XiaoTie
2007-09-22, 03:06 PM
I started to DM a campaign last week for a group of friends. The game takes place on a homebrew setting which I created (easier to DM if you actually know everything about the setting), with (so far) no magic at all, the healing potions -such as cure light wounds- are brewed by alchemical ways, while potions like Bull's Strenght and Cat's Grace are (so far) unexistent. The non-human races known to the entire world are Orcs and Dwarves. The orcs are isolated on the northwestern corner of the continent, while the dwarves have a good relation with two of the human realms. Elves also exist, but as of now the dwarves are the only who have a vague memory about them.
We all, the 5 players and I, really like that kind of setting, so we're up to a good time.
Since the healing potions are rather scarce, during the first few levels the enemies should appear on low numbers, I don't want players getting killed by semi-zerg'ish stuff.
Here's the thing I need advice on:
¤ The characters (Female barbarian, male ranger, male rogue, male swashbuckler and male monk) are on their first 'adventure', the outcome of this 'adventure' will define the course of most of the campaign. They are soon to enter a cave used as a hideout by a few bandits. Most of those bandits were already killed by lizardmen [note: A couple centuries ago the cave was actually a hideout used by lizardmen bandits who had been exiled from their lair (connected with the cave through a series of -mostly- underwater maze)]. The only enemies they are to find inside the cave are 3 survivors, who have no knowledge about the death of their fellow bandits, killed on a area near an underground river.
Bandits:
#1- Level 1 Warrior - low to medium rolls (STR 13 | DEX 12 | CON 13 | INT 10 | WIS 10 | CHA 8), uses a light mace and a Padded Armor; Feats are Dodge, Power Attack and Improved Bull Rush. He is the typical 'trigger-happy-sort of dumb' melee character, he also smells :o.
#2- Level 1 Warrior - also low to medium rolls (STR 13 | DEX 10 | CON 11 | INT 10 | WIS 7 | CHA 14 ), uses a scythe; Feats are Endurance, Diehard and Skill Focus on Intimidate. This is one tall, badass sonova gun. He stands a bit over 7 feet, that would be pretty intimidating alone, but that's not enough for him. He wears a tattered cape of some sort, and his eyes constantly have a weird look that psychopaths normaly have. And he is Chaotic Evil. BAM!
Bandit leader:
Either a Level 1 Warrior, or, a Level 1 Aristocrat + Level 1 Warrior (total of level 2), most likelly wearing a pair of punching daggers.
Here's my doubt, how to team the three bandits, which level should the leader be ?
Possible Teams:
¤Team one: #1 + #2 | Team two: Leader
¤Team one: #1 | Team two: #2 + Leader
¤Team one: #2 | Team two: #1 + Leader
I think maybe would be better to leave the #2 bandit alone, since Scythe + 1 str mod could be one hit ko on the characters.
HALP GUIZE :O
Oh yeah, the 5 players had lucky rolls, all of them. When I say lucky, I mean nothing bellow 13 and at least one 18.
We all, the 5 players and I, really like that kind of setting, so we're up to a good time.
Since the healing potions are rather scarce, during the first few levels the enemies should appear on low numbers, I don't want players getting killed by semi-zerg'ish stuff.
Here's the thing I need advice on:
¤ The characters (Female barbarian, male ranger, male rogue, male swashbuckler and male monk) are on their first 'adventure', the outcome of this 'adventure' will define the course of most of the campaign. They are soon to enter a cave used as a hideout by a few bandits. Most of those bandits were already killed by lizardmen [note: A couple centuries ago the cave was actually a hideout used by lizardmen bandits who had been exiled from their lair (connected with the cave through a series of -mostly- underwater maze)]. The only enemies they are to find inside the cave are 3 survivors, who have no knowledge about the death of their fellow bandits, killed on a area near an underground river.
Bandits:
#1- Level 1 Warrior - low to medium rolls (STR 13 | DEX 12 | CON 13 | INT 10 | WIS 10 | CHA 8), uses a light mace and a Padded Armor; Feats are Dodge, Power Attack and Improved Bull Rush. He is the typical 'trigger-happy-sort of dumb' melee character, he also smells :o.
#2- Level 1 Warrior - also low to medium rolls (STR 13 | DEX 10 | CON 11 | INT 10 | WIS 7 | CHA 14 ), uses a scythe; Feats are Endurance, Diehard and Skill Focus on Intimidate. This is one tall, badass sonova gun. He stands a bit over 7 feet, that would be pretty intimidating alone, but that's not enough for him. He wears a tattered cape of some sort, and his eyes constantly have a weird look that psychopaths normaly have. And he is Chaotic Evil. BAM!
Bandit leader:
Either a Level 1 Warrior, or, a Level 1 Aristocrat + Level 1 Warrior (total of level 2), most likelly wearing a pair of punching daggers.
Here's my doubt, how to team the three bandits, which level should the leader be ?
Possible Teams:
¤Team one: #1 + #2 | Team two: Leader
¤Team one: #1 | Team two: #2 + Leader
¤Team one: #2 | Team two: #1 + Leader
I think maybe would be better to leave the #2 bandit alone, since Scythe + 1 str mod could be one hit ko on the characters.
HALP GUIZE :O
Oh yeah, the 5 players had lucky rolls, all of them. When I say lucky, I mean nothing bellow 13 and at least one 18.