansion is home to a Vampire (with Strahds) stat block. I need help creating interesting encounters / traps / puzzles going further in.
I made some HUGE mistakes early on, and so the party is pretty highly powered, with one person happening to pull the experience card out of a deck of many things, out-leveling the party by 3 levels.
So right now, we have a party of:
Eldritch Knight 7 / Cleric 1
War Mage Wizard 11
Ancestral Guardian Barbarian 8
Oath of Conquest Paladin 7 / Fighter 1
Swords Bard 6 / Warlock TGOO 2
Forge Cleric 8
GOOD NEWS: The party is okay with death. We have talked about this on multiple occasions, because I told them I would power them up, but they very well may encounter things in this world that are just not able to be taken on.
The wizard is the main issue, because shes just so high leveled (yes I know I should have never done deck of many things ....just ever) but they really had fun with it.
The paladin has 24 AC
The eldritch knight just keeps casting shield to be really hard to hit.
ENTRANCE FIGHT:
I have set up a fight at the entrance, the door closes once they enter (The vampire is doing his scrying thing, watching them enter)
2 Hell Hounds
2 Helmed Horrors (Immune to Firewall, Lightning Bolt, Fireball) and the other to (Heat Metal, Fireball, Cone of Cold)
2 Banshees
Open Area Before Hedge Maze
Need some advice as to hooks, clues, or things to really put some terror in their minds here
Hedge Maze Itself
I want to make this area a skill challenge / area to separate the party for a short while (again to really inspire the fear factor here) -- Think like....harry potter hedge maze where the vines pull someone underneath, or the hedge closes on top of someone and now their no where to be seen. (Need some help on how to do this).
I want them to use some spells / abilities to get past this area, but I don't want to exhaust all of their resources. This is more of an anticipation builder of how dangerous this place can be.
The Mansion Estate Grounds / Entrance to the Mansion
The party knows that the undead in this area dont hear too well. They see just fine, just not very good hearing. Should I make this area more of a skill-check and stealth mission, or more fight oriented?
Thanks in advance. Just looking to brainstorm some ideas here and get some advice as to what you all as players would enjoy if you were in this type of situation