Plaindog
2018-12-30, 03:53 AM
Hi all. After 30 sessions playing 5E I wanted to do something more with the skill system. I miss giving my players options to become specialized in certain skill areas, but I still want to keep it simplistic. So a friend of mine and me sat down smacking our heads together to figure things out. Here is what we have come up with. I hope to get some more insight on our idea on the subject. Thank you
SKILLS
In the core rules, a character is either proficient or not proficient in a skill category like Acrobatics, Nature, History etc. The core system does not allow a player to expand and become good in skills like Pick Locks or Tracking. This skill system makes it possible to specialize in subskills from level 2, but still retain the simplicity of the original system.
You cannot receive improved ranks at level 1 except in your native language.
When choosing a class, a player can choose a certain number of proficient skills. Choose these as normal. At level 1 you are now Proficient in the skills you choose as per the default rules.
Skill Progression
Proficient (stat bonus + proficiency)
Rank 1 (stat bonus + proficiency) +1
Rank 2 (stat bonus + proficiency) +2
Rank 3 (stat bonus + proficiency) +3
Rank 4 (stat bonus + proficiency) +4
Rank 5 (stat bonus + proficiency) +5
Gaining skill points
At level 2, 6, 8, 10, 14 and 18 you will receive 2 skill points. These skills points can be used to further create and rank up subskills within the default skill categories like acrobatics, athletics, nature etc. Skill points cannot be spent on subskills.
Creating a subskill
The skills you create are defined by you and the DM. If you want to be good at Juggling, you create a subskill below Acrobatics with Dex as the skill modifier. If you want to learn to ride a dragon that might be a subskill for Animal Handling with Wis as a modifier, or maybe you want to specialize in picking locks. In that case it will be a subskill for Sleight of Hands with Dex as a modifier.
Becoming an expert
You can choose to spend one Ability Score Improvement to become an expert in a subskill. This doubles the effect of the skill ranks for that skill (+2 instead of +1, +4 instead of +2, etc.). You must be proficient in the category and rank 1 in the skill before specializing. You can only become expert once in a skill.
EXAMPLE
Here is the breakdown on a Human Druid who want to be expert in Weather Watching. Lets say his Int score is 15 which gives him a +2. + Race bonus +1 Int. He chooses proficiency in Nature and Animal Handling
Level 1 - Stats +3 , Prof +2 = +5 in Nature
Level 2 - Stats +3, Prof +2. He puts 2 ranks in Weather watching = +7 in weather watching
Level 3 - No change in weather watching
Level 4 - He drops ability increase or feat to become expert in Weather watching. Doubling his rank bonus to +4
Level 5 - Stats +3, prof +3, Expert Rank +4 = +10 in Weather watching
Level 6 - Stats +3, prof +3, he puts 2 more ranks in weather watching now +8 with expert = +14 in weather watching
Level 7 - Stats +3, prof +3, Expert +8 = +14 weather watching
Level 8 - Stats +3, prof +3, he maxes rank to +5 in weather watching which gives +10 weather watching = +16 total
This isn't too overpowered considering he is giving up 1 ability increase or a feat :)
https://i.imgur.com/R5UAgIx.png
SKILLS
In the core rules, a character is either proficient or not proficient in a skill category like Acrobatics, Nature, History etc. The core system does not allow a player to expand and become good in skills like Pick Locks or Tracking. This skill system makes it possible to specialize in subskills from level 2, but still retain the simplicity of the original system.
You cannot receive improved ranks at level 1 except in your native language.
When choosing a class, a player can choose a certain number of proficient skills. Choose these as normal. At level 1 you are now Proficient in the skills you choose as per the default rules.
Skill Progression
Proficient (stat bonus + proficiency)
Rank 1 (stat bonus + proficiency) +1
Rank 2 (stat bonus + proficiency) +2
Rank 3 (stat bonus + proficiency) +3
Rank 4 (stat bonus + proficiency) +4
Rank 5 (stat bonus + proficiency) +5
Gaining skill points
At level 2, 6, 8, 10, 14 and 18 you will receive 2 skill points. These skills points can be used to further create and rank up subskills within the default skill categories like acrobatics, athletics, nature etc. Skill points cannot be spent on subskills.
Creating a subskill
The skills you create are defined by you and the DM. If you want to be good at Juggling, you create a subskill below Acrobatics with Dex as the skill modifier. If you want to learn to ride a dragon that might be a subskill for Animal Handling with Wis as a modifier, or maybe you want to specialize in picking locks. In that case it will be a subskill for Sleight of Hands with Dex as a modifier.
Becoming an expert
You can choose to spend one Ability Score Improvement to become an expert in a subskill. This doubles the effect of the skill ranks for that skill (+2 instead of +1, +4 instead of +2, etc.). You must be proficient in the category and rank 1 in the skill before specializing. You can only become expert once in a skill.
EXAMPLE
Here is the breakdown on a Human Druid who want to be expert in Weather Watching. Lets say his Int score is 15 which gives him a +2. + Race bonus +1 Int. He chooses proficiency in Nature and Animal Handling
Level 1 - Stats +3 , Prof +2 = +5 in Nature
Level 2 - Stats +3, Prof +2. He puts 2 ranks in Weather watching = +7 in weather watching
Level 3 - No change in weather watching
Level 4 - He drops ability increase or feat to become expert in Weather watching. Doubling his rank bonus to +4
Level 5 - Stats +3, prof +3, Expert Rank +4 = +10 in Weather watching
Level 6 - Stats +3, prof +3, he puts 2 more ranks in weather watching now +8 with expert = +14 in weather watching
Level 7 - Stats +3, prof +3, Expert +8 = +14 weather watching
Level 8 - Stats +3, prof +3, he maxes rank to +5 in weather watching which gives +10 weather watching = +16 total
This isn't too overpowered considering he is giving up 1 ability increase or a feat :)
https://i.imgur.com/R5UAgIx.png