jburner1234
2018-12-21, 08:11 PM
My main Idea is to create a Magic Rifle that literally deals out divine Justice. Furthermore I want this as a quest reward for one of my players with a level 5 gunslinger. What I want to avoid however is giving him too much power and would like some ideas on how to scale this weapon appropriatly to his level.
(The Punnisher)
On command, this gold and silver inlayed arcane rifle can transform one shot of its ammunition into a curse as the spell Bestow Curse. As a standard action the wielder states the conditions to be afflicted upon the target and spends 1 grit point; On hit that target makes a will save to resist the effect(DC 13 + wielders Charisma Bonus). If the target succeeds, the effect is negated normally. The curses bestowed by this Rifle end immediately if the effected creature possesses a good alignment.
Should this be scaled down, up, or is it just right? At first I was thinking, make the spell it casts “mark of Justice” however, even though the spell fits the spirit of the weapon idea, the spell level is a little high and I fear it might complicat gameplay a little. To both fix and simplify this I just figured I could just make the curses just not effect good creatures. Keep in mind this will be a drop for a boss fight.
(The Punnisher)
On command, this gold and silver inlayed arcane rifle can transform one shot of its ammunition into a curse as the spell Bestow Curse. As a standard action the wielder states the conditions to be afflicted upon the target and spends 1 grit point; On hit that target makes a will save to resist the effect(DC 13 + wielders Charisma Bonus). If the target succeeds, the effect is negated normally. The curses bestowed by this Rifle end immediately if the effected creature possesses a good alignment.
Should this be scaled down, up, or is it just right? At first I was thinking, make the spell it casts “mark of Justice” however, even though the spell fits the spirit of the weapon idea, the spell level is a little high and I fear it might complicat gameplay a little. To both fix and simplify this I just figured I could just make the curses just not effect good creatures. Keep in mind this will be a drop for a boss fight.