Hand_of_Vecna
2018-12-29, 01:41 PM
I'm still in the planning phase of a game set in the modern world with Cthulhu Mythos themes. This game will have the player characters traveling across the United States and possibly to other countries. However a major theme of the game is the social isolation of the PCs who will not be part of a Mythos busting secret society and will most likely be wanted criminals.
This means that the PCs will have to find their own leads and that these leads must take them to the cities and towns where their investigations occur. News articles and informal sources such as forums are the obvious first point of contact, but what makes a story worth investigating?
I intend for the game to be agnostic about most real world conspiracy theories ie there is no Mythos stuff going on at Area 51. Real world news has plenty of stories that don't quite add up and leave a curious reader with questions. Is the best way to preserve verisimilitude to include the PCs investigating numerous animal attacks, murders, disappearances, and weirdness; cryptid sightings, strange lights, crop circles, etc without supernatural explanations in the prologue to new mysteries?
This means that the PCs will have to find their own leads and that these leads must take them to the cities and towns where their investigations occur. News articles and informal sources such as forums are the obvious first point of contact, but what makes a story worth investigating?
I intend for the game to be agnostic about most real world conspiracy theories ie there is no Mythos stuff going on at Area 51. Real world news has plenty of stories that don't quite add up and leave a curious reader with questions. Is the best way to preserve verisimilitude to include the PCs investigating numerous animal attacks, murders, disappearances, and weirdness; cryptid sightings, strange lights, crop circles, etc without supernatural explanations in the prologue to new mysteries?