Halna LeGavilk
2007-09-22, 07:42 PM
Unrelenting Survivor
He just wouldn't die.... we kept hitting him again, and again, and again, but he wouldn't die, he wouldn't fall.... We couldn't kill him....
An Unrelenting Survivor never gives up life, he keeps on fighting, never willingly giving up life. Whatever reason he does this, he never willingly gives up life.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+1|
+2|Can't Stop the Fight; Fast Healing 2; Natural Armor 3
2nd|
+2|
+3|
+2|
+3|Get up, stand up; Desire for Life; Fast healing 4; natural armor 6
3rd|
+3|
+3|
+2|
+3|Just Won't Die 1; I Bashed His Brains in and He's Still Not Dead!; Fast healing 6; natural armor 9
4th|
+4|
+4|
+3|
+4|Fast healing 8; natural armor 12
5th|
+5|
+4|
+3|
+4|Just Won't Die 2; Damnit, This Death Spell Isn't Working!; Another One Bites the Dust; fast healing 10; natural armor 15
6th|
+6/+1|
+5|
+3|
+5|Fast healing 12; natural armor 18
7th|
+7/+2|
+5|
+4|
+5|Just Won't Die 3; Heal the Flesh; Fast healing 14; natural armor 21
8th|
+8/+3|
+6|
+4|
+6|Those Pansies Aren't Using Swords!; Fast healing 16; natural armor 24
9th|
+9/+4|
+6|
+5|
+6|Eyes in All Directions; Fast healing 18; natural armor 27
10th|
+10/+5|
+7|
+5|
+7|Raise-self; fast healing 20; natural armor 30
[/table]
Requirements
Level: 20
BAB:+15
Fortitude:+20
Will:+15
Feats: Die-hard, endurance
Abilities: Fast Healing 1
Special: Have to have survived three or more opponents at once, single-handedly.
Special: Have to have taken more than 100 points of damage in a single round
Special:Must have been reduced to less than 0 HP, and then been stabilized
Hit Die:d12
Class Skills (2+Int modifier per level): Balance; Escape Artist; Heal; Intimidate; Jump; Spot; Survival; Swim; Tumble
Weapon and Armor Proficiencies: An Unrelenting Survivor is profecient with all simple and martial weapons, and all armor and shields.
Can't Stop the Fight
An Unrelenting Survivor does not get fatigued from fighting, however long he may fight.
Fast healing
At first level an Unrelenting Survivor gains a fast healing of 2, which increases by two every level. This stacks with other abilities.
Natural armor
The Unrelenting Survivor's natural armour increases by three and by three more at every level. This stacks with all other natural armor.
Get Up, Stand Up
At first level an Unrelenting Survivor gains the ability to make either a Will or Fortitude save to resist being knocked unconcious. The DC for the save is 20+Half of the damage of the blow that knocked him unconcious.
Just Won't Die 1
At second level the range at which an Unrelenting Survivor is still alive is increased by ten (-10 - -20, -20 - -30, etc). This is increased every two levels. This stacks with other abilities of this kind.
Desire for Life
At second level, an Unrelenting Survivor gains the ability to stabilize themselves after dropping below 0 hit points. This takes 1 minutes+ a number of minutes equal to the damage dealt to drop the Unrelenting Survivor below 0. They also do not start losing hit points after being dropped to less than 0.
I Bashed His Brains in and He's Still Not Dead!
At third level an Unrelenting Survivor gains immunity to death by massive damage.
Damnit, This Spell Isn't Working!
At fifth level, an Unrelenting Survivor is immune to spells with a death effect, mind-affecting spells or spell-like abilities, as well as spells or spell-like abilities that stun, paralyze, or otherwise stop the him from fighting.
Another One Bites the Dust
At fifth level, an Unrelenting Survivor gains a morale bonus of +1 for every enemy he drops in combat. This bonus affects attack roles, damage roles, AC, Fortitude and Will saves. This effect lasts until the end of combat.
Heal the Flesh
At seventh level, an Unrelenting Survivor automatically regrows limbs lost in combat, as well as all wounds close themselves. Damage dealt from those wounds is still there.
Those Pansies Aren't Using Swords!
At eighth level, an Unrelenting Survivor becomes immune to non-lethal damage.
Eyes in All Directions
At ninth level, an Unrelenting Survivor denies all enemies flanking bonuses.
Raise-self
At tenth level, an Unrelenting Survivor can raise himself once per month, as per the spell True Resurrection, as long as he died from combat.
************************************
How do ya like it? This is just a rough version, so all thoughts are appreciated.
He just wouldn't die.... we kept hitting him again, and again, and again, but he wouldn't die, he wouldn't fall.... We couldn't kill him....
An Unrelenting Survivor never gives up life, he keeps on fighting, never willingly giving up life. Whatever reason he does this, he never willingly gives up life.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+1|
+2|Can't Stop the Fight; Fast Healing 2; Natural Armor 3
2nd|
+2|
+3|
+2|
+3|Get up, stand up; Desire for Life; Fast healing 4; natural armor 6
3rd|
+3|
+3|
+2|
+3|Just Won't Die 1; I Bashed His Brains in and He's Still Not Dead!; Fast healing 6; natural armor 9
4th|
+4|
+4|
+3|
+4|Fast healing 8; natural armor 12
5th|
+5|
+4|
+3|
+4|Just Won't Die 2; Damnit, This Death Spell Isn't Working!; Another One Bites the Dust; fast healing 10; natural armor 15
6th|
+6/+1|
+5|
+3|
+5|Fast healing 12; natural armor 18
7th|
+7/+2|
+5|
+4|
+5|Just Won't Die 3; Heal the Flesh; Fast healing 14; natural armor 21
8th|
+8/+3|
+6|
+4|
+6|Those Pansies Aren't Using Swords!; Fast healing 16; natural armor 24
9th|
+9/+4|
+6|
+5|
+6|Eyes in All Directions; Fast healing 18; natural armor 27
10th|
+10/+5|
+7|
+5|
+7|Raise-self; fast healing 20; natural armor 30
[/table]
Requirements
Level: 20
BAB:+15
Fortitude:+20
Will:+15
Feats: Die-hard, endurance
Abilities: Fast Healing 1
Special: Have to have survived three or more opponents at once, single-handedly.
Special: Have to have taken more than 100 points of damage in a single round
Special:Must have been reduced to less than 0 HP, and then been stabilized
Hit Die:d12
Class Skills (2+Int modifier per level): Balance; Escape Artist; Heal; Intimidate; Jump; Spot; Survival; Swim; Tumble
Weapon and Armor Proficiencies: An Unrelenting Survivor is profecient with all simple and martial weapons, and all armor and shields.
Can't Stop the Fight
An Unrelenting Survivor does not get fatigued from fighting, however long he may fight.
Fast healing
At first level an Unrelenting Survivor gains a fast healing of 2, which increases by two every level. This stacks with other abilities.
Natural armor
The Unrelenting Survivor's natural armour increases by three and by three more at every level. This stacks with all other natural armor.
Get Up, Stand Up
At first level an Unrelenting Survivor gains the ability to make either a Will or Fortitude save to resist being knocked unconcious. The DC for the save is 20+Half of the damage of the blow that knocked him unconcious.
Just Won't Die 1
At second level the range at which an Unrelenting Survivor is still alive is increased by ten (-10 - -20, -20 - -30, etc). This is increased every two levels. This stacks with other abilities of this kind.
Desire for Life
At second level, an Unrelenting Survivor gains the ability to stabilize themselves after dropping below 0 hit points. This takes 1 minutes+ a number of minutes equal to the damage dealt to drop the Unrelenting Survivor below 0. They also do not start losing hit points after being dropped to less than 0.
I Bashed His Brains in and He's Still Not Dead!
At third level an Unrelenting Survivor gains immunity to death by massive damage.
Damnit, This Spell Isn't Working!
At fifth level, an Unrelenting Survivor is immune to spells with a death effect, mind-affecting spells or spell-like abilities, as well as spells or spell-like abilities that stun, paralyze, or otherwise stop the him from fighting.
Another One Bites the Dust
At fifth level, an Unrelenting Survivor gains a morale bonus of +1 for every enemy he drops in combat. This bonus affects attack roles, damage roles, AC, Fortitude and Will saves. This effect lasts until the end of combat.
Heal the Flesh
At seventh level, an Unrelenting Survivor automatically regrows limbs lost in combat, as well as all wounds close themselves. Damage dealt from those wounds is still there.
Those Pansies Aren't Using Swords!
At eighth level, an Unrelenting Survivor becomes immune to non-lethal damage.
Eyes in All Directions
At ninth level, an Unrelenting Survivor denies all enemies flanking bonuses.
Raise-self
At tenth level, an Unrelenting Survivor can raise himself once per month, as per the spell True Resurrection, as long as he died from combat.
************************************
How do ya like it? This is just a rough version, so all thoughts are appreciated.