Mjollnir075
2018-12-22, 12:31 PM
Hello! It's been a long time since I've been here, but I'm finally starting up a new campaign and I decided to stop by and pick your brains about a character I've been building.
We are just starting Serpents Skull AP and I thought I'd like to try out mounted combat a little (mostly so the Warpriest player and I aren't doing the same shtick).
We are playing with the Feat Tax homebrew rules here (http://michaeliantorno.com/feat-taxes-in-pathfinder/)
The build looks like this (so far);
Half Orc (Shamans Apprentice, Sacred Tattoo)
Rolled for stats -
14 Str
10 Dex
13 Con (level 4 point to hit 14)
12 Int
12 Wis
16 Cha (+2 from half orc)
1: Spirit Guide Oracle - Lunar Mystery.
- Prophetic Armor, Wolf Primal companion (extra revelation feat)
2: Oracle
3: Beast Rider Cavalier - Order of the Beast
- Undersized Mount (will retrain at 7th)
4: Oracle
5: Cavalier
- Mounted Combat, Improved Spell Sharing teamwork feat
6: Oracle
7: Cavalier
- Spirited Charge (retrain Mounted Combat to 3rd, and Ride by Attack to 5th)
The rest would probably all be Oracle unless there is another cool option I have!
As for the Wolf companion, it has the Charger archetype, but other than the teamwork feat I'm not sure what to add. Never really played with an Animal Companion focused build.
So my questions are -
Is this combat style of Mounted combat, divine spells, and sharing buffs viable? Am I missing some obvious feats I need for my mostly oracle levels? Is there a different or better way to build this? Are there any big spells i should be grabbing for helping pump up my animal?
The flavor of the character is supposed to be like a champion of the natural and spirit world. Maybe chosen a bit by Erastil to gird the balance. Basically a druid/paladin but without the RP restrictions of either. I just really love the picture of this kind of shamanistic warrior riding on back of a huge wolf, Longspear in hand. I'm set on keeping the Oracle levels, but I'm mutable on the rest.
Thanks for reading!
We are just starting Serpents Skull AP and I thought I'd like to try out mounted combat a little (mostly so the Warpriest player and I aren't doing the same shtick).
We are playing with the Feat Tax homebrew rules here (http://michaeliantorno.com/feat-taxes-in-pathfinder/)
The build looks like this (so far);
Half Orc (Shamans Apprentice, Sacred Tattoo)
Rolled for stats -
14 Str
10 Dex
13 Con (level 4 point to hit 14)
12 Int
12 Wis
16 Cha (+2 from half orc)
1: Spirit Guide Oracle - Lunar Mystery.
- Prophetic Armor, Wolf Primal companion (extra revelation feat)
2: Oracle
3: Beast Rider Cavalier - Order of the Beast
- Undersized Mount (will retrain at 7th)
4: Oracle
5: Cavalier
- Mounted Combat, Improved Spell Sharing teamwork feat
6: Oracle
7: Cavalier
- Spirited Charge (retrain Mounted Combat to 3rd, and Ride by Attack to 5th)
The rest would probably all be Oracle unless there is another cool option I have!
As for the Wolf companion, it has the Charger archetype, but other than the teamwork feat I'm not sure what to add. Never really played with an Animal Companion focused build.
So my questions are -
Is this combat style of Mounted combat, divine spells, and sharing buffs viable? Am I missing some obvious feats I need for my mostly oracle levels? Is there a different or better way to build this? Are there any big spells i should be grabbing for helping pump up my animal?
The flavor of the character is supposed to be like a champion of the natural and spirit world. Maybe chosen a bit by Erastil to gird the balance. Basically a druid/paladin but without the RP restrictions of either. I just really love the picture of this kind of shamanistic warrior riding on back of a huge wolf, Longspear in hand. I'm set on keeping the Oracle levels, but I'm mutable on the rest.
Thanks for reading!