sandmote
2018-12-19, 05:42 PM
I've been reading up on Australian Pleistocene fauna, and wanted to set up some unique races for a continent where I can add some of it.
The basic idea is two races; one in wetter areas, one in drier ones. I don't really like unique racial languages, so I have these two sharing a language, given that they are on a continent of their own.
The Platapari are based on the platypus. They've got some abilities for being underwater, and (naturally) poison spurs.
Ability Score Increase
Your Dexterity, Constitution, and Wisdom increase by 1.
Size
Platapari have a rather short stature, with most being about three feet tall. Your size is small. Your weight is between 30 and 35 pounds.
Hold Breath
You can hold your breath underwater for up to 15 minutes.
Webbed Feet
Your base walking speed is 25 feet and you have a swim speed of 30 feet.
Leg Spur
Platapari have large spurs on the ends of their feet. You can attack with your spur, dealing Your Spur counts as a natural weapon, and deals 1d4 + you strength modifier piercing damage on a hit.
Venomous Spur
When you hit an enemy with one of your your leg spurs, you can force the target to make a Constitution saving throw against a save DC of 8 + your proficiency bonus + your Dexterity modifier. On a failed save, the target is poisoned for one minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the effect ends on the target. Once you have used this ability, you must wait until you finish a long rest before you can use them it again.
Tribal Training
Born survivors, Platapari learn many skills to survive in the wild. You are proficient in survival (Wisdom) and one set of artisans tools of your choice.
Languages
You can speak, read, and write Common and Monotreme.
Age
Platapari reach maturity by age 10 and live about 120 years.
Muscle Sight
While underwater, you can sense creatures out to a radius of five feet, as if you had blindsight.
The Platapari also have an associated feat, boosting their ability with poison.
Prerequisite: Platipari
You are gifted with particularly long and venomous spurs. You gain the following benefits:
You spurs now deal 1d8 + your strength modifier damage.
Once you have used your venomous spurs, you must wait until you finish a short or long rest before you can use them again.
You gain resistance to poison damage.
You have advantage on saving throws against being poisoned.
Meanwhile, the Echidae are based on the Echidna.
Ability Score Increase
Your Constitution increases by 2 and your Wisdom increases by 1.
Speed
Your base walking speed is 25 feet.
Aquatic Ancestry
You have a swim speed of 15 feet.
Home Underground
You have a burrow speed of 5 feet, which allows you to burrow through dirt and mud, and tremorsense out to a range of 15 feet.
Blaze Resistance
Your home environment regularly has vicious wildfires. You have resistance to fire damage.
Size
Echidae have a rather short stature, with most being just under four feet tall. Your size is small. Your weight is between 35 and 40 pounds.
Spines
You have protruding spines, and can attack with them, dealing 1d4 piercing damage on a hit. At the start of each of your turns, you deal 1d4 piercing damage to any creature grappling you or any creature grappled by you. Additionally, when you use the dodge action, you can prepare ready your spines for a counterattack. When you are prepared in this manner, and When you are hit by an enemy within 5 feet of you, you can attack with your spines as a reaction.
Languages
You can speak, read, and write Common and Monotreme.
Age
Echidae reach maturity by age 10 and live about 120 years.
Languages
You can speak, read, and write Common and Monotreme.
Torpor
At the end of a short or long rest, you can enter a state of Torpor for up the 3 weeks. During this time you not need to eat or drink. During Torpor you cannot move, and can only see using your tremorsense. You can start waking from your torpor at any time, but it takes 1 minute to regain the ability to use your other senses or take actions.
I'm not entirely sure about torpor, which would really only come up in really weird edge cases. I'm considering replacing it with an effect that allows the player to only sleep 4 hours during a long rest in extreme temperatures.
The basic idea is two races; one in wetter areas, one in drier ones. I don't really like unique racial languages, so I have these two sharing a language, given that they are on a continent of their own.
The Platapari are based on the platypus. They've got some abilities for being underwater, and (naturally) poison spurs.
Ability Score Increase
Your Dexterity, Constitution, and Wisdom increase by 1.
Size
Platapari have a rather short stature, with most being about three feet tall. Your size is small. Your weight is between 30 and 35 pounds.
Hold Breath
You can hold your breath underwater for up to 15 minutes.
Webbed Feet
Your base walking speed is 25 feet and you have a swim speed of 30 feet.
Leg Spur
Platapari have large spurs on the ends of their feet. You can attack with your spur, dealing Your Spur counts as a natural weapon, and deals 1d4 + you strength modifier piercing damage on a hit.
Venomous Spur
When you hit an enemy with one of your your leg spurs, you can force the target to make a Constitution saving throw against a save DC of 8 + your proficiency bonus + your Dexterity modifier. On a failed save, the target is poisoned for one minute. At the end of each of its turns, the target can make another Constitution saving throw. On a success, the effect ends on the target. Once you have used this ability, you must wait until you finish a long rest before you can use them it again.
Tribal Training
Born survivors, Platapari learn many skills to survive in the wild. You are proficient in survival (Wisdom) and one set of artisans tools of your choice.
Languages
You can speak, read, and write Common and Monotreme.
Age
Platapari reach maturity by age 10 and live about 120 years.
Muscle Sight
While underwater, you can sense creatures out to a radius of five feet, as if you had blindsight.
The Platapari also have an associated feat, boosting their ability with poison.
Prerequisite: Platipari
You are gifted with particularly long and venomous spurs. You gain the following benefits:
You spurs now deal 1d8 + your strength modifier damage.
Once you have used your venomous spurs, you must wait until you finish a short or long rest before you can use them again.
You gain resistance to poison damage.
You have advantage on saving throws against being poisoned.
Meanwhile, the Echidae are based on the Echidna.
Ability Score Increase
Your Constitution increases by 2 and your Wisdom increases by 1.
Speed
Your base walking speed is 25 feet.
Aquatic Ancestry
You have a swim speed of 15 feet.
Home Underground
You have a burrow speed of 5 feet, which allows you to burrow through dirt and mud, and tremorsense out to a range of 15 feet.
Blaze Resistance
Your home environment regularly has vicious wildfires. You have resistance to fire damage.
Size
Echidae have a rather short stature, with most being just under four feet tall. Your size is small. Your weight is between 35 and 40 pounds.
Spines
You have protruding spines, and can attack with them, dealing 1d4 piercing damage on a hit. At the start of each of your turns, you deal 1d4 piercing damage to any creature grappling you or any creature grappled by you. Additionally, when you use the dodge action, you can prepare ready your spines for a counterattack. When you are prepared in this manner, and When you are hit by an enemy within 5 feet of you, you can attack with your spines as a reaction.
Languages
You can speak, read, and write Common and Monotreme.
Age
Echidae reach maturity by age 10 and live about 120 years.
Languages
You can speak, read, and write Common and Monotreme.
Torpor
At the end of a short or long rest, you can enter a state of Torpor for up the 3 weeks. During this time you not need to eat or drink. During Torpor you cannot move, and can only see using your tremorsense. You can start waking from your torpor at any time, but it takes 1 minute to regain the ability to use your other senses or take actions.
I'm not entirely sure about torpor, which would really only come up in really weird edge cases. I'm considering replacing it with an effect that allows the player to only sleep 4 hours during a long rest in extreme temperatures.